Dragonwilds:Shock Ray Trap: Difference between revisions
From SAS Gaming Wiki
More actions
imported>Keplare No edit summary |
Fix template calls: add DW/ prefix |
||
| Line 13: | Line 13: | ||
If you cannot jump in time, dodging into the trap negates the damage from contacting the beam. In addition, players can cast [[Dragonwilds:Windstep]] if enough overhead clearance is available. | If you cannot jump in time, dodging into the trap negates the damage from contacting the beam. In addition, players can cast [[Dragonwilds:Windstep]] if enough overhead clearance is available. | ||
{{Dragonkin Vaults}} | {{DW/Dragonkin Vaults}} | ||
Latest revision as of 18:51, 9 April 2026
Template:Infobox Scenery The Shock Ray Trap is a trap located within the Dragonwilds:Dragonkin Vault, Dragonwilds:Kalistrakthen Kara. It deals a two damage to Dragonwilds:Lifeward or Dragonwilds:Health. Despite their electrical nature, they do not impart the Dragonwilds:Shocked debuff.
Mitigation
If you cannot jump in time, dodging into the trap negates the damage from contacting the beam. In addition, players can cast Dragonwilds:Windstep if enough overhead clearance is available.