Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Java Edition 26.3 Snapshot 10: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Sync: updated from Minecraft
SyncBot (talk | contribs)
Sync: updated from Minecraft
Line 25: Line 25:
* Syntax:
* Syntax:
** {{cd|/compute <target> <provider> [<scale>{{!}}integer]}}, where:
** {{cd|/compute <target> <provider> [<scale>{{!}}integer]}}, where:
*** {{cd|<target>}} - one of:
*** {{cd|<target>}} one of:
**** {{cd|default}} - runs provider in {{cd|minecraft:command_compute_default}} context, where only common arguments (position and {{cd|this}} entity) are available.
**** {{cd|default}} runs provider in {{cd|minecraft:command_compute_default}} context, where only common arguments (position and {{cd|this}} entity) are available.
**** {{cd|block <pos>}} - runs provider in {{cd|minecraft:command_compute_position}} context, where block state and block position are set based on block at position {{cd|<pos>}}.
**** {{cd|block <pos>}} runs provider in {{cd|minecraft:command_compute_position}} context, where block state and block position are set based on block at position {{cd|<pos>}}.
**** {{cd|entity <entity selector>}} - runs provider in {{cd|minecraft:command_compute_entity}} context, where {{cd|target_entity}} is set to selector result.
**** {{cd|entity <entity selector>}} runs provider in {{cd|minecraft:command_compute_entity}} context, where {{cd|target_entity}} is set to selector result.
*** {{cd|<provider>}} - either an element of {{cd|minecraft:number_provider}} registry or inline value.
*** {{cd|<provider>}} either an element of {{cd|minecraft:number_provider}} registry or inline value.
*** {{cd|<scale>}} - optional scale value, defaults to {{cd|1.0}}.
*** {{cd|<scale>}} optional scale value, defaults to {{cd|1.0}}.
**** Final result will be multiplied by {{cd|<scale>}} and rounded towards negative infinity.
**** Final result will be multiplied by {{cd|<scale>}} and rounded towards negative infinity.
*** {{cd|integer}} - optional marker to use integer mode.
*** {{cd|integer}} optional marker to use integer mode.
**** Due to truncation between intermediate steps this mode is not equivalent to float mode even if scale is {{cd|1.0}}.
**** Due to truncation between intermediate steps this mode is not equivalent to float mode even if scale is {{cd|1.0}}.


Line 41: Line 41:
** Automatically shown when entering Realms if a trial is available.
** Automatically shown when entering Realms if a trial is available.
[[File:JE 26.3 snap10 new Realms introduction UI.png|thumb|New Realms introduction screen]]
[[File:JE 26.3 snap10 new Realms introduction UI.png|thumb|New Realms introduction screen]]
'''[[Minecraft:Tag (Java Edition)|Tags]]'''
* Block tags
** Added {{cd|#nether_portal_frame}} — blocks that can be used to create a Nether Portal.
** Added {{cd|#conduit_effect_block}} — blocks that can be used to build a Conduit.
* Fluid tags
** Added {{cd|#axolotl_try_find_liquid}} for all liquids Axolotls are trying to find.
** Added {{cd|#dolphin_try_find_liquid}} for all liquids Dolphins are trying to find.
** Added {{cd|#frog_try_find_land_near_liquid}} for all liquids Frogs are trying to find land near to.
** Added {{cd|#entity_floatable}} for all fluids that make entities float.


== Changes ==
== Changes ==
=== Items ===
=== Items ===
'''[[Minecraft:Chorus fruit]]'''
'''[[Minecraft:Chorus fruit]]'''
* After it has teleported the player randomly, it now shows particles in the direction of the teleportation.
* After it has teleported the player randomly, it now shows particles in the direction of the teleportation.
Line 49: Line 60:
'''[[Minecraft:Explorer map]]s'''
'''[[Minecraft:Explorer map]]s'''
* Renamed the following explorer maps:
* Renamed the following explorer maps:
** Jungle Pyramid Explorer Map → Jungle Pyramid Map
** Jungle Explorer Map → Jungle Pyramid Map
** Ocean Monument Explorer Map{{verify}} → Ocean Monument Map
** Ocean Explorer Map → Ocean Monument Map
** Swamp Hut Explorer Map → Swamp Hut Map
** Swamp Explorer Map → Swamp Hut Map
** Trial Chambers Explorer Map → Buried Trial Chambers Map
** Trial Explorer Map → Buried Trial Chambers Map
** Woodland Mansion Explorer Map → Woodland Mansion Map
** Woodland Explorer Map → Woodland Mansion Map


=== Mobs ===
=== Mobs ===
Line 62: Line 73:


'''[[Minecraft:Enderman]]'''
'''[[Minecraft:Enderman]]'''
* When shooting an enderman who is riding something, the projectile now actually hits instead of passing right through them, and also makes the hit sound.
* When shooting an enderman who is riding something, the projectile now actually hits instead of passing right through them.
** Now also correctly makes the hit sound.
* Any effects on the arrows are now applied to the enderman, like [[Minecraft:Glowing]] from [[Minecraft:spectral arrow]]s, potion effects from [[Minecraft:tipped arrow]]s, or being set on fire by burning arrows.


=== Command format ===
=== Command format ===
Line 75: Line 88:


=== Gameplay ===
=== Gameplay ===
'''[[Minecraft:Adventure]] mode'''
* Changed the Adventure mode icon in the [[Minecraft:game mode switcher]] to show the [[Minecraft:buried treasure map]].
'''[[Minecraft:Closed captions]]'''
'''[[Minecraft:Closed captions]]'''
* Now point to the most recent [[Minecraft:sound]] in range.
* Now point to the most recent [[Minecraft:sound]] in range.
Line 84: Line 94:
* Now apply to items being damaged while protecting an [[Minecraft:undead mob]] from the sun.
* Now apply to items being damaged while protecting an [[Minecraft:undead mob]] from the sun.


'''[[Minecraft:World generation]]'''
'''[[Minecraft:Game mode switcher]]'''
* Changed the [[Minecraft:Adventure]] mode icon in the game mode switcher to show the [[Minecraft:buried treasure map]] item sprite, instead of [[Minecraft:empty map]].
 
=== World generation ===
'''[[Minecraft:World generation|Terrain generator]]'''
* Improved the [[Minecraft:chunk]]s generation performance, as such terrain now generates faster.<ref>{{Tweet|gegybeans|2092251363593830896|Chunk generation should be a bit faster in the latest snapshot! Of course, your mileage may vary :)|August 25, 2026
* Improved the [[Minecraft:chunk]]s generation performance, as such terrain now generates faster.<ref>{{Tweet|gegybeans|2092251363593830896|Chunk generation should be a bit faster in the latest snapshot! Of course, your mileage may vary :)|August 25, 2026
}}</ref>
}}</ref>
'''[[Minecraft:Noise settings]]'''
* Renamed {{cd|preliminary_surface_level}} to {{cd|chunk_surface_level}}
** This Density Function is no longer implicitly interpolated across the entire chunk.
* The {{cd|ore_veins_enabled}} field has been removed, and replaced by the {{cd|minecraft:ore_vein}} Material Rule.
* Removed {{cd|noise.size_horizontal}} and {{cd|noise.size_vertical}} fields, these are now specified in the {{cd|interpolated}} density function.
* Added optional {{cd|debug_functions}} field - list of objects with fields, Density Function values to show in the {{cd|chunk_generation_stats}} debug entry.
** Fields:
*** {{cd|label}} - string, label to identify this Density Function.
*** {{cd|function}} - Density Function, the Density Function to compute and show at the player position.
** If not specified, no density function values will be shown.
* Material rules:
** Added {{cd|minecraft:ore_vein}}
*** Format object with the following fields:
**** {{cd|ore_block}} - Block State, the ore block to place.
**** {{cd|raw_ore_block}} - Block State, the raw ore block to place.
**** {{cd|filler_block}} - Block State, the filler block to place.
**** {{cd|raw_ore_chance}} - float between 0 and 1, the probability for a {{cd|raw_ore_block}} to be placed instead of an {{cd|ore_block}}.
**** {{cd|density}} - Density Function, the probability between 0 and 1 for the ore vein to replace a block.
***** If {{cd|0}} or lower, no block will be replaced.
**** {{cd|richness}} - Density Function, the probability between {{cd|0}} and {{cd|1}} for {{cd|ore_block}} or {{cd|raw_ore_block to be placed}} (as opposed to {{cd|filler_block}}).
***** If {{cd|0}} or lower, all blocks will be {{cd|filler_block}}.
***** If {{cd|1}} or greater, no blocks will be {{cd|filler_block}}.
***** {{cd|filler_gap}} - Density Function, acts as an override to {{cd|richness}}.
****** If positive, {{cd|filler_block}} will be always placed.
** Changed {{cd|minecraft:noise}}
*** The following fields have been introduced:
**** {{cd|shift_x}} - optional Density Function, a domain warp to apply on x
*****If not specified, no warping will be applied (equivalent to {{cd|0}})
**** {{cd|shift_y}} - optional Density Function, a domain warp to apply on y
*****If not specified, no warping will be applied (equivalent to {{cd|0}})
**** {{cd|shift_z}} - optional Density Function, a domain warp to apply on z
*****If not specified, no warping will be applied (equivalent to {{cd|0}})
** Removed {{cd|minecraft:shifted_noise}}.
*** Is replaced by {{Cd|minecraft:noise}}.
** Updated {{cd|minecraft:interpolated}}
*** Added fields:
**** {{cd|cell_size_xz}} - positive int, size in blocks of the interpolation grid cells on the XZ axes.
**** {{cd|cell_size_y}} - positive int, size in blocks of the interpolation grid cells on the Y axis.
** Updated {{cd|minecraft:cache}}
*** Renamed from {{cd|minecraft:cache_once}}.
*** No format change at all.
** Removed {{cd|minecraft:cache_2d}}, {{cd|minecraft:cache_all_in_cell}}, and {{cd|minecraft:flat_cache}}.
*** May be replaced with {{cd|minecraft:cache}}.
*** {{cd|minecraft:slice}} may be used to always pick <span style="color: purple;">Y=0</span>, as formerly handled by {{cd|minecraft:flat_cache}}.


=== General ===
=== General ===
'''[[Minecraft:Block transformer definition|Block transformers]]'''
* Added {{cd|minecraft:block_transformer}} registry containing rules for transforming a block into another block
* Format: list of objects with fields:
** {{cd|block_state_provider}} - Block State Provider, used to provide the state for the transformed block
*** If the Block State Provider returns no result (as by {{cd|rule_based_state_provider}}, for example), the next rule in the list will be attempted
*** The set of Block State Providers are the same as the Block State Providers used in World Generation
** {{cd|sound}} - optional field, Sound Event to play on interaction, e.g. {{cd|minecraft:item.axe.strip}}
*** If not present, defaults to play no Sound Event
** {{cd|particle}} - optional field, particles to play on interaction
*** If not present, defaults to {{cd|none}}
**** {{cd|none}}
**** {{cd|scrape}}
**** {{cd|wax_on}}
**** {{cd|wax_off}}
** {{cd|disallowed_faces}} - optional field, list of Directions specifying which faces on the clicked Block that cannot be interacted with
*** If a disallowed face is interacted with, the next rule in the list will be attempted
*** If not present, defaults to an empty list
*** Values:
**** {{cd|up}}
**** {{cd|down}}
**** {{cd|north}}
**** {{cd|south}}
**** {{cd|east}}
**** {{cd|west}}
** {{cd|loot}} - optional Loot Table, the Loot Table to use for dropping items on a successful transformation, e.g. {{cd|minecraft:till/rooted_dirt}}
*** If not present, defaults to using no Loot Table
** {{cd|drop_strategy}} - optional field, configures from where in the Block any loot should drop
*** If not present, defaults to {{cd|from_middle}}
*** Values:
**** {{cd|from_middle}} - from the middle of the Block
**** {{cd|clicked_face}} - from the face interacted with
** {{cd|update_from_neighbors}} - optional Boolean, if the transformed block should update based on neighboring blocks. This allows e.g. fences to connect
*** If not present, defaults to true
** {{cd|transform_type}} - optional field, configures how nearby blocks should be affected by the transformation
*** If not present, defaults to {{cd|single_block}}
*** Values:
**** {{cd|single_block}} - only affects the Block interacted with
**** {{cd|copper_chest}} - if input and output blocks are both copper chests of any weathering state, waxed or unwaxed, this transformation will affect both sides of a double chest
** {{cd|consume_on_use}} - optional Boolean, determines if the item should be consumed or not
*** Only applies to stackable items
*** If not present, defaults to {{cd|true}}
** {{cd|item_damage_per_use}} - optional Integer, determines how much damage the item takes with each use
*** Only applies to non-stackable items
*** If not present, defaults to {{cd|0}}
* Default values in vanilla:
** {{cd|minecraft:shovel}} - default value for shovels
** {{cd|minecraft:axe}} - default value for axes
** {{cd|minecraft:hoe}} - default value for hoes
'''[[Minecraft:Data component format]]'''
'''[[Minecraft:Data component format]]'''
* Re-added the {{cd|none}} swing animation type.
* Re-added the {{cd|none}} swing animation type.
** This affects the {{cmd|/swing}} command as well as the {{cd|minecraft:attack_animation}} and {{cd|minecraft:interact_animation}} components.
** This affects the {{cmd|/swing}} command as well as the {{cd|minecraft:attack_animation}} and {{cd|minecraft:interact_animation}} components.
* Changed {{cd|minecraft:consumable}}
** Added a new optional field to the {{cd|teleport_randomly}} consume effect:
*** {{cd|directional_particles}} - boolean, whether to show a particle trail into the direction of the teleportation
**** If not present, defaults to {{cd|true}}
* Updated {{cd|minecraft:block_transformer}}
** Contents have been moved to a separate registry
** Component must now always refer to {{cd|minecraft:block_transformer}} registry - existing inline components are removed
* Changed {{cd|minecraft:attack_animation}} and {{cd|minecraft:interact_animation}}
** The {{cd|duration}} field is now a non-negative integer


'''[[Minecraft:Data pack]]'''
'''[[Minecraft:Data pack]]'''
* The [[Minecraft:pack format]] version is now {{cd|118.0}}.
* The [[Minecraft:pack format]] version is now {{cd|118.0}}.
'''[[Minecraft:Loot function]]s'''
* Changed {{cd|minecraft:set_loot_table}}
** Removed unused field {{cd|type}}
** The {{cd|tag}} field, previously known as {{cd|name}}, has been renamed to {{cd|loot_table_id}}
'''[[Minecraft:Loot Table]] types'''
* Added {{cd|minecraft:command_compute_default}}
** Currently used for {{cd|/compute default}} command
** It takes the following parameters:
*** {{cd|origin}}, the position at which the command was executed
*** {{cd|this}} entity, the {{cd|@s}} entity of the command being executed (optional)
* Added {{cd|minecraft:command_compute_entity}}
** Currently used for {{cd|/compute entity}} command
** It takes the following parameters:
*** Everything included in {{cd|minecraft:command_compute_default}}
*** {{cd|target_entity}}, entity selected by the selector given in a command
* Added {{cd|minecraft:command_compute_position}}
** Currently used for {{cd|/compute block}} command
** It takes the following parameters:
*** Everything included in {{cd|minecraft:command_compute_default}}
*** {{cd|block_entity}}, the block entity of the block at the position given in a command
*** {{cd|block_state}}, the current state of the block at the position given in a command


'''[[Minecraft:Panorama]]'''
'''[[Minecraft:Panorama]]'''
Line 101: Line 245:
'''[[Minecraft:Resource pack]]'''
'''[[Minecraft:Resource pack]]'''
* The pack format version is now {{cd|97.0}}.
* The pack format version is now {{cd|97.0}}.
'''[[Minecraft:Tag (Java Edition)|Tags]]'''
* Block tags
** Added {{cd|shelf_mushroom}} to {{cd|#replaceable_by_trees}} tag.
* Item tags
**{{Collapse
|title=Renamed 5 values from {{cd|#clonable_maps}} tag.
|content=
* {{cd|jungle_explorer_map}} to {{cd|jungle_pyramid_map}}
* {{cd|ocean_explorer_map}} to {{cd|ocean_monument_map}}
* {{cd|swamp_explorer_map}} to {{cd|swamp_hut_map}}
* {{cd|trial_chambers_map}} to {{cd|buried_trial_chambers_map}}
* {{cd|woodland_explorer_map}} to {{cd|woodland_mansion_map}}
}}
* Structure tags
** Renamed {{cd|#on_woodland_explorer_maps}} to {{cd|#on_woodland_mansion_maps}}
** Renamed {{cd|#on_ocean_explorer_maps}} to {{cd|#on_ocean_monument_maps}}
** Renamed {{cd|#on_jungle_explorer_maps}} to {{cd|#on_jungle_pyramid_maps}}
** Renamed {{cd|#on_swamp_explorer_maps}} to {{cd|#on_swamp_hut_maps}}
** Renamed {{cd|#on_trial_explorer_map}} to {{cd|#on_buried_trial_chambers_map}}


'''[[Minecraft:Textures]]'''
'''[[Minecraft:Textures]]'''
Line 108: Line 274:
*** <samp>widget\realms_button_disabled.png</samp>
*** <samp>widget\realms_button_disabled.png</samp>
*** <samp>widget\realms_button_highlighted.png</samp>
*** <samp>widget\realms_button_highlighted.png</samp>
* Item sprites
** Renamed <samp>item/trial_chamber_map.png</samp> to <samp>item/buried_trial_chambers_map.png</samp>
** Renamed <samp>item/jungle_temple_map.png</samp> to <samp>item/jungle_pyramid_map.png</samp>
* UI illustrations sprites
** Added new textures:
*** <samp>gui/realms/friends.png</samp>
*** <samp>gui/realms/minigames.png</samp>
*** <samp>gui/realms/private_server.png</samp>
*** <samp>gui/sprites/widget/realms_button.png</samp>
*** <samp>gui/sprites/widget/realms_button_disabled.png</samp>
*** <samp>gui/sprites/widget/realms_button_highlighted.png</samp>


== Fixes ==
== Fixes ==
{{fixes|project=MC|fixedin=26.3 Snapshot 10
{{fixes|project=MC|fixedin=26.3 Snapshot 10
|;old
|102881|Shulkers do not emit any particles when teleporting.
|102881|Shulkers do not emit any particles when teleporting.
|245030|The "Bee buzzes" closed caption only appears when a bee buzzes for the first time.
|245030|The "Bee buzzes" closed caption only appears when a bee buzzes for the first time.
Line 123: Line 303:
|306778|The fog color no longer transitions smoothly when the weather changes at night while under the Night Vision effect.
|306778|The fog color no longer transitions smoothly when the weather changes at night while under the Night Vision effect.
|309872|The system freezes when pressing the Windows key with the "Exclusive Fullscreen" option enabled.
|309872|The system freezes when pressing the Windows key with the "Exclusive Fullscreen" option enabled.
|310139|Mob spawning checks for biomes incorrectly at biome borders.
|310181|The {{cd|commands.setworldspawn.failure.not_overworld}} string lowercases the dimension name "Overworld".
|310182|Some descriptive tooltip strings lack a period, unlike similar strings.
|310182|Some descriptive tooltip strings lack a period, unlike similar strings.
|310184|The {{cd|commands.bossbar.set.max.unchanged}} string abbreviates "maximum" to "max", unlike similar strings.
|310184|The {{cd|commands.bossbar.set.max.unchanged}} string abbreviates "maximum" to "max", unlike similar strings.
Line 132: Line 310:
|310233|Some strings that contain percentages have spaces before the percentage sign, unlike similar strings.
|310233|Some strings that contain percentages have spaces before the percentage sign, unlike similar strings.
|310236|Some strings use an ampersand instead of the word "and", unlike similar strings.
|310236|Some strings use an ampersand instead of the word "and", unlike similar strings.
|310676|The {{cd|savanna_lamp_post_01}} village structure contains a trailing closing square bracket in the jigsaw block's NBT.
|311064|Cows and Horses only Spawn in a unexplored chunk once.
|311094|Villager discounts do not apply until the trading window is closed and reopened.
|311235|Upgrading a world from the 1.21.11 world format can cause data from other worlds to get saved inside it.
|;dev
|310139|Mob spawning checks for biomes incorrectly at biome borders.
|310181|The {{cd|commands.setworldspawn.failure.not_overworld}} string lowercases the dimension name "Overworld".
|310544|Changing the difficulty in singleplayer now requires commands to be enabled.
|310544|Changing the difficulty in singleplayer now requires commands to be enabled.
|310568|Significant performance regression on Intel dGPUs with the OpenGL rendering backend.
|310568|Significant performance regression on Intel dGPUs with the OpenGL rendering backend.
Line 137: Line 322:
|310635|{{cmd|item override}} and {{cmd|item fill}} with a {{cd|contents}} slot source targeting the {{cd|charged_projectiles}} component freezes the server for several seconds.
|310635|{{cmd|item override}} and {{cmd|item fill}} with a {{cd|contents}} slot source targeting the {{cd|charged_projectiles}} component freezes the server for several seconds.
|310665|The llama decoration texture of black carpets contains a stray transparent pixel.
|310665|The llama decoration texture of black carpets contains a stray transparent pixel.
|310676|The {{cd|savanna_lamp_post_01}} village structure contains a trailing closing square bracket in the jigsaw block's NBT.
|310693|The game sometimes freezes when attempting to open chests in abandoned camps that contain maps.
|310693|The game sometimes freezes when attempting to open chests in abandoned camps that contain maps.
|310719|{{cd|copyTextureToBuffer}} binds depth textures as a color attachment with the OpenGL rendering backend.
|310719|{{cd|copyTextureToBuffer}} binds depth textures as a color attachment with the OpenGL rendering backend.
Line 155: Line 339:
|311038|Local coordinates produce inaccurate results compared to previous versions.
|311038|Local coordinates produce inaccurate results compared to previous versions.
|311044|Straw beds Z-fight when placed in invisible item frames.
|311044|Straw beds Z-fight when placed in invisible item frames.
|311064|Cows and Horses only Spawn in a unexplored chunk once.
|311077|Players can forcibly change their game mode to Survival from the World Options menu after dying in hardcore worlds.
|311077|Players can forcibly change their game mode to Survival from the World Options menu after dying in hardcore worlds.
|311093|Villagers still don't immediately level up when their experience bar is filled.
|311093|Villagers still don't immediately level up when their experience bar is filled.
|311094|Villager discounts do not apply until the trading window is closed and reopened.
|311115|{{cd|invulnerable_time}} is not retained when a mob converts to another mob, even though {{cd|Invulnerable}} is.
|311115|{{cd|invulnerable_time}} is not retained when a mob converts to another mob, even though {{cd|Invulnerable}} is.
|311116|The name of trial explorer maps does not start with "buried", unlike ancient city & mineshaft maps.
|311116|The name of trial explorer maps does not start with "buried", unlike ancient city & mineshaft maps.
|;prev
|311148|Shooting arrows at endermen riding vehicles does not play the arrow hitting sound.
|311148|Shooting arrows at endermen riding vehicles does not play the arrow hitting sound.
|311151|The block texture of poplar hanging signs is still inconsistent with the GUI texture.
|311151|The block texture of poplar hanging signs is still inconsistent with the GUI texture.
Line 168: Line 351:
|311164|Tipped arrows don't apply effects to endermen riding vehicles.
|311164|Tipped arrows don't apply effects to endermen riding vehicles.
|311188|Tridents pass through endermen riding vehicles.
|311188|Tridents pass through endermen riding vehicles.
|311235|Upgrading a world from the 1.21.11 world format can cause data from other worlds to get saved inside it.
|311273|The {{cd|type}} field in the {{cd|set_loot_table}} item modifier type conflicts with the {{cd|type}} field that specifies the item modifier type.
|311273|The {{cd|type}} field in the {{cd|set_loot_table}} item modifier type conflicts with the {{cd|type}} field that specifies the item modifier type.
}}</onlyinclude>
}}</onlyinclude>

Revision as of 11:10, 29 August 2026

Template:Infobox version 26.3 Snapshot 10 (known as 26.3-snapshot-10 in the Minecraft:launcher) is the tenth Minecraft:snapshot for Minecraft:Java Edition 26.3, released on August 25, 2026,<ref>Template:Mcnet</ref> which changes the Minecraft:panorama for the next game drop, renames explorer maps, and fixes bugs.

Additions

Command format

Template:Cmd

General

Minecraft:Realms

  • Added a new Realms introduction screen showcasing Realms key features.
    • Accessible from the "Add Realm" button.
    • Automatically shown when entering Realms if a trial is available.
File:JE 26.3 snap10 new Realms introduction UI.png
New Realms introduction screen

Tags

  • Block tags
    • Added Template:Cd — blocks that can be used to create a Nether Portal.
    • Added Template:Cd — blocks that can be used to build a Conduit.
  • Fluid tags
    • Added Template:Cd for all liquids Axolotls are trying to find.
    • Added Template:Cd for all liquids Dolphins are trying to find.
    • Added Template:Cd for all liquids Frogs are trying to find land near to.
    • Added Template:Cd for all fluids that make entities float.

Changes

Items

Minecraft:Chorus fruit

  • After it has teleported the player randomly, it now shows particles in the direction of the teleportation.

Minecraft:Explorer maps

  • Renamed the following explorer maps:
    • Jungle Explorer Map → Jungle Pyramid Map
    • Ocean Explorer Map → Ocean Monument Map
    • Swamp Explorer Map → Swamp Hut Map
    • Trial Explorer Map → Buried Trial Chambers Map
    • Woodland Explorer Map → Woodland Mansion Map

Mobs

Minecraft:Drowned

Minecraft:Enderman

  • When shooting an enderman who is riding something, the projectile now actually hits instead of passing right through them.
    • Now also correctly makes the hit sound.
  • Any effects on the arrows are now applied to the enderman, like Minecraft:Glowing from Minecraft:spectral arrows, potion effects from Minecraft:tipped arrows, or being set on fire by burning arrows.

Command format

Template:Cmd

Template:Cmd

Gameplay

Minecraft:Closed captions

Minecraft:Enchantments

Minecraft:Game mode switcher

World generation

Terrain generator

Minecraft:Noise settings

General

Block transformers

  • Added Template:Cd registry containing rules for transforming a block into another block
  • Format: list of objects with fields:
    • Template:Cd - Block State Provider, used to provide the state for the transformed block
      • If the Block State Provider returns no result (as by Template:Cd, for example), the next rule in the list will be attempted
      • The set of Block State Providers are the same as the Block State Providers used in World Generation
    • Template:Cd - optional field, Sound Event to play on interaction, e.g. Template:Cd
      • If not present, defaults to play no Sound Event
    • Template:Cd - optional field, particles to play on interaction
    • Template:Cd - optional field, list of Directions specifying which faces on the clicked Block that cannot be interacted with
    • Template:Cd - optional Loot Table, the Loot Table to use for dropping items on a successful transformation, e.g. Template:Cd
      • If not present, defaults to using no Loot Table
    • Template:Cd - optional field, configures from where in the Block any loot should drop
    • Template:Cd - optional Boolean, if the transformed block should update based on neighboring blocks. This allows e.g. fences to connect
      • If not present, defaults to true
    • Template:Cd - optional field, configures how nearby blocks should be affected by the transformation
      • If not present, defaults to Template:Cd
      • Values:
        • Template:Cd - only affects the Block interacted with
        • Template:Cd - if input and output blocks are both copper chests of any weathering state, waxed or unwaxed, this transformation will affect both sides of a double chest
    • Template:Cd - optional Boolean, determines if the item should be consumed or not
      • Only applies to stackable items
      • If not present, defaults to Template:Cd
    • Template:Cd - optional Integer, determines how much damage the item takes with each use
      • Only applies to non-stackable items
      • If not present, defaults to Template:Cd
  • Default values in vanilla:

Minecraft:Data component format

  • Updated Template:Cd
    • Contents have been moved to a separate registry
    • Component must now always refer to Template:Cd registry - existing inline components are removed

Minecraft:Data pack

Minecraft:Loot functions

Minecraft:Loot Table types

  • Added Template:Cd
    • Currently used for Template:Cd command
    • It takes the following parameters:
      • Everything included in Template:Cd
      • Template:Cd, the block entity of the block at the position given in a command
      • Template:Cd, the current state of the block at the position given in a command

Minecraft:Panorama

  • Updated the panorama to reflect the third drop of 2026, showing the new Dappled Forest biome with an Abandoned Camp.

Minecraft:Resource pack

Tags

Minecraft:Textures

  • GUI widget sprites
    • Added the following:
      • widget\realms_button.png
      • widget\realms_button_disabled.png
      • widget\realms_button_highlighted.png
  • Item sprites
    • Renamed item/trial_chamber_map.png to item/buried_trial_chambers_map.png
    • Renamed item/jungle_temple_map.png to item/jungle_pyramid_map.png
  • UI illustrations sprites
    • Added new textures:
      • gui/realms/friends.png
      • gui/realms/minigames.png
      • gui/realms/private_server.png
      • gui/sprites/widget/realms_button.png
      • gui/sprites/widget/realms_button_disabled.png
      • gui/sprites/widget/realms_button_highlighted.png

Fixes

Template:Fixes

Videos

Template:Slicedlime

References

Template:Reflist

Navigation

Template:Navbox Java Edition versions

Minecraft:de:26.3-snapshot-10 Minecraft:es:Java Edition 26.3 Snapshot 10 Minecraft:ja:Java Edition 26.3 Snapshot 10 Minecraft:pt:Edição Java 26.3 Snapshot 10 Minecraft:ru:26.3 Snapshot 10 (Java Edition) Minecraft:zh:Java版26.3-snapshot-10