Minecraft:Bedrock Edition Preview 1.21.90.26: Difference between revisions
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=== Gameplay === | === Gameplay === | ||
''' | '''Sounds''' | ||
*{{cd|the_end_light_flash}} sound effect now triggers when the light flashes in the End dimension in Vibrant Visuals. | *{{cd|the_end_light_flash}} sound effect now triggers when the light flashes in the End dimension in Vibrant Visuals. | ||
*Leashing, unleashing, collecting leashed mobs, and leashing mobs to other mobs now play custom sounds. | *Leashing, unleashing, collecting leashed mobs, and leashing mobs to other mobs now play custom sounds. | ||
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'''UI''' | '''UI''' | ||
*The animated up and down arrows on the | *The animated up and down arrows on the locator bar have been repositioned to be closer to the player dot. | ||
*Closing an anvil or an enchanting table now results in the experience bar being shown for 5 seconds instead of the locator bar. | *Closing an anvil or an enchanting table now results in the experience bar being shown for 5 seconds instead of the locator bar. | ||
*While using the "Joystick & tap to interact" touch mode, the "Joystick Visibility Option" is now forced into "Visible Joystick" while using the {{cd|player_relative_strafe}} or {{cd|camera_relative_strafe}} control scheme. | *While using the "Joystick & tap to interact" touch mode, the "Joystick Visibility Option" is now forced into "Visible Joystick" while using the {{cd|player_relative_strafe}} or {{cd|camera_relative_strafe}} control scheme. | ||
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*Boats are now able to be pulled out of water using a lead. | *Boats are now able to be pulled out of water using a lead. | ||
''' | '''Ghastling''' | ||
*The ghastling model is now slightly smaller than before and closer in size to its collision box, though the two still differ. | *The ghastling model is now slightly smaller than before and closer in size to its collision box, though the two still differ. | ||
*The model is intentionally smaller than the collision to prevent z-fighting. | *The model is intentionally smaller than the collision to prevent z-fighting. | ||
*This is intentionally not in parity with {{JE}}, which doesn't require this workaround. | *This is intentionally not in parity with {{JE}}, which doesn't require this workaround. | ||
''' | '''Happy Ghast''' | ||
*The visual size of the happy ghast has been slightly reduced to prevent z-fighting with water and other adjacent blocks. | *The visual size of the happy ghast has been slightly reduced to prevent z-fighting with water and other adjacent blocks. | ||
**This change is purely visual and does not affect the happy ghast's collision. | **This change is purely visual and does not affect the happy ghast's collision. | ||
*Happy ghast now immediately loses its ability to collide with entities upon death. | *Happy ghast now immediately loses its ability to collide with entities upon death. | ||
'''[[Minecraft:Horse]], | '''[[Minecraft:Horse]], Donkey, and Mule''' | ||
*They can now be fed carrots to heal, grow, and improve their temper. | *They can now be fed carrots to heal, grow, and improve their temper. | ||
''' | '''Zombified Piglin''' | ||
*Baby variants are once again equipped with | *Baby variants are once again equipped with golden swords. | ||
**This change was not mentioned in the changelog | **This change was not mentioned in the changelog | ||
=== Non-mob entities === | === Non-mob entities === | ||
''' | '''Projectiles''' | ||
*Projectiles now have a tolerance margin that changes over time. | *Projectiles now have a tolerance margin that changes over time. | ||
**Previously, all projectiles had a fixed 0.3 blocks tolerance margin added to the collision. | **Previously, all projectiles had a fixed 0.3 blocks tolerance margin added to the collision. | ||
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=== Technical === | === Technical === | ||
''' | '''API''' | ||
:{{cd|@minecraft/server}} | :{{cd|@minecraft/server}} | ||
*Added {{cd|localizationKey}} read only property to {{cd|Dimension}}, which is the key for localization of a dimension's name used in language files. | *Added {{cd|localizationKey}} read only property to {{cd|Dimension}}, which is the key for localization of a dimension's name used in language files. | ||
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*Updated {{cd|transferPlayer}} to support NetherNet transfers. It now takes either a hostname/port combination or a NetherNet ID. | *Updated {{cd|transferPlayer}} to support NetherNet transfers. It now takes either a hostname/port combination or a NetherNet ID. | ||
''' | '''Dedicated Server''' | ||
*Exposed a new parameter for dedicated server to disallow usage of Vibrant Visuals while connected. | *Exposed a new parameter for dedicated server to disallow usage of Vibrant Visuals while connected. | ||
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[[Category:Bedrock Edition 1.21.90 betas]] | [[Category:Bedrock Edition 1.21.90 betas]] | ||
de:Bedrock Edition beta 1.21.90.26 | |||
pt:Edição Bedrock Preview 1.21.90.26 | |||
ru:Preview 1.21.90.26 (Bedrock Edition) | |||
uk:Preview 1.21.90.26 (Bedrock Edition) | |||
zh:基岩版1.21.90.26 | |||
Revision as of 15:26, 9 April 2026
Beta 1.21.90.26 (ChromeOS, Android), or Preview 1.21.90.26 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fifth beta/Preview version for Minecraft:Bedrock Edition 1.21.90, released on May 20, 2025,<ref>Template:Cite</ref> which fixes bugs.
Changes
Blocks
- Now render from any chunk loaded in worlds opened in at least 1.21.90.
Command format
- The camera Template:Cd command will now properly reset third person camera view offset values
- The Template:Cmd command no longer requires the "Experimental Creator Camera" toggle.
Gameplay
Sounds
- Template:Cd sound effect now triggers when the light flashes in the End dimension in Vibrant Visuals.
- Leashing, unleashing, collecting leashed mobs, and leashing mobs to other mobs now play custom sounds.
- Removing saddles, horse armor, harnesses, and carpets using shears now plays custom sounds.
- Re-enabled Overworld chunk blending which was disabled in the last preview.
Graphical
- Customized atmospherics, color grading, fog and lighting for the End, the Nether, the Overworld dimensions and a variety of biomes in Minecraft:Vibrant Visuals.
- Some issues exist with atmospherics in End and Nether dimensions.
- Recalibrated all emissive values in MERS textures in Vibrant Visuals.
- Update shadow configurations for "Favors Performance" targets on all Xbox platforms in Vibrant Visuals mode.
- Update Volumetric configs for "Prefers Performance" targets on Xbox One and Xbox One X in Vibrant Visuals mode.
- Reduced the intensity and speed of the caustics animation in Vibrant Visuals.
- Increased emissive intensity and adjusted tone mapping parameters in Vibrant Visuals.
- Added Template:Cd settings to the fog json files.
- New section Template:Cd allows specifying value for both Template:Cd and Template:Cd.
- Example:
<syntaxhighlight lang="c++"> {
"format_version": "1.21.90",
"minecraft:fog_settings": {
"description": {
"identifier": "minecraft:test_henyey_greenstein_g"
},
"volumetric": {
"henyey_greenstein_g": {
"air": {
"henyey_greenstein_g": 0.5
}
}
}
}
} </syntaxhighlight>
- Updated the clouds texture.
General
- Realm owners can now choose to require members to opt into the Timeline in order to play on the Realm.
- To turn this feature on, go to Realms Stories --> Settings and enable "Require opt in to Timeline".
- The feature can be turned on and off at will.
- While the feature is on, Realm members who have not opted in will remain members of the Realm, but will not be able to play until they opt in.
- If a Realm member who previously opted in chooses to opt out, they will not be able to play on the Realm until they opt in again.
- Realm owners will be able to play on the Realm regardless of whether they have opted in.
- To turn this feature on, go to Realms Stories --> Settings and enable "Require opt in to Timeline".
UI
- The animated up and down arrows on the locator bar have been repositioned to be closer to the player dot.
- Closing an anvil or an enchanting table now results in the experience bar being shown for 5 seconds instead of the locator bar.
- While using the "Joystick & tap to interact" touch mode, the "Joystick Visibility Option" is now forced into "Visible Joystick" while using the Template:Cd or Template:Cd control scheme.
Mobs
General
- Mobs' and players' legs are now positioned more horizontally when riding, reducing clipping into the ridden entity.
- Boats are now able to be pulled out of water using a lead.
Ghastling
- The ghastling model is now slightly smaller than before and closer in size to its collision box, though the two still differ.
- The model is intentionally smaller than the collision to prevent z-fighting.
- This is intentionally not in parity with Template:JE, which doesn't require this workaround.
Happy Ghast
- The visual size of the happy ghast has been slightly reduced to prevent z-fighting with water and other adjacent blocks.
- This change is purely visual and does not affect the happy ghast's collision.
- Happy ghast now immediately loses its ability to collide with entities upon death.
Minecraft:Horse, Donkey, and Mule
- They can now be fed carrots to heal, grow, and improve their temper.
Zombified Piglin
- Baby variants are once again equipped with golden swords.
- This change was not mentioned in the changelog
Non-mob entities
Projectiles
- Projectiles now have a tolerance margin that changes over time.
- Previously, all projectiles had a fixed 0.3 blocks tolerance margin added to the collision.
- Now, all projectiles start with no margin for the first two ticks of their flight.
- After that, the target margin will expand by 0.05 blocks per tick until it reaches the target margin of 0.3 blocks.
- This allows for more precise collision on targets close to the shooting player or entity, while still allowing for some collision leeway for targets further away.
Technical
API
- Added Template:Cd read only property to Template:Cd, which is the key for localization of a dimension's name used in language files.
- Added Template:Cd, Template:Cd, Template:Cd that allows read and write access to hunger, saturation, and exhaustion values on Template:Cd objects.
- Added Template:Cd and Template:Cd read only properties to Template:Cd.
- Template:Cd APIs have been added to Template:Cd.
- Renamed Template:Cd to just Template:Cd to for Template:Cd scripting.
- Improved the naming used for the Template:Cd property of several custom error classes.
- Block custom component event Template:Cd is now called when an item using Template:Cd is set to true for V2.0.0 and higher custom components.
- In 2.0.0, when using Template:Cd of an Template:Cd, the desired value is checked against the Template:Cd and Template:Cd. If the value is out of bounds, an error is thrown.
- Enabled Template:Cd and Template:Cd in Template:Cd, which no longer throw errors.
- Updated Template:Cd to support NetherNet transfers. It now takes either a hostname/port combination or a NetherNet ID.
Dedicated Server
- Exposed a new parameter for dedicated server to disallow usage of Vibrant Visuals while connected.
- Added the Template:Cd Molang query, which checks whether an entity is riding another entity of any specified type.
UI
- Added warning pop-up for some Android devices when switching to Vibrant Visuals graphics mode.
- Added a toggle to video settings to enable in-game graphics mode switching. Enabling in-game graphics mode switching may impact texture quality.
Experimental
These additions and changes are accessible by enabling the "Upcoming Creator Features" experimental toggle.
Additions
Technical
- Added Template:Cd component under the "Upcoming Creator Features" toggle. This allows for blocks to configure how they should react when moved by a piston.
- Template:Cd (Required): Specifies how the block should react when moved by a piston.
- Template:Cd: Will allow a block to be pushed by a piston/sticky piston and pulled by a sticky piston (e.g. grass).
- Template:Cd: Will allow a block to be pushed by a piston/sticky piston (e.g. glazed terracotta).
- Template:Cd: Will not allow a block to be pushed or pulled by a piston/sticky piston (e.g. bedrock).
- Template:Cd: Will pop a block when pushed by a piston/sticky piston (e.g. leaves).
- Template:Cd (Optional): Specifies how the block should handle adjacent blocks when moved by a piston.
- Template:Cd: Default. Will not add any additional behavior.
- Template:Cd: Will move adjacent blocks along with it when moved by a piston. It will not move different blocks with Template:Cd (e.g. a honey block can move another honey block but not a slime block).
- NOTE: This field only works when used with:
- Template:Cd (Required): Specifies how the block should react when moved by a piston.
<syntaxhighlight lang="c++"> "movement_type": "push_pull" "format_version": "1.21.90", "minecraft:movable": { "movement_type": "push_pull", "sticky": "same" </syntaxhighlight>
Changes
Technical
World generation
- Namespaces can now be used in template pool element location and jigsaw block identifiers.
Fixes
Template:Fixes Other
- Fixed an issue with dried ghast block where replacing a dried ghast block in the same location would keep the random tick of the old, removed block, causing it to age faster than expected.
- Fixed a bug where entities that should not be moving were moving slightly.
- The back faces of transparent items held in hand, like stained glass, are no longer visible in Vibrant Visuals.
- Clouds no longer have a pink or yellow tint, during sunrise and sunset respectively, in Vibrant Visuals.
- Fixed inconsistent pixels on the pale oak boat and pale oak boat with chest items to match other boat items.
- The green harness item no longer uses the gray harness texture when Vibrant Visuals is enabled.
- Happy ghast and ghastlings no longer z-fight with adjacent blocks.
- Ghastlings are no longer rotated sideways when riding boats or chest boats.
- Happy ghast and ghast shadows are no longer cast on their tentacles when Fancy Graphics are enabled.
- Ropes wrapping a happy ghast are now rendered when certain entities are attached to it and it is harnessed.
- Cows and mooshrooms no longer render with four ropes when leashed to a happy ghast.
- Ghasts can no longer spawn in areas that are too small, preventing suffocation on spawn.
- Large entities attached by a leash to the happy ghast now properly render with four leashes when using simple graphics.
- The player dot now correctly decreases to the smallest size for the stationary player when another player moves linearly away from them.
- Fixed an issue where some on-screen UI elements would let the user interact with the world under them.
- Fixed a bug where the Template:Cd property on Template:Cd would not correctly result in hits on flowing water. This affects the following API methods in all versions: Template:Cd, Template:Cd, Template:Cd, and Template:Cd.
- Fixed a crash when adding or changing priority of resource packs in the create new world screen.
- Terrain matching jigsaw template pools will no longer create floating islands.
References
Template:Navbox Bedrock Edition versions
de:Bedrock Edition beta 1.21.90.26 pt:Edição Bedrock Preview 1.21.90.26 ru:Preview 1.21.90.26 (Bedrock Edition) uk:Preview 1.21.90.26 (Bedrock Edition) zh:基岩版1.21.90.26