Minecraft:Bedrock Edition guides/0.13 releases: Difference between revisions
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{|{{Simple Guide table|New Mobs}} | {|{{Simple Guide table|New Mobs}} | ||
|- | |- | ||
| | |Rabbit | ||
|{{Animate|Brown Rabbit JE1 BE1.png; White Rabbit BE1.png; Black Rabbit JE1 BE1.png; Gold Rabbit JE1 BE1.png; Salt & Pepper Rabbit JE1 BE1.png; Black & White Rabbit JE2 BE1.png|128px }} | |{{Animate|Brown Rabbit JE1 BE1.png; White Rabbit BE1.png; Black Rabbit JE1 BE1.png; Gold Rabbit JE1 BE1.png; Salt & Pepper Rabbit JE1 BE1.png; Black & White Rabbit JE2 BE1.png|128px }} | ||
{{Animate|Baby Brown Rabbit JE1 BE1.png; Baby White Rabbit BE1.png; Baby Black Rabbit JE1 BE1.png; Baby Gold Rabbit JE1 BE1.png; Baby Salt & Pepper Rabbit JE1 BE1.png; Baby Black & White Rabbit JE2 BE1.png|64px}} | {{Animate|Baby Brown Rabbit JE1 BE1.png; Baby White Rabbit BE1.png; Baby Black Rabbit JE1 BE1.png; Baby Gold Rabbit JE1 BE1.png; Baby Salt & Pepper Rabbit JE1 BE1.png; Baby Black & White Rabbit JE2 BE1.png|64px}} | ||
| Line 35: | Line 35: | ||
* New passive creatures. | * New passive creatures. | ||
* Will move away from the player. | * Will move away from the player. | ||
* Carrots can be used for | * Carrots can be used for breeding. | ||
* Can damage crops. | * Can damage crops. | ||
|} | |} | ||
| Line 42: | Line 42: | ||
{|{{Simple Guide table|Changed Mobs}} | {|{{Simple Guide table|Changed Mobs}} | ||
|- | |- | ||
| | |Ghast | ||
|[[File:Ghast JE1 BE1.gif|128px]] | |[[File:Ghast JE1 BE1.gif|128px]] | ||
|Increased spawn probability. | |Increased spawn probability. | ||
|- | |- | ||
| | |Slime | ||
|[[File:Slime JE2 BE1.png|128px]] | |[[File:Slime JE2 BE1.png|128px]] | ||
|Increased spawn probability. | |Increased spawn probability. | ||
|- | |- | ||
| | |Skeleton | ||
|[[File:Skeleton JE4 BE2.png|128px]] | |[[File:Skeleton JE4 BE2.png|128px]] | ||
|Now try to stay away from wolves. | |Now try to stay away from wolves. | ||
| Line 61: | Line 61: | ||
|[[File:Angry Wolf JE2 BE2.png|128px]] | |[[File:Angry Wolf JE2 BE2.png|128px]] | ||
[[File:Baby Angry Wolf JE2 BE2.png|64px]] | [[File:Baby Angry Wolf JE2 BE2.png|64px]] | ||
|Will now actively attack | |Will now actively attack sheep and rabbits. | ||
|} | |} | ||
| Line 68: | Line 68: | ||
{|{{Simple Guide table|New Blocks}} | {|{{Simple Guide table|New Blocks}} | ||
|- | |- | ||
| | |Redstone lamp | ||
|{{Animate|Redstone Lamp JE2 BE1.png; Lit Redstone Lamp JE2 BE1.png|84px}} | |{{Animate|Redstone Lamp JE2 BE1.png; Lit Redstone Lamp JE2 BE1.png|84px}} | ||
| | | | ||
| Line 83: | Line 83: | ||
|Emits level 15 light when activated. | |Emits level 15 light when activated. | ||
|- | |- | ||
| | |Redstone torch | ||
|{{Animate|Redstone Torch JE1 BE1.png; Redstone Wall Torch (S) JE1 BE1.png; Unlit Redstone Torch JE1 BE1.png; Unlit Redstone Wall Torch (S) JE1 BE1.png|84px}} | |{{Animate|Redstone Torch JE1 BE1.png; Redstone Wall Torch (S) JE1 BE1.png; Unlit Redstone Torch JE1 BE1.png; Unlit Redstone Wall Torch (S) JE1 BE1.png|84px}} | ||
| | | | ||
| Line 107: | Line 107: | ||
|Used to activate or deactivate redstone circuits. | |Used to activate or deactivate redstone circuits. | ||
|- | |- | ||
| | |Tripwire hook and tripwire | ||
|[[File:Suspended Tripwire Hook (S) JE3.png|84px]] | |[[File:Suspended Tripwire Hook (S) JE3.png|84px]] | ||
{{Animate|Tripwire (N).png; Tripwire (E).png; Tripwire (S).png; Tripwire (W).png; Tripwire (NS).png; Tripwire (EW).png; Tripwire (NE).png; Tripwire (ES).png; Tripwire (SW).png; Tripwire (NW).png; Tripwire (ESW).png; Tripwire (NSW).png; Tripwire (NEW).png; Tripwire (NES).png; Tripwire (NESW).png|84px}} | {{Animate|Tripwire (N).png; Tripwire (E).png; Tripwire (S).png; Tripwire (W).png; Tripwire (NS).png; Tripwire (EW).png; Tripwire (NE).png; Tripwire (ES).png; Tripwire (SW).png; Tripwire (NW).png; Tripwire (ESW).png; Tripwire (NSW).png; Tripwire (NEW).png; Tripwire (NES).png; Tripwire (NESW).png|84px}} | ||
| Line 119: | Line 119: | ||
|type= Redstone | |type= Redstone | ||
}} | }} | ||
* Tripwire hooks can be obtained as "junk" items in | * Tripwire hooks can be obtained as "junk" items in fishing. | ||
; Tripwire: | ; Tripwire: | ||
* {{control|use|text=USE}} wires against the surface where the tripwire needs to be placed. | * {{control|use|text=USE}} wires against the surface where the tripwire needs to be placed. | ||
| Line 125: | Line 125: | ||
|Connected to each other to form a redstone switch. | |Connected to each other to form a redstone switch. | ||
|- | |- | ||
| | |Daylight detector and inverted daylight detector | ||
|{{Animate|Daylight Detector JE1 BE1.png; Inverted Daylight Detector JE1 BE1.png|84px}} | |{{Animate|Daylight Detector JE1 BE1.png; Inverted Daylight Detector JE1 BE1.png|84px}} | ||
|Press the {{control|use}} key on it to invert it into a reverse sunlight detector. | |Press the {{control|use}} key on it to invert it into a reverse sunlight detector. | ||
| Line 138: | Line 138: | ||
|Used to detect light levels during the day or night and output the corresponding redstone signal strength. | |Used to detect light levels during the day or night and output the corresponding redstone signal strength. | ||
|- | |- | ||
| | |Pressure plate | ||
|[[File:Oak Pressure Plate JE3 BE1.png|84px]] | |[[File:Oak Pressure Plate JE3 BE1.png|84px]] | ||
[[File:Stone Pressure Plate JE3 BE1.png|84px]] | [[File:Stone Pressure Plate JE3 BE1.png|84px]] | ||
|A stone pressure plate will naturally generate in each | |A stone pressure plate will naturally generate in each desert pyramid. | ||
{{Crafting | {{Crafting | ||
|head=1 | |head=1 | ||
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|Used to detect entities on it (players, creatures, items, etc.). | |Used to detect entities on it (players, creatures, items, etc.). | ||
|- | |- | ||
| | |Weighted pressure plate | ||
|[[File:Light Weighted Pressure Plate JE1 BE1.png|84px]] | |[[File:Light Weighted Pressure Plate JE1 BE1.png|84px]] | ||
[[File:Heavy Weighted Pressure Plate JE1 BE1.png|84px]] | [[File:Heavy Weighted Pressure Plate JE1 BE1.png|84px]] | ||
| Line 205: | Line 205: | ||
|Provides a short redstone signal. | |Provides a short redstone signal. | ||
|- | |- | ||
| | |Detector rail | ||
|{{Animate|Detector Rail (NS) JE1 BE1.png; Powered Detector Rail (NS) JE1 BE1.png|84px}} | |{{Animate|Detector Rail (NS) JE1 BE1.png; Powered Detector Rail (NS) JE1 BE1.png|84px}} | ||
| | | | ||
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|A minecart driving on it will emit a redstone signal. | |A minecart driving on it will emit a redstone signal. | ||
|- | |- | ||
| | |Activator rail | ||
|{{Animate|Activator Rail JE1 BE1.png; Powered Activator Rail (NS) JE1 BE1.png|84px}} | |{{Animate|Activator Rail JE1 BE1.png; Powered Activator Rail (NS) JE1 BE1.png|84px}} | ||
| | | | ||
| Line 236: | Line 236: | ||
|Driving a minecart on it will cause passengers to get off. | |Driving a minecart on it will cause passengers to get off. | ||
|- | |- | ||
| | |Trapped chest | ||
|[[File:Trapped Chest.gif|84px]] | |[[File:Trapped Chest.gif|84px]] | ||
| | | | ||
| Line 253: | Line 253: | ||
{{Crafting | {{Crafting | ||
|name=corresponds to wooden door | |name=corresponds to wooden door | ||
|ingredients=corresponds to | |ingredients=corresponds to board | ||
|A1= Birch Planks; Spruce Planks; Jungle Planks; Acacia Planks; Dark Oak Planks | |A1= Birch Planks; Spruce Planks; Jungle Planks; Acacia Planks; Dark Oak Planks | ||
|B1= Birch Planks; Spruce Planks; Jungle Planks; Acacia Planks; Dark Oak Planks | |B1= Birch Planks; Spruce Planks; Jungle Planks; Acacia Planks; Dark Oak Planks | ||
| Line 266: | Line 266: | ||
| | | | ||
|- | |- | ||
| | |Iron trapdoor | ||
|[[File:Iron Trapdoor JE1 BE1.png|84px]] | |[[File:Iron Trapdoor JE1 BE1.png|84px]] | ||
| | | | ||
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|Same function as wooden trapdoor, but requires redstone signal to open. | |Same function as wooden trapdoor, but requires redstone signal to open. | ||
|- | |- | ||
| | |Note block | ||
|[[File:Note Block JE1 BE1.png|84px]] | |[[File:Note Block JE1 BE1.png|84px]] | ||
| | | | ||
| Line 299: | Line 299: | ||
|[[Minecraft:Flower]] | |[[Minecraft:Flower]] | ||
|{{Animate|Poppy JE6 BE1.png; Blue Orchid JE6 BE1.png; Allium JE6 BE1.png; Azure Bluet JE6 BE1.png; Red Tulip JE6 BE1.png; Orange Tulip JE6 BE1.png; White Tulip JE6 BE1.png; Pink Tulip JE6 BE1.png; Oxeye Daisy JE6 BE1.png; Sunflower BE3.png; Lilac JE3 BE1.png; Rose Bush JE3 BE1.png; Peony JE3 BE1.png|84px}} | |{{Animate|Poppy JE6 BE1.png; Blue Orchid JE6 BE1.png; Allium JE6 BE1.png; Azure Bluet JE6 BE1.png; Red Tulip JE6 BE1.png; Orange Tulip JE6 BE1.png; White Tulip JE6 BE1.png; Pink Tulip JE6 BE1.png; Oxeye Daisy JE6 BE1.png; Sunflower BE3.png; Lilac JE3 BE1.png; Rose Bush JE3 BE1.png; Peony JE3 BE1.png|84px}} | ||
| | |Bone meal generated flowers are now biome dependent. | ||
|- | |- | ||
|[[Minecraft:Obsidian]] | |[[Minecraft:Obsidian]] | ||
| Line 305: | Line 305: | ||
|Destruction time changed from 3 seconds to 6.5 seconds. | |Destruction time changed from 3 seconds to 6.5 seconds. | ||
|- | |- | ||
|Stonecutter | |||
|[[File:Stonecutter_(Old)_BE1.png|84px]] | |[[File:Stonecutter_(Old)_BE1.png|84px]] | ||
| | | | ||
* Removed its own synthesis recipe, and the original synthesis recipe is inherited by | * Removed its own synthesis recipe, and the original synthesis recipe is inherited by workbench. | ||
* No longer available in | * No longer available in survival mode, only available as a decorative block in creative mode. | ||
|- | |- | ||
| | |Iron door | ||
|[[File:Iron Door JE1 BE1.png|84px]] | |[[File:Iron Door JE1 BE1.png|84px]] | ||
[[File:Iron Door (item) JE2 BE2.png|84px]] | [[File:Iron Door (item) JE2 BE2.png|84px]] | ||
| Line 323: | Line 323: | ||
|Updated textures. | |Updated textures. | ||
|- | |- | ||
| | |Tripwire | ||
|{{Animate|Tripwire (N).png; Tripwire (E).png; Tripwire (S).png; Tripwire (W).png; Tripwire (NS).png; Tripwire (EW).png; Tripwire (NE).png; Tripwire (ES).png; Tripwire (SW).png; Tripwire (NW).png; Tripwire (ESW).png; Tripwire (NSW).png; Tripwire (NEW).png; Tripwire (NES).png; Tripwire (NESW).png|84px}} | |{{Animate|Tripwire (N).png; Tripwire (E).png; Tripwire (S).png; Tripwire (W).png; Tripwire (NS).png; Tripwire (EW).png; Tripwire (NE).png; Tripwire (ES).png; Tripwire (SW).png; Tripwire (NW).png; Tripwire (ESW).png; Tripwire (NSW).png; Tripwire (NEW).png; Tripwire (NES).png; Tripwire (NESW).png|84px}} | ||
|Now placeable. | |Now placeable. | ||
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{|{{Simple Guide table|New Items}} | {|{{Simple Guide table|New Items}} | ||
|- | |- | ||
| | |Rabbit hide | ||
|[[File:Rabbit Hide JE2 BE1.png|84px]] | |[[File:Rabbit Hide JE2 BE1.png|84px]] | ||
|Adult | |Adult rabbits will drop 0-1 rabbit hide when killed. | ||
|Can be used to craft [[Minecraft:leather]]. | |Can be used to craft [[Minecraft:leather]]. | ||
|- | |- | ||
| | |Raw rabbit | ||
|[[File:Raw Rabbit JE2 BE1.png|84px]] | |[[File:Raw Rabbit JE2 BE1.png|84px]] | ||
|Adult rabbits will drop 0-1 | |Adult rabbits will drop 0-1 raw rabbit when killed. | ||
| | | | ||
* Press and hold the {{Control|Use}} key in the hotkey bar to eat raw rabbit. Doing so will restore {{hunger|3}} and 1.8 hunger | * Press and hold the {{Control|Use}} key in the hotkey bar to eat raw rabbit. Doing so will restore {{hunger|3}} and 1.8 hunger saturation. | ||
* Raw rabbit meat can be used to | * Raw rabbit meat can be used to breed or heal tamed [[Minecraft:Wolf|wolves]], guide them to move around, and also reduce the growth timer of baby wolves by 10%. | ||
* Raw rabbit meat can be used to cook cooked rabbit meat. | * Raw rabbit meat can be used to cook cooked rabbit meat. | ||
|- | |- | ||
| | |Cooked rabbit | ||
|[[File:Cooked Rabbit JE2 BE1.png|84px]] | |[[File:Cooked Rabbit JE2 BE1.png|84px]] | ||
|Adult rabbits will drop 0-1 | |Adult rabbits will drop 0-1 cooked rabbit when killed while on fire. | ||
{{Smelting | {{Smelting | ||
|showname=1 | |showname=1 | ||
| Line 355: | Line 355: | ||
}} | }} | ||
| | | | ||
* Press and hold the {{Control|Use}} key in the hotkey bar to eat cooked rabbit. Doing so will restore {{hunger|5}} and 6 hunger | * Press and hold the {{Control|Use}} key in the hotkey bar to eat cooked rabbit. Doing so will restore {{hunger|5}} and 6 hunger saturation. | ||
* Cooked rabbit meat can be used to | * Cooked rabbit meat can be used to breed or heal tamed [[Minecraft:Wolf|wolves]], guide them to move around, and also reduce the growth timer of baby wolves by 10%. | ||
* Cooked rabbit meat can be used to craft rabbit meat stew. | * Cooked rabbit meat can be used to craft rabbit meat stew. | ||
|- | |- | ||
| | |Rabbit stew | ||
|[[File:Rabbit Stew JE1 BE1.png|84px]] | |[[File:Rabbit Stew JE1 BE1.png|84px]] | ||
| | | | ||
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}} | }} | ||
| | | | ||
* Press and hold the {{Control|Use}} key in the hotkey bar to eat rabbit stew. Doing so will restore {{hunger|10}} and 12 hunger | * Press and hold the {{Control|Use}} key in the hotkey bar to eat rabbit stew. Doing so will restore {{hunger|10}} and 12 hunger saturation. | ||
** After eating the rabbit stew, it will turn into a [[Minecraft:Bowl|bowl]]. | ** After eating the rabbit stew, it will turn into a [[Minecraft:Bowl|bowl]]. | ||
* Can be eaten by [[Minecraft:Wolf|wolves]] to restore {{hp|10|mob=1}} HP. | * Can be eaten by [[Minecraft:Wolf|wolves]] to restore {{hp|10|mob=1}} HP. | ||
| Line 380: | Line 380: | ||
{|{{Simple Guide table|Changed Items}} | {|{{Simple Guide table|Changed Items}} | ||
|- | |- | ||
| | |Redstone dust | ||
|[[File:Redstone Dust JE1 BE1.png|84px]] | |[[File:Redstone Dust JE1 BE1.png|84px]] | ||
|Now placeable. | |Now placeable. | ||
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|Plants | |Plants | ||
| | | | ||
|Produce particle effects when using | |Produce particle effects when using bone meal on it. | ||
|- | |- | ||
|[[Minecraft:Beetroot]] | |[[Minecraft:Beetroot]] | ||
| Line 401: | Line 401: | ||
| | | | ||
* Speed equal to sprinting. | * Speed equal to sprinting. | ||
* No longer affects | * No longer affects hunger. | ||
* Multiple boats will stack up high and can overlap when squeezing each other. | * Multiple boats will stack up high and can overlap when squeezing each other. | ||
|- | |- | ||
| Line 413: | Line 413: | ||
{|{{Simple Guide table|New Structures}} | {|{{Simple Guide table|New Structures}} | ||
|- | |- | ||
| | |Desert pyramid | ||
|[[File:Desert pyramid_JE1_BE1.png|256px]] | |[[File:Desert pyramid_JE1_BE1.png|256px]] | ||
| | | | ||
| Line 419: | Line 419: | ||
|Yes | |Yes | ||
|No | |No | ||
|Contains 4 treasure chests and a trap consisting of 9 [[Minecraft:TNT]] and 1 stone | |Contains 4 treasure chests and a trap consisting of 9 [[Minecraft:TNT]] and 1 stone pressure plate. | ||
|} | |} | ||
| Line 426: | Line 426: | ||
{| {{Simple Guide table|New Gameplay}} | {| {{Simple Guide table|New Gameplay}} | ||
|- | |- | ||
| | |Height | ||
|A client warning will now appear if you attempt to place blocks above 128 blocks. | |A client warning will now appear if you attempt to place blocks above 128 blocks. | ||
|- | |- | ||
| | |Particle | ||
| | | | ||
* <code>happyVillager</code> | * <code>happyVillager</code> | ||
| Line 438: | Line 438: | ||
{{Navbox guides|bedrock}} | {{Navbox guides|bedrock}} | ||
pt:Guias da Edição Bedrock/Versões estáveis da 0.13 | |||
zh:携带版指南/0.13版本 | |||
Revision as of 15:33, 9 April 2026
Template:Infobox guide This guide is a simplified overview of all the changes in the Template:BE 0.13.x releases, which assumes at least some familiarity with Bedrock Edition 0.12.x releases.
Mobs
New
| Rabbit | Template:Animate |
Template:Drop Template:Drop Template:Drop (if killed by fire) Template:Drop |
|
Changed
| Ghast | File:Ghast JE1 BE1.gif | Increased spawn probability. |
| Slime | File:Slime JE2 BE1.png | Increased spawn probability. |
| Skeleton | File:Skeleton JE4 BE2.png | Now try to stay away from wolves. |
| Minecraft:Villager | Template:Animate | Will follow the player or stop. |
| Minecraft:Wolf | File:Angry Wolf JE2 BE2.png | Will now actively attack sheep and rabbits. |
Blocks
New
| Redstone lamp | Template:Animate | Can be mined with bare hands or with any tool. | Emits level 15 light when activated. | |
| Redstone torch | Template:Animate | Can be mined with bare hands or with any tool. | Used to activate or deactivate redstone circuits. | |
| Minecraft:Lever | File:Wall Lever (S) JE2-L1.png | Can be mined with bare hands or with any tool. | Used to activate or deactivate redstone circuits. | |
| Tripwire hook and tripwire | File:Suspended Tripwire Hook (S) JE3.png |
|
Can be mined with bare hands or with any tool. | Connected to each other to form a redstone switch. |
| Daylight detector and inverted daylight detector | Template:Animate | Press the Template:Control key on it to invert it into a reverse sunlight detector. | Can be mined with bare hands or with any tool, but using an Minecraft:axe is fastest. | Used to detect light levels during the day or night and output the corresponding redstone signal strength. |
| Pressure plate | File:Oak Pressure Plate JE3 BE1.png | A stone pressure plate will naturally generate in each desert pyramid. |
|
Used to detect entities on it (players, creatures, items, etc.). |
| Weighted pressure plate | File:Light Weighted Pressure Plate JE1 BE1.png | Can only be mined with a pickaxe, otherwise no items will be dropped. | Used to detect entities on it (players, creatures, items, etc.). | |
| Minecraft:Button |
File:Oak Wall Button (S) JE1 BE1.png File:Stone Wall Button (S) JE2 BE1.png |
|
Provides a short redstone signal. | |
| Detector rail | Template:Animate | Can be mined with bare hands or with any tool, but a pickaxe is fastest. | A minecart driving on it will emit a redstone signal. | |
| Activator rail | Template:Animate | Can be mined with bare hands or with any tool, but a pickaxe is fastest. | Driving a minecart on it will cause passengers to get off. | |
| Trapped chest | File:Trapped Chest.gif | Can be mined with bare hands or with any tool, but an axe is the fastest. | Emits a redstone signal when opened. | |
| Birch door, spruce door, jungle door, acacia door and dark oak door | Template:Animate | Can be mined with bare hands or with any tool, but an axe is the fastest. | ||
| Iron trapdoor | File:Iron Trapdoor JE1 BE1.png | Can only be mined with a pickaxe, otherwise no items will be dropped. | Same function as wooden trapdoor, but requires redstone signal to open. | |
| Note block | File:Note Block JE1 BE1.png | Can be mined with bare hands or with any tool, but an axe is the fastest. |
|
Changed
| Minecraft:Flower | Template:Animate | Bone meal generated flowers are now biome dependent. |
| Minecraft:Obsidian | File:Obsidian JE1 BE1.png | Destruction time changed from 3 seconds to 6.5 seconds. |
| Stonecutter | File:Stonecutter (Old) BE1.png |
|
| Iron door | File:Iron Door JE1 BE1.png |
|
| Oak door | File:Oak Door (item) JE3 BE2.png | Updated textures. |
| Tripwire | Template:Animate | Now placeable. |
Items
New
| Rabbit hide | File:Rabbit Hide JE2 BE1.png | Adult rabbits will drop 0-1 rabbit hide when killed. | Can be used to craft Minecraft:leather. |
| Raw rabbit | File:Raw Rabbit JE2 BE1.png | Adult rabbits will drop 0-1 raw rabbit when killed. |
|
| Cooked rabbit | File:Cooked Rabbit JE2 BE1.png | Adult rabbits will drop 0-1 cooked rabbit when killed while on fire. |
|
| Rabbit stew | File:Rabbit Stew JE1 BE1.png |
|
Changed
| Redstone dust | File:Redstone Dust JE1 BE1.png | Now placeable. |
| Plants | Produce particle effects when using bone meal on it. | |
| Minecraft:Beetroot | File:Beetroot JE1 BE1.png | Now stackable to 64. |
Non-mob entities
Changed
| Minecraft:Boat | Template:Animate |
|
| Minecraft:Minecart | File:Minecart JE2 BE1.png | Stacking multiple minecarts will increase the height. |
Structures
New
| Desert pyramid | File:Desert pyramid JE1 BE1.png | Yes | No | Contains 4 treasure chests and a trap consisting of 9 Minecraft:TNT and 1 stone pressure plate. |
Gameplay
New
| Height | A client warning will now appear if you attempt to place blocks above 128 blocks. |
| Particle |
|
See also
pt:Guias da Edição Bedrock/Versões estáveis da 0.13 zh:携带版指南/0.13版本