Minecraft:Java Edition 26.4 Snapshot 2: Difference between revisions
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== Additions == | == Additions == | ||
=== General === | === General === | ||
'''[[Minecraft:Shader]]s''' | |||
* Added <samp>sky_occluder.vsh</samp> and <samp>sky_occluder.fsh</samp> shaders which are used to occlude the sky box up until the certain angle with fog color with a smooth occlusion border. | |||
'''[[Minecraft:Environment attribute]]s''' | '''[[Minecraft:Environment attribute]]s''' | ||
* {{cd|minecraft:visual/has_sky_occluder}} | * {{cd|minecraft:visual/has_sky_occluder}} | ||
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'''[[Minecraft:Shader]]s''' | '''[[Minecraft:Shader]]s''' | ||
* <samp>screenquad.vsh</samp> was renamed to <samp>screentriangle.vsh</samp> since it was actually representing a single triangle for a while now. | * <samp>screenquad.vsh</samp> was renamed to <samp>screentriangle.vsh</samp> since it was actually representing a single triangle for a while now. | ||
* Added <samp>sky_occluder.vsh</samp> and <samp>sky_occluder.fsh</samp> | * Added <samp>sky_occluder.vsh</samp> and <samp>sky_occluder.fsh</samp>. | ||
* Removed OIT (Order-Independent Transparency, controlled by "Improved Transparency" video setting) support from the <samp>clouds.fsh</samp>, since it is now used to render clouds when OIT is off and to render clouds to an offscreen target when OIT is on. | * Removed OIT (Order-Independent Transparency, controlled by "Improved Transparency" video setting) support from the <samp>clouds.fsh</samp>, since it is now used to render clouds when OIT is off and to render clouds to an offscreen target when OIT is on. | ||
* Added <samp>blit_clouds.fsh</samp> shader with OIT support that renders clouds from an offscreen target to OIT targets. | * Added <samp>blit_clouds.fsh</samp> shader with OIT support that renders clouds from an offscreen target to OIT targets. | ||
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'''[[Minecraft:Fog]]''' | '''[[Minecraft:Fog]]''' | ||
* Render distance edge fog now makes objects at the edge of loaded chunks, rather than fading them into an opaque, constant | * Render distance edge fog now makes objects at the edge of loaded chunks, rather than fading them into an opaque, constant color (which previously made them stick out strongly from the sky). | ||
<gallery> | |||
Opaque distance fog.png|Fog typical of 26.3 and prior | |||
Translucent distance fog.png|26.4+ opacity-modifying fading | |||
</gallery> | |||
'''[[Minecraft:UI]]''' | '''[[Minecraft:UI]]''' | ||
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[[Minecraft:ru:26.4 Snapshot 2 (Java Edition)]] | [[Minecraft:ru:26.4 Snapshot 2 (Java Edition)]] | ||
[[Minecraft:zh:Java版26.4-snapshot-2]] | [[Minecraft:zh:Java版26.4-snapshot-2]] | ||
[[Category:Java Edition 26.4 snapshots]] | |||
Revision as of 11:11, 1 October 2026
Template:Wip Template:Infobox version
26.4 Snapshot 2 (known as 26.4-snapshot-2 in the Minecraft:launcher) is the second snapshot for Minecraft:Java Edition 26.4, released on September 29, 2026,<ref>Template:Mcnet</ref> which fixes bugs, brings changes to render distance fog and redesigns the Minecraft:debug screen.
Additions
General
- Added sky_occluder.vsh and sky_occluder.fsh shaders which are used to occlude the sky box up until the certain angle with fog color with a smooth occlusion border.
Minecraft:Environment attributes
- Template:Cd
- Determines whether the sky occluder is enabled for the environment. The sky occluder will occlude the sky box up until a certain angle with fog color with a smooth occlusion border.
- Value type: boolean
- Default value: Template:Cd for the Overworld, Template:Cd for the Nether and the End.
- Interpolated: no
- Determines whether the sky occluder is enabled for the environment. The sky occluder will occlude the sky box up until a certain angle with fog color with a smooth occlusion border.
- Added Template:Cd
- Checks if the height of the position is below a given heightmap value.
- Format:
- Template:Cd: Heightmap type to compare origin against.
Changes
General
- The Minecraft:pack format version is now Template:Cd.
- The version is now Template:Cd.
- screenquad.vsh was renamed to screentriangle.vsh since it was actually representing a single triangle for a while now.
- Added sky_occluder.vsh and sky_occluder.fsh.
- Removed OIT (Order-Independent Transparency, controlled by "Improved Transparency" video setting) support from the clouds.fsh, since it is now used to render clouds when OIT is off and to render clouds to an offscreen target when OIT is on.
- Added blit_clouds.fsh shader with OIT support that renders clouds from an offscreen target to OIT targets.
- When "Improved Transparency" is on, sky background and clouds that are behind the terrain are now blended into the terrain render distance fog making the boundary between the sky and the terrain invisible.
- In the Overworld, the bottom half of the skybox is now occluding the celestial objects such as the Minecraft:sun, the Minecraft:moon and the stars.
- Render distance edge fog now makes objects at the edge of loaded chunks, rather than fading them into an opaque, constant color (which previously made them stick out strongly from the sky).
-
Fog typical of 26.3 and prior
-
26.4+ opacity-modifying fading
- The debug overlay (Template:Keys by default) has been redesigned to be easier to read and understand.Template:More info
Fixes
Gallery
Screenshots
-
The new default debug screen design
Videos
Trivia
- This version was released on the same day as Template:MCD2.
References
Template:Navbox Java Edition versions
Minecraft:he:Java Edition 26.4 Snapshot 2 Minecraft:ja:Java Edition 26.4 Snapshot 2 Minecraft:lzh:爪哇版二六點四之快照二 Minecraft:pt:Edição Java 26.4 Snapshot 2 Minecraft:ru:26.4 Snapshot 2 (Java Edition) Minecraft:zh:Java版26.4-snapshot-2