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Minecraft:World generation/History: Difference between revisions

From SAS Gaming Wiki
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Sync: updated from Minecraft
SyncBot (talk | contribs)
Sync: updated from Minecraft
Line 351: Line 351:
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|Added [[Minecraft:pale gardens]].
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|Added [[Minecraft:pale gardens]].
|Initially, they only generate with positive weirdness.}}|{{HistoryLine||1.21.5|dev=25w02a|Pale gardens can now also generate in areas with negative weirdness.
|Initially, they only generate with positive weirdness.}}|{{HistoryLine||1.21.5|dev=25w02a|Pale gardens can now also generate in areas with negative weirdness.
|[[Minecraft:Woodland mansion]]s now generate in pale gardens.}}}}
|[[Minecraft:Woodland mansion]]s now generate in pale gardens.}}
|{{HistoryLine||26.2|dev=snap1|Added sulfur caves.}}
|{{HistoryLine|upcoming java}}
|{{HistoryLine||26.3|dev=snap1|Added dappled forests.| Added abandoned camps.}}
}}


=== The Nether ===
=== The Nether ===
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|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Cherry groves and the trail ruins are now available outside experimental gameplay.}}
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Cherry groves and the trail ruins are now available outside experimental gameplay.}}
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.24|[[Minecraft:Canyon]]s now generate more often|Canyons can once again generate on the [[Minecraft:ocean]] floor|Canyons now completely carve through copper [[Minecraft:vein]]s|Canyons now properly interact with [[Minecraft:aquifer]]s, filling with [[Minecraft:water]] instead of generating as disconnected segments.}}
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.24|[[Minecraft:Canyon]]s now generate more often|Canyons can once again generate on the [[Minecraft:ocean]] floor|Canyons now completely carve through copper [[Minecraft:vein]]s|Canyons now properly interact with [[Minecraft:aquifer]]s, filling with [[Minecraft:water]] instead of generating as disconnected segments.}}
|{{HistoryLine||26.20|dev=Preview 26.20.23|exp=Drop 2 of 2026|Added sulfur caves.}}
|{{HistoryLine||26.30|dev=Preview 26.30.20|Implemented all features from the "Drop 2 of 2026" experiment in vanilla gameplay.|Added [[Minecraft:sulfur spike]]s, which generate in sulfur caves.|[[Minecraft:Granite]] and [[Minecraft:tuff]] are now dispersed between sulfur and cinnabar.|Increased the amount of sulfur that generates.}}
|{{HistoryLine||26.40|dev=Preview 26.40.27|exp=Drop 3 of 2026|Added dappled forests.| Added abandoned camps.}}
|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine||26.50|dev=Preview 26.50.22|All features from the "Drop 3 of 2026" experiment have been fully implemented.}}
}}
}}



Revision as of 11:39, 11 August 2026

Template:Wip Template:Missing information

Java Edition

Overworld

Pre-Classic to early Infdev

Template:HistoryTable

Mid-Infdev to mid-Alpha

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Halloween Update terrain generator

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Adventure Update terrain generator

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The Update that Changed the World terrain generator

Template:Info needed section Template:HistoryTable

Caves & Cliffs terrain generator

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The Nether

Template:Info needed section Template:HistoryTable

The End

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Bedrock Edition

Overworld

Early Alpha terrain generator

Template:Info needed section

Template:HistoryTable

Pre-Caves & Cliffs terrain generator

The terrain generator was made infinite in mid-2014 with the addition of biomes from the then Java 1.7 generator. This world generator lasted until Caves and Cliffs Part 2, which was fully released in late 2021.

Template:HistoryTable

Caves & Cliffs terrain generator

Template:Info needed section

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The Nether

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The End

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Legacy Console Edition

Template:Incomplete section Legacy Console Edition was historically updated roughly following Java Edition major releases, and as such, mirrored Java Edition changes for much of its update history.

Overworld

Halloween Update terrain generator

Xbox 360 edition was released with features roughly equivalent to Java Edition Beta 1.6, and therefore matched its terrain generation identically. Template:HistoryTable

Adventure Update terrain generator

Xbox 360 version TU5 released features identical to Java Edition Beta 1.8, and therefore, all seeds have changed. The addition of Jungle biomes in TU12 shuffled positions of all major land biomes, changing a decent portion of world seeds again on Xbox 360. All other console editions except for Nintento Switch edition were initially released with the latter world generation. Template:HistoryTable

The Update that Changed the World terrain generator

Nintendo Switch edition was the only Legacy Console Edition to be initially released during this world generation's stage. Template:HistoryTable

The Nether

Template:HistoryTable

The End

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New Nintendo 3DS Edition

Overworld

Template:HistoryTable

The Nether

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The End

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Glacier seed comparison

Template:More images

Java Edition

Spawn area

Maps

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Notes

Template:Cleanup Template:Notelist

Map sizes (width × length × height)
Square Long Deep
Small 128×128×64 256×64×64 64×64×256
Normal 256×256×64 512×128×64 128×128×256
Huge 512×512×64 1024×256×64 256×256×256

Indev world types

  • Island: World spawns as a large island surrounded with water; smaller island(s) off the coast are common too. Border block is water as well. Sand generates.
  • Floating: World generates in rings of floating islands high in the air. Border block is water. Sand is common. Caves often lead into the void.
  • Flat: World is a perfectly flat plane with trees growing. Border block is grass. Sand does not generate.
  • Original: Resembles Classic 0.30 terrain generation.
  • Inland: Same as Original, but border block is grass instead of water.

Minecraft:pt:Geração de mundo/Histórico