Minecraft:Bedrock Edition Preview 26.0.27
More actions
Beta 26.0.27 (ChromeOS, Android) or Preview 26.0.27 (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta and fourth Preview version for Minecraft:Bedrock Edition 26.0, released on January 7, 2026.<ref>Template:Cite</ref> It adds features for Minecraft:Tiny Takeover behind an Minecraft:experiment, including retextured and remodeled Minecraft:baby mobs, retextured and remodeled Minecraft:rabbits, craftable Minecraft:name tags, and more. This is the first beta/Preview released in 2026.
Changes
Mobs
Template:Animate Minecraft:Camel Husk, Minecraft:Skeleton Horse, and Minecraft:Zombie Horse
- No longer damaged by a Minecraft:conduit.
- No longer prevent players from sleeping when nearby.
File:Drowned BE2.png Minecraft:Drowned
- 15% of naturally-spawned babies now have the ability to Minecraft:ride most nearby mobs.
File:Nautilus.png Minecraft:Nautilus
- Now has an underwater saddle equip sound.
- Changed swimming animation.
File:Zombie Nautilus.png Minecraft:Zombie Nautilus
- No longer damaged by a Minecraft:conduit.
- No longer prevent players from sleeping when nearby.
- Now has an underwater saddle equip sound.
- Changed swimming animation.
Items
- Now always spawn baby mobs when Template:Control on the same mob Template:In, to match Java Edition.
Graphical
- Dithering:
- Added dithering to items held by players and mobs if dithering is enabled.
- Added dithering to skulls, heads, chests, shulker boxes, banners, conduits, decorated pots, and copper golem statues held by players and mobs if dithering is enabled.
- Added cobweb block to the list of ditherable blocks.
- Data-driving:
- Added the ability to specify ambient light colors and illuminances, and sky light light intensity according to the time of day in the Vibrant Visuals lighting configuration files.
Technical
AI Goals
- Made the schema for for the following goals stricter when parsing, they will now fail to load an entity json that has invalid data in versions 1.26.0 and newer:
- Float Range field Template:Cd in Template:Cd and Template:Cd now only accepts an object with min and max values. Other formats will fail to parse.
- Added new fields to Template:Cd:
- Template:Cd: Used during normal skip movement.
- Template:Cd: The multiplier applied to horizontal velocity when jumping.
- Template:Cd: The force applied vertically when jumping.
- Template:Cd: Amount of ticks between sequential jumps.
- Template:Cd: Duration of the jump animation.
- Template:Cd: Used when travelling quickly with skip movement.
- Template:Cd: The multiplier applied to horizontal velocity when jumping.
- Template:Cd: The force applied vertically when jumping.
- Template:Cd: Amount of ticks between sequential jumps.
- Template:Cd: Duration of the jump animation.
- Template:Cd: Used during normal skip movement.
- Added block permutation component validation for geometry and material instance components. If one is added, the other one will need to added.
- Raises a warning for blocks with a format_version from before 1.26.0.
- Raises an error for blocks with a format_version of 1.26.0 and after.
- The Block Trait Template:Cd can now be used without the Upcoming Creator Features toggle.
- Template:Cd in Template:Cd can now be used without the Beta APIs toggle.
- Updated documentation for the Template:Cd field in Template:Cd to better explain its use.
- Updated the Template:Cd block component:
- Changed Template:Cd so DOWN face is rotated 180 degrees, this brings it in parity with non data driven full blocks and Java full blocks.
- The old geometry can still used by explicitly using the identifier Template:Cd.
- Any existing blocks using Template:Cd that have a Template:Cd less than 1.26.0 will look the same and internally be considered as Template:Cd.
- Released Template:Cd improvements from experimental and removed requirement of format version 1.21.130 or higher for those improvements.
- Can now have an array of collision boxes.
- Max height has been increased from 16 to 24.
- Game no longer crashes on initializing Template:Cd component when the server sends invalid packets.
- Provided the script API for supporting entity type families in the aim assist.
Components
- Updated Template:Cd behavior components:
- Made schemas stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer:
- Template:Cd and Template:Cd - deprecated and has been replaced properly with Template:Cd.
- Uses of Template:Cd and Template:Cd will get upgraded automatically.
- Template:Cd - takes Template:Cd and Template:Cd as a range.
- Template:Cd and Template:Cd - deprecated and has been replaced properly with Template:Cd.
- These changes affect the following behavior components:
- Previous usage of the following definitions will not be automatically upgraded to preserve old behavior:
- Template:Cd - this was not correctly parsed prior to version 1.26.0, and always resulted in default values being assigned to Template:Cd and Template:Cd.
- Template:Cd - was used in some definitions and it was never passed to the component.
- This would just silently fail and assign default values to the component.
- Made schemas stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer:
Entity
- All projectiles now deflect Template:Cd projectiles on hit.
- This is in addition to damage causing these projectiles to be deflected.
Entity Components
- Split the Template:Cd component into two:
- Template:Cd which defines how an offspring of an entity is born, it contains the following fields moved from Template:Cd:
- Template:Cd now only contains data about how an entity uses breeding behavior.
- The way it spawns the child entity is via the Template:Cd component.
General
- Now possible to reuse keybinding for normal actions, macros, and chords.
Network Protocol
- Template:Cd modified: added Template:Cd.
- Template:Cd modified: renamed Template:Cd to Template:Cd.
- Template:Cd modified: renamed Template:Cd to Template:Cd.
- Added new Level Sound Event Template:Cd.
- Template:Cd modified: added unique sound events for every spear type.
- Added new biome tags.
- Template:Cd tag allows slime to spawn higher than usual.
- Template:Cd tag allows huge mushrooms to spawn in shallow swamp water.
- Template:Cd tag increases fishing speed.
- Template:Cd tag alters salmon behavior.
- Template:Cd tag changes surface mineshaft blocks to dark oak.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Render Dragon Features for Creators", and the new "Drop 1 of 2026" Minecraft:experimental toggles.
Changes
Items
File:Name Tag JE2 BE2.png Minecraft:Name Tag
- Are now craftable.
Mobs
- Added new sounds for baby variety of wolves, cats, and pigs.
- Updated the models and textures of the following baby mobs:
- Template:Animate Minecraft:Cat
- Template:Animate Minecraft:Chicken
- Template:Animate Minecraft:Cow
- Template:Animate Minecraft:Mooshroom
- File:Baby Ocelot JE3 BE3.png Minecraft:Ocelot
- Template:Animate Minecraft:Pig
- Template:Animate Minecraft:Rabbit
- Template:Animate Minecraft:Sheep
- Template:Animate Minecraft:Wolf
- Minecraft:Saddles on baby pigs no longer render.
- Minecraft:Wolf armor on baby wolves no longer renders.
Template:Animate Minecraft:Rabbit
- Their models, animations, and textures have been updated.
- Template:Animate Template:Animate Now has an idle animation.
Technical
- Added Template:Cd property to Template:Cd which specifies an entity that this shape should be positionally attached to.
- Added Template:Cd property to Template:Cd which specifies an array of players that this shape should be visible to.
- Debug Shapes no longer have a maximum render distance.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd behind Template:Cd.
- Behavior packs for custom camera splines can be created in the camera/splines/ directory. Splines will only play on the Template:Cd camera preset.
- Added the Template:Cd keyword to the Template:Cmd command for playing a spline loaded from behavior pack.
- Enabled with the Experimental Creator Camera toggle.
Graphical
- RenderDragon for Creators Experiment:
- Static colored lighting on flowing lava and other blocks no longer appears too dark.
- Added static lighting shading support to data driven entities and items.
- The number of analytic/point lights in the scene is now limited according to resource availability.
- Analytic/point lights will now phase in or out according to their importance to the scene's lighting.
- Added Template:Cd molang function behind the Upcoming Creator Features toggle.
- Added the new tag Template:Cd item tag to copper, iron, and gold nuggets.
Fixes
Template:Fixes Other
- Fixed upgrade from UWP to GDK causing corrupt skin states.
- Fixed an issue where textures would not be correctly reloaded when changing between graphics modes in the main menu.
- Fixed shadow stripes appearing on the ground during sunset and sunrise with high FoV on low quality settings in Minecraft:Vibrant Visuals mode.
- Fixed an issue that caused all player markers on locator maps to have the same color in Vibrant Visuals mode.
- Fixed an issue which was causing textured items held-in-hand to be double-tinted in Vibrant Visuals mode.
- Fixed an issue that caused banner poles to appear darker in Vibrant Visuals.
- Fixed dithering for equipped Minecraft:shields with Minecraft:banner designs when held by entities.
- Fixed a bug where most mobs would stare at players, other mobs, or targets for an excessive amount of time.
- Fixed a bug where several mobs would look at players from a further distance than intended.
- Fixed a bug where the game could crash if the player cancelled in the middle of creating a template world on a Realm.
- Fixed players potentially getting stuck between Realms timeline opt-in screen and play on Realms progress screen.
- Fixed a bug in Realms where Minecraft:villages would not generate until approached.
- Fixed an issue that caused the "Extra Large UI" option in Ore UI Video Settings to set the wrong GUI scale.
- Fixed an issue that caused the shield to appear colored if placed in a slot that previously contained a colored shield.
- Fixed an issue where the Template:Cd entity component could return an undefined in the array when used in older scripting versions.
- Fixed an issue where the Template:Cd and Template:Cd events on the Template:Cd entity component would be executed on world load.
- Fixed an issue where marketplace content did not load correctly on PlayStation.
- Fixed "Might occur crash when suspended" title when "Syncing user data" UI is running.
- Fixed cases of static colored lighting leaking through corners.
- Fixed a bug where custom components used by older versions of item definitions were not being properly loaded.
- Nautiluses and zombie nautiluses no longer have permanently increased movement speed after becoming hostile.
References
Template:Navbox Bedrock Edition versions
Minecraft:de:Bedrock Edition beta 26.0.27 Minecraft:es:Bedrock Edition Preview 26.0.27 Minecraft:ja:Bedrock Edition Preview 26.0.27 Minecraft:pt:Edição Bedrock Preview 26.0.27 Minecraft:zh:基岩版26.0.27