Minecraft:Bedrock Edition Preview 26.0.27: Difference between revisions
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'''Beta 26.0.27''' (ChromeOS, Android) or '''Preview 26.0.27''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta and fourth ''Preview'' version for [[Minecraft:Bedrock Edition 26.0]], released on January 7, 2026.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/42482730418445-Minecraft-Beta-Preview-26-0-27|title=Minecraft Beta & Preview - 26.0.27|website=Minecraft Feedback|date=January 7, 2026}}</ref> It adds features for [[Minecraft:Tiny Takeover]] behind an | '''Beta 26.0.27''' (ChromeOS, Android) or '''Preview 26.0.27''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta and fourth ''Preview'' version for [[Minecraft:Bedrock Edition 26.0]], released on January 7, 2026.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/42482730418445-Minecraft-Beta-Preview-26-0-27|title=Minecraft Beta & Preview - 26.0.27|website=Minecraft Feedback|date=January 7, 2026}}</ref> It adds features for [[Minecraft:Tiny Takeover]] behind an experiment, including retextured and remodeled baby mobs, retextured and remodeled rabbits, craftable name tags, and more. This is the first beta/''Preview'' released in 2026. | ||
== Changes == | == Changes == | ||
=== Mobs === | === Mobs === | ||
{{animate|Camel Husk.png;Skeleton Horse.png;Zombie Horse BE3.png|32px}} ''' | {{animate|Camel Husk.png;Skeleton Horse.png;Zombie Horse BE3.png|32px}} '''Camel Husk''', '''Skeleton Horse''', and '''Zombie Horse''' | ||
* No longer damaged by a [[Minecraft:conduit]]. | * No longer damaged by a [[Minecraft:conduit]]. | ||
* No longer prevent players from sleeping when nearby. | * No longer prevent players from sleeping when nearby. | ||
[[File:Drowned BE2.png|32px]] ''' | [[File:Drowned BE2.png|32px]] '''Drowned''' | ||
* 15% of naturally-spawned babies now have the ability to | * 15% of naturally-spawned babies now have the ability to ride most nearby mobs. | ||
[[File:Nautilus.png|32px]] ''' | [[File:Nautilus.png|32px]] '''Nautilus''' | ||
* Now has an underwater saddle equip sound. | * Now has an underwater saddle equip sound. | ||
* Changed swimming animation. | * Changed swimming animation. | ||
[[File:Zombie Nautilus.png|32px]] ''' | [[File:Zombie Nautilus.png|32px]] '''Zombie Nautilus''' | ||
* No longer damaged by a [[Minecraft:conduit]]. | * No longer damaged by a [[Minecraft:conduit]]. | ||
* No longer prevent players from sleeping when nearby. | * No longer prevent players from sleeping when nearby. | ||
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== Experimental == | == Experimental == | ||
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Render Dragon Features for Creators", and the new "Drop 1 of 2026" | These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Render Dragon Features for Creators", and the new "Drop 1 of 2026" experimental toggles. | ||
=== Changes === | === Changes === | ||
==== Items ==== | ==== Items ==== | ||
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==== Mobs ==== | ==== Mobs ==== | ||
''' | '''Baby mobs''' | ||
* Added new sounds for baby variety of wolves, cats, and pigs. | * Added new sounds for baby variety of wolves, cats, and pigs. | ||
* Updated the models and textures of the following baby mobs: | * Updated the models and textures of the following baby mobs: | ||
** {{Animate|Baby Tuxedo Cat JE2 BE2.png;Baby Red Cat JE2 BE2.png;Baby Siamese Cat JE2 BE2.png;Baby Tabby Cat JE2 BE2.png;Baby British Shorthair Cat JE2 BE2.png;Baby Calico Cat JE2 BE2.png;Baby Persian Cat JE2 BE2.png;Baby Ragdoll Cat JE2 BE2.png;Baby White Cat JE2 BE2.png;Baby Black Cat JE2 BE2.png;Baby Jellie Cat JE2 BE2.png|32px}} | ** {{Animate|Baby Tuxedo Cat JE2 BE2.png;Baby Red Cat JE2 BE2.png;Baby Siamese Cat JE2 BE2.png;Baby Tabby Cat JE2 BE2.png;Baby British Shorthair Cat JE2 BE2.png;Baby Calico Cat JE2 BE2.png;Baby Persian Cat JE2 BE2.png;Baby Ragdoll Cat JE2 BE2.png;Baby White Cat JE2 BE2.png;Baby Black Cat JE2 BE2.png;Baby Jellie Cat JE2 BE2.png|32px}} Cat | ||
** {{Animate|Baby Chicken JE3 BE3.png;Baby Cold Chicken JE2 BE2.png;Baby Warm Chicken JE2 BE2.png|32px}} | ** {{Animate|Baby Chicken JE3 BE3.png;Baby Cold Chicken JE2 BE2.png;Baby Warm Chicken JE2 BE2.png|32px}} Chicken | ||
** {{Animate|Baby Cow Temperate BE3 JE3.png;Baby Cow Cold BE3 JE3.png;Baby Cow Warm BE3 JE3.png|32px}} | ** {{Animate|Baby Cow Temperate BE3 JE3.png;Baby Cow Cold BE3 JE3.png;Baby Cow Warm BE3 JE3.png|32px}} Cow | ||
** {{Animate|Baby Mooshroom BE3 JE3.png;Baby Mooshroom Brown BE3 JE3.png|32px}} | ** {{Animate|Baby Mooshroom BE3 JE3.png;Baby Mooshroom Brown BE3 JE3.png|32px}} Mooshroom | ||
** [[File:Baby Ocelot JE3 BE3.png|32px]] | ** [[File:Baby Ocelot JE3 BE3.png|32px]] Ocelot | ||
** {{Animate|Baby Pig JE3 BE3.png;Baby Cold Pig JE2 BE2.png;Baby Warm Pig JE3 BE2.png|32px}} [[Minecraft:Pig]] | ** {{Animate|Baby Pig JE3 BE3.png;Baby Cold Pig JE2 BE2.png;Baby Warm Pig JE3 BE2.png|32px}} [[Minecraft:Pig]] | ||
** {{Animate|Baby Brown Rabbit JE3 BE3.png;Baby White Rabbit JE3 BE3.png;Baby Black Rabbit JE3 BE3.png;Baby Gold Rabbit JE3 BE3.png;Baby Salt Rabbit JE3 BE3.png;Baby White Splotched Rabbit JE4 BE3.png;Baby Toast Rabbit JE3 BE3.png|32px}} | ** {{Animate|Baby Brown Rabbit JE3 BE3.png;Baby White Rabbit JE3 BE3.png;Baby Black Rabbit JE3 BE3.png;Baby Gold Rabbit JE3 BE3.png;Baby Salt Rabbit JE3 BE3.png;Baby White Splotched Rabbit JE4 BE3.png;Baby Toast Rabbit JE3 BE3.png|32px}} Rabbit | ||
** {{Animate|Baby White Sheep JE4 BE7.png;Baby Light Gray Sheep JE6 BE6.png;Baby Gray Sheep JE6 BE6.png;Baby Black Sheep JE6 BE6.png;Baby Brown Sheep JE6 BE6.png;Baby Red Sheep JE6 BE6.png | ** {{Animate|Baby White Sheep JE4 BE7.png;Baby Light Gray Sheep JE6 BE6.png;Baby Gray Sheep JE6 BE6.png;Baby Black Sheep JE6 BE6.png;Baby Brown Sheep JE6 BE6.png;Baby Red Sheep JE6 BE6.png | ||
;Baby Orange Sheep JE6 BE6.png;Baby Yellow Sheep JE6 BE6.png;Baby Lime Sheep JE6 BE6.png;Baby Green Sheep JE6 BE6.png;Baby Cyan Sheep JE6 BE6.png;Baby Light Blue Sheep JE6 BE6.png;Baby Blue Sheep JE6 BE6.png;Baby Purple Sheep JE6 BE6.png;Baby Magenta Sheep JE6 BE6.png;Baby Pink Sheep JE6 BE6.png|32px}} | ;Baby Orange Sheep JE6 BE6.png;Baby Yellow Sheep JE6 BE6.png;Baby Lime Sheep JE6 BE6.png;Baby Green Sheep JE6 BE6.png;Baby Cyan Sheep JE6 BE6.png;Baby Light Blue Sheep JE6 BE6.png;Baby Blue Sheep JE6 BE6.png;Baby Purple Sheep JE6 BE6.png;Baby Magenta Sheep JE6 BE6.png;Baby Pink Sheep JE6 BE6.png|32px}} Sheep | ||
** {{Animate|Baby Wolf JE3 BE3.png;Ashen Baby Wolf JE2.png;Black Baby Wolf JE2.png;Chestnut Baby Wolf JE2.png;Rusty Baby Wolf JE3.png;Snowy Baby Wolf JE2.png;Spotted Baby Wolf JE2.png;Striped Baby Wolf JE2.png;Woods Baby Wolf JE2.png|32px}} [[Minecraft:Wolf]] | ** {{Animate|Baby Wolf JE3 BE3.png;Ashen Baby Wolf JE2.png;Black Baby Wolf JE2.png;Chestnut Baby Wolf JE2.png;Rusty Baby Wolf JE3.png;Snowy Baby Wolf JE2.png;Spotted Baby Wolf JE2.png;Striped Baby Wolf JE2.png;Woods Baby Wolf JE2.png|32px}} [[Minecraft:Wolf]] | ||
* [[Minecraft:Saddle]]s on baby pigs no longer render. | * [[Minecraft:Saddle]]s on baby pigs no longer render. | ||
* | * Wolf armor on baby wolves no longer renders. | ||
{{Animate|Brown Rabbit JE3 BE3.png;White Rabbit JE3 BE3.png;Black Rabbit JE3 BE3.png;Gold Rabbit JE3 BE3.png;Salt Rabbit JE3 BE3.png;White Splotched Rabbit JE4 BE3.png;Toast Rabbit JE3 BE3.png|32px}} ''' | {{Animate|Brown Rabbit JE3 BE3.png;White Rabbit JE3 BE3.png;Black Rabbit JE3 BE3.png;Gold Rabbit JE3 BE3.png;Salt Rabbit JE3 BE3.png;White Splotched Rabbit JE4 BE3.png;Toast Rabbit JE3 BE3.png|32px}} '''Rabbit''' | ||
* Their models, animations, and textures have been updated. | * Their models, animations, and textures have been updated. | ||
* {{Animate|Brown rabbit head tilt.gif;White rabbit head tilt.gif;Black rabbit head tilt.gif;Gold rabbit head tilt.gif;Salt rabbit head tilt.gif;White splotched rabbit head tilt.gif;Toast rabbit head tilt.gif|60px}} {{Animate|Baby brown rabbit head tilt.gif;Baby white rabbit head tilt.gif;Baby black rabbit head tilt.gif;Baby gold rabbit head tilt.gif;Baby salt rabbit head tilt.gif;Baby white splotched rabbit head tilt.gif;Baby toast rabbit head tilt.gif|60px}} Now has an idle animation. | * {{Animate|Brown rabbit head tilt.gif;White rabbit head tilt.gif;Black rabbit head tilt.gif;Gold rabbit head tilt.gif;Salt rabbit head tilt.gif;White splotched rabbit head tilt.gif;Toast rabbit head tilt.gif|60px}} {{Animate|Baby brown rabbit head tilt.gif;Baby white rabbit head tilt.gif;Baby black rabbit head tilt.gif;Baby gold rabbit head tilt.gif;Baby salt rabbit head tilt.gif;Baby white splotched rabbit head tilt.gif;Baby toast rabbit head tilt.gif|60px}} Now has an idle animation. | ||
==== Technical ==== | ==== Technical ==== | ||
''' | '''API''' | ||
* Added {{cd|attachedTo}} property to {{cd|DebugShape}} which specifies an entity that this shape should be positionally attached to. | * Added {{cd|attachedTo}} property to {{cd|DebugShape}} which specifies an entity that this shape should be positionally attached to. | ||
* Added {{cd|visibleTo}} property to {{cd|DebugShape}} which specifies an array of players that this shape should be visible to. | * Added {{cd|visibleTo}} property to {{cd|DebugShape}} which specifies an array of players that this shape should be visible to. | ||
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* Fixed a bug where the game could crash if the player cancelled in the middle of creating a template world on a Realm. | * Fixed a bug where the game could crash if the player cancelled in the middle of creating a template world on a Realm. | ||
* Fixed players potentially getting stuck between Realms timeline opt-in screen and play on Realms progress screen. | * Fixed players potentially getting stuck between Realms timeline opt-in screen and play on Realms progress screen. | ||
* Fixed a bug in Realms where | * Fixed a bug in Realms where villages would not generate until approached. | ||
* Fixed an issue that caused the "Extra Large UI" option in Ore UI Video Settings to set the wrong GUI scale. | * Fixed an issue that caused the "Extra Large UI" option in Ore UI Video Settings to set the wrong GUI scale. | ||
* Fixed an issue that caused the shield to appear colored if placed in a slot that previously contained a colored shield. | * Fixed an issue that caused the shield to appear colored if placed in a slot that previously contained a colored shield. | ||
| Line 284: | Line 284: | ||
[[Category:Bedrock Edition 26.0 betas]] | [[Category:Bedrock Edition 26.0 betas]] | ||
de:Bedrock Edition beta 26.0.27 | |||
es:Bedrock Edition Preview 26.0.27 | |||
ja:Bedrock Edition Preview 26.0.27 | |||
pt:Edição Bedrock Preview 26.0.27 | |||
zh:基岩版26.0.27 | |||
Revision as of 15:26, 9 April 2026
Beta 26.0.27 (ChromeOS, Android) or Preview 26.0.27 (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta and fourth Preview version for Minecraft:Bedrock Edition 26.0, released on January 7, 2026.<ref>Template:Cite</ref> It adds features for Minecraft:Tiny Takeover behind an experiment, including retextured and remodeled baby mobs, retextured and remodeled rabbits, craftable name tags, and more. This is the first beta/Preview released in 2026.
Changes
Mobs
Template:Animate Camel Husk, Skeleton Horse, and Zombie Horse
- No longer damaged by a Minecraft:conduit.
- No longer prevent players from sleeping when nearby.
File:Drowned BE2.png Drowned
- 15% of naturally-spawned babies now have the ability to ride most nearby mobs.
File:Nautilus.png Nautilus
- Now has an underwater saddle equip sound.
- Changed swimming animation.
File:Zombie Nautilus.png Zombie Nautilus
- No longer damaged by a Minecraft:conduit.
- No longer prevent players from sleeping when nearby.
- Now has an underwater saddle equip sound.
- Changed swimming animation.
Items
- Now always spawn baby mobs when Template:Control on the same mob Template:In, to match Java Edition.
Graphical
- Dithering:
- Added dithering to items held by players and mobs if dithering is enabled.
- Added dithering to skulls, heads, chests, shulker boxes, banners, conduits, decorated pots, and copper golem statues held by players and mobs if dithering is enabled.
- Added cobweb block to the list of ditherable blocks.
- Data-driving:
- Added the ability to specify ambient light colors and illuminances, and sky light light intensity according to the time of day in the Vibrant Visuals lighting configuration files.
Technical
AI Goals
- Made the schema for for the following goals stricter when parsing, they will now fail to load an entity json that has invalid data in versions 1.26.0 and newer:
- Float Range field Template:Cd in Template:Cd and Template:Cd now only accepts an object with min and max values. Other formats will fail to parse.
- Added new fields to Template:Cd:
- Template:Cd: Used during normal skip movement.
- Template:Cd: The multiplier applied to horizontal velocity when jumping.
- Template:Cd: The force applied vertically when jumping.
- Template:Cd: Amount of ticks between sequential jumps.
- Template:Cd: Duration of the jump animation.
- Template:Cd: Used when travelling quickly with skip movement.
- Template:Cd: The multiplier applied to horizontal velocity when jumping.
- Template:Cd: The force applied vertically when jumping.
- Template:Cd: Amount of ticks between sequential jumps.
- Template:Cd: Duration of the jump animation.
- Template:Cd: Used during normal skip movement.
- Added block permutation component validation for geometry and material instance components. If one is added, the other one will need to added.
- Raises a warning for blocks with a format_version from before 1.26.0.
- Raises an error for blocks with a format_version of 1.26.0 and after.
- The Block Trait Template:Cd can now be used without the Upcoming Creator Features toggle.
- Template:Cd in Template:Cd can now be used without the Beta APIs toggle.
- Updated documentation for the Template:Cd field in Template:Cd to better explain its use.
- Updated the Template:Cd block component:
- Changed Template:Cd so DOWN face is rotated 180 degrees, this brings it in parity with non data driven full blocks and Java full blocks.
- The old geometry can still used by explicitly using the identifier Template:Cd.
- Any existing blocks using Template:Cd that have a Template:Cd less than 1.26.0 will look the same and internally be considered as Template:Cd.
- Released Template:Cd improvements from experimental and removed requirement of format version 1.21.130 or higher for those improvements.
- Can now have an array of collision boxes.
- Max height has been increased from 16 to 24.
- Game no longer crashes on initializing Template:Cd component when the server sends invalid packets.
- Provided the script API for supporting entity type families in the aim assist.
Components
- Updated Template:Cd behavior components:
- Made schemas stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer:
- Template:Cd and Template:Cd - deprecated and has been replaced properly with Template:Cd.
- Uses of Template:Cd and Template:Cd will get upgraded automatically.
- Template:Cd - takes Template:Cd and Template:Cd as a range.
- Template:Cd and Template:Cd - deprecated and has been replaced properly with Template:Cd.
- These changes affect the following behavior components:
- Previous usage of the following definitions will not be automatically upgraded to preserve old behavior:
- Template:Cd - this was not correctly parsed prior to version 1.26.0, and always resulted in default values being assigned to Template:Cd and Template:Cd.
- Template:Cd - was used in some definitions and it was never passed to the component.
- This would just silently fail and assign default values to the component.
- Made schemas stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer:
Entity
- All projectiles now deflect Template:Cd projectiles on hit.
- This is in addition to damage causing these projectiles to be deflected.
Entity Components
- Split the Template:Cd component into two:
- Template:Cd which defines how an offspring of an entity is born, it contains the following fields moved from Template:Cd:
- Template:Cd now only contains data about how an entity uses breeding behavior.
- The way it spawns the child entity is via the Template:Cd component.
General
- Now possible to reuse keybinding for normal actions, macros, and chords.
Network Protocol
- Template:Cd modified: added Template:Cd.
- Template:Cd modified: renamed Template:Cd to Template:Cd.
- Template:Cd modified: renamed Template:Cd to Template:Cd.
- Added new Level Sound Event Template:Cd.
- Template:Cd modified: added unique sound events for every spear type.
- Added new biome tags.
- Template:Cd tag allows slime to spawn higher than usual.
- Template:Cd tag allows huge mushrooms to spawn in shallow swamp water.
- Template:Cd tag increases fishing speed.
- Template:Cd tag alters salmon behavior.
- Template:Cd tag changes surface mineshaft blocks to dark oak.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Render Dragon Features for Creators", and the new "Drop 1 of 2026" experimental toggles.
Changes
Items
File:Name Tag JE2 BE2.png Minecraft:Name Tag
- Are now craftable.
Mobs
Baby mobs
- Added new sounds for baby variety of wolves, cats, and pigs.
- Updated the models and textures of the following baby mobs:
- Template:Animate Cat
- Template:Animate Chicken
- Template:Animate Cow
- Template:Animate Mooshroom
- File:Baby Ocelot JE3 BE3.png Ocelot
- Template:Animate Minecraft:Pig
- Template:Animate Rabbit
- Template:Animate Sheep
- Template:Animate Minecraft:Wolf
- Minecraft:Saddles on baby pigs no longer render.
- Wolf armor on baby wolves no longer renders.
Template:Animate Rabbit
- Their models, animations, and textures have been updated.
- Template:Animate Template:Animate Now has an idle animation.
Technical
API
- Added Template:Cd property to Template:Cd which specifies an entity that this shape should be positionally attached to.
- Added Template:Cd property to Template:Cd which specifies an array of players that this shape should be visible to.
- Debug Shapes no longer have a maximum render distance.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd behind Template:Cd.
- Behavior packs for custom camera splines can be created in the camera/splines/ directory. Splines will only play on the Template:Cd camera preset.
- Added the Template:Cd keyword to the Template:Cmd command for playing a spline loaded from behavior pack.
- Enabled with the Experimental Creator Camera toggle.
Graphical
- RenderDragon for Creators Experiment:
- Static colored lighting on flowing lava and other blocks no longer appears too dark.
- Added static lighting shading support to data driven entities and items.
- The number of analytic/point lights in the scene is now limited according to resource availability.
- Analytic/point lights will now phase in or out according to their importance to the scene's lighting.
- Added Template:Cd molang function behind the Upcoming Creator Features toggle.
- Added the new tag Template:Cd item tag to copper, iron, and gold nuggets.
Fixes
Template:Fixes Other
- Fixed upgrade from UWP to GDK causing corrupt skin states.
- Fixed an issue where textures would not be correctly reloaded when changing between graphics modes in the main menu.
- Fixed shadow stripes appearing on the ground during sunset and sunrise with high FoV on low quality settings in Minecraft:Vibrant Visuals mode.
- Fixed an issue that caused all player markers on locator maps to have the same color in Vibrant Visuals mode.
- Fixed an issue which was causing textured items held-in-hand to be double-tinted in Vibrant Visuals mode.
- Fixed an issue that caused banner poles to appear darker in Vibrant Visuals.
- Fixed dithering for equipped Minecraft:shields with Minecraft:banner designs when held by entities.
- Fixed a bug where most mobs would stare at players, other mobs, or targets for an excessive amount of time.
- Fixed a bug where several mobs would look at players from a further distance than intended.
- Fixed a bug where the game could crash if the player cancelled in the middle of creating a template world on a Realm.
- Fixed players potentially getting stuck between Realms timeline opt-in screen and play on Realms progress screen.
- Fixed a bug in Realms where villages would not generate until approached.
- Fixed an issue that caused the "Extra Large UI" option in Ore UI Video Settings to set the wrong GUI scale.
- Fixed an issue that caused the shield to appear colored if placed in a slot that previously contained a colored shield.
- Fixed an issue where the Template:Cd entity component could return an undefined in the array when used in older scripting versions.
- Fixed an issue where the Template:Cd and Template:Cd events on the Template:Cd entity component would be executed on world load.
- Fixed an issue where marketplace content did not load correctly on PlayStation.
- Fixed "Might occur crash when suspended" title when "Syncing user data" UI is running.
- Fixed cases of static colored lighting leaking through corners.
- Fixed a bug where custom components used by older versions of item definitions were not being properly loaded.
- Nautiluses and zombie nautiluses no longer have permanently increased movement speed after becoming hostile.
References
Template:Navbox Bedrock Edition versions
de:Bedrock Edition beta 26.0.27 es:Bedrock Edition Preview 26.0.27 ja:Bedrock Edition Preview 26.0.27 pt:Edição Bedrock Preview 26.0.27 zh:基岩版26.0.27