Minecraft:Mob conversion: Difference between revisions
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| rowspan= | | rowspan=4 | {{EntityLink|Copper golem}} | ||
| A more [[Minecraft:oxidized]] variant | | A more [[Minecraft:oxidized]] variant | ||
| [[Minecraft:Oxidation]] | | [[Minecraft:Oxidation]] | ||
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| A less [[Minecraft:oxidized]] variant | | A less [[Minecraft:oxidized]] variant | ||
| Scraping with an [[Minecraft:axe]] | | rowspan=2 | Scraping with an [[Minecraft:axe]] | ||
| rowspan=2 | | |||
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| A non-waxed variant | |||
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| A waxed variant | |||
| Waxing with [[Minecraft:honeycomb]] | |||
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| {{EntityLink|Goat}} | | {{EntityLink|Goat}} | ||
| A goat with one fewer horn | | A goat with one fewer horn | ||
| Ramming certain blocks | | Ramming certain blocks. See {{slink|Goat|Goat horns}} | ||
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Latest revision as of 11:18, 10 July 2026
Mob conversion is a game mechanic where under specific circumstances certain Minecraft:mobs can convert to mobs of a different type, or to a different variant of the same mob.
List of mob conversions
Mob type conversions
In these instances, a mob converts to a different Minecraft:mob, with a different identifier. Template:IN, data is transferred according to Template:Slink.
| From | To | Method |
|---|---|---|
| Template:EntityLink | Template:EntityLink | Drowning in Minecraft:water |
| Template:EntityLink | Template:EntityLink | |
| Template:EntityLink | Template:EntityLink | Minecraft:Shearing |
| Template:EntityLink | Template:EntityLink | Fed Minecraft:golden apple while afflicted by Minecraft:Weakness |
| Template:EntityLinkTemplate:Only | Automatically converted when the world is updated | |
| Template:EntityLinkTemplate:Only | Template:EntityLink | |
| Template:EntityLink | Killed by either Minecraft:zombies, Minecraft:zombie villagers, Minecraft:husks, Minecraft:drowned, or Minecraft:zombified piglinsTemplate:OnlyTemplate:Note | |
| Template:EntityLink | Minecraft:Lightning strike | |
| Template:EntityLink | Template:EntityLink | |
| Template:EntityLink | Being outside the Minecraft:Nether for 300 game ticks (15 seconds) | |
| Template:EntityLink | ||
| Template:EntityLink | Template:EntityLink | |
| Template:EntityLink | Template:EntityLink | Freezing in Minecraft:powder snow |
| Template:EntityLink | Template:EntityLink | Aging naturally (20 minutes) |
Mob variant conversions
Template:Work in progress In these instances, a mob converts to a different variant of the same type of mob. Only one top-level data field is modified.
| Mob type | Converts to | Method | Notes |
|---|---|---|---|
| Template:EntityLink (32) | An adult | Aging naturally | |
| Template:EntityLink | A sheared bogged | Minecraft:Shearing | |
| Template:EntityLink | A more Minecraft:oxidized variant | Minecraft:Oxidation | |
| A less Minecraft:oxidized variant | Scraping with an Minecraft:axe | ||
| A non-waxed variant | |||
| A waxed variant | Waxing with Minecraft:honeycomb | ||
| Template:EntityLink | A charged creeper | Minecraft:Lightning strike | |
| Template:EntityLink | A goat with one fewer horn | Ramming certain blocks. See Template:Slink | |
| Template:EntityLink | A more cracked variant | Taking damage | |
| A less cracked variant | Being healed, including being repaired by a player using Minecraft:iron ingots | ||
| Template:EntityLink | The other variant (red or brown) | Minecraft:Lightning strike | |
| Template:EntityLink | One of their skins | Changing their skins in their menu | |
| Template:EntityLink | A toast rabbit, or a regular rabbit | Minecraft:Naming the rabbit "Toast", or renaming from "Toast" to something else, respectively | |
| Template:EntityLink | The sheared variant | Minecraft:Shearing | Although canonically a simple change of equipment, this "conversion" is included here because sheared and unsheared snow golems are considered different variants by the game.<ref group="note">See also Template:Bug</ref> |
| Template:EntityLink | A different color of sheep | Dyeing or an evoker's conversion spell | |
| A rainbow sheep, or a fixed-color sheep | Naming the sheep "jeb_", or renaming "jeb_" to something else, respectively | ||
| A sheared sheep | Minecraft:Shearing | ||
| A woolly sheep | Eating grass | ||
| Template:EntityLink | A different-colored shulker | Minecraft:DyeingTemplate:Only | They can only be dyed in Minecraft:Creative mode. |
| Template:EntityLink | A villager with a different profession | See Template:Slink | Not relevant to Minecraft:zombie villagers, as they cannot change professions without first converting to a villager. |
Data transfer
Template:Exclusive A mob which converts to another mob retains the following entity data, provided that the new mob is able to make use of said data:Template:Note
AbsorptionAmountactive_effectsAgeangry_atanger_end_timeBrain.memories.minecraft:angry_at.ttlTemplate:Needs testingBrain.memories.minecraft:angry_at.valueTemplate:Needs testingCanBreakDoorsCanPickUpLootCustomNameCustomNameVisibledrop_chancesfall_distanceFallFlyingFireForcedAgeHurtTimeInvulnerableIsBabyleashLeftHandedMotionNoAINoGravityOnGroundPassengersPersistenceRequiredPortalCooldownPositionRootVehicleRotationSilentsleeping_posTagsTeam
Notably, the following fields are not retained:
attributesBrain, except for the sub-fields mentioned aboveTemplate:Needs testingGossipsHealth<ref group=note>The health of the converted mob is set to the same percentage of max health as the original mob had before conversion.</ref>- Loot tables
UUIDVillagerDataXp
Additionally, equipment.saddle is not retained when a saddled pig converts to a zombified piglin.<ref>Template:Bug</ref>
Mobs that split into several upon death (Minecraft:slimes and Minecraft:magma cubes) are treated as a conversion in game. The following fields are not transferred:
drop_chancesequipmentfall_distanceFallFlyingHurtTimeleashMotionOnGroundPassengersPositionRotationsleeping_pos
See also
Notes
References
Template:Navbox gameplay Minecraft:pt:Conversão de criatura Minecraft:zh:生物转化