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Dragonwilds:Game clock: Difference between revisions

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{{External|os=Game tick|rs=Game tick|rsc=Game tick}}
{{DW/External|os=Game tick|rs=Game tick|rsc=Game tick}}
The '''game clock''', also known as the '''server cycle''', is the fundamental unit of time used in ''RuneScape: Dragonwilds'', where one minute outside of the client is equal to 1 hour. All actions that require server processing are governed by this value. Purely client-side actions, such as opening the pause screen whilst on a solo world and in the [[Dragonwilds:character creation]] screen, are processed separately and thus are unaffected by the game's internal clock. Each day/night cycle in the game, unaffected by the pause screen or character creation, lasts 24 minutes.
The '''game clock''', also known as the '''server cycle''', is the fundamental unit of time used in ''RuneScape: Dragonwilds'', where one minute outside of the client is equal to 1 hour. All actions that require server processing are governed by this value. Purely client-side actions, such as opening the pause screen whilst on a solo world and in the [[Dragonwilds:character creation]] screen, are processed separately and thus are unaffected by the game's internal clock. Each day/night cycle in the game, unaffected by the pause screen or character creation, lasts 24 minutes.


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Many status effects have their own separate countdown, such as the [[Dragonwilds:burning]] debuff. The burning debuff has a client-side cooldown of 6 seconds, which translates to 6 minutes in-game.
Many status effects have their own separate countdown, such as the [[Dragonwilds:burning]] debuff. The burning debuff has a client-side cooldown of 6 seconds, which translates to 6 minutes in-game.


{{Game mechanics}}
{{DW/Game mechanics}}

Latest revision as of 18:38, 9 April 2026

Script error: No such module "Top icons". The game clock, also known as the server cycle, is the fundamental unit of time used in RuneScape: Dragonwilds, where one minute outside of the client is equal to 1 hour. All actions that require server processing are governed by this value. Purely client-side actions, such as opening the pause screen whilst on a solo world and in the Dragonwilds:character creation screen, are processed separately and thus are unaffected by the game's internal clock. Each day/night cycle in the game, unaffected by the pause screen or character creation, lasts 24 minutes.

Examples

Combat

There is roughly a 70-millisecond delay between the user pressing a keystroke and the action initiating client-side actions, even in solo worlds. This is important during PvP, as this delay will affect both players in a multiplayer world. In addition, pressing the block key will introduce a 70-80 millisecond delay between the user and the client, which players must time correctly to avoid being hit by another player or monster.

Processing

Dragonwilds:Cooking, crafting, smelting, and other processing actions will have different processing timers. For example, whilst cooking a Dragonwilds:steak, there is a timer on the fuel and a separate timer on the food. This is the same for fuel-dependent processing stations, such as furnaces and the Dragonwilds:brewing cauldron.

Interface

File:DayNight Widget.png
A day/night widget.

There is a day/night widget that visually shows the player the time of day, and the arrow rotates 15° every in-game hour.

Status effects

Many status effects have their own separate countdown, such as the Dragonwilds:burning debuff. The burning debuff has a client-side cooldown of 6 seconds, which translates to 6 minutes in-game.

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