Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Structure Void: Difference between revisions

From SAS Gaming Wiki
imported>Capopanzo
completely unrelated name and usage
 
SyncBot (talk | contribs)
Remove broken links to missing pages
Line 19: Line 19:
* Common {{only|bedrock|short=1}}
* Common {{only|bedrock|short=1}}
}}
}}
A '''structure void''' is an [[Minecraft:invisible block]] that is not saved by [[Minecraft:structure block]]s, allowing for the creation of structures that leave some existing blocks unchanged when loaded.
A '''structure void''' is an invisible block that is not saved by structure blocks, allowing for the creation of structures that leave some existing blocks unchanged when loaded.


== Obtaining ==
== Obtaining ==
Structure voids are available only using the {{cmd|setblock}}, {{cmd|fill}}, or {{cmd|give}} commands.
Structure voids are available only using the {{cmd|setblock}}, {{cmd|fill}}, or {{cmd|give}} commands.


{{IN|Java}}, structure voids are also available in the [[Minecraft:Creative inventory]] if [[Minecraft:commands]] and {{UI|Options|Controls|[[Minecraft:Operator Items Tab]]}} is enabled.
{{IN|Java}}, structure voids are also available in the [[Minecraft:Creative inventory]] if [[Minecraft:commands]] and {{UI|Options|Controls|Operator Items Tab}} is enabled.


== Usage ==
== Usage ==
Line 30: Line 30:
Structure voids can be placed as part of a structure and are ignored when the structure file is saved. This results in the blocks at the location where the structure is placed being maintained and not being overridden. For example, if a player saves a 2 block high structure with air at the top and a structure void at the bottom, and loads it into a 2 block high area of stone, the top block becomes air but the bottom stays stone.
Structure voids can be placed as part of a structure and are ignored when the structure file is saved. This results in the blocks at the location where the structure is placed being maintained and not being overridden. For example, if a player saves a 2 block high structure with air at the top and a structure void at the bottom, and loads it into a 2 block high area of stone, the top block becomes air but the bottom stays stone.


{{IN|JE}}, structure void blocks have no collision box but have a small hitbox. Additionally, they are invisible, but are displayed as pink cubes when "Show invisible blocks" is turned on in Save mode inside a [[Minecraft:Structure Block]]. Blocks can also replace structure voids similarly to [[Minecraft:snow]] and [[Minecraft:grass]]. A [[Minecraft:piston]] can move a structure void, but the structure void pushed by the piston turns into air.
{{IN|JE}}, structure void blocks have no collision box but have a small hitbox. Additionally, they are invisible, but are displayed as pink cubes when "Show invisible blocks" is turned on in Save mode inside a [[Minecraft:Structure Block]]. Blocks can also replace structure voids similarly to [[Minecraft:snow]] and grass. A [[Minecraft:piston]] can move a structure void, but the structure void pushed by the piston turns into air.


{{IN|BE}}, structure void blocks' hitboxes are the same as a full [[Minecraft:block]], and, similar to barriers, appear when held by the player. Unlike ''Java Edition'', they can support blocks such as [[Minecraft:sign]]s, [[Minecraft:torch]]es, [[Minecraft:rail]]s and [[Minecraft:redstone wire]], but not gravity-affected blocks like [[Minecraft:sand]] or [[Minecraft:anvil]]s. A piston cannot move a structure void.
{{IN|BE}}, structure void blocks' hitboxes are the same as a full [[Minecraft:block]], and, similar to barriers, appear when held by the player. Unlike ''Java Edition'', they can support blocks such as [[Minecraft:sign]]s, [[Minecraft:torch]]es, [[Minecraft:rail]]s and redstone wire, but not gravity-affected blocks like [[Minecraft:sand]] or [[Minecraft:anvil]]s. A piston cannot move a structure void.


As there is no collision box, [[Minecraft:entities]] can pass through, although [[Minecraft:liquid]]s cannot.
As there is no collision box, entities can pass through, although liquids cannot.


<gallery>
<gallery>
Line 82: Line 82:
|{{HistoryLine||1.15|dev=19w39a|[[File:Structure Void (shown) JE2.png|32px]][[File:Structure Void Outline Box (shown) JE2.png|32px]] Outlines of Structure Void shown by "show invisible blocks" by a [[Minecraft:Structure Block]] no longer have black outlines.}}
|{{HistoryLine||1.15|dev=19w39a|[[File:Structure Void (shown) JE2.png|32px]][[File:Structure Void Outline Box (shown) JE2.png|32px]] Outlines of Structure Void shown by "show invisible blocks" by a [[Minecraft:Structure Block]] no longer have black outlines.}}
|{{HistoryLine||1.17|dev=21w20a|[[File:Structure Void (shown) JE3.png|32px]][[File:Structure Void Outline Box (shown) JE3.png|32px]] Structure voids shown by structure blocks now appear pink rather than red.
|{{HistoryLine||1.17|dev=21w20a|[[File:Structure Void (shown) JE3.png|32px]][[File:Structure Void Outline Box (shown) JE3.png|32px]] Structure voids shown by structure blocks now appear pink rather than red.
|The [[Minecraft:rarity]] of structure void has been changed from "Common" to "Epic".}}
|The rarity of structure void has been changed from "Common" to "Epic".}}
|{{HistoryLine||1.19.3|dev=22w42a|Structure voids no longer emit block particles when broken.<ref>{{bug|MC-221568}}</ref>}}
|{{HistoryLine||1.19.3|dev=22w42a|Structure voids no longer emit block particles when broken.<ref>{{bug|MC-221568}}</ref>}}
|{{HistoryLine|||dev=22w44a|Structure voids are now available in the creative inventory, but only if cheats are enabled.}}
|{{HistoryLine|||dev=22w44a|Structure voids are now available in the creative inventory, but only if cheats are enabled.}}
Line 94: Line 94:
|{{HistoryLine|bedrock}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|exp=Experimental Gameplay|[[File:Structure Void (held) BE1.png|32px]] [[File:Structure Air (held) BE1.png|32px]] Added structure voids and structure air.
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|exp=Experimental Gameplay|[[File:Structure Void (held) BE1.png|32px]] [[File:Structure Air (held) BE1.png|32px]] Added structure voids and structure air.
|They are currently available only through [[Minecraft:Experimental Gameplay]].}}
|They are currently available only through Experimental Gameplay.}}
|{{HistoryLine|||dev=beta 1.13.0.4|[[File:Structure Void (held) BE2.png|32px]] All faces now have the same lighting.}}
|{{HistoryLine|||dev=beta 1.13.0.4|[[File:Structure Void (held) BE2.png|32px]] All faces now have the same lighting.}}
|{{HistoryLine|||dev=beta 1.13.0.6|[[File:Structure Void (held) BE3.png|32px]] All faces are brighter.}}
|{{HistoryLine|||dev=beta 1.13.0.6|[[File:Structure Void (held) BE3.png|32px]] All faces are brighter.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|The functionality of structure voids and structure blocks is no longer behind [[Minecraft:Experimental Gameplay]].}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|The functionality of structure voids and structure blocks is no longer behind Experimental Gameplay.}}
|{{HistoryLine||?|dev=?|Structure airs no longer can be saved by a structure block.}}
|{{HistoryLine||?|dev=?|Structure airs no longer can be saved by a structure block.}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Structure voids can no longer be broken.}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Structure voids can no longer be broken.}}
Line 110: Line 110:
{{HistoryTable
{{HistoryTable
|{{HistoryLine|console}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|ps4=1.36|psvita=1.36|wiiu=Patch 14|switch=1.0.1|The structure void's texture has been added to <samp>[[Minecraft:items.png]]</samp>.}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|ps4=1.36|psvita=1.36|wiiu=Patch 14|switch=1.0.1|The structure void's texture has been added to <samp>items.png</samp>.}}
}}
}}


Line 116: Line 116:
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w47a|Prior to [[Minecraft:Java Edition 1.13/Flattening|''The Flattening'']], this block's numeral ID was 217.}}
|{{HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this block's numeral ID was 217.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|Structure voids no longer have any assigned block states.}}
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|Structure voids no longer have any assigned block states.}}
Line 137: Line 137:
[[Category:Creative or commands only blocks]]
[[Category:Creative or commands only blocks]]


[[Minecraft:de:Konstruktionsleere]]
de:Konstruktionsleere
[[Minecraft:es:Vacío estructural]]
es:Vacío estructural
[[Minecraft:fr:Vide de structure]]
fr:Vide de structure
[[Minecraft:ja:ストラクチャーヴォイド]]
ja:ストラクチャーヴォイド
[[Minecraft:ko:구조물 공허 공간]]
ko:구조물 공허 공간
[[Minecraft:pl:Blok struktur]]
pl:Blok struktur
[[Minecraft:pt:Vazio estrutural]]
pt:Vazio estrutural
[[Minecraft:ru:Структурный блок]]
ru:Структурный блок
[[Minecraft:zh:结构空位]]
zh:结构空位

Revision as of 16:06, 9 April 2026

Template:Distinguish Template:Infobox block A structure void is an invisible block that is not saved by structure blocks, allowing for the creation of structures that leave some existing blocks unchanged when loaded.

Obtaining

Structure voids are available only using the Template:Cmd, Template:Cmd, or Template:Cmd commands.

Template:IN, structure voids are also available in the Minecraft:Creative inventory if Minecraft:commands and Template:UI is enabled.

Usage

File:Shown Invisible Blocks.png
The difference between air (top left) and structure void (top right) when "show invisible blocks" is enabled.

Structure voids can be placed as part of a structure and are ignored when the structure file is saved. This results in the blocks at the location where the structure is placed being maintained and not being overridden. For example, if a player saves a 2 block high structure with air at the top and a structure void at the bottom, and loads it into a 2 block high area of stone, the top block becomes air but the bottom stays stone.

Template:IN, structure void blocks have no collision box but have a small hitbox. Additionally, they are invisible, but are displayed as pink cubes when "Show invisible blocks" is turned on in Save mode inside a Minecraft:Structure Block. Blocks can also replace structure voids similarly to Minecraft:snow and grass. A Minecraft:piston can move a structure void, but the structure void pushed by the piston turns into air.

Template:IN, structure void blocks' hitboxes are the same as a full Minecraft:block, and, similar to barriers, appear when held by the player. Unlike Java Edition, they can support blocks such as Minecraft:signs, Minecraft:torches, Minecraft:rails and redstone wire, but not gravity-affected blocks like Minecraft:sand or Minecraft:anvils. A piston cannot move a structure void.

As there is no collision box, entities can pass through, although liquids cannot.


Sounds

Template:Sound table/Block/Normal

Data values

ID

Template:El: Template:ID table

Template:El: Template:ID table

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Template:Issue list

Trivia

References

Template:Reflist

Navigation

Template:Navbox invisible block Template:Navbox blocks

de:Konstruktionsleere es:Vacío estructural fr:Vide de structure ja:ストラクチャーヴォイド ko:구조물 공허 공간 pl:Blok struktur pt:Vazio estrutural ru:Структурный блок zh:结构空位