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Dragonwilds:Lifeward

From SAS Gaming Wiki

Lifeward acts as additional Dragonwilds:Health to shield the player from damage. Players do not naturally have a lifeward bar and must equip an Dragonwilds:armour set chest piece of power level 2 or greater to gain access. Depending on the Dragonwilds:Power Level of the chest piece equipped, the player's lifeward bar will have different maximum thresholds.

Certain player status effects, such as Dragonwilds:poison and Dragonwilds:bleed, bypass lifeward altogether and damage the player’s Dragonwilds:health directly.

Thresholds

Lifeward maximum is based on the Dragonwilds:Power level of the equipped armour, and uniquely calculated per the chest piece equipped. Helmets, legs, and cloaks have no bearing on what the maximum lifeward bar will be.

Power level Maximum lifeward
2 25
3 50
4 75
5 100
6 125

Lifeward does not refill automatically, and the player must use Dragonwilds:wardstones to charge the lifeward bar. The Dragonwilds:player can also eat food to restore small portions of their lifeward bar.

Recharging Lifeward

Freshly created armour will have a full lifeward bar; however, once depleted, it does not refill naturally and must be refilled using Dragonwilds:wardstones, Dragonwilds:Soul Food-granting consumables, or Dragonwilds:Enchanted Steel Bolts.

Wardstones

There are three types of Dragonwilds:wardstones, each of which grants a certain amount of lifeward and the same substantial Dragonwilds:Soulscourge:

Notes

Lifeward charges are kept track of for each unique chest piece, meaning a player could recharge their lifeward bar by creating a new chest piece; recharging lifeward using wardstones only charges the currently equipped chest piece. Switching to a different armour set or even the same type of chest piece will have different charges based on when each armour piece was uniquely created or charged.

Template:Game mechanics

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