Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Java Edition 26.3 Snapshot 10: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Sync: updated from Minecraft
SyncBot (talk | contribs)
Sync: updated from Minecraft
Line 37: Line 37:
=== General ===
=== General ===
'''[[Minecraft:Realms]]'''
'''[[Minecraft:Realms]]'''
[[File:JE 26.3 snap10 new Realms introduction UI.png|thumb|New Realms introduction screen]]
* Added a new Realms introduction screen showcasing Realms key features.
* Added a new Realms introduction screen showcasing Realms key features.
** Accessible from the "Add Realm" button.
** Accessible from the "Add Realm" button.
** Automatically shown when entering Realms if a trial is available.
** Automatically shown when entering Realms if a trial is available.
[[File:JE 26.3 snap10 new Realms introduction UI.png|thumb|New Realms introduction screen]]


'''[[Minecraft:Tag (Java Edition)|Tags]]'''
'''[[Minecraft:Tag (Java Edition)|Tags]]'''
Line 79: Line 79:
=== Command format ===
=== Command format ===
'''{{cmd|data}}'''
'''{{cmd|data}}'''
* Added new source to {{cd|/data modify ... append{{!}}insert{{!}}merge{{!}}prepend{{!}}set}} called {{cd|compute}}
* Added new source to {{cmd|data modify append{{!}}insert{{!}}merge{{!}}prepend{{!}}set}} called {{cmd|compute}}.
* New source will evaluate a {{cd|minecraft:number_provider}} and then provide the result either as an integer or a float tag
* New source will evaluate a {{cd|minecraft:number_provider}} and then provide the result either as an integer or a float tag.
* Syntax: {{cd|compute <target> <provider> [integer]}}, where the syntax of {{cd|target}}, {{cd|provider}} and {{cd|integer}} is the same as in {{cd|/compute}} function
* Syntax:
* Example: {{cd|/data modify storage foo bar set compute entity @n[type{{=}}minecraft:armor_stand] {type:score,target:{type:context,target:target_entity},score:baz}|}}
** {{cmd|compute <target> <provider> [integer]}}, where the syntax of {{cd|target}}, {{cd|provider}} and {{cd|integer}} is the same as in {{cmd|compute}} function.
** Example:
*** {{cmd|data modify storage foo bar set compute entity @n[type{{=}}minecraft:armor_stand] {type:score,target:{type:context,target:target_entity},score:baz}|}}.


'''{{cmd|locate}}'''
'''{{cmd|locate}}'''
Line 101: Line 103:
* Improved the [[Minecraft:chunk]]s generation performance, as such terrain now generates faster.<ref>{{Tweet|gegybeans|2092251363593830896|Chunk generation should be a bit faster in the latest snapshot! Of course, your mileage may vary :)|August 25, 2026
* Improved the [[Minecraft:chunk]]s generation performance, as such terrain now generates faster.<ref>{{Tweet|gegybeans|2092251363593830896|Chunk generation should be a bit faster in the latest snapshot! Of course, your mileage may vary :)|August 25, 2026
}}</ref>
}}</ref>
'''[[Minecraft:Noise settings]]'''
'''[[Minecraft:Noise settings]]'''
* Renamed {{cd|preliminary_surface_level}} to {{cd|chunk_surface_level}}
* Renamed {{cd|preliminary_surface_level}} to {{cd|chunk_surface_level}}
Line 106: Line 109:
* The {{cd|ore_veins_enabled}} field has been removed, and replaced by the {{cd|minecraft:ore_vein}} Material Rule.
* The {{cd|ore_veins_enabled}} field has been removed, and replaced by the {{cd|minecraft:ore_vein}} Material Rule.
* Removed {{cd|noise.size_horizontal}} and {{cd|noise.size_vertical}} fields, these are now specified in the {{cd|interpolated}} density function.
* Removed {{cd|noise.size_horizontal}} and {{cd|noise.size_vertical}} fields, these are now specified in the {{cd|interpolated}} density function.
* Added optional {{cd|debug_functions}} field - list of objects with fields, Density Function values to show in the {{cd|chunk_generation_stats}} debug entry.
* Added optional {{cd|debug_functions}} field list of objects with fields, Density Function values to show in the {{cd|chunk_generation_stats}} debug entry.
** Fields:
** Fields:
*** {{cd|label}} - string, label to identify this Density Function.
*** {{cd|label}} string, label to identify this Density Function.
*** {{cd|function}} - Density Function, the Density Function to compute and show at the player position.
*** {{cd|function}} Density Function, the Density Function to compute and show at the player position.
** If not specified, no density function values will be shown.
** If not specified, no density function values will be shown.
* Material rules:
* Material rules:
** Added {{cd|minecraft:ore_vein}}
** Added {{cd|minecraft:ore_vein}}.
*** Format object with the following fields:
*** Format object with the following fields:
**** {{cd|ore_block}} - Block State, the ore block to place.
**** {{cd|ore_block}} Block State, the ore block to place.
**** {{cd|raw_ore_block}} - Block State, the raw ore block to place.
**** {{cd|raw_ore_block}} Block State, the raw ore block to place.
**** {{cd|filler_block}} - Block State, the filler block to place.
**** {{cd|filler_block}} Block State, the filler block to place.
**** {{cd|raw_ore_chance}} - float between 0 and 1, the probability for a {{cd|raw_ore_block}} to be placed instead of an {{cd|ore_block}}.
**** {{cd|raw_ore_chance}} float between 0 and 1, the probability for a {{cd|raw_ore_block}} to be placed instead of an {{cd|ore_block}}.
**** {{cd|density}} - Density Function, the probability between 0 and 1 for the ore vein to replace a block.
**** {{cd|density}} Density Function, the probability between 0 and 1 for the ore vein to replace a block.
***** If {{cd|0}} or lower, no block will be replaced.
***** If {{cd|0}} or lower, no block will be replaced.
**** {{cd|richness}} - Density Function, the probability between {{cd|0}} and {{cd|1}} for {{cd|ore_block}} or {{cd|raw_ore_block to be placed}} (as opposed to {{cd|filler_block}}).
**** {{cd|richness}} Density Function, the probability between {{cd|0}} and {{cd|1}} for {{cd|ore_block}} or {{cd|raw_ore_block to be placed}} (as opposed to {{cd|filler_block}}).
***** If {{cd|0}} or lower, all blocks will be {{cd|filler_block}}.
***** If {{cd|0}} or lower, all blocks will be {{cd|filler_block}}.
***** If {{cd|1}} or greater, no blocks will be {{cd|filler_block}}.
***** If {{cd|1}} or greater, no blocks will be {{cd|filler_block}}.
***** {{cd|filler_gap}} - Density Function, acts as an override to {{cd|richness}}.
***** {{cd|filler_gap}} Density Function, acts as an override to {{cd|richness}}.
****** If positive, {{cd|filler_block}} will be always placed.
****** If positive, {{cd|filler_block}} will be always placed.
** Changed {{cd|minecraft:noise}}
** Changed {{cd|minecraft:noise}}.
*** The following fields have been introduced:
*** The following fields have been introduced:
**** {{cd|shift_x}} - optional Density Function, a domain warp to apply on x
**** {{cd|shift_x}} optional Density Function, a domain warp to apply on x.
*****If not specified, no warping will be applied (equivalent to {{cd|0}})
***** If not specified, no warping will be applied (equivalent to {{cd|0}}).
**** {{cd|shift_y}} - optional Density Function, a domain warp to apply on y
**** {{cd|shift_y}} optional Density Function, a domain warp to apply on y.
*****If not specified, no warping will be applied (equivalent to {{cd|0}})
***** If not specified, no warping will be applied (equivalent to {{cd|0}}).
**** {{cd|shift_z}} - optional Density Function, a domain warp to apply on z
**** {{cd|shift_z}} optional Density Function, a domain warp to apply on z.
*****If not specified, no warping will be applied (equivalent to {{cd|0}})
***** If not specified, no warping will be applied (equivalent to {{cd|0}}).
** Removed {{cd|minecraft:shifted_noise}}.
** Removed {{cd|minecraft:shifted_noise}}.
*** Is replaced by {{Cd|minecraft:noise}}.
*** Is replaced by {{cd|minecraft:noise}}.
** Updated {{cd|minecraft:interpolated}}
** Updated {{cd|minecraft:interpolated}}
*** Added fields:
*** Added fields:
**** {{cd|cell_size_xz}} - positive int, size in blocks of the interpolation grid cells on the XZ axes.
**** {{cd|cell_size_xz}} positive int, size in blocks of the interpolation grid cells on the XZ axes.
**** {{cd|cell_size_y}} - positive int, size in blocks of the interpolation grid cells on the Y axis.
**** {{cd|cell_size_y}} positive int, size in blocks of the interpolation grid cells on the Y axis.
** Updated {{cd|minecraft:cache}}  
** Updated {{cd|minecraft:cache}}.
*** Renamed from {{cd|minecraft:cache_once}}.
*** Renamed from {{cd|minecraft:cache_once}}.
*** No format change at all.
*** No format change at all.
** Removed {{cd|minecraft:cache_2d}}, {{cd|minecraft:cache_all_in_cell}}, and {{cd|minecraft:flat_cache}}.
** Removed {{cd|minecraft:cache_2d}}, {{cd|minecraft:cache_all_in_cell}}, and, {{cd|minecraft:flat_cache}}.
*** May be replaced with {{cd|minecraft:cache}}.
*** May be replaced with {{cd|minecraft:cache}}.
*** {{cd|minecraft:slice}} may be used to always pick <span style="color: purple;">Y=0</span>, as formerly handled by {{cd|minecraft:flat_cache}}.
*** {{cd|minecraft:slice}} may be used to always pick <span style="color: purple;">Y=0</span>, as formerly handled by {{cd|minecraft:flat_cache}}.
Line 148: Line 151:
=== General ===
=== General ===
'''[[Minecraft:Block transformer definition|Block transformers]]'''
'''[[Minecraft:Block transformer definition|Block transformers]]'''
* Added {{cd|minecraft:block_transformer}} registry containing rules for transforming a block into another block
* Added {{cd|minecraft:block_transformer}} registry containing rules for transforming a block into another block.
* Format: list of objects with fields:
* Format:
** {{cd|block_state_provider}} - Block State Provider, used to provide the state for the transformed block
** List of objects with fields:
*** If the Block State Provider returns no result (as by {{cd|rule_based_state_provider}}, for example), the next rule in the list will be attempted
*** {{cd|block_state_provider}} Block State Provider, used to provide the state for the transformed block.
*** The set of Block State Providers are the same as the Block State Providers used in World Generation
**** If the Block State Provider returns no result (as by {{cd|rule_based_state_provider}}, for example), the next rule in the list will be attempted.
** {{cd|sound}} - optional field, Sound Event to play on interaction, e.g. {{cd|minecraft:item.axe.strip}}
**** The set of Block State Providers are the same as the Block State Providers used in World Generation.
*** If not present, defaults to play no Sound Event
*** {{cd|sound}} optional field, Sound Event to play on interaction, e. g. {{cd|minecraft:item.axe.strip}}.
** {{cd|particle}} - optional field, particles to play on interaction
**** If not present, defaults to play no Sound Event.
*** If not present, defaults to {{cd|none}}
*** {{cd|particle}} optional field, particles to play on interaction.
**** {{cd|none}}
**** If not present, defaults to {{cd|none}}.
**** {{cd|scrape}}
***** {{cd|none}}
**** {{cd|wax_on}}
***** {{cd|scrape}}
**** {{cd|wax_off}}
***** {{cd|wax_on}}
** {{cd|disallowed_faces}} - optional field, list of Directions specifying which faces on the clicked Block that cannot be interacted with
***** {{cd|wax_off}}
*** If a disallowed face is interacted with, the next rule in the list will be attempted
*** {{cd|disallowed_faces}} optional field, list of Directions specifying which faces on the clicked Block that cannot be interacted with.
*** If not present, defaults to an empty list
**** If a disallowed face is interacted with, the next rule in the list will be attempted.
*** Values:
**** If not present, defaults to an empty list.
**** {{cd|up}}
**** Values:
**** {{cd|down}}
***** {{cd|up}};
**** {{cd|north}}
***** {{cd|down}};
**** {{cd|south}}
***** {{cd|north}};
**** {{cd|east}}
***** {{cd|south}};
**** {{cd|west}}
***** {{cd|east}};
** {{cd|loot}} - optional Loot Table, the Loot Table to use for dropping items on a successful transformation, e.g. {{cd|minecraft:till/rooted_dirt}}
***** {{cd|west}}.
*** If not present, defaults to using no Loot Table
*** {{cd|loot}} optional Loot Table, the Loot Table to use for dropping items on a successful transformation, e. g. {{cd|minecraft:till/rooted_dirt}}.
** {{cd|drop_strategy}} - optional field, configures from where in the Block any loot should drop
**** If not present, defaults to using no Loot Table.
*** If not present, defaults to {{cd|from_middle}}
*** {{cd|drop_strategy}} optional field, configures from where in the Block any loot should drop.
*** Values:
**** If not present, defaults to {{cd|from_middle}}.
**** {{cd|from_middle}} - from the middle of the Block
**** Values:
**** {{cd|clicked_face}} - from the face interacted with
***** {{cd|from_middle}} from the middle of the Block.
** {{cd|update_from_neighbors}} - optional Boolean, if the transformed block should update based on neighboring blocks. This allows e.g. fences to connect
***** {{cd|clicked_face}} from the face interacted with.
*** If not present, defaults to true
*** {{cd|update_from_neighbors}} optional Boolean, if the transformed block should update based on neighboring blocks. This allows e.g. fences to connect.
** {{cd|transform_type}} - optional field, configures how nearby blocks should be affected by the transformation
**** If not present, defaults to <code>true</code>.
*** If not present, defaults to {{cd|single_block}}
*** {{cd|transform_type}} optional field, configures how nearby blocks should be affected by the transformation.
*** Values:
**** If not present, defaults to {{cd|single_block}}.
**** {{cd|single_block}} - only affects the Block interacted with
**** Values:
**** {{cd|copper_chest}} - if input and output blocks are both copper chests of any weathering state, waxed or unwaxed, this transformation will affect both sides of a double chest
***** {{cd|single_block}} only affects the Block interacted with.
** {{cd|consume_on_use}} - optional Boolean, determines if the item should be consumed or not
***** {{cd|copper_chest}} if input and output blocks are both copper chests of any weathering state, waxed or unwaxed, this transformation will affect both sides of a double chest.
*** Only applies to stackable items
*** {{cd|consume_on_use}} optional Boolean, determines if the item should be consumed or not.
*** If not present, defaults to {{cd|true}}
**** Only applies to stackable items.
** {{cd|item_damage_per_use}} - optional Integer, determines how much damage the item takes with each use
**** If not present, defaults to {{cd|true}}.
*** Only applies to non-stackable items
*** {{cd|item_damage_per_use}} optional int, determines how much damage the item takes with each use.
*** If not present, defaults to {{cd|0}}
**** Only applies to non-stackable items.
* Default values in vanilla:
**** If not present, defaults to {{cd|0}}.
** {{cd|minecraft:shovel}} - default value for shovels
** Default values in vanilla:
** {{cd|minecraft:axe}} - default value for axes
*** {{cd|minecraft:shovel}} default value for shovels.
** {{cd|minecraft:hoe}} - default value for hoes
*** {{cd|minecraft:axe}} default value for axes.
*** {{cd|minecraft:hoe}} default value for hoes.


'''[[Minecraft:Data component format]]'''
'''[[Minecraft:Data component format]]'''
* Re-added the {{cd|none}} swing animation type.
* Re-added the {{cd|none}} swing animation type.
** This affects the {{cmd|/swing}} command as well as the {{cd|minecraft:attack_animation}} and {{cd|minecraft:interact_animation}} components.
** This affects the {{cmd|swing}} command as well as the {{cd|minecraft:attack_animation}} and {{cd|minecraft:interact_animation}} components.


* Changed {{cd|minecraft:consumable}}
* Changed {{cd|minecraft:consumable}}
** Added a new optional field to the {{cd|teleport_randomly}} consume effect:
** Added a new optional field to the {{cd|teleport_randomly}} consume effect:
*** {{cd|directional_particles}} - boolean, whether to show a particle trail into the direction of the teleportation
*** {{cd|directional_particles}} boolean, whether to show a particle trail into the direction of the teleportation.
**** If not present, defaults to {{cd|true}}
**** If not present, defaults to {{cd|true}}.


* Updated {{cd|minecraft:block_transformer}}
* Updated {{cd|minecraft:block_transformer}}.
** Contents have been moved to a separate registry
** Contents have been moved to a separate registry.
** Component must now always refer to {{cd|minecraft:block_transformer}} registry - existing inline components are removed
** Component must now always refer to {{cd|minecraft:block_transformer}} registry existing inline components are removed.


* Changed {{cd|minecraft:attack_animation}} and {{cd|minecraft:interact_animation}}
* Changed {{cd|minecraft:attack_animation}} and {{cd|minecraft:interact_animation}}
** The {{cd|duration}} field is now a non-negative integer
** The {{cd|duration}} field is now a non-negative int.


'''[[Minecraft:Data pack]]'''
'''[[Minecraft:Data pack]]'''
Line 216: Line 220:


'''[[Minecraft:Loot function]]s'''
'''[[Minecraft:Loot function]]s'''
* Changed {{cd|minecraft:set_loot_table}}
* Changed {{cd|minecraft:set_loot_table}}.
** Removed unused field {{cd|type}}
** Removed unused field {{cd|type}}.
** The {{cd|tag}} field, previously known as {{cd|name}}, has been renamed to {{cd|loot_table_id}}
** The {{cd|tag}} field, previously known as {{cd|name}}, has been renamed to {{cd|loot_table_id}}.


'''[[Minecraft:Loot Table]] types'''
'''[[Minecraft:Loot Table]] types'''
* Added {{cd|minecraft:command_compute_default}}
* Added {{cd|minecraft:command_compute_default}}.
** Currently used for {{cd|/compute default}} command
** Currently used for {{cmd|compute default}} command
** It takes the following parameters:
** It takes the following parameters:
*** {{cd|origin}}, the position at which the command was executed
*** {{cd|origin}}, the position at which the command was executed.
*** {{cd|this}} entity, the {{cd|@s}} entity of the command being executed (optional)
*** {{cd|this}} entity, the {{cd|@s}} entity of the command being executed (optional).


* Added {{cd|minecraft:command_compute_entity}}
* Added {{cd|minecraft:command_compute_entity}}
** Currently used for {{cd|/compute entity}} command
** Currently used for {{cmd|compute entity}} command.
** It takes the following parameters:
** It takes the following parameters:
*** Everything included in {{cd|minecraft:command_compute_default}}
*** Everything included in {{cd|minecraft:command_compute_default}}.
*** {{cd|target_entity}}, entity selected by the selector given in a command
*** {{cd|target_entity}}, entity selected by the selector given in a command.


* Added {{cd|minecraft:command_compute_position}}
* Added {{cd|minecraft:command_compute_position}}.
** Currently used for {{cd|/compute block}} command
** Currently used for {{cmd|compute block}} command.
** It takes the following parameters:
** It takes the following parameters:
*** Everything included in {{cd|minecraft:command_compute_default}}
*** Everything included in {{cd|minecraft:command_compute_default}}.
*** {{cd|block_entity}}, the block entity of the block at the position given in a command
*** {{cd|block_entity}}, the block entity of the block at the position given in a command.
*** {{cd|block_state}}, the current state of the block at the position given in a command
*** {{cd|block_state}}, the current state of the block at the position given in a command.


'''[[Minecraft:Panorama]]'''
'''[[Minecraft:Panorama]]'''
Line 251: Line 255:


* Item tags
* Item tags
**{{Collapse
** Renamed 5 values from {{cd|#clonable_maps}} tag:
|title=Renamed 5 values from {{cd|#clonable_maps}} tag.
*** {{cd|jungle_explorer_map}} to {{cd|jungle_pyramid_map}}
|content=
*** {{cd|ocean_explorer_map}} to {{cd|ocean_monument_map}}
* {{cd|jungle_explorer_map}} to {{cd|jungle_pyramid_map}}
*** {{cd|swamp_explorer_map}} to {{cd|swamp_hut_map}}
* {{cd|ocean_explorer_map}} to {{cd|ocean_monument_map}}
*** {{cd|trial_chambers_map}} to {{cd|buried_trial_chambers_map}}
* {{cd|swamp_explorer_map}} to {{cd|swamp_hut_map}}
*** {{cd|woodland_explorer_map}} to {{cd|woodland_mansion_map}}
* {{cd|trial_chambers_map}} to {{cd|buried_trial_chambers_map}}
* {{cd|woodland_explorer_map}} to {{cd|woodland_mansion_map}}
}}


* Structure tags
* Structure tags
** Renamed {{cd|#on_woodland_explorer_maps}} to {{cd|#on_woodland_mansion_maps}}
** Renamed the following:
** Renamed {{cd|#on_ocean_explorer_maps}} to {{cd|#on_ocean_monument_maps}}
*** {{cd|#on_woodland_explorer_maps}} to {{cd|#on_woodland_mansion_maps}}
** Renamed {{cd|#on_jungle_explorer_maps}} to {{cd|#on_jungle_pyramid_maps}}
*** {{cd|#on_ocean_explorer_maps}} to {{cd|#on_ocean_monument_maps}}
** Renamed {{cd|#on_swamp_explorer_maps}} to {{cd|#on_swamp_hut_maps}}
*** {{cd|#on_jungle_explorer_maps}} to {{cd|#on_jungle_pyramid_maps}}
** Renamed {{cd|#on_trial_explorer_map}} to {{cd|#on_buried_trial_chambers_map}}
*** {{cd|#on_swamp_explorer_maps}} to {{cd|#on_swamp_hut_maps}}
*** {{cd|#on_trial_explorer_map}} to {{cd|#on_buried_trial_chambers_map}}


'''[[Minecraft:Textures]]'''
'''[[Minecraft:Textures]]'''
* GUI widget sprites
* GUI widgets sprites
** Added the following:
** Added the following textures:
*** <samp>widget\realms_button.png</samp>
*** <samp>gui/sprites/widget/realms_button.png</samp>
*** <samp>widget\realms_button_disabled.png</samp>
*** <samp>gui/sprites/widget/realms_button_disabled.png</samp>
*** <samp>widget\realms_button_highlighted.png</samp>
*** <samp>gui/sprites/widget/realms_button_highlighted.png</samp>


* Item sprites
* Item sprites
** Renamed <samp>item/trial_chamber_map.png</samp> to <samp>item/buried_trial_chambers_map.png</samp>
** Renamed: <samp>item/trial_chamber_map.png</samp> to <samp>item/buried_trial_chambers_map.png</samp>
** Renamed <samp>item/jungle_temple_map.png</samp> to <samp>item/jungle_pyramid_map.png</samp>
** Renamed <samp>item/jungle_temple_map.png</samp> to <samp>item/jungle_pyramid_map.png</samp>


Line 284: Line 286:
*** <samp>gui/realms/minigames.png</samp>
*** <samp>gui/realms/minigames.png</samp>
*** <samp>gui/realms/private_server.png</samp>
*** <samp>gui/realms/private_server.png</samp>
*** <samp>gui/sprites/widget/realms_button.png</samp>
*** <samp>gui/sprites/widget/realms_button_disabled.png</samp>
*** <samp>gui/sprites/widget/realms_button_highlighted.png</samp>


== Fixes ==
== Fixes ==
Line 296: Line 295:
|258347|Endermen no longer create an extra trail of particles when teleporting.
|258347|Endermen no longer create an extra trail of particles when teleporting.
|265423|When villagers acquire enough experience to level up more than once, they only gain a single level.
|265423|When villagers acquire enough experience to level up more than once, they only gain a single level.
|268145|{{cd|cache_once}} density functions don't work.
|268145|{{cd|cache_once}} density functions don’t work.
|279586|Closed captions continue to fade when their sound plays again from farther away, causing visual delays in the overlay.
|279586|Closed captions continue to fade when their sound plays again from farther away, causing visual delays in the overlay.
|296368|The {{cd|entity.happy_ghast.riding}} sound event displays no closed caption.
|296368|The {{cd|entity.happy_ghast.riding}} sound event displays no closed caption.
Line 302: Line 301:
|306012|Armadillos can escape fenced areas when at the edge of the simulation distance.
|306012|Armadillos can escape fenced areas when at the edge of the simulation distance.
|306778|The fog color no longer transitions smoothly when the weather changes at night while under the Night Vision effect.
|306778|The fog color no longer transitions smoothly when the weather changes at night while under the Night Vision effect.
|309872|The system freezes when pressing the Windows key with the "Exclusive Fullscreen" option enabled.
|309872|The system freezes when pressing the {{key|Windows}} key with the "Exclusive Fullscreen" option enabled.
|310182|Some descriptive tooltip strings lack a period, unlike similar strings.
|310182|Some descriptive tooltip strings lack a period, unlike similar strings.
|310184|The {{cd|commands.bossbar.set.max.unchanged}} string abbreviates "maximum" to "max", unlike similar strings.
|310184|The {{cd|commands.bossbar.set.max.unchanged}} string abbreviates <code>maximum</code> to <code>max</code>, unlike similar strings.
|310186|The {{cd|options.languageWarning}} string lacks a period, unlike similar strings.
|310186|The {{cd|options.languageWarning}} string lacks a period, unlike similar strings.
|310187|The {{cd|commands.bossbar.get.visible.visible}} string uses "shown" instead of "visible", unlike similar strings.
|310187|The {{cd|commands.bossbar.get.visible.visible}} string uses "shown" instead of "visible", unlike similar strings.
Line 310: Line 309:
|310233|Some strings that contain percentages have spaces before the percentage sign, unlike similar strings.
|310233|Some strings that contain percentages have spaces before the percentage sign, unlike similar strings.
|310236|Some strings use an ampersand instead of the word "and", unlike similar strings.
|310236|Some strings use an ampersand instead of the word "and", unlike similar strings.
|310676|The {{cd|savanna_lamp_post_01}} village structure contains a trailing closing square bracket in the jigsaw block's NBT.
|310676|The {{cd|savanna_lamp_post_01}} village structure contains a trailing closing square bracket in the jigsaw block’s NBT.
|311064|Cows and Horses only Spawn in a unexplored chunk once.
|311064|Cows and Horses only Spawn in a unexplored chunk once.
|311094|Villager discounts do not apply until the trading window is closed and reopened.
|311094|Villager discounts do not apply until the trading window is closed and reopened.
|311235|Upgrading a world from the 1.21.11 world format can cause data from other worlds to get saved inside it.
|311235|Upgrading a world from the <code>1.21.11</code> world format can cause data from other worlds to get saved inside it.
|;dev
|;dev
|310139|Mob spawning checks for biomes incorrectly at biome borders.
|310139|Mob spawning checks for biomes incorrectly at biome borders.
Line 331: Line 330:
|310941|No closed caption is produced by the sound played when riding a nautilus.
|310941|No closed caption is produced by the sound played when riding a nautilus.
|310971|Shelf mushrooms block saplings from growing.
|310971|Shelf mushrooms block saplings from growing.
|310994|The tooltip for the "Allow Commands" button in the World Options screen doesn't appear after pressing it.
|310994|The tooltip for the "Allow Commands" button in the World Options screen doesn’t appear after pressing it.
|310995|Changing the difficulty using commands does not update its corresponding button in the World Options screen.
|310995|Changing the difficulty using commands does not update its corresponding button in the World Options screen.
|310996|Changing the default game mode does not update its corresponding button in the World Options screen.
|310996|Changing the default game mode does not update its corresponding button in the World Options screen.
Line 340: Line 339:
|311044|Straw beds Z-fight when placed in invisible item frames.
|311044|Straw beds Z-fight when placed in invisible item frames.
|311077|Players can forcibly change their game mode to Survival from the World Options menu after dying in hardcore worlds.
|311077|Players can forcibly change their game mode to Survival from the World Options menu after dying in hardcore worlds.
|311093|Villagers still don't immediately level up when their experience bar is filled.
|311093|Villagers still don’t immediately level up when their experience bar is filled.
|311115|{{cd|invulnerable_time}} is not retained when a mob converts to another mob, even though {{cd|Invulnerable}} is.
|311115|{{cd|invulnerable_time}} is not retained when a mob converts to another mob, even though {{cd|Invulnerable}} is.
|311116|The name of trial explorer maps does not start with "buried", unlike ancient city & mineshaft maps.
|311116|The name of trial explorer maps does not start with "buried", unlike ancient city & mineshaft maps.
Line 346: Line 345:
|311148|Shooting arrows at endermen riding vehicles does not play the arrow hitting sound.
|311148|Shooting arrows at endermen riding vehicles does not play the arrow hitting sound.
|311151|The block texture of poplar hanging signs is still inconsistent with the GUI texture.
|311151|The block texture of poplar hanging signs is still inconsistent with the GUI texture.
|311153|Endermen riding boats/minecarts aren't set on fire by flaming arrows.
|311153|Endermen riding boats/minecarts aren’t set on fire by flaming arrows.
|311154|Arrows pass through endermen riding vehicles.
|311154|Arrows pass through endermen riding vehicles.
|311162|Spectral arrows don't apply Glowing to endermen riding vehicles.
|311162|Spectral arrows don’t apply Glowing to endermen riding vehicles.
|311164|Tipped arrows don't apply effects to endermen riding vehicles.
|311164|Tipped arrows don’t apply effects to endermen riding vehicles.
|311188|Tridents pass through endermen riding vehicles.
|311188|Tridents pass through endermen riding vehicles.
|311273|The {{cd|type}} field in the {{cd|set_loot_table}} item modifier type conflicts with the {{cd|type}} field that specifies the item modifier type.
|311273|The {{cd|type}} field in the {{cd|set_loot_table}} item modifier type conflicts with the {{cd|type}} field that specifies the item modifier type.
Line 365: Line 364:
[[Minecraft:de:26.3-snapshot-10]]
[[Minecraft:de:26.3-snapshot-10]]
[[Minecraft:es:Java Edition 26.3 Snapshot 10]]
[[Minecraft:es:Java Edition 26.3 Snapshot 10]]
[[Minecraft:fr:Édition Java 26.3 Snapshot 10]]
[[Minecraft:ja:Java Edition 26.3 Snapshot 10]]
[[Minecraft:ja:Java Edition 26.3 Snapshot 10]]
[[Minecraft:pt:Edição Java 26.3 Snapshot 10]]
[[Minecraft:pt:Edição Java 26.3 Snapshot 10]]
[[Minecraft:ru:26.3 Snapshot 10 (Java Edition)]]
[[Minecraft:ru:26.3 Snapshot 10 (Java Edition)]]
[[Minecraft:zh:Java版26.3-snapshot-10]]
[[Minecraft:zh:Java版26.3-snapshot-10]]

Revision as of 11:10, 31 August 2026

Template:Infobox version 26.3 Snapshot 10 (known as 26.3-snapshot-10 in the Minecraft:launcher) is the tenth Minecraft:snapshot for Minecraft:Java Edition 26.3, released on August 25, 2026,<ref>Template:Mcnet</ref> which changes the Minecraft:panorama for the next game drop, renames explorer maps, and fixes bugs.

Additions

Command format

Template:Cmd

General

Minecraft:Realms

File:JE 26.3 snap10 new Realms introduction UI.png
New Realms introduction screen
  • Added a new Realms introduction screen showcasing Realms key features.
    • Accessible from the "Add Realm" button.
    • Automatically shown when entering Realms if a trial is available.

Tags

  • Block tags
    • Added Template:Cd — blocks that can be used to create a Nether Portal.
    • Added Template:Cd — blocks that can be used to build a Conduit.
  • Fluid tags
    • Added Template:Cd for all liquids Axolotls are trying to find.
    • Added Template:Cd for all liquids Dolphins are trying to find.
    • Added Template:Cd for all liquids Frogs are trying to find land near to.
    • Added Template:Cd for all fluids that make entities float.

Changes

Items

Minecraft:Chorus fruit

  • After it has teleported the player randomly, it now shows the particles in the direction of teleportation.

Minecraft:Explorer maps

  • Renamed the following explorer maps:
    • Jungle Explorer Map → Jungle Pyramid Map
    • Ocean Explorer Map → Ocean Monument Map
    • Swamp Explorer Map → Swamp Hut Map
    • Trial Explorer Map → Buried Trial Chambers Map
    • Woodland Explorer Map → Woodland Mansion Map

Mobs

Minecraft:Drowned

Minecraft:Enderman

  • When shooting an enderman who is riding something, the projectile now actually hits instead of passing right through them.
    • Now also correctly makes the hit sound.
  • Any effects on the arrows are now applied to the enderman, like Minecraft:Glowing from Minecraft:spectral arrows, potion effects from Minecraft:tipped arrows, or being set on fire by burning arrows.

Command format

Template:Cmd

Template:Cmd

Gameplay

Minecraft:Closed captions

Minecraft:Enchantments

Minecraft:Game mode switcher

World generation

Terrain generator

Minecraft:Noise settings

General

Block transformers

  • Added Template:Cd registry containing rules for transforming a block into another block.
  • Format:
    • List of objects with fields:
      • Template:Cd — Block State Provider, used to provide the state for the transformed block.
        • If the Block State Provider returns no result (as by Template:Cd, for example), the next rule in the list will be attempted.
        • The set of Block State Providers are the same as the Block State Providers used in World Generation.
      • Template:Cd — optional field, Sound Event to play on interaction, e. g. Template:Cd.
        • If not present, defaults to play no Sound Event.
      • Template:Cd — optional field, particles to play on interaction.
      • Template:Cd — optional field, list of Directions specifying which faces on the clicked Block that cannot be interacted with.
      • Template:Cd — optional Loot Table, the Loot Table to use for dropping items on a successful transformation, e. g. Template:Cd.
        • If not present, defaults to using no Loot Table.
      • Template:Cd — optional field, configures from where in the Block any loot should drop.
      • Template:Cd — optional Boolean, if the transformed block should update based on neighboring blocks. This allows e.g. fences to connect.
        • If not present, defaults to true.
      • Template:Cd — optional field, configures how nearby blocks should be affected by the transformation.
        • If not present, defaults to Template:Cd.
        • Values:
          • Template:Cd — only affects the Block interacted with.
          • Template:Cd — if input and output blocks are both copper chests of any weathering state, waxed or unwaxed, this transformation will affect both sides of a double chest.
      • Template:Cd — optional Boolean, determines if the item should be consumed or not.
        • Only applies to stackable items.
        • If not present, defaults to Template:Cd.
      • Template:Cd — optional int, determines how much damage the item takes with each use.
        • Only applies to non-stackable items.
        • If not present, defaults to Template:Cd.
    • Default values in vanilla:

Minecraft:Data component format

  • Changed Template:Cd
    • Added a new optional field to the Template:Cd consume effect:
      • Template:Cd — boolean, whether to show a particle trail into the direction of the teleportation.
  • Updated Template:Cd.
    • Contents have been moved to a separate registry.
    • Component must now always refer to Template:Cd registry — existing inline components are removed.

Minecraft:Data pack

Minecraft:Loot functions

Minecraft:Loot Table types

  • Added Template:Cd.
    • Currently used for Template:Cmd command.
    • It takes the following parameters:
      • Everything included in Template:Cd.
      • Template:Cd, the block entity of the block at the position given in a command.
      • Template:Cd, the current state of the block at the position given in a command.

Minecraft:Panorama

  • Updated the panorama to reflect the third drop of 2026, showing the new Dappled Forest biome with an Abandoned Camp.

Minecraft:Resource pack

Tags

Minecraft:Textures

  • GUI widgets sprites
    • Added the following textures:
      • gui/sprites/widget/realms_button.png
      • gui/sprites/widget/realms_button_disabled.png
      • gui/sprites/widget/realms_button_highlighted.png
  • Item sprites
    • Renamed: item/trial_chamber_map.png to item/buried_trial_chambers_map.png
    • Renamed item/jungle_temple_map.png to item/jungle_pyramid_map.png
  • UI illustrations sprites
    • Added new textures:
      • gui/realms/friends.png
      • gui/realms/minigames.png
      • gui/realms/private_server.png

Fixes

Template:Fixes

Videos

Template:Slicedlime

References

Template:Reflist

Navigation

Template:Navbox Java Edition versions

Minecraft:de:26.3-snapshot-10 Minecraft:es:Java Edition 26.3 Snapshot 10 Minecraft:fr:Édition Java 26.3 Snapshot 10 Minecraft:ja:Java Edition 26.3 Snapshot 10 Minecraft:pt:Edição Java 26.3 Snapshot 10 Minecraft:ru:26.3 Snapshot 10 (Java Edition) Minecraft:zh:Java版26.3-snapshot-10