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Dragonwilds:Agility Course: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Sync: updated from Dragonwilds
SyncBot (talk | contribs)
Sync: updated from Dragonwilds
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{{External|rs=Agility course|os=Agility course|rsc=Agility course}}
{{Infobox Scenery
{{Infobox Scenery
|name = Agility Course
|name = Agility Course
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|location = [[Dragonwilds:Ashenfall]]
|location = [[Dragonwilds:Ashenfall]]
}}
}}
'''Agility Courses''' are [[Dragonwilds:activities]] in [[Dragonwilds:Ashenfall]] where players can train their [[Dragonwilds:Agility]] and receive higher [[Dragonwilds:experience]] with every level they reach. Players can expect to get rewards based on each course and completion time. Note that players '''cannot''' build objects to gain an advantage, but players can use spells and jump strategically from one obstacle to another. In addition, [[Dragonwilds:monsters]] will not attack the player, so players can focus on completing each course.
'''Agility Courses''' are [[Dragonwilds:activities]] in [[Dragonwilds:Ashenfall]] where players can train their [[Dragonwilds:Agility]] and receive higher [[Dragonwilds:experience]] with every level they reach. Players can expect to get rewards based on each course and completion time. Each course requires the player to interact with the agility orbs in order from start to finish in order to fully complete the course, making the player return to the last available active agility orb should they miss it. There are also yellow floating orbs (called "Stamina Orbs") that allow the player to refill stamina while on the course.


Players can also retry/abandon their courses by either pressing the ESC key, walking away from the course, or dying in the middle of the course.
All courses reward extra experience for first-time clears and offer slightly reduced experience rewards for multiple clears. Players can also retry/abandon their courses by either pressing the ESC key, walking away from the course, or dying in the middle of the course. Note that players '''cannot''' build objects to gain an advantage, but players can use spells and jump strategically from one obstacle to another. In addition, [[Dragonwilds:monsters]] will not attack the player, so players can focus on completing each course.
 
All courses reward extra experience for first-time clears and offer slightly reduced experience rewards for multiple clears.


__TOC__
__TOC__
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* 01:45 minutes - 75 XP + [[Dragonwilds:Reward Pack: Ghornfell Bronze]]
* 01:45 minutes - 75 XP + [[Dragonwilds:Reward Pack: Ghornfell Bronze]]
* 01:18 minutes - 100 XP + [[Dragonwilds:Reward Pack: Ghornfell Silver]] + Agility Flag
* 01:18 minutes - 100 XP + [[Dragonwilds:Reward Pack: Ghornfell Silver]] + [[Dragonwilds:Agility Flag]]
* 01:06 minutes - 125 XP + [[Dragonwilds:Reward Pack: Ghornfell Gold]] + Agility Flag
* 01:06 minutes - 125 XP + [[Dragonwilds:Reward Pack: Ghornfell Gold]] + [[Dragonwilds:Agility Flag]]
|-
|-
|[[Dragonwilds:Grave Run]]
|[[Dragonwilds:Grave Run]]
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|
|
* 02:00 minutes - 250 XP + [[Dragonwilds:Reward Pack: Fellhollow Bronze]]
* 02:00 minutes - 250 XP + [[Dragonwilds:Reward Pack: Fellhollow Bronze]]
* 01:20 minutes - 350 XP + [[Dragonwilds:Reward Pack: Fellhollow Silver]] + Agility Orb
* 01:20 minutes - 350 XP + [[Dragonwilds:Reward Pack: Fellhollow Silver]] + [[Dragonwilds:Agility Orb]]
* 01:07 minutes - 425 XP + [[Dragonwilds:Reward Pack: Fellhollow Gold]] + Agility Orb
* 01:07 minutes - 425 XP + [[Dragonwilds:Reward Pack: Fellhollow Gold]] + [[Dragonwilds:Agility Orb]]
|-
|-
|[[Dragonwilds:Tower Climb]]
|[[Dragonwilds:Tower Climb]]

Revision as of 11:00, 3 August 2026

Template:External Template:Infobox Scenery Agility Courses are Dragonwilds:activities in Dragonwilds:Ashenfall where players can train their Dragonwilds:Agility and receive higher Dragonwilds:experience with every level they reach. Players can expect to get rewards based on each course and completion time. Each course requires the player to interact with the agility orbs in order from start to finish in order to fully complete the course, making the player return to the last available active agility orb should they miss it. There are also yellow floating orbs (called "Stamina Orbs") that allow the player to refill stamina while on the course.

All courses reward extra experience for first-time clears and offer slightly reduced experience rewards for multiple clears. Players can also retry/abandon their courses by either pressing the ESC key, walking away from the course, or dying in the middle of the course. Note that players cannot build objects to gain an advantage, but players can use spells and jump strategically from one obstacle to another. In addition, Dragonwilds:monsters will not attack the player, so players can focus on completing each course.

Locations

Template:Map

Courses

Course Name Region Requirements Challenges & Rewards (first try)
Dragonwilds:Chasm Dash Brynmoor 1 Template:Pic link
Fractured Ruins Ghornfell 15 Template:Pic link, Windstep, Double Jump
Dragonwilds:Thunder Assault Ghornfell 15 Template:Pic link, Windstep, Double Jump
Dragonwilds:Grave Run Fellhollow 30 Template:Pic link, Windstep, Double Jump
Dragonwilds:Tower Climb Dowdun Reach 51 Template:Pic link, Windstep, Double Jump, Air Dash
Dragonwilds:Lava Fields Umbral Sands 65 Template:Pic link, Double Jump, Air Dash


Template:Agility