Dragonwilds:Attack training: Difference between revisions
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{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
!Category | !Category | ||
! colspan=" | ! colspan="8" |Items progression (Late Game → Early Game) | ||
|- | |- | ||
!Head | !Head | ||
|{{plink|Dragon Full Helm}} | |||
|{{plink|Rune Helm}} | |||
|{{plink|Adamant Helmet}} | |{{plink|Adamant Helmet}} | ||
|{{plink|Mithril Helmet}} | |{{plink|Mithril Helmet}} | ||
| Line 21: | Line 23: | ||
|- | |- | ||
!Body | !Body | ||
|{{plink|Dragon Platebody}} | |||
|{{plink|Rune Platebody}} | |||
|{{plink|Adamant Platebody}} | |{{plink|Adamant Platebody}} | ||
|{{plink|Mithril Platebody}} | |{{plink|Mithril Platebody}} | ||
| Line 29: | Line 33: | ||
|- | |- | ||
!Legs | !Legs | ||
|{{plink|Dragon Platelegs}} | |||
|{{plink|Rune Platelegs}} | |||
|{{plink|Adamant Platelegs}} | |{{plink|Adamant Platelegs}} | ||
|{{plink|Mithril Platelegs}} | |{{plink|Mithril Platelegs}} | ||
|{{plink|Steel Platelegs}} | |{{plink|Steel Platelegs}} | ||
|{{plink|Iron Platelegs}} | |{{plink|Iron Platelegs}} | ||
| Line 43: | Line 47: | ||
|{{plink|Amulet of Strength}} | |{{plink|Amulet of Strength}} | ||
|{{plink|Inspiring Amulet of Attack}} / {{plink|Amulet of Accuracy}} | |{{plink|Inspiring Amulet of Attack}} / {{plink|Amulet of Accuracy}} | ||
| style="color:#888; background:#222;" | N/A | |||
| style="color:#888; background:#222;" | N/A | |||
| style="color:#888; background:#222;" | N/A | | style="color:#888; background:#222;" | N/A | ||
| style="color:#888; background:#222;" | N/A | | style="color:#888; background:#222;" | N/A | ||
| Line 51: | Line 57: | ||
|{{plink|Obsidian Cape}} | |{{plink|Obsidian Cape}} | ||
|{{plink|Community Cape}} | |{{plink|Community Cape}} | ||
| style="color:#888; background:#222;" | N/A | |||
| style="color:#888; background:#222;" | N/A | |||
| style="color:#888; background:#222;" | N/A | | style="color:#888; background:#222;" | N/A | ||
| style="color:#888; background:#222;" | N/A | | style="color:#888; background:#222;" | N/A | ||
| Line 58: | Line 66: | ||
* [[Dragonwilds:Melee armour]] – Set Bonus: -33% Block stamina cost , +50% Crit chance after blocking, +25% Damage to staggered targets | * [[Dragonwilds:Melee armour]] – Set Bonus: -33% Block stamina cost , +50% Crit chance after blocking, +25% Damage to staggered targets | ||
** Although it is not mentioned in the table above, the suggested equipment can be replaced by any of their equivalent(s) (e.g., mithril armour = Black Knight armour). See [[Dragonwilds:Armour|this]] for a complete list. | ** Although it is not mentioned in the table above, the suggested equipment can be replaced by any of their equivalent(s) (e.g., mithril armour = Black Knight armour). See [[Dragonwilds:Armour|this]] for a complete list. | ||
** Some methods down below might require the player to use a piece of magic armour for the -50% Stamina Regen Delay. | |||
* [[Dragonwilds:Trinkets]]: | * [[Dragonwilds:Trinkets]]: | ||
** Amulet of accuracy – Increased [[Dragonwilds:Critical Strike|Critical]] Damage by '''15%''' | ** Amulet of accuracy – Increased [[Dragonwilds:Critical Strike|Critical]] Damage by '''15%''' | ||
| Line 114: | Line 123: | ||
'''*Perks''': Food perks do '''''NOT''''' stack. Eating another food after consuming a different one overrides its perk(s) with the most recent food eaten. Potions behave like this as well; drinking a new potion will immediately overwrite your active potion buff. While players cannot layer multiple foods or multiple potions, '''one''' potion '''+ one''' food '''perks can be stacked together''' simultaneously. | '''*Perks''': Food perks do '''''NOT''''' stack. Eating another food after consuming a different one overrides its perk(s) with the most recent food eaten. Potions behave like this as well; drinking a new potion will immediately overwrite your active potion buff. While players cannot layer multiple foods or multiple potions, '''one''' potion '''+ one''' food '''perks can be stacked together''' simultaneously. | ||
== '''General advices''' == | == '''General advices''' == | ||
Perhaps the most important thing to note in terms of training any combat skill is that the vast majority of your damage comes from the [[Dragonwilds:Power level]] of your weapon as opposed to your skill level. This in turn accelerates your kill speed, which translates to faster experience gains. Levelling up your [[Dragonwilds:Attack]] skill will still provide useful passives and enchantments to help in different combat scenarios, however, it is imperative to understand that your attack level does not inherently increase your damage or accuracy by any amount. So, if you are struggling to clear an area or defeat a boss, make sure you are using the highest power level gear you have available to you instead of trying to reach an arbitrary Attack Level. (See [[Dragonwilds:Power level#Region Power Levels|Region Power Levels]] and [[Dragonwilds:Power level#Player Power Levels|Player Power Levels]]) | |||
== '''Methods''' == | == '''Methods per region''' == | ||
* Fighting bosses for drops | * Fighting bosses for drops | ||
* Monster runs for rare drops | * Monster runs for rare drops | ||
==== Suggested Gear ==== | === Brynmoor === | ||
If you're just starting out and want to unlock some of those juicy [[Dragonwilds:Attack]] skill perks like [[Dragonwilds:Parry]] and [[Dragonwilds:Weapon Expertise]] you won't have to go far. The starting zone is filled with [[Dragonwilds:Giant Rat|Giant Rats]] and Goblins. You can pick up some [[Dragonwilds:Ash Logs]] and [[Dragonwilds:Stone]] from the spawn area and craft a [[Dragonwilds:Stone Dagger]] or [[Dragonwilds:Stone Club]], either will do. As soon as you have the materials, it is recommended to upgrade to a [[Dragonwilds:Bone Dagger]] or [[Dragonwilds:Bone Club]] to take advantage of the increased power level. The map below will show you all the spawn locations for every hostile enemy you will encounter in this region. The ideal route is to take a clockwise path around Brynmoor, making sure to hit the super dense area by the [[Dragonwilds:Windmill]]. Then, walk up the hill to the [[Dragonwilds:Runecrafting Guild]], follow the ridge east to the [[Dragonwilds:Keep of Blue Flames]], and then head southeast to the [[Dragonwilds:Adventurer's Guild]] slaying everything in your path. Finally, complete the trip by cutting across back to [[Dragonwilds:Bramblemead Village]]. | |||
{{Map | |||
|Goblin Runt, Goblin Warrior, Goblin Archer, Goblin Bruiser, Giant Rat | |||
|center = 165000,50000 | |||
|zoom = 2.6 | |||
}} | |||
<small>You can interact with this map's top right icon to toggle specific mob spawn locations on or off.</small> | |||
=== Ghornfell === | |||
This zone is [[Dragonwilds:Power level|Power Level]] 3, with [[Dragonwilds:Stormtouched Highlands]] even reaching Power Level 4. This means you should first look to craft [[Dragonwilds:Bronze]] weapons before engaging too heavily with combat in this zone, as your kill speed will be sub-optimal if farming experience is your goal. Transitioning to [[Dragonwilds:Iron]] when possible will greatly increase your combat potential. If you are able to slay one of the wandering [[Dragonwilds:Abyssal Demon|Abyssal Demons]] and get its [[Dragonwilds:Abyssal Remains|remains]], the [[Dragonwilds:Abysmal Whip]] is a fantastic upgrade here, and is one you can eventually take all the way to late game. Once you have Power Level 4 equipment, if you still need some experience to unlock another [[Dragonwilds:Attack]] skill perk (such as [[Dragonwilds:Adaptability]] which may help if using melee in the [[Dragonwilds:Velgar]] fight) the enemies weakest to Melee damage in this zone are the [[Dragonwilds:Wild Lapulis Vine|Wild Lapulis Vines]]. These can only be found in the [[Dragonwilds:Stormtouched Highlands]]. Avoid fighting the [[Dragonwilds:Garou Hunter|Garou Hunters]] and [[Dragonwilds:Garou Druid|Garou Druids]] if you can, as they are melee resistant and can be frustrating to fight. The ideal pathing would be to clear along the southern border, and head toward the center of the map and cross the bridge. Then, cut east and jump down the small cliff. Walk the Northern and Southern banks of the river. Use the map below to pinpoint the exact locations of the Vine enemies along the way. | |||
{{Map | |||
|Wild Lapulis Vine | |||
|center = 90000,-100000 | |||
|zoom = 3 | |||
}} | |||
=== Fellhollow === | |||
=== Dowdun Reach === | |||
* Fighting the Black Knight Titan | |||
=== Umbral Sands === | |||
==== Fight caves ==== | |||
This method assumes the player has completed the quest [[Dragonwilds:Icthlarin's Little Helper]], and has unlocked the [[Dragonwilds:Fight Caves|Fight Cave]]. This method focuses on only clearing the first 28-30 waves, as defeating [[Dragonwilds:Fuzan]] is not a valuable use of time when training [[Dragonwilds:Attack]] due to the long pauses between attack phases and the amount of area denial the boss uses. | |||
===== Suggested Gear ===== | |||
This method requires one piece of magic armour to benefit from the '''−50% Stamina Regen Delay''' bonus, improving both clear speed and survivability during close-quarters encounters. Any piece of magic armour can be used; however, the head slot is recommended as it allows the remaining equipment slots to provide the highest possible melee defence. The [[Dragonwilds:Ancestral Hat]] can be replaced with another magic head-slot item. | |||
During waves containing large groups of enemies, a two-handed weapon is generally more effective for clearing multiple targets. | |||
Adamant equipment is suitable for players who have not yet entered the [[Dragonwilds:Scorned Wilderness]] raid. Upgrading to a [[Dragonwilds:Rune Scimitar]] is recommended when possible, as its increased damage improves clear speed. | |||
The optimal setup requires Dragon equipment obtained from [[Dragonwilds:Kuldra]]. | |||
{{Inventory | |||
|hotbar1 = Dragon Scimitar | |||
|hotbar2 = Dragon Kiteshield | |||
|hotbar3 = Titan's Wrath | |||
|hotbar7 = Stuffed Catfish | |||
|hotbar7-amount = 40 | |||
|hotbar8 = Cooling Ferocious Infusion | |||
|hotbar8-amount = 10 | |||
|main8 = Super Focused Attack Potion | |||
|main8-amount = 6 | |||
|main16 = Glazed Pumpkin Sandwich | |||
|main16-amount = 6 | |||
|armour1 = Ancestral Hat | |||
|armour2 = Dragon Platebody | |||
|armour3= Dragon Platelegs | |||
|armour4 = Fire Cape | |||
|armour5 = Amulet of Glory | |||
}} | |||
For optimal experience rates, players should bring enough [[Dragonwilds:Focused Attack Potion]] or [[Dragonwilds:Super Focused Attack Potion]], as well as [[Dragonwilds:Glazed Pumpkin Sandwich|Glazed Pumpkin Sandwiches]], to maintain their effects throughout the Fight Cave. | |||
With the optimal equipment setup, a full run takes approximately 40–45 minutes. Runs using Adamant or Rune equipment typically take approximately 50–60 minutes. | |||
[[Dragonwilds:Glazed Pumpkin Sandwich|Glazed Pumpkin Sandwiches]] are recommended as they provide both the [[Dragonwilds:Knowledgable Nourishment]] perk, which increases experience gained by 10%, and [[Dragonwilds:Soul Food]], which provides healing over time. | |||
Additional [[Dragonwilds:food]] without conflicting perks should be brought to recover from burst damage during encounters. Approximately 40 [[Dragonwilds:Stuffed Catfish]], or an equivalent amount of comparable food, should be sufficient for a full run. | |||
===== Experience Rates ===== | |||
Experience rates vary depending on combat style, player performance, [[Dragonwilds:Jewelry|jewellery]], and active buffs. With all relevant experience buffs active, a full Fight Cave completion can grant over 100,000 experience, compared with approximately 80,000 experience without buffs. [[Dragonwilds:Fight Caves|Wave 28]] contains a single [[Dragonwilds:KotHaar-Kal]]. While the KotHaar-Kal remains alive, the wave continuously replenishes up to two additional [[Dragonwilds:KotHaar-Xil]] and two [[Dragonwilds:KotHaar-Hur]], making it possible to repeatedly defeat these enemies before killing the KotHaar-Kal. Wave 20 has a similar enemy composition, consisting of one [[Dragonwilds:Tok-Xil]] and 20 [[Dragonwilds:KotHaar-Hur]]. Unlike Wave 28, however, defeated enemies on this wave do not continuously respawn. | |||
<div style="display:flex; gap:1em; align-items:flex-start; flex-wrap:wrap;"> | |||
{| class="wikitable" | {| class="wikitable" | ||
! | |+ Waves 1–10 | ||
! | ! Wave | ||
! | ! Experience | ||
! Cumulative | |||
|- | |||
| 1 || 1,935 || 1,935 | |||
|- | |- | ||
| | | 2 || 1,499 || 3,434 | ||
| | |||
| | |||
|- | |- | ||
| | | 3 || 1,325 || 4,759 | ||
| | |||
| | |||
|- | |- | ||
| | | 4 || 3,124 || 7,883 | ||
| | |||
| | |||
|- | |- | ||
| | | 5 || 1,934 || 9,817 | ||
| | |||
| | |||
|- | |- | ||
| | | 6 || 1,694 || 11,511 | ||
| | |||
| | |||
|- | |- | ||
| | | 7 || 1,527 || 13,038 | ||
| | |||
| | |||
|- | |- | ||
| | | 8 || 2,400 || 15,438 | ||
| | |||
| | |||
|- | |- | ||
| | | 9 || 2,105 || 17,543 | ||
| | |- | ||
| | | 10 || 734 || 18,277 | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ Waves 11–20 | ||
! | ! Wave | ||
!Experience | ! Experience | ||
!Cumulative | ! Cumulative | ||
|- | |- | ||
| | | 11 || 3,687 || 21,964 | ||
| | |||
| | |||
|- | |- | ||
| | | 12 || 3,142 || 25,106 | ||
| | |||
| | |||
|- | |- | ||
|3 | | 13 || 3,355 || 28,461 | ||
| | |||
| | |||
|- | |- | ||
| | | 14 || 3,610 || 32,071 | ||
| | |||
| | |||
|- | |- | ||
| | | 15 || 6,129 || 38,200 | ||
| | |||
| | |||
|- | |- | ||
| | | 16 || 2,673 || 40,873 | ||
| | |||
| | |||
|- | |- | ||
| | | 17 || 3,415 || 44,288 | ||
| | |||
| | |||
|- | |- | ||
| | | 18 || 2,134 || 46,422 | ||
| | |||
| | |||
|- | |- | ||
| | | 19 || 3,492 || 49,914 | ||
| | |||
| | |||
|- | |- | ||
| | | 20 || 9,400 || 59,314 | ||
| | |} | ||
| | |||
{| class="wikitable" | |||
|+ Waves 21–30 | |||
! Wave | |||
! Experience | |||
! Cumulative | |||
|- | |- | ||
| | | 21 || 4,082 || 63,396 | ||
| | |||
| | |||
|- | |- | ||
| | | 22 || 5,445 || 68,841 | ||
| | |||
| | |||
|- | |- | ||
| | | 23 || 1,825 || 70,666 | ||
| | |||
| | |||
|- | |- | ||
| | | 24 || 7,147 || 77,813 | ||
| | |||
| | |||
|- | |- | ||
| | | 25 || 3,456 || 81,269 | ||
| | |||
| | |||
|- | |- | ||
| | | 26 || 3,589 || 84,858 | ||
| | |||
| | |||
|- | |- | ||
| | | 27 || 8,046 || 92,904 | ||
| | |||
| | |||
|- | |- | ||
| | | 28 || 15,179 || 108,083 | ||
| | |||
| | |||
|- | |- | ||
| | | 29 || 3,254 || 111,337 | ||
| | |||
| | |||
|- | |- | ||
| | | 30 || 5,247 || 116,584 | ||
| | |||
| | |||
| | |||
| | |||
|} | |} | ||
</div> | |||
The table is based on data recorded during a single Fight Caves run, with both food and potion buffs active throughout. The run was completed in 38 minutes and 15 seconds. | |||
Experience gained per wave was observed to vary between attempts. The cause of this variation has not been confirmed, but may be related to the number of enemies hit by each attack or the attack used within a combo. Attacks hitting multiple enemies were observed to grant more experience than attacks against individual targets. | |||
''Further testing is required.'' | |||
=== Scorned Wilderness === | |||
{{Skill training guides}} | {{Skill training guides}} | ||
Revision as of 11:00, 25 September 2026
Template:External width=70x70 This page details the optimal training methods for levelling up Dragonwilds:Attack. Note: Major combat changes are coming soon, and this guide will be updated and expanded once they are released.
Equipment
Equipment slots
| Category | Items progression (Late Game → Early Game) | |||||||
|---|---|---|---|---|---|---|---|---|
| Head | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink |
| Body | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink |
| Legs | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink |
| Trinket | Template:Plink | Template:Plink / Template:Plink* | Template:Plink | Template:Plink / Template:Plink | N/A | N/A | N/A | N/A |
| Back | Template:Plink | Template:Plink | Template:Plink | Template:Plink | N/A | N/A | N/A | N/A |
Armour Slots:
- Dragonwilds:Melee armour – Set Bonus: -33% Block stamina cost , +50% Crit chance after blocking, +25% Damage to staggered targets
- Although it is not mentioned in the table above, the suggested equipment can be replaced by any of their equivalent(s) (e.g., mithril armour = Black Knight armour). See this for a complete list.
- Some methods down below might require the player to use a piece of magic armour for the -50% Stamina Regen Delay.
- Dragonwilds:Trinkets:
- Amulet of accuracy – Increased Critical Damage by 15%
- Inspiring amulet of Attack – Increases Attack XP by 5%
- Amulet of strength – Increases melee Dragonwilds:damage by 12.5%
- Unholy symbol – Increases melee damage by 15%
- Dragonwilds:Salve amulet* – Preferred over the Unholy Synbol for undead monsters, as it increases damage against them by 17%
- Amulet of glory – Increases melee damage by 25%
- Dragonwilds:Capes:
- Attack cape – Melee attacks have a small chance at costing no stamina when used.
- Fire cape – Receiving or blocking damage has a chance to triggering Burning on your attacker. Melee kills on Burning enemies refill stamina.
Weapons
| Category | Items progression (Late Game → Early Game) | |||||
|---|---|---|---|---|---|---|
This category is subject to massive changes with the upcoming update affecting Dragonwilds:ascension shards, Cores, and Masterwork Weapons.
Perks
| Category | Items progression (Late Game → Early Game) | |||
|---|---|---|---|---|
| Potions (Focused Attack I & II) | Template:Plink | Template:Plink | Template:Plink | Template:Plink |
| Drinks (Dragonwilds:Fleet Footed) | Template:Plink | Template:Plink | N/A | N/A |
| Drinks (Dragonwilds:Ferocious Fighter) | Template:Plink | Template:Plink | N/A | N/A |
| Food (Dragonwilds:Knowledgable Nourishment) | Template:Plink | Template:Plink | Template:Plink | N/A |
Food, drinks & potions perks:
- Dragonwilds:Focused Attack – Increases the experience gained when training the Dragonwilds:Attack skill by 15%
- Dragonwilds:Focused Attack II – Increases the experience gained when training the Dragonwilds:Attack skill by 30%
- Dragonwilds:Fleet Footed – Reduces the Dragonwilds:stamina cost of sprinting by 50%
- Dragonwilds:Ferocious Fighter – Reduces the Dragonwilds:stamina cost of physical attacks by 33%
- Dragonwilds:Knowledgable Nourishment – Increases the player's Dragonwilds:experience gain in all Dragonwilds:skills by 10%
*Perks: Food perks do NOT stack. Eating another food after consuming a different one overrides its perk(s) with the most recent food eaten. Potions behave like this as well; drinking a new potion will immediately overwrite your active potion buff. While players cannot layer multiple foods or multiple potions, one potion + one food perks can be stacked together simultaneously.
General advices
Perhaps the most important thing to note in terms of training any combat skill is that the vast majority of your damage comes from the Dragonwilds:Power level of your weapon as opposed to your skill level. This in turn accelerates your kill speed, which translates to faster experience gains. Levelling up your Dragonwilds:Attack skill will still provide useful passives and enchantments to help in different combat scenarios, however, it is imperative to understand that your attack level does not inherently increase your damage or accuracy by any amount. So, if you are struggling to clear an area or defeat a boss, make sure you are using the highest power level gear you have available to you instead of trying to reach an arbitrary Attack Level. (See Region Power Levels and Player Power Levels)
Methods per region
- Fighting bosses for drops
- Monster runs for rare drops
Brynmoor
If you're just starting out and want to unlock some of those juicy Dragonwilds:Attack skill perks like Dragonwilds:Parry and Dragonwilds:Weapon Expertise you won't have to go far. The starting zone is filled with Giant Rats and Goblins. You can pick up some Dragonwilds:Ash Logs and Dragonwilds:Stone from the spawn area and craft a Dragonwilds:Stone Dagger or Dragonwilds:Stone Club, either will do. As soon as you have the materials, it is recommended to upgrade to a Dragonwilds:Bone Dagger or Dragonwilds:Bone Club to take advantage of the increased power level. The map below will show you all the spawn locations for every hostile enemy you will encounter in this region. The ideal route is to take a clockwise path around Brynmoor, making sure to hit the super dense area by the Dragonwilds:Windmill. Then, walk up the hill to the Dragonwilds:Runecrafting Guild, follow the ridge east to the Dragonwilds:Keep of Blue Flames, and then head southeast to the Dragonwilds:Adventurer's Guild slaying everything in your path. Finally, complete the trip by cutting across back to Dragonwilds:Bramblemead Village.
Template:Map You can interact with this map's top right icon to toggle specific mob spawn locations on or off.
Ghornfell
This zone is Power Level 3, with Dragonwilds:Stormtouched Highlands even reaching Power Level 4. This means you should first look to craft Dragonwilds:Bronze weapons before engaging too heavily with combat in this zone, as your kill speed will be sub-optimal if farming experience is your goal. Transitioning to Dragonwilds:Iron when possible will greatly increase your combat potential. If you are able to slay one of the wandering Abyssal Demons and get its remains, the Dragonwilds:Abysmal Whip is a fantastic upgrade here, and is one you can eventually take all the way to late game. Once you have Power Level 4 equipment, if you still need some experience to unlock another Dragonwilds:Attack skill perk (such as Dragonwilds:Adaptability which may help if using melee in the Dragonwilds:Velgar fight) the enemies weakest to Melee damage in this zone are the Wild Lapulis Vines. These can only be found in the Dragonwilds:Stormtouched Highlands. Avoid fighting the Garou Hunters and Garou Druids if you can, as they are melee resistant and can be frustrating to fight. The ideal pathing would be to clear along the southern border, and head toward the center of the map and cross the bridge. Then, cut east and jump down the small cliff. Walk the Northern and Southern banks of the river. Use the map below to pinpoint the exact locations of the Vine enemies along the way.
Fellhollow
Dowdun Reach
- Fighting the Black Knight Titan
Umbral Sands
Fight caves
This method assumes the player has completed the quest Dragonwilds:Icthlarin's Little Helper, and has unlocked the Fight Cave. This method focuses on only clearing the first 28-30 waves, as defeating Dragonwilds:Fuzan is not a valuable use of time when training Dragonwilds:Attack due to the long pauses between attack phases and the amount of area denial the boss uses.
Suggested Gear
This method requires one piece of magic armour to benefit from the −50% Stamina Regen Delay bonus, improving both clear speed and survivability during close-quarters encounters. Any piece of magic armour can be used; however, the head slot is recommended as it allows the remaining equipment slots to provide the highest possible melee defence. The Dragonwilds:Ancestral Hat can be replaced with another magic head-slot item.
During waves containing large groups of enemies, a two-handed weapon is generally more effective for clearing multiple targets.
Adamant equipment is suitable for players who have not yet entered the Dragonwilds:Scorned Wilderness raid. Upgrading to a Dragonwilds:Rune Scimitar is recommended when possible, as its increased damage improves clear speed.
The optimal setup requires Dragon equipment obtained from Dragonwilds:Kuldra.
Template:Inventory For optimal experience rates, players should bring enough Dragonwilds:Focused Attack Potion or Dragonwilds:Super Focused Attack Potion, as well as Glazed Pumpkin Sandwiches, to maintain their effects throughout the Fight Cave.
With the optimal equipment setup, a full run takes approximately 40–45 minutes. Runs using Adamant or Rune equipment typically take approximately 50–60 minutes.
Glazed Pumpkin Sandwiches are recommended as they provide both the Dragonwilds:Knowledgable Nourishment perk, which increases experience gained by 10%, and Dragonwilds:Soul Food, which provides healing over time.
Additional Dragonwilds:food without conflicting perks should be brought to recover from burst damage during encounters. Approximately 40 Dragonwilds:Stuffed Catfish, or an equivalent amount of comparable food, should be sufficient for a full run.
Experience Rates
Experience rates vary depending on combat style, player performance, jewellery, and active buffs. With all relevant experience buffs active, a full Fight Cave completion can grant over 100,000 experience, compared with approximately 80,000 experience without buffs. Wave 28 contains a single Dragonwilds:KotHaar-Kal. While the KotHaar-Kal remains alive, the wave continuously replenishes up to two additional Dragonwilds:KotHaar-Xil and two Dragonwilds:KotHaar-Hur, making it possible to repeatedly defeat these enemies before killing the KotHaar-Kal. Wave 20 has a similar enemy composition, consisting of one Dragonwilds:Tok-Xil and 20 Dragonwilds:KotHaar-Hur. Unlike Wave 28, however, defeated enemies on this wave do not continuously respawn.
| Wave | Experience | Cumulative |
|---|---|---|
| 1 | 1,935 | 1,935 |
| 2 | 1,499 | 3,434 |
| 3 | 1,325 | 4,759 |
| 4 | 3,124 | 7,883 |
| 5 | 1,934 | 9,817 |
| 6 | 1,694 | 11,511 |
| 7 | 1,527 | 13,038 |
| 8 | 2,400 | 15,438 |
| 9 | 2,105 | 17,543 |
| 10 | 734 | 18,277 |
| Wave | Experience | Cumulative |
|---|---|---|
| 11 | 3,687 | 21,964 |
| 12 | 3,142 | 25,106 |
| 13 | 3,355 | 28,461 |
| 14 | 3,610 | 32,071 |
| 15 | 6,129 | 38,200 |
| 16 | 2,673 | 40,873 |
| 17 | 3,415 | 44,288 |
| 18 | 2,134 | 46,422 |
| 19 | 3,492 | 49,914 |
| 20 | 9,400 | 59,314 |
| Wave | Experience | Cumulative |
|---|---|---|
| 21 | 4,082 | 63,396 |
| 22 | 5,445 | 68,841 |
| 23 | 1,825 | 70,666 |
| 24 | 7,147 | 77,813 |
| 25 | 3,456 | 81,269 |
| 26 | 3,589 | 84,858 |
| 27 | 8,046 | 92,904 |
| 28 | 15,179 | 108,083 |
| 29 | 3,254 | 111,337 |
| 30 | 5,247 | 116,584 |
The table is based on data recorded during a single Fight Caves run, with both food and potion buffs active throughout. The run was completed in 38 minutes and 15 seconds.
Experience gained per wave was observed to vary between attempts. The cause of this variation has not been confirmed, but may be related to the number of enemies hit by each attack or the attack used within a combo. Attacks hitting multiple enemies were observed to grant more experience than attacks against individual targets.
Further testing is required.