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ProjectGorgon:Automaton: Difference between revisions

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Strip ProjectGorgon: prefix from link display text
 
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| vineffective = Psychic, Poison
| vineffective = Psychic, Poison
}}
}}
[[ProjectGorgon:Automaton]] are traditionally dangerous constructs deployed over small areas. Many of them can be encountered in the southeastern mountains of [[ProjectGorgon:Vidaria]].
[[ProjectGorgon:Automaton|Automaton]] are traditionally dangerous constructs deployed over small areas. Many of them can be encountered in the southeastern mountains of [[ProjectGorgon:Vidaria|Vidaria]].
== Locations ==
== Locations ==
{{MOB Location
{{MOB Location
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== Miscellaneous ==
== Miscellaneous ==
{|
{|
{{Header|[[ProjectGorgon:Skinning]]}}
{{Header|[[ProjectGorgon:Skinning|Skinning]]}}
|-
|-
|None
|None
|-
|-
{{Header|[[ProjectGorgon:Butchering]]}}
{{Header|[[ProjectGorgon:Butchering|Butchering]]}}
|-
|-
|None
|None

Latest revision as of 21:45, 7 April 2026

Automaton
File:Automaton.png
HealthArmorRage
Anatomy:
Effective:
Crushing, Fire, Nature
Very Effective:
Electricity
Ineffective:
Cold
Very Ineffective:
Psychic, Poison


Automaton are traditionally dangerous constructs deployed over small areas. Many of them can be encountered in the southeastern mountains of Vidaria.

Locations

Vidaria
Location: Southeastern mountains

Combat Abilities

Regeneration

Electricity Damage
Become resistant to Fire, Cold, and Electricity Damage
Slashing Damage
Burst Fire Damage

Miscellaneous

Skinning
None
Butchering
None

Reported Loot

General Loot

Level 95 Equipment
Common