Minecraft:World generation/History: Difference between revisions
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{{about|the history of world generation|the biome history (IDs, etc.)|Biome#History|the history of generated structures ([[Minecraft:Loot table]]s, behaviors, etc.)|Structure#History}} | {{about|the history of world generation|the biome history (IDs, etc.)|Biome#History|the history of generated structures ([[Minecraft:Loot table]]s, behaviors, etc.)|Structure#History}} | ||
{{ | {{Wip}} | ||
{{Missing information|Legacy Console Edition terrain changes}} | {{Missing information|Legacy Console Edition terrain changes}} | ||
== ''Java Edition'' == | == ''Java Edition'' == | ||
=== Overworld === | === Overworld === | ||
==== Pre-Classic to early Infdev ==== | ==== Pre-Classic to early Infdev ==== | ||
{{HistoryTable | {{HistoryTable | ||
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|{{HistoryLine|||dev=20100131-2156|The Lava sea generates only when caves cut through the top layer of bedrock. | |{{HistoryLine|||dev=20100131-2156|The Lava sea generates only when caves cut through the top layer of bedrock. | ||
|The bottom layer of bedrock can rarely have gaps.}} | |The bottom layer of bedrock can rarely have gaps.}} | ||
|{{HistoryLine|||dev=20100201-2227|The Lava no longer spawns on the surface.{{ | |{{HistoryLine|||dev=20100201-2227|The Lava no longer spawns on the surface.{{Check version|only mentioned in 20100202 page}} | ||
|When generating a new level, any grass block below flower turns into dirt.}} | |When generating a new level, any grass block below flower turns into dirt.}} | ||
|{{HistoryLine|||dev=20100202|Flowers no longer spawn with dirt under them.}} | |{{HistoryLine|||dev=20100202|Flowers no longer spawn with dirt under them.}} | ||
| Line 353: | Line 351: | ||
|[[Minecraft:Woodland mansion]]s now generate in pale gardens.}} | |[[Minecraft:Woodland mansion]]s now generate in pale gardens.}} | ||
|{{HistoryLine||26.2|dev=snap1|Added sulfur caves.}} | |{{HistoryLine||26.2|dev=snap1|Added sulfur caves.}} | ||
|{{HistoryLine||26.3|dev=snap1|Added dappled forests.| Added abandoned camps.}} | |{{HistoryLine||26.3|dev=snap1|Added dappled forests.| Added abandoned camps.}} | ||
}} | }} | ||
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|{{HistoryLine||1.17|dev=21w13a|The End now generates using the full 256 blocks of world height rather than the 128 used previously.}} | |{{HistoryLine||1.17|dev=21w13a|The End now generates using the full 256 blocks of world height rather than the 128 used previously.}} | ||
|{{HistoryLine|||dev=21w14a|The End now generates as it did earlier.<ref group=note name=MC-221553>{{bug|MC-221553}}</ref>}} | |{{HistoryLine|||dev=21w14a|The End now generates as it did earlier.<ref group=note name=MC-221553>{{bug|MC-221553}}</ref>}} | ||
|{{HistoryLine||26.3|dev=snap6|Empty rings no longer appear far away from spawn.<ref name= "end-rings"/>}} | |{{HistoryLine||26.3|dev=snap6|Empty rings no longer appear far away from spawn.<ref name= "end-rings"/>}} | ||
}} | }} | ||
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|{{HistoryLine||26.30|dev=Preview 26.30.20|Implemented all features from the "Drop 2 of 2026" experiment in vanilla gameplay.|Added [[Minecraft:sulfur spike]]s, which generate in sulfur caves.|[[Minecraft:Granite]] and [[Minecraft:tuff]] are now dispersed between sulfur and cinnabar.|Increased the amount of sulfur that generates.}} | |{{HistoryLine||26.30|dev=Preview 26.30.20|Implemented all features from the "Drop 2 of 2026" experiment in vanilla gameplay.|Added [[Minecraft:sulfur spike]]s, which generate in sulfur caves.|[[Minecraft:Granite]] and [[Minecraft:tuff]] are now dispersed between sulfur and cinnabar.|Increased the amount of sulfur that generates.}} | ||
|{{HistoryLine||26.40|dev=Preview 26.40.27|exp=Drop 3 of 2026|Added dappled forests.| Added abandoned camps.}} | |{{HistoryLine||26.40|dev=Preview 26.40.27|exp=Drop 3 of 2026|Added dappled forests.| Added abandoned camps.}} | ||
|{{HistoryLine||26.50|dev=Preview 26.50.22|All features from the "Drop 3 of 2026" experiment have been fully implemented.}} | |{{HistoryLine||26.50|dev=Preview 26.50.22|All features from the "Drop 3 of 2026" experiment have been fully implemented.}} | ||
}} | }} | ||
Revision as of 11:41, 16 September 2026
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Java Edition
Overworld
Pre-Classic to early Infdev
Mid-Infdev to mid-Alpha
Halloween Update terrain generator
Adventure Update terrain generator
The Update that Changed the World terrain generator
Template:Info needed section Template:HistoryTable
Caves & Cliffs terrain generator
The Nether
Template:Info needed section Template:HistoryTable
The End
Bedrock Edition
Overworld
Early Alpha terrain generator
Pre-Caves & Cliffs terrain generator
The terrain generator was made infinite in mid-2014 with the addition of biomes from the then Java 1.7 generator. This world generator lasted until Caves and Cliffs Part 2, which was fully released in late 2021.
Caves & Cliffs terrain generator
The Nether
The End
Legacy Console Edition
Template:Incomplete section Legacy Console Edition was historically updated roughly following Java Edition major releases, and as such, mirrored Java Edition changes for much of its update history.
Overworld
Halloween Update terrain generator
Xbox 360 edition was released with features roughly equivalent to Java Edition Beta 1.6, and therefore matched its terrain generation identically. Template:HistoryTable
Adventure Update terrain generator
Xbox 360 version TU5 released features identical to Java Edition Beta 1.8, and therefore, all seeds have changed. The addition of Jungle biomes in TU12 shuffled positions of all major land biomes, changing a decent portion of world seeds again on Xbox 360. All other console editions except for Nintento Switch edition were initially released with the latter world generation. Template:HistoryTable
The Update that Changed the World terrain generator
Nintendo Switch edition was the only Legacy Console Edition to be initially released during this world generation's stage. Template:HistoryTable
The Nether
The End
New Nintendo 3DS Edition
Overworld
The Nether
The End
Glacier seed comparison
Java Edition
Spawn area
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The seed Glacier in Alpha v1.1.2_01.
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The seed Glacier in Beta 1.7.3.
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The seed Glacier in Beta 1.8.
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The seed Glacier in 1.0.0.
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The seed Glacier in 1.2.5.
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The seed Glacier in 1.6.4. Minor differences.
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The seed Glacier in 1.7.2.
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The seed Glacier in 1.15.2.
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The seed Glacier in 1.18 Experimental Snapshot 1, the first Glacier seed to actually generates glaciers at spawn.
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The seed Glacier in 1.18 experimental snapshot 2.
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The seed Glacier in 1.18 experimental snapshot 5.
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The seed Glacier in 1.20.
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The seed Glacier in 1.12.2 with the "Neo-Beta" Minecraft:Old Customized preset.
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The seed Glacier in Alpha v1.1.2_01, at exactly 0,0.
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The seed Glacier in Beta 1.7.3, at exactly 0,0.
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The seed Glacier in Beta 1.8, at exactly 0,0.
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The seed Glacier in 1.0.0, at exactly 0,0.
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The seed Glacier in 1.1, at exactly 0,0.
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The seed Glacier in 1.2.5, at exactly 0,0.
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The seed Glacier in 1.6.4, at exactly 0,0.
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The seed Glacier in 1.15.2, at exactly 0,0.
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The seed Glacier in 1.18 Experimental Snapshot 1, at exactly 0,0.
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The seed Glacier in 1.18 experimental snapshot 2, at exactly 0,0.
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The seed Glacier in 1.18 experimental snapshot 3, at exactly 0,0.
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The seed Glacier in 1.18 experimental snapshot 4, at exactly 0,0.
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The seed Glacier in 1.20, at exactly 0,0.
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The seed Glacier in 1.12.2 with the "Neo-Beta" preset, at exactly 0,0.
Maps
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Minecraft:Map of the Glacier seed in Beta 1.6.6, centered at (0, 0).
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Map of the Glacier seed in Beta 1.8.1, centered at (0, 0).
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Map of the Glacier seed in 1.0.0, centered at (0, 0).
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Map of the Glacier seed in 1.1, centered at (0, 0).
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Map of the Glacier seed in 1.2.5, centered at (0, 0).
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Map of the Glacier seed in 1.3.2, centered at (0, 0).
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Map of the Glacier seed in 1.6.4, centered at (0, 0).
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Map of the Glacier seed in 1.7.10, centered at (0, 0).
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Map of the Glacier seed in 1.13.2, centered at (0, 0).
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Map of the Glacier seed in 1.17.1, centered at (0, 0).
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Map of the Glacier seed in 1.18 Experimental Snapshot 1, centered at (0, 0).
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Map of the Glacier seed in 21w41a, centered at (0, 0).
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Map of the Glacier seed in 1.18.2, centered at (0, 0).
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Map of the Glacier seed in 26.2, centered at (0, 0).
Notes
Template:Cleanup Template:Notelist
Map sizes (width × length × height) Square Long Deep Small 128×128×64 256×64×64 64×64×256 Normal 256×256×64 512×128×64 128×128×256 Huge 512×512×64 1024×256×64 256×256×256
Indev world types
- Island: World spawns as a large island surrounded with water; smaller island(s) off the coast are common too. Border block is water as well. Sand generates.
- Floating: World generates in rings of floating islands high in the air. Border block is water. Sand is common. Caves often lead into the void.
- Flat: World is a perfectly flat plane with trees growing. Border block is grass. Sand does not generate.
- Original: Resembles Classic 0.30 terrain generation.
- Inland: Same as Original, but border block is grass instead of water.