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'''Invisibility''' is a | '''Invisibility''' is a status effect that turns players and [[Minecraft:mob]]s completely transparent and see-through, but has no effect on held [[Minecraft:item]]s, worn [[Minecraft:armor]], or certain parts of some mobs. Invisible entities, especially those wearing no armor, can get significantly closer to most mobs without being detected. | ||
== Effect == | == Effect == | ||
[[File:Invisible Mobs.png|thumb|right|The visible parts of a [[breeze]], a | [[File:Invisible Mobs.png|thumb|right|The visible parts of a [[breeze]], a shulker, a saddled strider, a trader llama, a phantom, an [[Minecraft:enderman]], a spider, a saddled [[Minecraft:pig]], and a charged creeper]] | ||
[[File:Invisible Jeb.png|thumb|right|The visible parts of an armored [[player]].]] | [[File:Invisible Jeb.png|thumb|right|The visible parts of an armored [[player]].]] | ||
Invisibility has three effects: It causes the affected entity's model to disappear, it decreases the distance the player can be detected by mobs, and it hides the player's waypoint from the | Invisibility has three effects: It causes the affected entity's model to disappear, it decreases the distance the player can be detected by mobs, and it hides the player's waypoint from the locator bar. | ||
=== Rendering === | === Rendering === | ||
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Certain features of mobs and players are not affected by Invisibility: | Certain features of mobs and players are not affected by Invisibility: | ||
* Worn [[Minecraft:armor]] (including | * Worn [[Minecraft:armor]] (including horse armor, wolf armor, and nautilus armor) | ||
* Held | * Held items | ||
* | * Particles being emitted (including particles from the Invisibility effect) | ||
* [[Minecraft:Fire]] from entities set on fire | * [[Minecraft:Fire]] from entities set on fire | ||
* [[Minecraft:Arrow]]s and | * [[Minecraft:Arrow]]s and bee stingers stuck in players {{Only|JE}} | ||
* A | * A shulker's head (whether opened or closed) | ||
* [[Minecraft:Carpet]]s equipped to | * [[Minecraft:Carpet]]s equipped to llamas and trader llamas | ||
* [[Minecraft:Saddle]]s equipped to [[Minecraft:pig]]s, | * [[Minecraft:Saddle]]s equipped to [[Minecraft:pig]]s, striders, [[Minecraft:horse]]s, donkeys, mules, camels, nautiluses, and zombie nautiluses | ||
* [[Minecraft:Harness]]es equipped to | * [[Minecraft:Harness]]es equipped to happy ghasts | ||
* The aura of a | * The aura of a charged creeper | ||
* The eyes of | * The eyes of spiders, cave spiders, endermen, phantoms, and creakings | ||
* The eyes and wind effects of | * The eyes and wind effects of breezes | ||
Chests on | Chests on donkeys, mules, llama, and trader llamas are not rendered when the host mob is invisible.<ref>{{bug|MC-279508}}</ref> | ||
=== Mob detection range === | === Mob detection range === | ||
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Invisibility stacks with other methods of reducing a mob's detection range: | Invisibility stacks with other methods of reducing a mob's detection range: | ||
* | *Sneaking reduces detection range to 80% of the normal range | ||
*Wearing the corresponding | *Wearing the corresponding mob head reduces detection range of skeletons, [[Minecraft:zombie]]s, creepers, [[Minecraft:piglin]]s and piglin brutes to 50% of the normal range. Mob heads are worn in an armor slot, and result in a larger detection range than not wearing the mob head. | ||
The final detection range is given by the maximum between 2 and the detection range after the reduction, so the final detection range is at least 2. | The final detection range is given by the maximum between 2 and the detection range after the reduction, so the final detection range is at least 2. | ||
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In addition: | In addition: | ||
* | * Sculk sensors, [[Minecraft:warden]]s, cats and [[Minecraft:villager]]s do not behave any differently toward invisible entities. | ||
* | * Pillagers point their crossbows at invisible players outside their reduced detection range, but do not attack. | ||
=== Locator bar === | === Locator bar === | ||
The waypoint of a player affected by Invisibility is not shown on other players' | The waypoint of a player affected by Invisibility is not shown on other players' locator bar. {{IN|java}}, this is done by applying a 100% reduction on the <code>waypoint_transmit_range</code> [[Minecraft:attribute]]. | ||
== Immune mobs == | == Immune mobs == | ||
[[Minecraft:Wither]]s and | [[Minecraft:Wither]]s and ender dragons are immune to Invisibility. | ||
== Causes == | == Causes == | ||
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|{{HistoryLine||1.8|dev=Pre-release|Invisibility is added along with 18 other status effects but is currently unobtainable in regular gameplay.}} | |{{HistoryLine||1.8|dev=Pre-release|Invisibility is added along with 18 other status effects but is currently unobtainable in regular gameplay.}} | ||
|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|[[File:Invisibility JE1 BE1.png|18px]] The effect sprite for Invisibility has been added to <samp> | |{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|[[File:Invisibility JE1 BE1.png|18px]] The effect sprite for Invisibility has been added to <samp>inventory.png</samp>. | ||
| | |Potions which grant the Invisibility effect are added. | ||
|[[Minecraft:Milk]] now clears the Invisibility effect.}} | |[[Minecraft:Milk]] now clears the Invisibility effect.}} | ||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|Invisibility no longer has any associated potions.}} | |{{HistoryLine|||dev=Beta 1.9 Prerelease 3|Invisibility no longer has any associated potions.}} | ||
|{{HistoryLine||1.4.2|dev=12w34a|Invisiblity now functions, and turns [[Minecraft:mob]]s invisible. | |{{HistoryLine||1.4.2|dev=12w34a|Invisiblity now functions, and turns [[Minecraft:mob]]s invisible. | ||
| | |Players under Invisiblity's effect now cannot be detected by other players. | ||
|A [[Minecraft:potion]] and | |A [[Minecraft:potion]] and splash potion of Invisibility have been implemented and added to Creative mode.}} | ||
|{{HistoryLine||1.6.1|dev=13w24a| | |{{HistoryLine||1.6.1|dev=13w24a|Spiders now have a rare chance to spawn with Invisibility on Hard difficulty.}} | ||
|{{HistoryLine||1.8|dev=14w05b| | |{{HistoryLine||1.8|dev=14w05b|Sheep's wool is no longer visible when they have the Invisibility effect.<ref>{{bug|MC-88791}}</ref>}} | ||
|{{HistoryLine||30 July 2014|link=https://bugs.mojang.com/browse/MC-13738?focusedId=182274&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-182274| | |{{HistoryLine||30 July 2014|link=https://bugs.mojang.com/browse/MC-13738?focusedId=182274&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-182274|Jeb has stated that saddles equipped on [[Minecraft:horse]]s and related mobs are invisible due to technical limitations, as the saddle is part of each horse's texture, and that this may be fixed at some point in the future if more armored mobs were to be implemented.}} | ||
|{{HistoryLine||1.14|dev=18w43a|[[File:Invisibility JE2 BE2.png|18px]] The effect icon texture of Invisiblity has been changed.}} | |{{HistoryLine||1.14|dev=18w43a|[[File:Invisibility JE2 BE2.png|18px]] The effect icon texture of Invisiblity has been changed.}} | ||
|{{HistoryLine|||dev=19w08a|The Invisibility status effect has been improved to allow it to correctly work in many cases where it did not. | |{{HistoryLine|||dev=19w08a|The Invisibility status effect has been improved to allow it to correctly work in many cases where it did not. | ||
| | |Guardians no longer see players that are invisible from the Invisibility effect. | ||
|[[Minecraft:Zombie]]s and [[Minecraft:illager]]s no longer see invisible villagers and wandering traders. | |[[Minecraft:Zombie]]s and [[Minecraft:illager]]s no longer see invisible villagers and wandering traders. | ||
|[[Minecraft:Wither]]s no longer see invisible players. | |[[Minecraft:Wither]]s no longer see invisible players. | ||
| | |Iron golems no longer see invisible hostile-neutral mobs. | ||
| | |Horse armor on horses is now still displayed if the horse wearing it is invisible.}} | ||
|{{HistoryLine||1.15.2|dev=pre1| | |{{HistoryLine||1.15.2|dev=pre1|Iron golem's cracks are no longer visible if they have the Invisibility effect.}} | ||
|{{HistoryLine||1.19.4|dev=Pre-release 3|The potion & effect color have been changed from {{color|#7F8392}} to {{color|#F6F6F6}}.}} | |{{HistoryLine||1.19.4|dev=Pre-release 3|The potion & effect color have been changed from {{color|#7F8392}} to {{color|#F6F6F6}}.}} | ||
|{{HistoryLine||1.21.5|dev=25w03a|Saddles on equine mobs and camels are now still displayed if the mob wearing it is invisible;<ref>{{bug|MC-13738}}</ref><ref>{{bug|MC-256469}}</ref> this has resulted from the saddle texture being split from the main texture.}} | |{{HistoryLine||1.21.5|dev=25w03a|Saddles on equine mobs and camels are now still displayed if the mob wearing it is invisible;<ref>{{bug|MC-13738}}</ref><ref>{{bug|MC-256469}}</ref> this has resulted from the saddle texture being split from the main texture.}} | ||
|{{HistoryLine||1.21.6|exp=Locator Bar|dev=25w15a|Invisibility now hides players from the | |{{HistoryLine||1.21.6|exp=Locator Bar|dev=25w15a|Invisibility now hides players from the locator bar.}} | ||
}} | }} | ||
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|{{HistoryLine||v0.11.0|dev=build 1|[[File:Invisibility JE1 BE1.png|18px]] Added Invisibility. | |{{HistoryLine||v0.11.0|dev=build 1|[[File:Invisibility JE1 BE1.png|18px]] Added Invisibility. | ||
|Invisibility is currently unobtainable.}} | |Invisibility is currently unobtainable.}} | ||
|{{HistoryLine||v0.12.1|dev=build 1|Invisibility can now be obtained from [[Minecraft:potion]]s and | |{{HistoryLine||v0.12.1|dev=build 1|Invisibility can now be obtained from [[Minecraft:potion]]s and splash potions of Invisibility.}} | ||
|{{HistoryLine||v0.15.0|dev=build 1|Added | |{{HistoryLine||v0.15.0|dev=build 1|Added arrow of Invisibility, which inflicts any [[Minecraft:mob]] it hits with Invisibility.}} | ||
|{{HistoryLine|pocket}} | |{{HistoryLine|pocket}} | ||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Invisibility can now be obtained from a | |{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Invisibility can now be obtained from a lingering potions of Invisibility.}} | ||
|{{HistoryLine|bedrock}} | |{{HistoryLine|bedrock}} | ||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.3| | |{{HistoryLine||1.11.0|dev=beta 1.11.0.3|Wandering traders now hide by drinking [[Minecraft:potion]]s of Invisibility during nightfall, when hurt by projectiles and magic, or when avoiding zombies and illagers. | ||
|The Invisibility status effect has been improved to allow it to correctly work in many cases where it did not.{{info needed}} | |The Invisibility status effect has been improved to allow it to correctly work in many cases where it did not.{{info needed}} | ||
|[[Minecraft:Zombie]]s and [[Minecraft:illager]]s no longer see invisible villagers and wandering traders.}} | |[[Minecraft:Zombie]]s and [[Minecraft:illager]]s no longer see invisible villagers and wandering traders.}} | ||
|{{HistoryLine|||dev=beta 1.11.0.5|[[File:Invisibility JE2 BE2.png|18px]] The effect icon texture of Invisibility has been changed.}} | |{{HistoryLine|||dev=beta 1.11.0.5|[[File:Invisibility JE2 BE2.png|18px]] The effect icon texture of Invisibility has been changed.}} | ||
|{{HistoryLine||1.21.80|exp=Locator Bar|dev=Preview 1.21.80.20|Invisibility now hides players from the | |{{HistoryLine||1.21.80|exp=Locator Bar|dev=Preview 1.21.80.20|Invisibility now hides players from the locator bar.}} | ||
}} | }} | ||
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|{{HistoryLine|console}} | |{{HistoryLine|console}} | ||
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Invisibility is added along with 18 other status effects but is currently unobtainable in regular gameplay.{{check version}}}} | |{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Invisibility is added along with 18 other status effects but is currently unobtainable in regular gameplay.{{check version}}}} | ||
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Invisiblity now functions, and turns [[Minecraft:mob]]s invisible.| | |{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Invisiblity now functions, and turns [[Minecraft:mob]]s invisible.|Players under Invisiblity's effect now cannot be detected by other players.|A [[Minecraft:potion]] and splash potion of Invisibility have been implemented and added to Creative mode.}} | ||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1| | |{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Spiders now have a rare chance to spawn with Invisibility on Hard difficulty.}} | ||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none| | |{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Wandering traders now hide by drinking [[Minecraft:potion]]s of Invisibility during nightfall, when hurt by projectiles and magic, or when avoiding zombies and illagers.|The Invisibility status effect has been improved to allow it to correctly work in many cases where it did not.{{verify}}{{info needed}}|[[Minecraft:Zombie]]s and [[Minecraft:illager]]s no longer see invisible villagers and wandering traders.{{verify}}|[[File:Invisibility JE2 BE2.png|18px]] The effect icon texture of Invisibility has been changed.}} | ||
}} | }} | ||
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== Trivia == | == Trivia == | ||
* Players in | * Players in Spectator mode see invisible entities as translucent instead. | ||
* {{IN|je}}, Invisibility prevents the rendering of entity hitboxes by pressing {{key|F3+B}}. | * {{IN|je}}, Invisibility prevents the rendering of entity hitboxes by pressing {{key|F3+B}}. | ||
* {{IN|je}}, The attack indicator still appears when facing an invisible entity.<ref>{{bug|MC-261797|||WAI}}</ref> | * {{IN|je}}, The attack indicator still appears when facing an invisible entity.<ref>{{bug|MC-261797|||WAI}}</ref> | ||
| Line 260: | Line 260: | ||
=== Screenshots === | === Screenshots === | ||
<gallery> | <gallery> | ||
Invisible sheep.png|A sheep {{in|je}} with Invisibility before | Invisible sheep.png|A sheep {{in|je}} with Invisibility before Java Edition 14w05b. Its wool is still visible. | ||
</gallery> | </gallery> | ||
| Line 269: | Line 269: | ||
{{Navbox effects}} | {{Navbox effects}} | ||
de:Unsichtbarkeit | |||
es:Invisibilidad | |||
fr:Invisibilité | |||
ja:透明化 | |||
ko:투명 | |||
pt:Invisibilidade | |||
ru:Невидимость | |||
zh:隐身 | |||
Revision as of 15:52, 9 April 2026
|
For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Template:Redirect Template:Infobox effect
Invisibility is a status effect that turns players and Minecraft:mobs completely transparent and see-through, but has no effect on held Minecraft:items, worn Minecraft:armor, or certain parts of some mobs. Invisible entities, especially those wearing no armor, can get significantly closer to most mobs without being detected.
Effect
Invisibility has three effects: It causes the affected entity's model to disappear, it decreases the distance the player can be detected by mobs, and it hides the player's waypoint from the locator bar.
Rendering
While under the invisibility effect, the model and name of mobs and players are not rendered, making the mob or player appear to be invisible. This does not prevent the mob or player from interacting with the world.
Certain features of mobs and players are not affected by Invisibility:
- Worn Minecraft:armor (including horse armor, wolf armor, and nautilus armor)
- Held items
- Particles being emitted (including particles from the Invisibility effect)
- Minecraft:Fire from entities set on fire
- Minecraft:Arrows and bee stingers stuck in players Template:Only
- A shulker's head (whether opened or closed)
- Minecraft:Carpets equipped to llamas and trader llamas
- Minecraft:Saddles equipped to Minecraft:pigs, striders, Minecraft:horses, donkeys, mules, camels, nautiluses, and zombie nautiluses
- Minecraft:Harnesses equipped to happy ghasts
- The aura of a charged creeper
- The eyes of spiders, cave spiders, endermen, phantoms, and creakings
- The eyes and wind effects of breezes
Chests on donkeys, mules, llama, and trader llamas are not rendered when the host mob is invisible.<ref>Template:Bug</ref>
Mob detection range
When a player is under the Invisibility effect, the distance at which mobs detect the player is much shorter. After detecting a player, the mob behaves as if the player did not have the Invisibility effect; hostile mobs follow and attack the player until the player is outside of the mob's normal detection range.
A mob's detection range is determined by the Template:Code attribute. When a player does not have any items equipped in armor slots (including Minecraft:elytra), the player is detected at 7% of a mob's normal detection range.
When a player has items equipped in armor slots, the detection range is 17.5% times the number of pieces of armor. With 4 pieces of armor, the player is detected at 70% of a mob's normal detection range.
Invisibility stacks with other methods of reducing a mob's detection range:
- Sneaking reduces detection range to 80% of the normal range
- Wearing the corresponding mob head reduces detection range of skeletons, Minecraft:zombies, creepers, Minecraft:piglins and piglin brutes to 50% of the normal range. Mob heads are worn in an armor slot, and result in a larger detection range than not wearing the mob head.
The final detection range is given by the maximum between 2 and the detection range after the reduction, so the final detection range is at least 2.
The exact numerical information is in the table below:
| Minecraft:Mob | Base detection range without Invisibility |
Detection range no armor |
Detection range 1 piece of armor |
Detection range 2 pieces of armor |
Detection range 3 pieces of armor |
Detection range 4 pieces of armor |
|---|---|---|---|---|---|---|
| Template:EntityLink | 100 | 7 | 17.5 | 35 | 52.5 | 70 |
| Template:EntityLink | 64 | 4.48 | 11.2 | 22.4 | 33.6 | 44.8 |
| Template:EntityLink Template:EntityLink Template:EntityLink Template:EntityLink |
48 | 3.36 | 8.4 | 16.8 | 25.2 | 33.6 |
| Template:EntityLink Template:EntityLink |
40 | 2.8 | 7 | 14 | 21 | 28 |
| Template:EntityLink Template:EntityLink Template:EntityLink Template:EntityLink Template:EntityLink |
35 | 2.45 | 6.125 | 12.25 | 18.375 | 24.5 |
| Template:EntityLink Template:EntityLink Template:EntityLink |
32 | 2.24 | 5.6 | 11.2 | 16.8 | 22.4 |
| Template:EntityLink | 24 | 2 | 4.2 | 8.4 | 12.6 | 16.8 |
| Template:EntityLink | 20 | 2 | 3.5 | 7 | 10.5 | 14 |
| Template:EntityLink | 18 | 2 | 3.15 | 6.3 | 9.45 | 12.6 |
| Template:EntityLink Template:EntityLink |
12 | 2 | 2.1 | 4.2 | 6.3 | 8.4 |
| All other mobs | 16 | 2 | 2.8 | 5.6 | 8.4 | 11.2 |
In addition:
- Sculk sensors, Minecraft:wardens, cats and Minecraft:villagers do not behave any differently toward invisible entities.
- Pillagers point their crossbows at invisible players outside their reduced detection range, but do not attack.
Locator bar
The waypoint of a player affected by Invisibility is not shown on other players' locator bar. Template:IN, this is done by applying a 100% reduction on the waypoint_transmit_range Minecraft:attribute.
Immune mobs
Minecraft:Withers and ender dragons are immune to Invisibility.
Causes
| Cause | Potency | Length | Notes |
|---|---|---|---|
| Template:ItemLink | I | 3:00 | Template:EntityLinks drink this potion when attacked by hostile mobs or when avoiding zombies and Minecraft:illagers.Template:Only |
| Template:ItemLink (extended) | I | 8:00 | Template:EntityLinks drink this potion if the time is between 12000 and 18000. |
| Template:ItemLink | I | 3:00 | |
| Template:ItemLink (extended) | I | 8:00 | |
| Template:ItemLink | I | 0:45 | |
| Template:ItemLink (extended) | I | 2:00 | |
| Template:ItemLink | I | 0:22 | |
| Template:ItemLink (extended) | I | 1:00 | |
| Template:EntityLink | I | 1:00 | Applies only to Template:EntityLinks when casting the invisibility spell. |
| Spawning within the world | I | ∞ | Applies only to Template:EntityLinks on Hard difficulty.Template:Only |
Data values
ID
Advancements
History
Java Edition
Bedrock Edition
Legacy Console Edition
Issues
Trivia
- Players in Spectator mode see invisible entities as translucent instead.
- Template:IN, Invisibility prevents the rendering of entity hitboxes by pressing Template:Key.
- Template:IN, The attack indicator still appears when facing an invisible entity.<ref>Template:Bug</ref>
Gallery
Screenshots
-
A sheep Template:In with Invisibility before Java Edition 14w05b. Its wool is still visible.
References
de:Unsichtbarkeit es:Invisibilidad fr:Invisibilité ja:透明化 ko:투명 pt:Invisibilidade ru:Невидимость zh:隐身