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Minecraft:Bedrock Edition 26.0: Difference between revisions

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'''26.0''', also known as '''1.26.0''',<ref>{{Cite|url=https://learn.microsoft.com/en-us/minecraft/creator/documents/update1.26.0?view=minecraft-bedrock-stable|title=Minecraft Bedrock 1.26.0 Update Notes for Creators|website=Microsoft Learn}}</ref> is a minor update for {{BE}} released on February 10, 2026,<ref>{{mcnet|minecraft-26-0-bedrock-changelog|Minecraft: Bedrock Edition 26.0 Changelog|February 10, 2026|Jay Wells}}</ref><ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/43274629736717-Minecraft-Bedrock-Edition-26-0-Changelog|title=Minecraft - Bedrock Edition 26.0 Changelog|website=Minecraft Feedback|date=February 10, 2026}}</ref> which adds [[Minecraft:command macros]], experimental features for [[Minecraft:Tiny Takeover]], and fixes bugs.
'''26.0''', also known as '''1.26.0''',<ref>{{Cite|url=https://learn.microsoft.com/en-us/minecraft/creator/documents/update1.26.0?view=minecraft-bedrock-stable|title=Minecraft Bedrock 1.26.0 Update Notes for Creators|website=Microsoft Learn}}</ref> is a minor update for {{BE}} released on February 10, 2026,<ref>{{mcnet|minecraft-26-0-bedrock-changelog|Minecraft: Bedrock Edition 26.0 Changelog|February 10, 2026|Jay Wells}}</ref><ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/43274629736717-Minecraft-Bedrock-Edition-26-0-Changelog|title=Minecraft - Bedrock Edition 26.0 Changelog|website=Minecraft Feedback|date=February 10, 2026}}</ref> which adds command macros, experimental features for [[Minecraft:Tiny Takeover]], and fixes bugs.


This is the first ''Bedrock Edition'' release version to use the [[Minecraft:Version formats#Releases|new year-based version format]] announced in December 2025.<ref>{{Mcnet|minecraft-new-version-numbering-system|Minecraft's new version numbering system|2 December 2025}}</ref>
This is the first ''Bedrock Edition'' release version to use the new year-based version format announced in December 2025.<ref>{{Mcnet|minecraft-new-version-numbering-system|Minecraft's new version numbering system|2 December 2025}}</ref>


== Additions ==
== Additions ==
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=== Mobs ===
=== Mobs ===
{{Animate|Camel Husk.png; Skeleton Horse.png|x32px}} '''[[Minecraft:Camel Husk]]''' and '''[[Minecraft:Skeleton Horse]]'''
{{Animate|Camel Husk.png; Skeleton Horse.png|x32px}} '''Camel Husk''' and '''Skeleton Horse'''
* No longer panic when hit.
* No longer panic when hit.
* No longer damaged by a [[Minecraft:conduit]].
* No longer damaged by a [[Minecraft:conduit]].
* No longer prevent players from sleeping when nearby.
* No longer prevent players from sleeping when nearby.


{{Animate|Donkey JE5.png; White Horse.png; Mule JE5.png|x32px}} '''[[Minecraft:Donkey]]''', '''[[Minecraft:Horse]]''', and '''[[Minecraft:Mule]]'''
{{Animate|Donkey JE5.png; White Horse.png; Mule JE5.png|x32px}} '''Donkey''', '''[[Minecraft:Horse]]''', and '''Mule'''
* No longer gradually grow in size as they age, to match {{JE}}.
* No longer gradually grow in size as they age, to match {{JE}}.


[[File:Drowned BE.png|32px]] '''[[Minecraft:Drowned]]'''
[[File:Drowned BE.png|32px]] '''Drowned'''
* Adjusted the ratio at which drowned spawn with [[Minecraft:trident]]s and [[Minecraft:fishing rod]]s, to match {{JE}}.
* Adjusted the ratio at which drowned spawn with [[Minecraft:trident]]s and fishing rods, to match {{JE}}.
* Gurgles can now spawn with tridents, to match {{JE}}.
* Gurgles can now spawn with tridents, to match {{JE}}.
* Gurgles now drop items when killed.
* Gurgles now drop items when killed.
* 15% of naturally-spawned gurgles now have the ability to [[Minecraft:ride]] most nearby mobs.
* 15% of naturally-spawned gurgles now have the ability to ride most nearby mobs.
* Gurgles are now part of a new family, {{cd|baby_undead}}.
* Gurgles are now part of a new family, {{cd|baby_undead}}.


{{Animate|Glow Squid BE.png; Squid JE2 BE2.png|32px}} '''[[Minecraft:Glow Squid]]''' and '''[[Minecraft:Squid]]'''
{{Animate|Glow Squid BE.png; Squid JE2 BE2.png|32px}} '''Glow Squid''' and '''Squid'''
* Baby variants no longer drop items when killed.
* Baby variants no longer drop items when killed.


[[File:Nautilus.png|32px]] '''[[Minecraft:Nautilus]]'''
[[File:Nautilus.png|32px]] '''Nautilus'''
* Now has swim sounds.
* Now has swim sounds.
* Now has alternative ambient, hurt, and death sounds when on land.
* Now has alternative ambient, hurt, and death sounds when on land.
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* No longer move excessively slowly when moving vertically.
* No longer move excessively slowly when moving vertically.


[[File:Vindicator.png|32px]] '''[[Minecraft:Vindicator]]'''
[[File:Vindicator.png|32px]] '''Vindicator'''
* Now correctly attacks all non-illager mobs when the [[Minecraft:name tag]] "Johnny" is applied on it on [[Minecraft:Realms]].
* Now correctly attacks all non-illager mobs when the name tag "Johnny" is applied on it on [[Minecraft:Realms]].


[[File:Zombie.png|32px]] '''[[Minecraft:Zombie]]'''
[[File:Zombie.png|32px]] '''[[Minecraft:Zombie]]'''
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** Removed the {{cd|baby_zombie}} family. It upgrades to the above family.
** Removed the {{cd|baby_zombie}} family. It upgrades to the above family.


[[File:Zombie Horse BE3.png|32px]] '''[[Minecraft:Zombie Horse]]'''
[[File:Zombie Horse BE3.png|32px]] '''Zombie Horse'''
* Babies can no longer be ridden or equipped with a saddle or horse armor.
* Babies can no longer be ridden or equipped with a saddle or horse armor.
* No longer panic when hit.
* No longer panic when hit.
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* No longer prevent players from sleeping when nearby.
* No longer prevent players from sleeping when nearby.


[[File:Zombie Nautilus.png|32px]] '''[[Minecraft:Zombie Nautilus]]'''
[[File:Zombie Nautilus.png|32px]] '''Zombie Nautilus'''
* Attachable items no longer render when equipped to a zombie nautilus via commands.
* Attachable items no longer render when equipped to a zombie nautilus via commands.
* Now has swim sounds.
* Now has swim sounds.
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* No longer prevent players from sleeping when nearby.
* No longer prevent players from sleeping when nearby.


[[File:Plains Zombie Villager Base.png|32px]] '''[[Minecraft:Zombie Villager]]'''
[[File:Plains Zombie Villager Base.png|32px]] '''Zombie Villager'''
* Babies are now part of a new family, {{cd|baby_undead}}.
* Babies are now part of a new family, {{cd|baby_undead}}.


[[File:Zombified Piglin BE.png|32px]] '''[[Minecraft:Zombified Piglin]]'''
[[File:Zombified Piglin BE.png|32px]] '''Zombified Piglin'''
* Babies are now part of two new families, {{cd|baby_undead}} and {{cd|baby_zombie_pigman}}.
* Babies are now part of two new families, {{cd|baby_undead}} and {{cd|baby_zombie_pigman}}.


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* The description of the Reset and Replace confirmation modals have been updated in the Realms Edit World screen.
* The description of the Reset and Replace confirmation modals have been updated in the Realms Edit World screen.


'''[[Minecraft:Game menu]]'''
'''Game menu'''
* Changed [[Minecraft:settings]] button on the game menu back to being a text button.
* Changed [[Minecraft:settings]] button on the game menu back to being a text button.


'''[[Minecraft:Settings]]'''
'''[[Minecraft:Settings]]'''
* Keybinding for [[Minecraft:command macro]]s and copy coordinates are now always shown on the Keyboard & Mouse settings tab.
* Keybinding for command macros and copy coordinates are now always shown on the Keyboard & Mouse settings tab.


'''[[Minecraft:UI]]'''
'''UI'''
* Implemented the same HUD icon for ambient mob [[Minecraft:effect]]s [[File:Effect_background_ambient_BE1.png|64px]] as {{JE}}.
* Implemented the same HUD icon for ambient mob effects [[File:Effect_background_ambient_BE1.png|64px]] as {{JE}}.
* The way the character faces the cursor in the [[Minecraft:inventory]] menu is now the same way as {{JE}}.
* The way the character faces the cursor in the [[Minecraft:inventory]] menu is now the same way as {{JE}}.


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{{Animate|Wooden Spear.png;Stone Spear.png;Copper Spear.png;Iron Spear.png;Golden Spear.png;Diamond Spear.png;Netherite Spear.png|32px}} '''[[Minecraft:Spear]]s'''
{{Animate|Wooden Spear.png;Stone Spear.png;Copper Spear.png;Iron Spear.png;Golden Spear.png;Diamond Spear.png;Netherite Spear.png|32px}} '''[[Minecraft:Spear]]s'''
* Now rotate in the same direction when charging in first and third person view.
* Now rotate in the same direction when charging in first and third person view.
* [[Minecraft:Drowned]], [[Minecraft:skeleton]], [[Minecraft:stray]], [[Minecraft:bogged]] and [[Minecraft:parched]] can no longer pick up spears.
* Drowned, skeleton, stray, bogged and parched can no longer pick up spears.


=== Spawn events ===
=== Spawn events ===
{{cd|minecraft:as_adult}}
{{cd|minecraft:as_adult}}
* Can now be applied when summoning [[Minecraft:husks]], spawning as an adult.
* Can now be applied when summoning husks, spawning as an adult.
{{cd|minecraft:as_baby}}
{{cd|minecraft:as_baby}}
* Can now be applied when summoning [[Minecraft:husks]], [[Minecraft:zombie villagers]], or [[Minecraft:zombified piglins]] spawning as a baby.
* Can now be applied when summoning husks, zombie villagers, or zombified piglins spawning as a baby.
{{cd|minecraft:as_baby_jockey}}
{{cd|minecraft:as_baby_jockey}}
* Can now be applied when summoning [[Minecraft:drowned]] or [[Minecraft:husks]], spawning as a baby that is a jockey that finds mounts.
* Can now be applied when summoning drowned or husks, spawning as a baby that is a jockey that finds mounts.
{{cd|minecraft:entity_born}}
{{cd|minecraft:entity_born}}
* Can now be applied when summoning mobs that have a baby variant, spawning as a baby.
* Can now be applied when summoning mobs that have a baby variant, spawning as a baby.
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*** {{cd|animation_duration}}: Duration of the jump animation.
*** {{cd|animation_duration}}: Duration of the jump animation.


'''[[Minecraft:API]]'''
'''API'''
* Released {{cd|@minecraft/server}} version 2.5.0.
* Released {{cd|@minecraft/server}} version 2.5.0.
* Added missing {{cd|BlockComponentTypes}} enum values into 2.5.0:
* Added missing {{cd|BlockComponentTypes}} enum values into 2.5.0:
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== Experimental ==
== Experimental ==
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and new "Drop 1 of 2026" [[Minecraft:experimental]] toggles.
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and new "Drop 1 of 2026" experimental toggles.
=== Changes ===
=== Changes ===
==== Items ====
==== Items ====
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==== Mobs ====
==== Mobs ====
'''[[Minecraft:Baby mobs|Baby Mobs]]'''
'''Baby Mobs'''
* Added new sounds for baby variety of wolves, cats, and pigs.
* Added new sounds for baby variety of wolves, cats, and pigs.
* Updated the models and textures of the following baby mobs:
* Updated the models and textures of the following baby mobs:
** {{Animate|Baby Tuxedo Cat JE2 BE2.png;Baby Red Cat JE2 BE2.png;Baby Siamese Cat JE2 BE2.png;Baby Tabby Cat JE2 BE2.png;Baby British Shorthair Cat JE2 BE2.png;Baby Calico Cat JE2 BE2.png;Baby Persian Cat JE2 BE2.png;Baby Ragdoll Cat JE2 BE2.png;Baby White Cat JE2 BE2.png;Baby Black Cat JE2 BE2.png;Baby Jellie Cat JE2 BE2.png|32px}} [[Minecraft:Cat|Kitten]]
** {{Animate|Baby Tuxedo Cat JE2 BE2.png;Baby Red Cat JE2 BE2.png;Baby Siamese Cat JE2 BE2.png;Baby Tabby Cat JE2 BE2.png;Baby British Shorthair Cat JE2 BE2.png;Baby Calico Cat JE2 BE2.png;Baby Persian Cat JE2 BE2.png;Baby Ragdoll Cat JE2 BE2.png;Baby White Cat JE2 BE2.png;Baby Black Cat JE2 BE2.png;Baby Jellie Cat JE2 BE2.png|32px}} Kitten
** {{Animate|Baby Chicken JE3 BE3.png;Baby Cold Chicken JE2 BE2.png;Baby Warm Chicken JE2 BE2.png|32px}} [[Minecraft:Chicken|Chick]]
** {{Animate|Baby Chicken JE3 BE3.png;Baby Cold Chicken JE2 BE2.png;Baby Warm Chicken JE2 BE2.png|32px}} Chick
** {{Animate|Baby Cow Temperate BE3 JE3.png;Baby Cow Cold BE3 JE3.png;Baby Cow Warm BE3 JE3.png|32px}} [[Minecraft:Cow]]
** {{Animate|Baby Cow Temperate BE3 JE3.png;Baby Cow Cold BE3 JE3.png;Baby Cow Warm BE3 JE3.png|32px}} Cow
** {{Animate|Baby Mooshroom BE3 JE3.png;Baby Mooshroom Brown BE3 JE3.png|32px}} [[Minecraft:Mooshroom]]
** {{Animate|Baby Mooshroom BE3 JE3.png;Baby Mooshroom Brown BE3 JE3.png|32px}} Mooshroom
** [[File:Baby Ocelot JE3 BE3.png|32px]] [[Minecraft:Ocelot]]
** [[File:Baby Ocelot JE3 BE3.png|32px]] Ocelot
** {{Animate|Baby Pig JE3 BE3.png;Baby Cold Pig JE2 BE2.png;Baby Warm Pig JE3 BE2.png|32px}} [[Minecraft:Pig]]
** {{Animate|Baby Pig JE3 BE3.png;Baby Cold Pig JE2 BE2.png;Baby Warm Pig JE3 BE2.png|32px}} [[Minecraft:Pig]]
** {{Animate|Baby White Sheep JE4 BE7.png;Baby Light Gray Sheep JE6 BE6.png;Baby Gray Sheep JE6 BE6.png;Baby Black Sheep JE6 BE6.png;Baby Brown Sheep JE6 BE6.png;Baby Red Sheep JE6 BE6.png
** {{Animate|Baby White Sheep JE4 BE7.png;Baby Light Gray Sheep JE6 BE6.png;Baby Gray Sheep JE6 BE6.png;Baby Black Sheep JE6 BE6.png;Baby Brown Sheep JE6 BE6.png;Baby Red Sheep JE6 BE6.png
;Baby Orange Sheep JE6 BE6.png;Baby Yellow Sheep JE6 BE6.png;Baby Lime Sheep JE6 BE6.png;Baby Green Sheep JE6 BE6.png;Baby Cyan Sheep JE6 BE6.png;Baby Light Blue Sheep JE6 BE6.png;Baby Blue Sheep JE6 BE6.png;Baby Purple Sheep JE6 BE6.png;Baby Magenta Sheep JE6 BE6.png;Baby Pink Sheep JE6 BE6.png|32px}} [[Minecraft:Sheep]]
;Baby Orange Sheep JE6 BE6.png;Baby Yellow Sheep JE6 BE6.png;Baby Lime Sheep JE6 BE6.png;Baby Green Sheep JE6 BE6.png;Baby Cyan Sheep JE6 BE6.png;Baby Light Blue Sheep JE6 BE6.png;Baby Blue Sheep JE6 BE6.png;Baby Purple Sheep JE6 BE6.png;Baby Magenta Sheep JE6 BE6.png;Baby Pink Sheep JE6 BE6.png|32px}} Sheep
** {{Animate|Baby Wolf JE3 BE3.png;Ashen Baby Wolf JE2.png;Black Baby Wolf JE2.png;Chestnut Baby Wolf JE2.png;Rusty Baby Wolf JE3.png;Snowy Baby Wolf JE2.png;Spotted Baby Wolf JE2.png;Striped Baby Wolf JE2.png;Woods Baby Wolf JE2.png|32px}} [[Minecraft:Wolf|Puppy]]
** {{Animate|Baby Wolf JE3 BE3.png;Ashen Baby Wolf JE2.png;Black Baby Wolf JE2.png;Chestnut Baby Wolf JE2.png;Rusty Baby Wolf JE3.png;Snowy Baby Wolf JE2.png;Spotted Baby Wolf JE2.png;Striped Baby Wolf JE2.png;Woods Baby Wolf JE2.png|32px}} [[Minecraft:Wolf|Puppy]]
* Armor on baby wolves and saddles on baby pigs will no longer render.
* Armor on baby wolves and saddles on baby pigs will no longer render.


{{Animate|Brown Rabbit JE3 BE3.png;White Rabbit JE3 BE3.png;Black Rabbit JE3 BE3.png;Gold Rabbit JE3 BE3.png;Salt Rabbit JE3 BE3.png;White Splotched Rabbit JE4 BE3.png;Toast Rabbit JE3 BE3.png|32px}} {{Animate|Baby Brown Rabbit JE3 BE3.png;Baby White Rabbit JE3 BE3.png;Baby Black Rabbit JE3 BE3.png;Baby Gold Rabbit JE3 BE3.png;Baby Salt Rabbit JE3 BE3.png;Baby White Splotched Rabbit JE4 BE3.png;Baby Toast Rabbit JE3 BE3.png|22px}} '''[[Minecraft:Rabbit]]'''
{{Animate|Brown Rabbit JE3 BE3.png;White Rabbit JE3 BE3.png;Black Rabbit JE3 BE3.png;Gold Rabbit JE3 BE3.png;Salt Rabbit JE3 BE3.png;White Splotched Rabbit JE4 BE3.png;Toast Rabbit JE3 BE3.png|32px}} {{Animate|Baby Brown Rabbit JE3 BE3.png;Baby White Rabbit JE3 BE3.png;Baby Black Rabbit JE3 BE3.png;Baby Gold Rabbit JE3 BE3.png;Baby Salt Rabbit JE3 BE3.png;Baby White Splotched Rabbit JE4 BE3.png;Baby Toast Rabbit JE3 BE3.png|22px}} '''Rabbit'''
* The model, animation, and texture have been updated.
* The model, animation, and texture have been updated.
* [[File:Brown rabbit head tilt.gif|60px]][[File:Baby brown rabbit head tilt.gif|60px]] Now has an idle animation.
* [[File:Brown rabbit head tilt.gif|60px]][[File:Baby brown rabbit head tilt.gif|60px]] Now has an idle animation.


==== Technical ====
==== Technical ====
'''[[Minecraft:API]]'''
'''API'''
* Added {{cd|@minecraft/server}} version 2.6.0-beta.
* Added {{cd|@minecraft/server}} version 2.6.0-beta.
* Added {{cd|localizationKey}} property to {{cd|BlockType}} and {{cd|BlockPermutation}}.
* Added {{cd|localizationKey}} property to {{cd|BlockType}} and {{cd|BlockPermutation}}.
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|222491|Block highlight (with outline selection OFF) does not appear with Vibrant Visuals enabled.
|222491|Block highlight (with outline selection OFF) does not appear with Vibrant Visuals enabled.
|223845|Some zombie variants fail to form Chicken Jockeys.
|223845|Some zombie variants fail to form Chicken Jockeys.
{{Note|The update only made the issue worse, since it was only fixed for baby drowned. Baby husks could not mounts mobs due to a [[Minecraft:family]] typo, baby zombie villagers could not mounts mobs due to an incorrect entity filter, and baby zombified piglin jockeys could not spawn due to a non-existing [[Minecraft:spawn event]]. And because of the attempt to fix this bug, this also causes {{bug|MCPE-236161}}.}}{{Note|Baby husks have been fixed in [[Minecraft:26.10]].}}
{{Note|The update only made the issue worse, since it was only fixed for baby drowned. Baby husks could not mounts mobs due to a [[Minecraft:family]] typo, baby zombie villagers could not mounts mobs due to an incorrect entity filter, and baby zombified piglin jockeys could not spawn due to a non-existing [[Minecraft:spawn event]]. And because of the attempt to fix this bug, this also causes {{bug|MCPE-236161}}.}}{{Note|Baby husks have been fixed in 26.10.}}
|225208|Panorama no longer rotates while loading a World.
|225208|Panorama no longer rotates while loading a World.
|226682|Vibrant Visuals sometimes turns itself back on after a game update.
|226682|Vibrant Visuals sometimes turns itself back on after a game update.
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|231979|Custom blocks face backwards in third person.
|231979|Custom blocks face backwards in third person.
|232054|{{cmd|/reload all}} no longer reloads the content of resource packs.
|232054|{{cmd|/reload all}} no longer reloads the content of resource packs.
|232061|[[Minecraft:Water breathing]] fails to stop nautiluses from suffocating.
|232061|Water breathing fails to stop nautiluses from suffocating.
|232098|Zombies spawning riding Zombie Horses still have an incorrect armour loot table.
|232098|Zombies spawning riding Zombie Horses still have an incorrect armour loot table.
|232366|Recommended Vibrant Visuals render distance does not scale with hardware and is always set to the lowest value in the Ore UI Video Settings menu.
|232366|Recommended Vibrant Visuals render distance does not scale with hardware and is always set to the lowest value in the Ore UI Video Settings menu.
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* Fixed a bug where screenshots taken with Ray Traced graphics mode selected did not render accurately.
* Fixed a bug where screenshots taken with Ray Traced graphics mode selected did not render accurately.
* Fixed [[Minecraft:water]] extinction being drawn over fog when the chunk behind it is missing in [[Minecraft:Vibrant Visuals]].
* Fixed [[Minecraft:water]] extinction being drawn over fog when the chunk behind it is missing in [[Minecraft:Vibrant Visuals]].
* Fixed an issue that caused [[Minecraft:lighting]] on [[Minecraft:end portal]]s to render incorrectly if a resource pack defined a portal block as a point light in Vibrant Visuals.
* Fixed an issue that caused lighting on [[Minecraft:end portal]]s to render incorrectly if a resource pack defined a portal block as a point light in Vibrant Visuals.
* Fixed note effects on [[Minecraft:note block]]s not displaying the correct color in darkness.
* Fixed note effects on note blocks not displaying the correct color in darkness.
* Fixed a bug with the 'Hide [[Minecraft:End Flash|Sky Flashes]]' option causing [[Minecraft:the End]] entrance sound to loop.
* Fixed a bug with the 'Hide Sky Flashes' option causing [[Minecraft:the End]] entrance sound to loop.
* Fixed an issue where [[Minecraft:polar bear]]s recalculated their path to the target twice as often during the stomp attack.
* Fixed an issue where polar bears recalculated their path to the target twice as often during the stomp attack.
* Fixed a bug where baby [[Minecraft:zombie horse]]s would shrink in size when they grew into adults.
* Fixed a bug where baby zombie horses would shrink in size when they grew into adults.
* Fixed an issue where narration was not always reading the description for the "Free up space" popup dialog when using a mouse.
* Fixed an issue where narration was not always reading the description for the "Free up space" popup dialog when using a mouse.
* Fixed input legends for Realms purchase reconciliation modal.
* Fixed input legends for Realms purchase reconciliation modal.
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* Fixed a bug where the game could crash if the player cancelled in the middle of creating a template world on a Realm.
* Fixed a bug where the game could crash if the player cancelled in the middle of creating a template world on a Realm.
* Fixed players potentially getting stuck between Realms timeline opt-in screen and play on Realms progress screen.
* Fixed players potentially getting stuck between Realms timeline opt-in screen and play on Realms progress screen.
* Fixed a bug in Realms where [[Minecraft:village]]s would not generate until approached.
* Fixed a bug in Realms where villages would not generate until approached.
* Fixed an issue that caused the shield to appear colored if placed in a slot that previously contained a colored shield.
* Fixed an issue that caused the shield to appear colored if placed in a slot that previously contained a colored shield.
* Fixed an issue where the {{cd|getComponents}} entity component could return an undefined in the array when used in older scripting versions.
* Fixed an issue where the {{cd|getComponents}} entity component could return an undefined in the array when used in older scripting versions.
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* Fixed a crash that can occur with specific blocks in worlds using the Render Dragon Features for Creators experiment.
* Fixed a crash that can occur with specific blocks in worlds using the Render Dragon Features for Creators experiment.
* Fixed a brief flash when removing lights when using static colored lighting.
* Fixed a brief flash when removing lights when using static colored lighting.
* Fixed an issue that caused [[Minecraft:Nether portal]]s to not get ignited by [[Minecraft:lava]].
* Fixed an issue that caused Nether portals to not get ignited by [[Minecraft:lava]].


==Notes==
==Notes==
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{{Navbox Bedrock Edition versions|1.2x}}
{{Navbox Bedrock Edition versions|1.2x}}


[[Minecraft:de:Bedrock Edition 26.0]]
de:Bedrock Edition 26.0
[[Minecraft:es:Bedrock Edition 26.0]]
es:Bedrock Edition 26.0
[[Minecraft:ja:Bedrock Edition 26.0]]
ja:Bedrock Edition 26.0
[[Minecraft:lzh:基石版二六點〇]]
lzh:基石版二六點〇
[[Minecraft:pt:Edição Bedrock 26.0]]
pt:Edição Bedrock 26.0
[[Minecraft:ru:26.0 (Bedrock Edition)]]
ru:26.0 (Bedrock Edition)
[[Minecraft:zh:基岩版26.0]]
zh:基岩版26.0

Revision as of 15:23, 9 April 2026

Template:Infobox version 26.0, also known as 1.26.0,<ref>Template:Cite</ref> is a minor update for Template:BE released on February 10, 2026,<ref>Template:Mcnet</ref><ref>Template:Cite</ref> which adds command macros, experimental features for Minecraft:Tiny Takeover, and fixes bugs.

This is the first Bedrock Edition release version to use the new year-based version format announced in December 2025.<ref>Template:Mcnet</ref>

Additions

Minecraft:Commands

  • Added command macros. This adds 10 new key mappings to the keyboard/mouse controls settings screen which each have a text input for what command to run when the input is pressed in-game.

Changes

Blocks

File:Bamboo.png Minecraft:Bamboo

  • Bamboo stalks will now have no transparency from a distance (except on simple graphics).

Mobs

Template:Animate Camel Husk and Skeleton Horse

  • No longer panic when hit.
  • No longer damaged by a Minecraft:conduit.
  • No longer prevent players from sleeping when nearby.

Template:Animate Donkey, Minecraft:Horse, and Mule

  • No longer gradually grow in size as they age, to match Template:JE.

File:Drowned BE.png Drowned

  • Adjusted the ratio at which drowned spawn with Minecraft:tridents and fishing rods, to match Template:JE.
  • Gurgles can now spawn with tridents, to match Template:JE.
  • Gurgles now drop items when killed.
  • 15% of naturally-spawned gurgles now have the ability to ride most nearby mobs.
  • Gurgles are now part of a new family, Template:Cd.

Template:Animate Glow Squid and Squid

  • Baby variants no longer drop items when killed.

File:Nautilus.png Nautilus

  • Now has swim sounds.
  • Now has alternative ambient, hurt, and death sounds when on land.
  • Baby nautilus now has unique swim sounds, including alternative ambient, hurt, and death sounds when on land.
  • Now has an underwater saddle equip sound.
  • No longer damaged by a Minecraft:conduit.
  • No longer prevent players from sleeping when nearby.
  • Changed swimming animation.

File:Piglin BE.png Minecraft:Piglin

File:Polar Bear.png Minecraft:Polar Bear

  • Baby polar bears are no longer hostile towards the player.

Underwater Mobs

  • When tempted, they navigate around obstacles instead of moving in a straight line toward the player.
  • No longer spin while moving vertically.
  • No longer move excessively slowly when moving vertically.

File:Vindicator.png Vindicator

  • Now correctly attacks all non-illager mobs when the name tag "Johnny" is applied on it on Minecraft:Realms.

File:Zombie.png Minecraft:Zombie

  • Babies are now part of a new family, Template:Cd.
    • Removed the Template:Cd family. It upgrades to the above family.

File:Zombie Horse BE3.png Zombie Horse

  • Babies can no longer be ridden or equipped with a saddle or horse armor.
  • No longer panic when hit.
  • No longer damaged by a Minecraft:conduit.
  • No longer prevent players from sleeping when nearby.

File:Zombie Nautilus.png Zombie Nautilus

  • Attachable items no longer render when equipped to a zombie nautilus via commands.
  • Now has swim sounds.
  • Now has alternative ambient, hurt, and death sounds when on land.
  • Now has an underwater saddle equip sound.
  • Changed swimming animation.
  • Now part of the Template:Cd Minecraft:family.
  • No longer damaged by a Minecraft:conduit.
  • No longer prevent players from sleeping when nearby.

File:Plains Zombie Villager Base.png Zombie Villager

File:Zombified Piglin BE.png Zombified Piglin

General

  • Mob effect particles can now appear slightly outside of the mob's bounding box.
  • Changed updating logic for mob effects to match Java Edition.
  • The description and storage bar labels under the "Free up space" popup dialog are now treated as two separate objects for narration instead of one.
  • The description of the Reset and Replace confirmation modals have been updated in the Realms Edit World screen.

Game menu

Minecraft:Settings

  • Keybinding for command macros and copy coordinates are now always shown on the Keyboard & Mouse settings tab.

UI

Graphical

  • Dithering:
    • Added dithering to items held by players and mobs if dithering is enabled.
    • Added dithering to skulls, heads, chests, shulker boxes, banners, conduits, decorated pots, and copper golem statues held by players and mobs if dithering is enabled.
    • Added cobweb block to the list of ditherable blocks.
  • Data-driving:
    • Added the ability to specify ambient light colors and illuminances, and sky light light intensity according to the time of day in the Vibrant Visuals lighting configuration files.

Items

Custom Armor, Minecraft:Horse Armor, Minecraft:Nautilus Armor, and Minecraft:Wolf Armor

  • Now display their toughness, armor, and knockback resistance values when greater than 0.

File:Diamond Horse Armor.png File:Diamond Nautilus Armor.png Minecraft:Diamond Horse Armor and Minecraft:Diamond Nautilus Armor

  • The toughness values are now 2.

File:Netherite Horse Armor.png File:Netherite Nautilus Armor.png Minecraft:Netherite Horse Armor and Minecraft:Netherite Nautilus Armor

  • The toughness values are now 3.

Minecraft:Spawn Egg

  • Now always spawn baby mobs when Template:Control on the same mob to match Java Edition.

Template:Animate Minecraft:Spears

  • Now rotate in the same direction when charging in first and third person view.
  • Drowned, skeleton, stray, bogged and parched can no longer pick up spears.

Spawn events

Template:Cd

  • Can now be applied when summoning husks, spawning as an adult.

Template:Cd

  • Can now be applied when summoning husks, zombie villagers, or zombified piglins spawning as a baby.

Template:Cd

  • Can now be applied when summoning drowned or husks, spawning as a baby that is a jockey that finds mounts.

Template:Cd

  • Can now be applied when summoning mobs that have a baby variant, spawning as a baby.

Technical

AI Goals

API

Biomes

Minecraft:Camera

  • Provided the script API for supporting entity type families in the aim assist.

Components

Minecraft:Block components

  • Released the component [[Minecraft:Block components#minecraft:connection_rule|Template:Cd]] from experimental for block format versions 26.0 or higher.
  • Released the component [[Minecraft:Block components#minecraft:support|Template:Cd]] from experimental for block format versions 26.0 or higher.
  • The block component [[Minecraft:Block components#minecraft:leashable|Template:Cd]] can be used with format_version 26.0 and higher without the "Upcoming Creator Features" toggle.
  • Added Template:Cd field to the Template:Cd in [[Minecraft:Block components#minecraft:liquid_detection|Template:Cd]]
  • Updated Template:Cd renamed field Template:Cd to Template:Cd.
  • The option Template:Cd in Template:Cd no longer requires "Upcoming Creator Features".
  • Released [[Minecraft:Block components#minecraft:redstone_consumer|Template:Cd]] from experimental for Template:Cd >= 1.26.0.
  • The Block Trait Template:Cd can now be used without the Upcoming Creator Features toggle.
  • Template:Cd in Template:Cd can now be used without the Beta APIs toggle.
  • Updated documentation for the Template:Cd field in Template:Cd to better explain its use.
  • Updated the Template:Cd block component:
    • Changed Template:Cd so DOWN face is rotated 180 degrees, this brings it in parity with non data driven full blocks and Java full blocks.
    • The old geometry can still used by explicitly using the identifier Template:Cd.
    • Any existing blocks using Template:Cd that have a Template:Cd less than 1.26.0 will look the same and internally be considered as Template:Cd.
  • Released [[Minecraft:Block components#minecraft:collision_box|Template:Cd]] improvements from experimental and removed requirement of format version 1.21.130 or higher for those improvements.
    • Can now have an array of collision boxes.
    • Max height has been increased from 16 to 24.
  • Game no longer crashes on initializing Template:Cd component when the server sends invalid packets.
  • Custom blocks intersecting with other blocks will have a better ambient occlusion.

Entity

  • All projectiles now deflect Template:Cd projectiles on hit.
    • This is in addition to damage causing these projectiles to be deflected.

Entity components

General

  • minecraft://connect?localLevelId=<level id> launch protocol requires the level id to be a url encoded value.
  • Added Template:Cd biome component that determines the type of the village in the biome. This also allows for the generation of villages in the biome; not using this component means the village will never be generated in the biome.
  • Now possible to reuse keybinding for normal actions, macros, and chords.

Graphical

  • Introduced new parameter Template:Cd to the Vibrant Visuals water effects configuration file. This new parameter controls the contribution of per-biome water colors provided by *.client_biome.json files.

Minecraft:Item components

  • The [[Minecraft:Item components#minecraft:damage|Template:Cd]] item component now supports values between 0 and 32767.

Minecraft:Molang

Network Protocol

Tags

  • Added new biome tags.

UI

  • Added Template:Cd Boolean to image controls so that a size of "default" will resize to maintain the texture's aspect ratio.

Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and new "Drop 1 of 2026" experimental toggles.

Changes

Items

File:Name Tag JE2 BE2.png Minecraft:Name Tag

  • Are now craftable.

Template:Crafting

Mobs

Baby Mobs

Template:Animate Template:Animate Rabbit

Technical

API

Minecraft:Blocks

  • Blocks can handle the entity Template:Cd event via custom components in scripting, being beta features.

Minecraft:Camera

  • Behavior packs for custom camera splines can be created in the camera/splines/ directory. Splines will only play on the Template:Cd camera preset.

Minecraft:Commands

  • Added the Template:Cd keyword to the Template:Cmd command for playing a spline loaded from behavior pack.
    • Enabled with the Experimental Creator Camera toggle.

Minecraft:Molang

  • Added Template:Cd molang function behind the Upcoming Creator Features toggle.

Tags

  • Added the new tag Template:Cd item tag to copper, iron, and gold nuggets.

Fixes

Template:Fixes Other

  • Fixed a bug where screenshots taken with Ray Traced graphics mode selected did not render accurately.
  • Fixed Minecraft:water extinction being drawn over fog when the chunk behind it is missing in Minecraft:Vibrant Visuals.
  • Fixed an issue that caused lighting on Minecraft:end portals to render incorrectly if a resource pack defined a portal block as a point light in Vibrant Visuals.
  • Fixed note effects on note blocks not displaying the correct color in darkness.
  • Fixed a bug with the 'Hide Sky Flashes' option causing Minecraft:the End entrance sound to loop.
  • Fixed an issue where polar bears recalculated their path to the target twice as often during the stomp attack.
  • Fixed a bug where baby zombie horses would shrink in size when they grew into adults.
  • Fixed an issue where narration was not always reading the description for the "Free up space" popup dialog when using a mouse.
  • Fixed input legends for Realms purchase reconciliation modal.
  • Fixed "Realm couldn't load" error from occurring after joining a Realm via invite.
  • Fixed a bug where the Template:Key key would not open the game menu when on the death screen.
  • Fixed an issue where Template:Cd on Template:Cd could return an undefined in the array, when used in older scripting versions.
  • Fixed a bug with Template:Cd where the Template:Cd and Template:Cd were applied inversely.
  • Fixed an issue where generated JSON Schemas included superfluous Template:Cd fields (e.g. Template:Cd, Template:Cd) for certain components such as Template:Cd.
  • Fixed a bug that would sometimes allow sunlight to shine through walls, e.g. near cave entrances, in Vibrant Visuals.
  • Fixed a bug where some low memory Android devices would crash at startup.
  • Fixed a bug that was causing crashes when using the Minecraft:NPC component.
  • Fixed upgrade from UWP to GDK causing corrupt skin states.
  • Fixed an issue where textures would not be correctly reloaded when changing between graphics modes in the main menu.
  • Fixed shadow stripes appearing on the ground during sunset and sunrise with high FoV on low quality settings in Vibrant Visuals mode.
  • Fixed an issue that caused all player markers on locator maps to have the same color in Vibrant Visuals mode.
  • Fixed an issue which was causing textured items held-in-hand to be double-tinted in Vibrant Visuals mode.
  • Fixed an issue that caused banner poles to appear darker in Vibrant Visuals.
  • Fixed dithering for equipped Minecraft:shields with Minecraft:banner designs when held by entities.
  • Fixed a bug where most mobs would stare at players, other mobs, or targets for an excessive amount of time.
  • Fixed a bug where several mobs would look at players from a further distance than intended.
  • Fixed a bug where the game could crash if the player cancelled in the middle of creating a template world on a Realm.
  • Fixed players potentially getting stuck between Realms timeline opt-in screen and play on Realms progress screen.
  • Fixed a bug in Realms where villages would not generate until approached.
  • Fixed an issue that caused the shield to appear colored if placed in a slot that previously contained a colored shield.
  • Fixed an issue where the Template:Cd entity component could return an undefined in the array when used in older scripting versions.
  • Fixed an issue where the Template:Cd and Template:Cd events on the Template:Cd entity component would be executed on world load.
  • Fixed an issue where marketplace content did not load correctly on PlayStation.
  • Fixed "Might occur crash when suspended" title when "Syncing user data" UI is running.
  • Fixed cases of static colored lighting leaking through corners.
  • Fixed a bug where custom components used by older versions of item definitions were not being properly loaded.
  • Nautiluses and zombie nautiluses no longer have permanently increased movement speed after becoming hostile.
  • Fixed a rare crash when trying to breed animals.
  • Fixed a freeze that could happen when buying a Realm on Nintendo Switch.
  • Fixed attachables not rendering correctly when the game is paused or when rendered in an NPC UI window.
  • Fixed a crash that can occur with specific blocks in worlds using the Render Dragon Features for Creators experiment.
  • Fixed a brief flash when removing lights when using static colored lighting.
  • Fixed an issue that caused Nether portals to not get ignited by Minecraft:lava.

Notes

Template:Notelist

Videos

Updates for Creators

Template:Yt

References

Template:Reflist

Navigation

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