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Minecraft:Deep Frozen Ocean: Difference between revisions

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Sync: updated from Minecraft
SyncBot (talk | contribs)
Sync: updated from Minecraft
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Like any other deep ocean, [[Minecraft:ocean monument]]s generate here. [[Minecraft:Iceberg]]s generate like in normal frozen oceans, but unlike the normal frozen ocean, the water's surface is not frozen. The ocean floor consists of one layer of [[Minecraft:gravel]],{{only|je|short=1}} followed by [[Minecraft:stone]] and variants without any vegetation, and few aquatic mobs spawn. Rare islands are also stony but may have some [[Minecraft:grass block]]s with vegetation.
Like any other deep ocean, [[Minecraft:ocean monument]]s generate here. [[Minecraft:Iceberg]]s generate like in normal frozen oceans, but unlike the normal frozen ocean, the water's surface is not frozen. The ocean floor consists of one layer of [[Minecraft:gravel]],{{only|je|short=1}} followed by [[Minecraft:stone]] and variants without any vegetation, and few aquatic mobs spawn. Rare islands are also stony but may have some [[Minecraft:grass block]]s with vegetation.


Similar to frozen oceans, deep frozen oceans have a temperature gradient. However, this is much warmer; at the cold areas it allows [[Minecraft:snowfall]] above Y=120±8, while at warm areas it [[Minecraft:rain]]s everywhere. Due to the unfrozen water, [[Minecraft:polar bear]]s, [[Minecraft:stray]]s, and [[Minecraft:rabbit]]s{{only|be|short=1}} are much rarer, but may still spawn.
Similar to frozen oceans, deep frozen oceans have a temperature gradient. However, this is much warmer; at the cold areas it allows [[Minecraft:snowfall]] above Y=120±8, while at warm areas it [[Minecraft:rain]]s everywhere. Due to the unfrozen water, [[Minecraft:polar bear]]s, [[Minecraft:stray]]s, [[Minecraft:frostbite]]s,{{upcoming|Fourth Drop 2026}} and [[Minecraft:rabbit]]s{{only|be|short=1}} are much rarer, but may still spawn.


With [[Minecraft:Vibrant Visuals]], deep frozen oceans use default environmental settings with a strong cold color grading, making the biome appear colder blue. They use cold sunlight, which is slightly brighter at dusk and dawn.
With [[Minecraft:Vibrant Visuals]], deep frozen oceans use default environmental settings with a strong cold color grading, making the biome appear colder blue. They use cold sunlight, which is slightly brighter at dusk and dawn.
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{{Spawn row|Stray|weight=96|size=1-2}}
{{Spawn row|Stray|weight=96|size=1-2}}
{{Spawn row|Zombie|weight=95|size=2-4}}
{{Spawn row|Zombie|weight=95|size=2-4}}
{{Spawn row|Frostbite|weight=?|size=2-4}}
{{Spawn row|Skeleton|weight=24|size=1-2}}
{{Spawn row|Skeleton|weight=24|size=1-2}}
{{Spawn row|Enderman|weight=10|size=1-2}}
{{Spawn row|Enderman|weight=10|size=1-2}}
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|{{HistoryLine||1.21.90|dev=Preview 1.21.90.26|Added cold color grading and cold lighting to deep frozen oceans with [[Minecraft:Vibrant Visuals]].}}
|{{HistoryLine||1.21.90|dev=Preview 1.21.90.26|Added cold color grading and cold lighting to deep frozen oceans with [[Minecraft:Vibrant Visuals]].}}
|{{HistoryLine||1.21.100|dev=Preview 1.21.100.20|The surface is no longer covered by ice and now consists entirely of open water.}}
|{{HistoryLine||1.21.100|dev=Preview 1.21.100.20|The surface is no longer covered by ice and now consists entirely of open water.}}
|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine||26.60|dev=Preview 26.60.29|exp=Drop 4 of 2026|Added [[Minecraft:frostbite]]s, which can spawn in deep frozen oceans.}}
}}
}}



Revision as of 11:07, 1 October 2026

Template:Infobox biome

The deep frozen ocean is a deep variant of the Minecraft:frozen ocean. Unlike the regular frozen ocean, the water surface is not covered with ice, though icebergs still generate in the water.

Generation

Deep frozen oceans replace Minecraft:deep oceans in the frozen temperature zones, next to frozen oceans and Minecraft:mushroom fields. They are twice as deep as regular frozen oceans, and may border Minecraft:deep cold oceans near higher temperatures.

Description

Like any other deep ocean, Minecraft:ocean monuments generate here. Minecraft:Icebergs generate like in normal frozen oceans, but unlike the normal frozen ocean, the water's surface is not frozen. The ocean floor consists of one layer of Minecraft:gravel,Template:Only followed by Minecraft:stone and variants without any vegetation, and few aquatic mobs spawn. Rare islands are also stony but may have some Minecraft:grass blocks with vegetation.

Similar to frozen oceans, deep frozen oceans have a temperature gradient. However, this is much warmer; at the cold areas it allows Minecraft:snowfall above Y=120±8, while at warm areas it Minecraft:rains everywhere. Due to the unfrozen water, Minecraft:polar bears, Minecraft:strays, Minecraft:frostbites,Template:Upcoming and Minecraft:rabbitsTemplate:Only are much rarer, but may still spawn.

With Minecraft:Vibrant Visuals, deep frozen oceans use default environmental settings with a strong cold color grading, making the biome appear colder blue. They use cold sunlight, which is slightly brighter at dusk and dawn.

Mobs

The following mobs naturally spawn here:

Template:Spawn table

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Sounds

Music

Template:IN, these music tracks when the player is underwater in a deep frozen ocean:

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These music tracks play while the player is not underwater in a deep frozen ocean:

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Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Biome definition

Template:Wip Template:Collapse

Achievements

Template:Load achievements

Advancements

Template:Load advancements

Videos

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History

Java Edition

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Bedrock Edition

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Legacy Console Edition

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Data history

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Issues

Template:Issue list

Gallery

Screenshots

Historical screenshots

See also

References

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Navigation

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