Minecraft:Bedrock Edition Preview 26.20.20: Difference between revisions
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== Changes == | == Changes == | ||
=== Blocks === | === Blocks === | ||
''' | '''Grass block''' | ||
* Can now create | * Can now create tall grass when fertilized with bone meal. | ||
'''[[Minecraft:Torch]]''' | '''[[Minecraft:Torch]]''' | ||
| Line 33: | Line 33: | ||
=== General === | === General === | ||
'''Graphical''' | '''Graphical''' | ||
* The | * The End flash is now visible on all graphics modes. | ||
* Added MERS textures for all [[Minecraft:shelf]] blocks and | * Added MERS textures for all [[Minecraft:shelf]] blocks and nautilus armor variants. | ||
** However, this change caused them to lose their texture. | ** However, this change caused them to lose their texture. | ||
=== Mobs === | === Mobs === | ||
''' | '''Baby mobs''' | ||
* No longer show | * No longer show green growth particles when being fed if their growth is currently paused (due to using a golden dandelion). | ||
=== Technical === | === Technical === | ||
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* The {{cd|sound_interval}} float range field in {{cd|minecraft:behavior.admire_item}} now only accepts an object with {{cd|min}} and {{cd|max}} values. Other formats will fail to parse. | * The {{cd|sound_interval}} float range field in {{cd|minecraft:behavior.admire_item}} now only accepts an object with {{cd|min}} and {{cd|max}} values. Other formats will fail to parse. | ||
''' | '''API''' | ||
* Released {{cd|@minecraft/server}} version 2.7.0. | * Released {{cd|@minecraft/server}} version 2.7.0. | ||
* Added {{cd|@minecraft/server}} version 2.8.0-beta. | * Added {{cd|@minecraft/server}} version 2.8.0-beta. | ||
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****** None of the changes mentioned above were actually applied in this preview. | ****** None of the changes mentioned above were actually applied in this preview. | ||
''' | '''Components''' | ||
* The {{cd|minecraft:damage_sensor}} component {{cd|deals_damage}} field now supports an additional value: | * The {{cd|minecraft:damage_sensor}} component {{cd|deals_damage}} field now supports an additional value: | ||
** {{cd|no_but_entity_effects_apply}}: | ** {{cd|no_but_entity_effects_apply}}: | ||
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== Experimental == | == Experimental == | ||
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Render Dragon Features for Creators" | These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Render Dragon Features for Creators" experimental toggles. | ||
=== Changes === | === Changes === | ||
==== Technical ==== | ==== Technical ==== | ||
''' | '''API''' | ||
* Adjusted {{cd|GameTest}} to no longer run call backs from methods such as {{cd|succeedWhen}} and {{cd|failIf}} after the test has already completed. | * Adjusted {{cd|GameTest}} to no longer run call backs from methods such as {{cd|succeedWhen}} and {{cd|failIf}} after the test has already completed. | ||
* In {{cd|@minecraft/debug-utilities}}: | * In {{cd|@minecraft/debug-utilities}}: | ||
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* Added {{cd|interface BlockContainerAccessEventOptions}} to {{cd|beta}}. | * Added {{cd|interface BlockContainerAccessEventOptions}} to {{cd|beta}}. | ||
* Added {{cd|StructureManager.getPackStructureIds}} to {{cd|beta}}. | * Added {{cd|StructureManager.getPackStructureIds}} to {{cd|beta}}. | ||
* Added {{cd|EntityEnderInventoryComponent}} for accessing a player's | * Added {{cd|EntityEnderInventoryComponent}} for accessing a player's ender chest to {{cd|beta}}. | ||
'''DDUI''' | '''DDUI''' | ||
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'''Other''' | '''Other''' | ||
* Fixed a bug where emissive, metalness, and roughness values would not be loaded properly when switching to the Ray Traced graphics mode while in a world. | * Fixed a bug where emissive, metalness, and roughness values would not be loaded properly when switching to the Ray Traced graphics mode while in a world. | ||
* Fixed baby | * Fixed baby zombified piglin snout texture to be front facing. | ||
* Fixed adult | * Fixed adult rabbit textures which had a line under their heads. | ||
* Fixed baby | * Fixed baby hoglin crest texture to be on both sides. | ||
* Fixed baby | * Fixed baby goat and baby snifflet underside texture to be consistent with their adults. | ||
* Fixed baby | * Fixed baby dolphin inconsistent backside head pixels. | ||
* Fixed an issue where the save world modal would remain active after use. | * Fixed an issue where the save world modal would remain active after use. | ||
* Fixed 'Create on Realms' button in the create new world screen. | * Fixed 'Create on Realms' button in the create new world screen. | ||
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[[Category:Bedrock Edition 26.20 betas]] | [[Category:Bedrock Edition 26.20 betas]] | ||
de:Bedrock Edition beta 26.20.20 | |||
es:Bedrock Edition Preview 26.20.20 | |||
pt:Edição Bedrock Preview 26.20.20 | |||
th:รุ่น Bedrock Preview 26.20.20 | |||
zh:基岩版26.20.20 | |||
ru:Preview 26.20.20 (Bedrock Edition) | |||
Revision as of 15:27, 9 April 2026
Beta 26.20.20 (ChromeOS, Android) or Preview 26.20.20 (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/Preview for Minecraft:Bedrock Edition 26.20, released on March 10, 2026,<ref>Template:Cite</ref> which fixes bugs.
Changes
Blocks
Grass block
- Can now create tall grass when fertilized with bone meal.
- Recipe can now be unlocked by acquiring either a Minecraft:stick, Minecraft:coal, Minecraft:charcoal, or any Minecraft:pickaxe.
General
Graphical
- The End flash is now visible on all graphics modes.
- Added MERS textures for all Minecraft:shelf blocks and nautilus armor variants.
- However, this change caused them to lose their texture.
Mobs
Baby mobs
- No longer show green growth particles when being fed if their growth is currently paused (due to using a golden dandelion).
Technical
AI Goals
- Made the schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer:
- The Template:Cd float range field in Template:Cd now only accepts an object with Template:Cd and Template:Cd values. Other formats will fail to parse.
API
- Released Template:Cd version 2.7.0.
- Added Template:Cd version 2.8.0-beta.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- A new field, Template:Cd, has been added to the schema of Template:Cd, which allows specifying whether the snapped feature should be embedded in the located surface.
Blocks
- The custom block json API has the following changes that will affect loading of block json with format version 1.26.20 and up:
- General:
- Namespace constraints have been tweaked but everything permitted before should still be valid.
- This can affect the identifiers used for the block, states and menu category groups.
- Namespace constraints have been tweaked but everything permitted before should still be valid.
- Block Traits:
- Template:Cd trait, validation change: The rotation offset does not accept a 0.5 tolerance anymore.
- Input value must be a multiple of Template:Cd.
- The value must be in the range Template:Cd to Template:Cd inclusive.
- Template:Cd now requires Template:Cd to be one of the Template:Cd for the Template:Cd trait.
- Template:Cd trait, validation change: The rotation offset does not accept a 0.5 tolerance anymore.
- Category:
- Template:Cd, validation change: An empty Template:Cd value is not allowed.
- The Template:Cd field can either exist with a non-empty value or not exist at all.
- Template:Cd is now a required field, when using Template:Cd.
- Template:Cd, validation change: An empty Template:Cd value is not allowed.
- Components:
- Template:Cd, validation change: It is restricted outside of root components object.
- Template:Cd, validation change: The constraint on the Template:Cd identifier is strictly enforced now.
- When using the minecraft namespace, the only currently available culling shape identifiers are: Template:Cd or Template:Cd.
- When using no namespaces or a custom one, the names must start and end with an alpha-numeric character.
- Template:Cd and Template:Cd, validation change: They now strictly enforce the value to be between Template:Cd and Template:Cd inclusive.
- There is a breaking change to how tags are defined.
- As of version 1.26.20, tags cannot freely live as top level entities in the components array.
- They must live inside the Template:Cd component, which accepts an array of tags of the format:
- The values must have the format Template:Cd.
- They no longer need to be prefixed with Template:Cd.
- None of the changes mentioned above were actually applied in this preview.
- They no longer need to be prefixed with Template:Cd.
- As of version 1.26.20, tags cannot freely live as top level entities in the components array.
- General:
Components
- The Template:Cd component Template:Cd field now supports an additional value:
- Template:Cd:
- Damage is not applied to the entity.
- Knockback and enchantments are applied.
- The attacker's weapon is used as normal.
- The entity does not flash red.
- Template:Cd:
Entity components
- The behavior of the Template:Cd component now matches its description.
- The higher its value, the more friction affects an entity:
- Template:Cd means no friction.
- Template:Cd means regular friction.
- Template:Cd means double friction.
- The component now affects ground friction only, and no longer partially affects air or liquid drag.
- The legacy incorrect behavior can be re-enabled by adding the Template:Cd component.
- This component is automatically added to all entities with a format version lower than 1.26.20, to ensure their behavior stays unaltered.
- The component now properly works on players, and on other client-predicted entities.
- The higher its value, the more friction affects an entity:
- Added the Template:Cd component.
- When present, air drag is applied uniformly on both the vertical and horizontal axes, instead of being biased toward horizontal movement.
- Added the Template:Cd component, which allows executing entitiy events when items are equipped or unequipped in specific equipment slots.
- Contains a Template:Cd field with a list of entries, each with:
- Template:Cd, the equipment slot to monitor.
- Template:Cd, event to fire when a non-empty item is placed in the slot.
- Template:Cd, event to fire when the slot is cleared.
- When equipment changes, the first matching slot entry is used.
- Contains a Template:Cd field with a list of entries, each with:
Entity filters
- Added the Template:Cd entity filter.
- Added the Template:Cd entity filter.
- Added a boolean Template:Cd field to the Template:Cd feature.
- When set to Template:Cd, it rotates the structure around its center when placing it in the world.
- Defaults to Template:Cd if omitted.
Graphical
- Added new version for the water configuration JSON file:
- New format version is Template:Cd.
- The fields Template:Cd and Template:Cd are now required.
Stability and Performance
- Improved sign-in speed on most platforms by triggering authentication earlier during game startup.
- Can now use Template:Cd in jigsaw structure template pools in order to place features.
- Template:Cds can now connect to a Jigsaw block with any target name, rather than only Template:Cd.
- However, it only connects to internal vanilla features.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Render Dragon Features for Creators" experimental toggles.
Changes
Technical
API
- Adjusted Template:Cd to no longer run call backs from methods such as Template:Cd and Template:Cd after the test has already completed.
- In Template:Cd:
- Changed the Template:Cd property of Template:Cd from Template:Cd to Template:Cd.
- Added the Template:Cd property to Template:Cd.
- Added the Template:Cd property to Template:Cd.
- Added the Template:Cd property to Template:Cd.
- Added Template:Cd to the Template:Cd module in Template:Cd.
- Added new tech to support 3D world text objects and rendering to Template:Cd.
- Added new beta Template:Cd class used to add and remove text primitives to the world.
- Added new beta Template:Cd base class used to repesent 3D shape objects in the world.
- Added new beta Template:Cd class used to render 3D text shape objects in the world.
- Added new beta Template:Cd property to Template:Cd.
- Added localization support to Template:Cd.
- Template:Cd constructor changed allow using either Template:Cd or string for the text parameter.
- Template:Cd changed to be a readonly property.
- Template:Cd method added which allows using either Template:Cd or string.
- Template:Cd property added to get the text if Template:Cd is used via Template:Cd.
- Changes to error types in Template:Cd in Template:Cd:
- Template:Cd has been renamed to Template:Cd.
- Template:Cd has been renamed to Template:Cd.
- Template:Cd has been renamed to Template:Cd.
- Template:Cd has been renamed to Template:Cd.
- Template:Cd configuration module permissions parameter Template:Cd has been renamed to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd for accessing a player's ender chest to Template:Cd.
DDUI
- Added support for localization for dropdown items.
- Changed interface Template:Cd:
- Changed type for Template:Cd from Template:Cd to Template:Cd.
- New Signature: Template:Cd
- Old Signature: Template:Cd
- Changed type for Template:Cd from Template:Cd to Template:Cd.
- New Signature: Template:Cd
- Old Signature: Template:Cd
- Changed type for Template:Cd from Template:Cd to Template:Cd.
Graphical
- Point lights no longer fade out when past a certain distance from the camera.
Fixes
Template:Fixes Other
- Fixed a bug where emissive, metalness, and roughness values would not be loaded properly when switching to the Ray Traced graphics mode while in a world.
- Fixed baby zombified piglin snout texture to be front facing.
- Fixed adult rabbit textures which had a line under their heads.
- Fixed baby hoglin crest texture to be on both sides.
- Fixed baby goat and baby snifflet underside texture to be consistent with their adults.
- Fixed baby dolphin inconsistent backside head pixels.
- Fixed an issue where the save world modal would remain active after use.
- Fixed 'Create on Realms' button in the create new world screen.
- Fixed PS4/5 store logo not appearing after navigating to the sidebar pages.
- Fixed Template:Cd for blocks with the trait Template:Cd.
- Fixed an issue with mob projectile accuracy going negative on higher difficulty settings.
- Fixed a bug in Template:Cd where combining Template:Cd and Template:Cd would not equip the given item.
- Fixed a bug where the Template:Cd for custom entities was ignored.
- Fixed a bug where entering custom settings of a behavior pack screen disables the pack.
- Fixed an issue where text input areas are covered by the virtual keyboard on mobile platforms.
- Fixed players getting stuck and crashing when the DDUI screen is open.
- Fixed buttons getting clipped when in a focused state.
- Fixed an issue where showing forms (Template:Cd or Template:Cd) back to back resulted in the second form not showing.
References
Template:Navbox Bedrock Edition versions
de:Bedrock Edition beta 26.20.20 es:Bedrock Edition Preview 26.20.20 pt:Edição Bedrock Preview 26.20.20 th:รุ่น Bedrock Preview 26.20.20 zh:基岩版26.20.20 ru:Preview 26.20.20 (Bedrock Edition)