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Minecraft:Wind Charge: Difference between revisions

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Sync: updated from Minecraft
SyncBot (talk | contribs)
Sync: updated from Minecraft
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A wind charge can be thrown by {{control|using}} it. After it is thrown, the wind charge is consumed.
A wind charge can be thrown by {{control|using}} it. After it is thrown, the wind charge is consumed.


Wind charges have a cooldown of 10 ticks (0.5 seconds) before they can be used again. The cooldown is shown in the hotbar by a white overlay on the wind charge that shrinks and must disappear before the player can use it again. If there are other inventory or hotbar slots containing wind charges, they are covered with the white overlay as well.<ref>{{bug|MC-88236||Ender Pearl/Chorus Fruit/Shield cooldown affects items throughout inventory and containers|WAI}}</ref> They can be used to activate [[Minecraft:button]]s, [[Minecraft:fence gate]]s, [[Minecraft:lever]]s, and non-iron [[Minecraft:trapdoor]]s and [[Minecraft:doors]]. They also ring [[Minecraft:bell]]s, break [[Minecraft:chorus flower]]s, extinguish [[Minecraft:candle]]s, and shatter [[Minecraft:decorated pot]]s.
Wind charges have a cooldown of 10 ticks (0.5 seconds) before they can be used again. The cooldown is shown in the hotbar by a white overlay on the wind charge that shrinks and must disappear before the player can use it again. If there are other inventory or hotbar slots containing wind charges, they are covered with the white overlay as well.<ref>{{bug|MC-88236||Ender Pearl/Chorus Fruit/Shield cooldown affects items throughout inventory and containers|WAI}}</ref> They can be used to activate [[Minecraft:button]]s, [[Minecraft:fence gate]]s, [[Minecraft:lever]]s, and non-iron [[Minecraft:trapdoor]]s and [[Minecraft:door]]s. They also ring [[Minecraft:bell]]s, break [[Minecraft:chorus flower]]s, extinguish [[Minecraft:candle]]s, and shatter [[Minecraft:decorated pot]]s.


== Behavior ==
== Behavior ==
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| {{SoundLine
| {{SoundLine
| sound =Bow shoot.ogg
| sound =Bow shoot.ogg
|subtitle=Wind Charge flies
|source=player
|source=player
|description=When a player throws a wind charge
|description=When a player throws a wind charge
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|sound2=Generic wind burst2 JE1 BE1.ogg
|sound2=Generic wind burst2 JE1 BE1.ogg
|sound3=Generic wind burst3 JE1 BE1.ogg
|sound3=Generic wind burst3 JE1 BE1.ogg
|subtitle=Wind Charge bursts
|source=Players|overridesource=1
|source=Players|overridesource=1
|description=When a wind charge shot by a player or dispenser strikes something
|description=When a wind charge shot by a player or dispenser strikes something
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|sound2=Breeze wind burst2 JE1 BE1.ogg
|sound2=Breeze wind burst2 JE1 BE1.ogg
|sound3=Breeze wind burst3 JE1 BE1.ogg
|sound3=Breeze wind burst3 JE1 BE1.ogg
|subtitle=Wind Charge bursts
|source=hostile
|source=hostile
|description=When a wind charge shot by a breeze strikes something
|description=When a wind charge shot by a breeze strikes something
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{{JE}}:
{{JE}}:
{{main|Entity format}}
{{main|Entity format}}
<section begin="entity data"/><div class="treeview">
<section begin="entity data" /><div class="treeview">
* {{nbt|compound}} Entity data
* {{nbt|compound}} Entity data
** {{nbt inherit/entity}}
** {{nbt inherit/entity}}
** {{nbt inherit/projectile}}
** {{nbt inherit/projectile}}
** {{nbt inherit/hurting projectile}}
** {{nbt inherit/hurting projectile}}
</div><section end="entity data"/>
</div><section end="entity data" />


{{BE}}:
{{BE}}:

Revision as of 11:40, 16 September 2026

Template:Infobox item A wind charge is a throwable Minecraft:item made from Minecraft:breeze rods. It bursts into wind on impact, which can knock Minecraft:entities into the air and interact with Minecraft:doors, Minecraft:buttons, Minecraft:levers, and similar Minecraft:blocks.

Minecraft:Breezes use special high-blast-radius wind charges as their ranged attack, which cannot be obtained by Minecraft:players.

Obtaining

Crafting

Template:Crafting

Generated loot

Template:LootChestItem

Usage

A wind charge can be thrown by Template:Control it. After it is thrown, the wind charge is consumed.

Wind charges have a cooldown of 10 ticks (0.5 seconds) before they can be used again. The cooldown is shown in the hotbar by a white overlay on the wind charge that shrinks and must disappear before the player can use it again. If there are other inventory or hotbar slots containing wind charges, they are covered with the white overlay as well.<ref>Template:Bug</ref> They can be used to activate Minecraft:buttons, Minecraft:fence gates, Minecraft:levers, and non-iron Minecraft:trapdoors and Minecraft:doors. They also ring Minecraft:bells, break Minecraft:chorus flowers, extinguish Minecraft:candles, and shatter Minecraft:decorated pots.

Behavior

File:Wind Charge Launching Player.gif
A player using the knockback from a wind charge to launch into the air.

Wind charges, when fired by players, dispensers, or breezes, fly in a straight line through the air. There is a random offset in a wind charge's trajectory over a cone-shaped region, spreading along the aimed trajectory, which can cause a wind charge to miss its target or hit something else.

When a wind charge directly hits an Minecraft:entity, the entity takes Template:Hp Minecraft:damage and is knocked back unless the entity is resistant to knockback (e.g., Minecraft:squid, Minecraft:wardens, Minecraft:ravagers, entities in Minecraft:netherite armor). A burst of wind also appears and knocks back nearby entities without dealing damage to them. Mobs may be knocked high enough into the air to take additional fall damage upon landing. A wind charge that passes through fire or lava sets fire to any entities that it hits.Template:Only

The wind burst also interacts with these blocks:

Wind charges can be deflected if hit with another projectile or a melee attack, similar to ghast fireballs. Minecraft:Blast Protection reduces the knockback effect of wind charges.

Wind charges are distance attenuated by Minecraft:liquids such as Minecraft:water and Minecraft:lava. They fly in a straight line, similar to fireballs.

Wind charges are two separate entities depending on their source. Wind charges shot by breezes are breeze_wind_charges, while wind charges shot by players and dispensers are simply wind_charges. This distinction is in place as the two types of wind charges have some different properties. breeze_wind_charges cannot be obtained as items.

Wind charges lose all velocity when they collide with a moving piston head and are being slowed down by cobwebs or powdered snow.

When used by players and dispensers

Wind charges fired by players and dispensers deal 22% more knockback than those fired by breezes, but have a much smaller burst area. Player-fired wind charges affect entities within a 2.4-block sphere; breeze-fired wind charges affect entities within a 6-block sphere.

A player launched by wind charges shot by a player or a dispenser accumulates fall damage only when falling below the Y level where the wind burst hit. Template:IN, when throwing a wind charge, the projectile is slightly offset.

Unlike other forms of projectiles when fired on the move, wind charges slightly offset to whatever direction the shooter is moving, following close to the crosshair.

Sounds

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:JE: Template:ID table Template:ID table Template:ID table

Template:BE: Template:ID table Template:ID table Template:ID table

Entity data

Wind charges have entity data associated with them that contain various properties.

Template:JE: Template:Main

<section begin="entity data" />

<section end="entity data" />

Template:BE:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Template:Load achievements

Advancements

Template:Load advancements

Videos

Template:Yt

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Template:HistoryTable

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Navigation

Template:Navbox items Template:Navbox entities Template:Navbox combat Minecraft:de:Windkugel Minecraft:es:Carga de viento Minecraft:fr:Charge de vent Minecraft:ja:ウィンドチャージ Minecraft:ko:돌풍구 Minecraft:pt:Projétil de vento Minecraft:ru:Заряд ветра Minecraft:uk:Заряд вітру Minecraft:zh:风弹