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ProjectGorgon:Mentalism: Difference between revisions

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|maxlevel        = 90 <!-- List without bonus levels -->
|maxlevel        = 90 <!-- List without bonus levels -->
|req              =  <!-- Any other skills needed to gain this skill -->
|req              =  <!-- Any other skills needed to gain this skill -->
|skilltrainers    = [[ProjectGorgon:Echur]], [[ProjectGorgon:Mu]], [[ProjectGorgon:Yoy]], [[ProjectGorgon:Rohina]], [[ProjectGorgon:Raina]] <!-- List skill trainers, 3 max -->
|skilltrainers    = [[ProjectGorgon:Echur|Echur]], [[ProjectGorgon:Mu|Mu]], [[ProjectGorgon:Yoy|Yoy]], [[ProjectGorgon:Rohina|Rohina]], [[ProjectGorgon:Raina|Raina]] <!-- List skill trainers, 3 max -->
|gem = [[ProjectGorgon:Topaz]]
|gem = [[ProjectGorgon:Topaz|Topaz]]
}}
}}
{{Quote|
{{Quote|
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}}
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== {{msg:BASEPAGENAME}} Overview==
== {{msg:BASEPAGENAME}} Overview==
'''Mentalism''' is a skill that makes use of Psychic energy to both attack and support. Advanced Mentalists can gain critical-hit chances to their attacks by studying [[ProjectGorgon:Phrenology]].
'''Mentalism''' is a skill that makes use of Psychic energy to both attack and support. Advanced Mentalists can gain critical-hit chances to their attacks by studying [[ProjectGorgon:Phrenology|Phrenology]].


=== In-Game Description ===
=== In-Game Description ===
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=== Training {{msg:BASEPAGENAME}} ===
=== Training {{msg:BASEPAGENAME}} ===
* Learned from [[ProjectGorgon:Echur]] in [[ProjectGorgon:Serbule Keep]] after completing a few errands.
* Learned from [[ProjectGorgon:Echur|Echur]] in [[ProjectGorgon:Serbule Keep|Serbule Keep]] after completing a few errands.
* [[ProjectGorgon:Mu]] and [[ProjectGorgon:Yoy]] in [[ProjectGorgon:Myconian Cave]] teaches further skills with sufficient favor.
* [[ProjectGorgon:Mu|Mu]] and [[ProjectGorgon:Yoy|Yoy]] in [[ProjectGorgon:Myconian Cave|Myconian Cave]] teaches further skills with sufficient favor.
* [[ProjectGorgon:Rohina]] trains '''Mentalism''' level 51-60 for 20,000 councils <sup>Needs confirmation</sup> (Friends favor) and level 61-70 for 100,000 councils (? Favor Level <= Best Friends)
* [[ProjectGorgon:Rohina|Rohina]] trains '''Mentalism''' level 51-60 for 20,000 councils <sup>Needs confirmation</sup> (Friends favor) and level 61-70 for 100,000 councils (? Favor Level <= Best Friends)
* [[ProjectGorgon:Raina]] unlocks 71-80 for 400,000 councils<sup>Needs confirmation</sup> plus 3 {{Item|Royal Jelly}} (? Favor Level).
* [[ProjectGorgon:Raina|Raina]] unlocks 71-80 for 400,000 councils<sup>Needs confirmation</sup> plus 3 {{Item|Royal Jelly}} (? Favor Level).
* Levels 81-90 are unlocked by [[ProjectGorgon:Reinath]] deep beneath [[ProjectGorgon:Povus]].
* Levels 81-90 are unlocked by [[ProjectGorgon:Reinath|Reinath]] deep beneath [[ProjectGorgon:Povus|Povus]].


== Connected Skills ==
== Connected Skills ==
===== Sub-Skills: =====
===== Sub-Skills: =====
* [[ProjectGorgon:Fairy Magic]]
* [[ProjectGorgon:Fairy Magic|Fairy Magic]]


===== Related Skills: =====
===== Related Skills: =====
: [[ProjectGorgon:Mentalism]] is a very diverse skill with many good combos depending on the route you take. Generally you will want to focus on Electric or psychic damage mods depending on which other skill you choose. Mentalism is also a great choice for healing. I will list some good damage combos below:
: [[ProjectGorgon:Mentalism|Mentalism]] is a very diverse skill with many good combos depending on the route you take. Generally you will want to focus on Electric or psychic damage mods depending on which other skill you choose. Mentalism is also a great choice for healing. I will list some good damage combos below:
:
:
* [[ProjectGorgon:Psychology]] Amazing direct psychic damage potential. Good Crowd Control. No Form or weapon requirements. BIG CRITS. Very, Very good as long as your foes don't resist Psychic damage.  
* [[ProjectGorgon:Psychology|Psychology]] Amazing direct psychic damage potential. Good Crowd Control. No Form or weapon requirements. BIG CRITS. Very, Very good as long as your foes don't resist Psychic damage.  
* [[ProjectGorgon:Vampirism]] The only other real option for a full psychic damage build. Has access to psychic Vulnerability and phrenology crit chance with the right mods too. Also scales indirect psychic damage with the right mods.
* [[ProjectGorgon:Vampirism|Vampirism]] The only other real option for a full psychic damage build. Has access to psychic Vulnerability and phrenology crit chance with the right mods too. Also scales indirect psychic damage with the right mods.
* [[ProjectGorgon:Hammer]] Huge lightning damage but high mana costs.  Can buff the whole team with extra lightning damage.  
* [[ProjectGorgon:Hammer|Hammer]] Huge lightning damage but high mana costs.  Can buff the whole team with extra lightning damage.  
* [[ProjectGorgon:Necromancy]] This combo makes great lightning damage dealer. Its even better if you have [[ProjectGorgon:Fairy Magic]]. The other the main synergy is indirect psychic damage which isn't as potent in most situations.  
* [[ProjectGorgon:Necromancy|Necromancy]] This combo makes great lightning damage dealer. Its even better if you have [[ProjectGorgon:Fairy Magic|Fairy Magic]]. The other the main synergy is indirect psychic damage which isn't as potent in most situations.  
* [[ProjectGorgon:Warden]] This makes a for a good lightning damage focused build with potential for a mixed lightning/fire build is you have [[ProjectGorgon:Fairy Magic]].
* [[ProjectGorgon:Warden|Warden]] This makes a for a good lightning damage focused build with potential for a mixed lightning/fire build is you have [[ProjectGorgon:Fairy Magic|Fairy Magic]].


===== Synergy Levels: =====
===== Synergy Levels: =====
Bonus [[ProjectGorgon:Synergy Levels]] to [[ProjectGorgon:Mentalism]] can be obtained from the following skills and levels:
Bonus [[ProjectGorgon:Synergy Levels|Synergy Levels]] to [[ProjectGorgon:Mentalism|Mentalism]] can be obtained from the following skills and levels:
:;[[ProjectGorgon:Psychology]]
:;[[ProjectGorgon:Psychology|Psychology]]
:: Level 34, 41
:: Level 34, 41
:;[[ProjectGorgon:Meditation]]
:;[[ProjectGorgon:Meditation|Meditation]]
:: Level 40
:: Level 40
:;[[ProjectGorgon:Holistic Wellness]]
:;[[ProjectGorgon:Holistic Wellness|Holistic Wellness]]
:: Level 48
:: Level 48
:;[[ProjectGorgon:Phrenology]]
:;[[ProjectGorgon:Phrenology|Phrenology]]
:: Level 50, and level 50 in each subskill
:: Level 50, and level 50 in each subskill
:;[[ProjectGorgon:Gender Studies]]
:;[[ProjectGorgon:Gender Studies|Gender Studies]]
:: Level 35
:: Level 35


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===Equipment===
===Equipment===
{{belt|Belt of The Alchemist}} increases Base Damage dealt with Mentalism and [[ProjectGorgon:Battle Chemistry]] skills by 6%. Can be bought from [[ProjectGorgon:Marna]].
{{belt|Belt of The Alchemist}} increases Base Damage dealt with Mentalism and [[ProjectGorgon:Battle Chemistry|Battle Chemistry]] skills by 6%. Can be bought from [[ProjectGorgon:Marna|Marna]].


{{belt|Belt of The Monk}} increases Base Damage dealt with Mentalism and [[ProjectGorgon:Unarmed]] combat skills by 6%. Can be bought from [[ProjectGorgon:Echur]].
{{belt|Belt of The Monk}} increases Base Damage dealt with Mentalism and [[ProjectGorgon:Unarmed|Unarmed]] combat skills by 6%. Can be bought from [[ProjectGorgon:Echur|Echur]].


{{belt|Belt of The Medic}} increases Base Damage dealt with Mentalism and [[ProjectGorgon:Psychology]] combat skills by 6%. Can be bought from [[ProjectGorgon:Echur]].
{{belt|Belt of The Medic}} increases Base Damage dealt with Mentalism and [[ProjectGorgon:Psychology|Psychology]] combat skills by 6%. Can be bought from [[ProjectGorgon:Echur|Echur]].


{{belt|Belt of The Mindfist}} increases Base Damage dealt with Mentalism and [[ProjectGorgon:Hammer]] combat skills by 6%. Can be bought from [[ProjectGorgon:Agrashab]].
{{belt|Belt of The Mindfist}} increases Base Damage dealt with Mentalism and [[ProjectGorgon:Hammer|Hammer]] combat skills by 6%. Can be bought from [[ProjectGorgon:Agrashab|Agrashab]].


{{belt|Belt of The Freeze Wizard}} increases Base Damage dealt with Mentalism and [[ProjectGorgon:Ice Magic]] combat skills by 6%. Can be bought from [[ProjectGorgon:Ukorga]].
{{belt|Belt of The Freeze Wizard}} increases Base Damage dealt with Mentalism and [[ProjectGorgon:Ice Magic|Ice Magic]] combat skills by 6%. Can be bought from [[ProjectGorgon:Ukorga|Ukorga]].


{{belt|Belt of The Wise Duelist}} increases Base Damage dealt with Mentalism and [[ProjectGorgon:Sword]] combat skills by 6%. Can be found through rare drops.
{{belt|Belt of The Wise Duelist}} increases Base Damage dealt with Mentalism and [[ProjectGorgon:Sword|Sword]] combat skills by 6%. Can be found through rare drops.


{{belt|Belt of The Cruel Tormenter}} increases Base Damage dealt with Mentalism and [[ProjectGorgon:Necromancy]] combat skills by 6%. Can be found through rare drops.
{{belt|Belt of The Cruel Tormenter}} increases Base Damage dealt with Mentalism and [[ProjectGorgon:Necromancy|Necromancy]] combat skills by 6%. Can be found through rare drops.


{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}

Latest revision as of 23:06, 7 April 2026

Mentalism

The power of mind over matter: psychic powers! This combat skill focuses on recovery and restoration, but also has multiple damaging abilities.
Skill Type:
Combat Skill
Max Level:
90
Skill Trainers:
Primary Gem:
"

The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities.

Mentalism Overview

Mentalism is a skill that makes use of Psychic energy to both attack and support. Advanced Mentalists can gain critical-hit chances to their attacks by studying Phrenology.

In-Game Description

The power of mind over matter: psychic powers! This combat skill focuses on recovery and restoration, but also has multiple damaging abilities.

Training Mentalism

Connected Skills

Sub-Skills:
Related Skills:
Mentalism is a very diverse skill with many good combos depending on the route you take. Generally you will want to focus on Electric or psychic damage mods depending on which other skill you choose. Mentalism is also a great choice for healing. I will list some good damage combos below:
  • Psychology Amazing direct psychic damage potential. Good Crowd Control. No Form or weapon requirements. BIG CRITS. Very, Very good as long as your foes don't resist Psychic damage.
  • Vampirism The only other real option for a full psychic damage build. Has access to psychic Vulnerability and phrenology crit chance with the right mods too. Also scales indirect psychic damage with the right mods.
  • Hammer Huge lightning damage but high mana costs. Can buff the whole team with extra lightning damage.
  • Necromancy This combo makes great lightning damage dealer. Its even better if you have Fairy Magic. The other the main synergy is indirect psychic damage which isn't as potent in most situations.
  • Warden This makes a for a good lightning damage focused build with potential for a mixed lightning/fire build is you have Fairy Magic.
Synergy Levels:

Bonus Synergy Levels to Mentalism can be obtained from the following skills and levels:

Psychology
Level 34, 41
Meditation
Level 40
Holistic Wellness
Level 48
Phrenology
Level 50, and level 50 in each subskill
Gender Studies
Level 35

Mentalism/AbilityOverview

Mentalism/Abilities

Psi Wave Mechanics

  • All four psi-wave abilities share a single cooldown.

Equipment

 Belt of The Alchemist increases Base Damage dealt with Mentalism and Battle Chemistry skills by 6%. Can be bought from Marna.

 Belt of The Monk increases Base Damage dealt with Mentalism and Unarmed combat skills by 6%. Can be bought from Echur.

 Belt of The Medic increases Base Damage dealt with Mentalism and Psychology combat skills by 6%. Can be bought from Echur.

 Belt of The Mindfist increases Base Damage dealt with Mentalism and Hammer combat skills by 6%. Can be bought from Agrashab.

 Belt of The Freeze Wizard increases Base Damage dealt with Mentalism and Ice Magic combat skills by 6%. Can be bought from Ukorga.

 Belt of The Wise Duelist increases Base Damage dealt with Mentalism and Sword combat skills by 6%. Can be found through rare drops.

 Belt of The Cruel Tormenter increases Base Damage dealt with Mentalism and Necromancy combat skills by 6%. Can be found through rare drops.

Mentalism/Treasure Effects Mentalism/Stat Bonuses Mentalism/Level Up Rewards

Mentalism Experience Table

Click Expand to view the Experience Table for Mentalism

Trivia

Write a little about this history of the skill, or things that don't belong in above areas

Gallery