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ProjectGorgon:Archery: Difference between revisions

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imported>Tired
 
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|maxlevel        = 90 <!-- List without bonus levels -->
|maxlevel        = 90 <!-- List without bonus levels -->
|req              = None
|req              = None
|skilltrainers    = [[ProjectGorgon:Elahil]], [[ProjectGorgon:Alravesa the All-Hunter]], [[ProjectGorgon:Floxie]]
|skilltrainers    = [[ProjectGorgon:Elahil|Elahil]], [[ProjectGorgon:Alravesa the All-Hunter|Alravesa the All-Hunter]], [[ProjectGorgon:Floxie|Floxie]]
}}
}}
{{Quote|source=An Arrow |
{{Quote|source=An Arrow |
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}}
}}
== {{msg:BASEPAGENAME}} Overview==
== {{msg:BASEPAGENAME}} Overview==
'''Archery''' is a combat skill often learned by many across [[ProjectGorgon:Alharth]]. A basic skill used by hunters, farmers, and warriors alike, Archery focuses on providing ranged attacks that can cover a wide area.
'''Archery''' is a combat skill often learned by many across [[ProjectGorgon:Alharth|Alharth]]. A basic skill used by hunters, farmers, and warriors alike, Archery focuses on providing ranged attacks that can cover a wide area.
=== In-Game Description ===
=== In-Game Description ===
Expertise with using bows to hunt and kill.
Expertise with using bows to hunt and kill.
=== Training {{msg:BASEPAGENAME}} ===
=== Training {{msg:BASEPAGENAME}} ===
* An old rumor suggests that Archery was one of many skills taught on the Island of [[ProjectGorgon:Anagoge]], once home to a Council Academy. Travelers whisper of a magical bow empowered with the ability to instantly teach the skill of Archery to anyone who successfully finds it.
* An old rumor suggests that Archery was one of many skills taught on the Island of [[ProjectGorgon:Anagoge|Anagoge]], once home to a Council Academy. Travelers whisper of a magical bow empowered with the ability to instantly teach the skill of Archery to anyone who successfully finds it.


* [[ProjectGorgon:Elahil]] is [[ProjectGorgon:Serbule]]'s resident Bowyer & Fletcher. For a price, he can train travelers in the basics of Archery.
* [[ProjectGorgon:Elahil|Elahil]] is [[ProjectGorgon:Serbule|Serbule]]'s resident Bowyer & Fletcher. For a price, he can train travelers in the basics of Archery.


* [[ProjectGorgon:Alravesa the All-Hunter]] is willing to teach experienced Archers more advanced techniques. Found in the remote Town of [[ProjectGorgon:Amulna]], Alravesa will help her friends unlock Levels 51-60 and 61-70 of Archery. She is also willing to teach advanced abilities to those willing and able to learn them.
* [[ProjectGorgon:Alravesa the All-Hunter|Alravesa the All-Hunter]] is willing to teach experienced Archers more advanced techniques. Found in the remote Town of [[ProjectGorgon:Amulna|Amulna]], Alravesa will help her friends unlock Levels 51-60 and 61-70 of Archery. She is also willing to teach advanced abilities to those willing and able to learn them.
* [[ProjectGorgon:Floxie]] in the [[ProjectGorgon:Fae Realm]]  unlocks Archery Skill Levels 71-80 and teaches level 70+ abilities.
* [[ProjectGorgon:Floxie|Floxie]] in the [[ProjectGorgon:Fae Realm|Fae Realm]]  unlocks Archery Skill Levels 71-80 and teaches level 70+ abilities.
* Levels 81-90 are unlocked by [[ProjectGorgon:Emersil the Ever-Gloating]] deep beneath [[ProjectGorgon:Povus]].
* Levels 81-90 are unlocked by [[ProjectGorgon:Emersil the Ever-Gloating|Emersil the Ever-Gloating]] deep beneath [[ProjectGorgon:Povus|Povus]].
* [[ProjectGorgon:Denton Razor]] in [[ProjectGorgon:Vidaria]] can also unlock 81-90 Archery.
* [[ProjectGorgon:Denton Razor|Denton Razor]] in [[ProjectGorgon:Vidaria|Vidaria]] can also unlock 81-90 Archery.


== Connected Skills ==
== Connected Skills ==
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* None
* None
===== Secondary Skills: =====
===== Secondary Skills: =====
* [[ProjectGorgon:Fletching]] - The craft of arrow-making. This crafting skill is generally picked up by any Archer wanting to produce their own [[ProjectGorgon:arrow]]s.
* [[ProjectGorgon:Fletching|Fletching]] - The craft of arrow-making. This crafting skill is generally picked up by any Archer wanting to produce their own [[ProjectGorgon:arrow|arrow]]s.
* [[ProjectGorgon:Bowyery]] - a high level skill to enhance your archery.  
* [[ProjectGorgon:Bowyery|Bowyery]] - a high level skill to enhance your archery.  
===== Related Skills: =====
===== Related Skills: =====
* [[ProjectGorgon:Alchemy]] - The corrosive [[ProjectGorgon:Weak Acidic Cleanser|Acidic Cleaner]] series of alchemical liquids is often used in [[ProjectGorgon:Fletching]], so Archers interested in crafting arrows should study this skill.
* [[ProjectGorgon:Alchemy|Alchemy]] - The corrosive [[ProjectGorgon:Weak Acidic Cleanser|Acidic Cleaner]] series of alchemical liquids is often used in [[ProjectGorgon:Fletching|Fletching]], so Archers interested in crafting arrows should study this skill.
* [[ProjectGorgon:Carpentry]] - A skill that goes hand-in-hand with Fletching, and produces some materials required by [[ProjectGorgon:Fletching]].
* [[ProjectGorgon:Carpentry|Carpentry]] - A skill that goes hand-in-hand with Fletching, and produces some materials required by [[ProjectGorgon:Fletching|Fletching]].


===== Synergy Levels =====
===== Synergy Levels =====
Bonus [[ProjectGorgon:Synergy Levels]] for [[ProjectGorgon:Archery]] can be obtained from the following skills and levels:
Bonus [[ProjectGorgon:Synergy Levels|Synergy Levels]] for [[ProjectGorgon:Archery|Archery]] can be obtained from the following skills and levels:
:; [[ProjectGorgon:Bowyery]]
:; [[ProjectGorgon:Bowyery|Bowyery]]
:: Level 75
:: Level 75
:; [[ProjectGorgon:Crossbow]]
:; [[ProjectGorgon:Crossbow|Crossbow]]
:: Level 25, 50, 75
:: Level 25, 50, 75
:; [[ProjectGorgon:Fletching]]
:; [[ProjectGorgon:Fletching|Fletching]]
:: Level 15, 29, 43, 75
:: Level 15, 29, 43, 75
:; [[ProjectGorgon:Human Anatomy]]
:; [[ProjectGorgon:Human Anatomy|Human Anatomy]]
:: Level 19
:: Level 19
:; [[ProjectGorgon:Meditation]]
:; [[ProjectGorgon:Meditation|Meditation]]
:: Level 25
:: Level 25


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}}
}}
== Trivia ==
== Trivia ==
'''Archery''' used to be obtained by players in the Tutorial Cave, an introductory area to the game that was replaced by [[ProjectGorgon:Anagoge]].
'''Archery''' used to be obtained by players in the Tutorial Cave, an introductory area to the game that was replaced by [[ProjectGorgon:Anagoge|Anagoge]].


[[Category:Skills]][[Category:Combat Skills]]
[[Category:Skills]][[Category:Combat Skills]]

Revision as of 21:40, 7 April 2026

Archery

Expertise with using bows to hunt and kill.
Skill Type:
Combat Skill
Max Level:
90
Requirements:
None
Skill Trainers:
"

SWISH... THWANG!

— An Arrow

Archery Overview

Archery is a combat skill often learned by many across Alharth. A basic skill used by hunters, farmers, and warriors alike, Archery focuses on providing ranged attacks that can cover a wide area.

In-Game Description

Expertise with using bows to hunt and kill.

Training Archery

  • An old rumor suggests that Archery was one of many skills taught on the Island of Anagoge, once home to a Council Academy. Travelers whisper of a magical bow empowered with the ability to instantly teach the skill of Archery to anyone who successfully finds it.
  • Elahil is Serbule's resident Bowyer & Fletcher. For a price, he can train travelers in the basics of Archery.
  • Alravesa the All-Hunter is willing to teach experienced Archers more advanced techniques. Found in the remote Town of Amulna, Alravesa will help her friends unlock Levels 51-60 and 61-70 of Archery. She is also willing to teach advanced abilities to those willing and able to learn them.
  • Floxie in the Fae Realm unlocks Archery Skill Levels 71-80 and teaches level 70+ abilities.
  • Levels 81-90 are unlocked by Emersil the Ever-Gloating deep beneath Povus.
  • Denton Razor in Vidaria can also unlock 81-90 Archery.

Connected Skills

Sub-Skills:
  • None
Secondary Skills:
  • Fletching - The craft of arrow-making. This crafting skill is generally picked up by any Archer wanting to produce their own arrows.
  • Bowyery - a high level skill to enhance your archery.
Related Skills:
  • Alchemy - The corrosive Acidic Cleaner series of alchemical liquids is often used in Fletching, so Archers interested in crafting arrows should study this skill.
  • Carpentry - A skill that goes hand-in-hand with Fletching, and produces some materials required by Fletching.
Synergy Levels

Bonus Synergy Levels for Archery can be obtained from the following skills and levels:

Bowyery
Level 75
Crossbow
Level 25, 50, 75
Fletching
Level 15, 29, 43, 75
Human Anatomy
Level 19
Meditation
Level 25


Ability Overview

Items in (parenthesis) are available through mods
Note: All archery attacks can critically hit based on your Anatomical knowledge of the creature. Get to studying!
Archery plays into critical hits quite a bit, mods allow critical hits to cause a poison DOT or an AoE burst of Acid (on top of the attack dealing more damage).
All Archery attacks (excluding bow bash and energy bows) require ammunition. Higher ability tiers require better ammunition!

Type Icon Name Damage
Type(s)
Range
(meters)
CD
(seconds)
Comments
Basic Attack http://cdn.projectgorgon.com/v456/icons/icon_3310.png Blitz Shot Piercing
(Poison)
30 1 The fastest CD of any skill, each shot consumes ammunition. Good range, good damage, the best dakka, and deals extra damage to vulnerable enemies. Mod allows complete damage swap from Piercing to Poison.
http://cdn.projectgorgon.com/v456/icons/icon_3312.png Bow Bash Crushing 5 3 An alternate option for a basic attack, slower, but doesn't use ammo. Can be modded to give flat physical damage reduction and/or a knockback if you don't want to carry barbed arrows for Hook Shot.
Core Attack http://cdn.projectgorgon.com/v456/icons/icon_3315.png Aimed Shot Piercing 30 9 Extra damage, extra accuracy, mods provide buffs.
Epic Attack http://cdn.projectgorgon.com/v456/icons/icon_3319.png Heavy Shot Piercing 20 40 Bigger arrow (fires Dense Arrows), bigger damage, doesn't travel as far.
Major Heal http://cdn.projectgorgon.com/v456/icons/icon_3631.png Restorative Arrow Piercing 30 30 You shoot a Reservoir Arrow at an ally, it hurts them... and heals them. Can be modded to give a shield, restore power, and can also be modded to shoot yourself! Damage mods do not boost friendly damage.
Minor Heal - - - - Archery has no Minor Heal, any mods that buff Minor Heals will have no effect on this skill.
Nice Attack http://cdn.projectgorgon.com/v456/icons/icon_3630.png Mangling Shot Piercing 30 20 Fires a Long Arrow to stun an enemy. Extra damage to Vulnerable enemies. Can be modded for numerous debuffs and can be modded to hit a secondary creature.
Signature Debuff http://cdn.projectgorgon.com/v456/icons/icon_3320.png Snare Arrow Piercing 30 30 Fires a Snare Arrow to mesmerize an enemy for 20 seconds. Can be modded for heal, buff, and a debuff.
Survival Utility - - - - Your Survival Utility is being high DPS at a 30 meter range!
Other Abilities http://cdn.projectgorgon.com/v456/icons/icon_3301.png Poison Arrow Poison
Poison DOT
30 10 Fires a Reservoir Arrow. The centerpiece to any Poison Archery build as it can be modded to reduce the poison resistance of any creature (resistances can fall below 0). Damage mods for Poison Arrow apply to the mod that adds DOT damage when you critically hit.
http://cdn.projectgorgon.com/v456/icons/icon_3302.png Acid Arrow Acid
Acid Armor
30 10 Fires a Reservoir Arrow. Deals bonus armor damage. Acid damage increases are applied twice as long as an enemy has armor, as the Acid damage and Direct Armor Acid damage both receive the flat and % increases. Damage mods specifically for Acid Arrow apply to the mod that adds Burst damage when you critically hit
http://cdn.projectgorgon.com/v456/icons/icon_3309.png Fire Arrow Fire
Fire DOT
30 15 Fires a Reservoir Arrow. As with most fire damage, its base damage is higher, but it also enrages the enemy twice as fast. Low synergy with the rest of Archery, but does have innate Fire DOT to deal with Troll's regen.
http://cdn.projectgorgon.com/v456/icons/icon_3316.png Hook Shot Piercing 30 11 GET OVER HERE!
Fires a Barbed Arrow and yoinks the target to you. Can be modded to silence Non-Elite targets (they don't call for help). Another key piece of the Poison Archer build as it also can be modded to reduce target's resistance to poison (and fire).
http://cdn.projectgorgon.com/v456/icons/icon_3318.png Multishot AoE Piercing
(AoE Fire)
30 15 Fire at everything in a 30 meter radius, always consumes 5 arrows. Great for getting the entire room to focus you so you can die faster! Can be modded to convert Piercing to Fire damage.
http://cdn.projectgorgon.com/v456/icons/icon_3311.png Heavy Multishot AoE Piercing 20 30 Fire at everything in a 20 meter radius with Dense Arrows! Consumes 5 arrows. Can be modded to buff Nice Attack and Epic Attack and/or be modded to deal some hefty AoE damage by itself.
http://cdn.projectgorgon.com/v456/icons/icon_3305.png Long Shot Piercing 45 10 Fire a Long Arrow. Extra range and can be modded to reduce enemy resistance to Poison, Trauma, and Acid!

Archery/Abilities

Archery Mechanics

Arrow Recovery

Sometimes, Archers will be able to recover their arrows from defeated monsters. This is especially likely when using higher quality arrows.

Weapons

Equipment

Archery/Treasure Effects Archery/Stat Bonuses Archery/Level Up Rewards

Archery Experience Table

Click Expand to view the Experience Table for Archery

Trivia

Archery used to be obtained by players in the Tutorial Cave, an introductory area to the game that was replaced by Anagoge.