Minecraft:Clock: Difference between revisions
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A '''clock''' is an [[Minecraft:item]] that shows the state of the | A '''clock''' is an [[Minecraft:item]] that shows the state of the daylight cycle in the Overworld. It spins randomly in dimensions that do not have daylight cycles. | ||
== Obtaining == | == Obtaining == | ||
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== Usage == | == Usage == | ||
[[File:WatchCycle.gif|class=pixel-image drop-shadow-dark|right|120px|Clock animation]] | [[File:WatchCycle.gif|class=pixel-image drop-shadow-dark|right|120px|Clock animation]] | ||
The clock dial consists of two halves, a day side and a night side. The dial spins clockwise slowly to indicate the time of day, corresponding to the sun or moon's actual position in the sky. When the time of day changes suddenly, such as after sleeping or when {{cmd|time}} is used, the clock dial spins rapidly to catch up. The player is able to | The clock dial consists of two halves, a day side and a night side. The dial spins clockwise slowly to indicate the time of day, corresponding to the sun or moon's actual position in the sky. When the time of day changes suddenly, such as after sleeping or when {{cmd|time}} is used, the clock dial spins rapidly to catch up. The player is able to sleep a few seconds after the clock shows exactly dusk. | ||
The dial always shows the current in-game time when in the [[Minecraft:Overworld]], regardless of where it appears. This includes a player's hand, an inventory slot, a | The dial always shows the current in-game time when in the [[Minecraft:Overworld]], regardless of where it appears. This includes a player's hand, an inventory slot, a crafting grid, an item frame, or even as a dropped [[Minecraft:Item (entity)|item]]. For a clock to be mounted on a wall, an item frame is required. | ||
Because there is no day–night cycle in [[Minecraft:the Nether]] or [[Minecraft:the End]], clocks do not work properly in these dimensions. Instead, the dial rotates rapidly and randomly. Although clocks do not function in these dimensions, the actual daylight cycle does continue. | Because there is no day–night cycle in [[Minecraft:the Nether]] or [[Minecraft:the End]], clocks do not work properly in these dimensions. Instead, the dial rotates rapidly and randomly. Although clocks do not function in these dimensions, the actual daylight cycle does continue. | ||
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== Videos == | == Videos == | ||
{{Video note|This video doesn't state that clocks can be found in | {{Video note|This video doesn't state that clocks can be found in shipwrecks or ruined portals because the video was released in an earlier [[Minecraft:Java Edition version history|version]].|inaccurate}} | ||
{{yt|Q3bsT84oVz4}} | {{yt|Q3bsT84oVz4}} | ||
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|They use a procedurally generated texture with 230 visually distinct frames.}} | |They use a procedurally generated texture with 230 visually distinct frames.}} | ||
|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.3.1|dev=12w21a|Librarian [[Minecraft:villager]]s now | |{{HistoryLine||1.3.1|dev=12w21a|Librarian [[Minecraft:villager]]s now sell clocks for 10-11 [[Minecraft:emerald]]s, making them renewable.}} | ||
|{{HistoryLine||1.5|dev=13w02a|[[File:Clock JE2 BE2.gif|32px]] Clocks now use the new animation feature included in | |{{HistoryLine||1.5|dev=13w02a|[[File:Clock JE2 BE2.gif|32px]] Clocks now use the new animation feature included in texture packs. As a result, they are considerably less precise, having only 64 frames.}} | ||
|{{HistoryLine||1.8|dev=14w02a|Librarian [[Minecraft:villager]]s now | |{{HistoryLine||1.8|dev=14w02a|Librarian [[Minecraft:villager]]s now sell clocks for 10-12 [[Minecraft:emerald]]s.}} | ||
|{{HistoryLine||1.9|dev=15w31a|Clocks are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}} | |{{HistoryLine||1.9|dev=15w31a|Clocks are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}} | ||
|{{HistoryLine||1.13|dev=18w14a|Clocks can now be found in | |{{HistoryLine||1.13|dev=18w14a|Clocks can now be found in shipwreck map rooms.}} | ||
|{{HistoryLine||1.14|dev=19w11a|Librarian villagers now sell clocks for 5 emeralds.}} | |{{HistoryLine||1.14|dev=19w11a|Librarian villagers now sell clocks for 5 emeralds.}} | ||
|{{HistoryLine||1.16|dev=20w09a|Clocks can now be used to distract [[Minecraft:piglin]]s.<ref>{{bug|MC-172363}}</ref>}} | |{{HistoryLine||1.16|dev=20w09a|Clocks can now be used to distract [[Minecraft:piglin]]s.<ref>{{bug|MC-172363}}</ref>}} | ||
|{{HistoryLine|||dev=20w16a|Clocks now generate | |{{HistoryLine|||dev=20w16a|Clocks now generate in ruined portal chests.}} | ||
|{{HistoryLine|||dev=20w19a|Clocks no longer work in the | |{{HistoryLine|||dev=20w19a|Clocks no longer work in the recipe book.<ref>{{bug|MC-116293}}</ref>}} | ||
|{{HistoryLine|||dev=20w22a|Clocks no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}} | |{{HistoryLine|||dev=20w22a|Clocks no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}} | ||
|{{HistoryLine||1.17|dev=20w48a|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}} | |{{HistoryLine||1.17|dev=20w48a|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}} | ||
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|{{HistoryLine||v0.2.0|[[File:Clock BE1.png|32px]] Added clocks. | |{{HistoryLine||v0.2.0|[[File:Clock BE1.png|32px]] Added clocks. | ||
|Clocks currently have no function or legitimate method of obtaining them.}} | |Clocks currently have no function or legitimate method of obtaining them.}} | ||
|{{HistoryLine||v0.8.0|dev=build 1|Clocks are now functional and | |{{HistoryLine||v0.8.0|dev=build 1|Clocks are now functional and craftable. They have been added into the Creative inventory. | ||
|[[File:Clock JE2 BE2.gif|32px]] The texture of clocks has been changed. They use a predefined texture file with 64 different frames.}} | |[[File:Clock JE2 BE2.gif|32px]] The texture of clocks has been changed. They use a predefined texture file with 64 different frames.}} | ||
|{{HistoryLine||v0.15.0|dev=build 1|The resolution for the texture atlas for clocks has been changed from 128x128 to 16x1024.}} | |{{HistoryLine||v0.15.0|dev=build 1|The resolution for the texture atlas for clocks has been changed from 128x128 to 16x1024.}} | ||
|{{HistoryLine|pocket}} | |{{HistoryLine|pocket}} | ||
|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Librarian [[Minecraft:villager]]s now | |{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Librarian [[Minecraft:villager]]s now sell clocks for 10-12 [[Minecraft:emerald]]s.}} | ||
|{{HistoryLine|bedrock}} | |{{HistoryLine|bedrock}} | ||
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Clocks can now be found inside map room [[Minecraft:chest]]s in | |{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Clocks can now be found inside map room [[Minecraft:chest]]s in shipwrecks.}} | ||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4| | |{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Trading has been changed, librarian [[Minecraft:villager]]s now have {{frac|1|3}} chance to sell a clock for 4 [[Minecraft:emerald]]s as part of their trades.}} | ||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Clocks now generate | |{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Clocks now generate in ruined portal chests.}} | ||
|{{HistoryLine||1.17.0|dev=beta 1.17.0.54|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}} | |{{HistoryLine||1.17.0|dev=beta 1.17.0.54|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}} | ||
}} | }} | ||
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|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Clock JE1.gif|32px]] Added clocks. | |{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Clock JE1.gif|32px]] Added clocks. | ||
|Like in old versions of Java Edition, they use a dynamically generated texture with 230 visually distinct frames.}} | |Like in old versions of Java Edition, they use a dynamically generated texture with 230 visually distinct frames.}} | ||
|{{HistoryLine||xbox=TU12|[[File:Clock JE2 BE2.gif|32px]] Alongside the addition of | |{{HistoryLine||xbox=TU12|[[File:Clock JE2 BE2.gif|32px]] Alongside the addition of texture packs, clocks have been changed to use pre-rendered sprites. As a result, they are considerably less precise, having only 64 frames.}} | ||
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Librarian [[Minecraft:villager]]s now | |{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Librarian [[Minecraft:villager]]s now sell clocks for 10-11 [[Minecraft:emerald]]s, making them renewable.}} | ||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Librarian villagers now sell clocks for 10-12 emeralds.}} | |{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Librarian villagers now sell clocks for 10-12 emeralds.}} | ||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Clocks can now be found in | |{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Clocks can now be found in shipwreck map rooms.}} | ||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none| | |{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Trading has been changed, librarian [[Minecraft:villager]]s now have chance to sell a clock for 5 [[Minecraft:emerald]]s as part of their trades.}} | ||
}} | }} | ||
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{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.13|dev=17w47a|Prior to | |{{HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this item's numeral ID was 347.}} | ||
}} | }} | ||
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=== Screenshots === | === Screenshots === | ||
<gallery> | <gallery> | ||
Clockonawall.png|A clock in an | Clockonawall.png|A clock in an item frame on a wall in a player's base, showing it is dawn | ||
Player Holding Clock.png|Early-game player holding a clock | Player Holding Clock.png|Early-game player holding a clock | ||
</gallery> | </gallery> | ||
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[[Category:Utilities]] | [[Category:Utilities]] | ||
cs:Hodiny | |||
de:Uhr | |||
es:Reloj | |||
fr:Montre | |||
hu:Óra | |||
it:Orologio | |||
ja:時計 | |||
ko:시계 | |||
nl:Klok | |||
pl:Zegar | |||
pt:Relógio | |||
ru:Часы | |||
th:นาฬิกา | |||
uk:Годинник | |||
zh:时钟 | |||
Revision as of 15:42, 9 April 2026
|
For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Template:Infobox item A clock is an Minecraft:item that shows the state of the daylight cycle in the Overworld. It spins randomly in dimensions that do not have daylight cycles.
Obtaining
Crafting
Generated loot
Trading
Usage
The clock dial consists of two halves, a day side and a night side. The dial spins clockwise slowly to indicate the time of day, corresponding to the sun or moon's actual position in the sky. When the time of day changes suddenly, such as after sleeping or when Template:Cmd is used, the clock dial spins rapidly to catch up. The player is able to sleep a few seconds after the clock shows exactly dusk.
The dial always shows the current in-game time when in the Minecraft:Overworld, regardless of where it appears. This includes a player's hand, an inventory slot, a crafting grid, an item frame, or even as a dropped item. For a clock to be mounted on a wall, an item frame is required.
Because there is no day–night cycle in Minecraft:the Nether or Minecraft:the End, clocks do not work properly in these dimensions. Instead, the dial rotates rapidly and randomly. Although clocks do not function in these dimensions, the actual daylight cycle does continue.
Piglins
Minecraft:Piglins run toward any clock item on the ground and inspect it for 6 seconds Template:In or 8 seconds Template:In<ref>Template:Bug</ref> before putting it in their inventory.
Data values
ID
Achievements
Advancements
Videos
History
Template:See texture generation
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Data history
Issues
Trivia
- Template:IN, the default resource pack for the clock contains 64 individual frames, each frame lasting about 18.75 seconds in real time (375 ticks) (1350 seconds (22 minutes, 30 seconds) in Minecraft time).
Gallery
Screenshots
-
A clock in an item frame on a wall in a player's base, showing it is dawn
-
Early-game player holding a clock
In other media
-
Several clocks used to telegraph time zones, featured in Minecraft:Eerie Mojang Office Party
-
Artwork of a clock used for daylight savings time
-
A clock being used as a watch
-
A Template:MCSM featured in Template:MCSM
References
cs:Hodiny de:Uhr es:Reloj fr:Montre hu:Óra it:Orologio ja:時計 ko:시계 nl:Klok pl:Zegar pt:Relógio ru:Часы th:นาฬิกา uk:Годинник zh:时钟