Minecraft:Arrow: Difference between revisions
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{{For}} | {{MC/For}} | ||
{{Infobox item entity | {{Infobox item entity | ||
|title=Arrow | |title=Arrow | ||
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Arrows that are stuck in a player cannot be retrieved, and the player does not drop them when killed. | Arrows that are stuck in a player cannot be retrieved, and the player does not drop them when killed. | ||
After a tipped arrow has been in the ground for {{ | After a tipped arrow has been in the ground for {{MC/Convert|600|gt|s}} or more, it becomes a regular arrow and can be picked up as one. | ||
=== Mob loot === | === Mob loot === | ||
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=== Generated loot === | === Generated loot === | ||
{{LootChestItem|arrow}} | {{MC/LootChestItem|arrow}} | ||
=== Trading === | === Trading === | ||
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=== Villager gifts === | === Villager gifts === | ||
{{ | {{MC/In|java}}, arrows can be obtained as a reward item from fletcher [[Minecraft:villager]]s when the player has the Hero of the Village status effect. | ||
=== Bartering === | === Bartering === | ||
{{ | {{MC/In|Bedrock}}, arrows can be obtained through bartering with [[Minecraft:piglin]]s, and have a ~8.53% ({{frac|40|469}}) chance to give the player 6-12 arrows. | ||
== Usage == | == Usage == | ||
{{ | {{MC/See also|Bow|Crossbow}} | ||
=== Trading === | === Trading === | ||
{{Trade uses}} | {{Trade uses}} | ||
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=== Cauldrons === | === Cauldrons === | ||
{{ | {{MC/Main|Cauldron#Holding potions}} | ||
{{ | {{MC/In|bedrock}}, arrows can be used on [[Minecraft:Cauldron#Potions|cauldrons]] that contain [[Minecraft:potion]]s to create tipped arrows. | ||
== Behavior == | == Behavior == | ||
{{ | {{MC/Info|Technical information related to the arrow entity has been checked in ''Java Edition'' and might differ in ''Bedrock Edition''.|section=1}} | ||
{{Infobox entity | {{Infobox entity | ||
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==== Critical arrow ==== | ==== Critical arrow ==== | ||
{{For||Critical}} | {{MC/For||Critical}} | ||
Arrows fired by players from crossbows (or bows at critical charge) leave a trail of crit particles behind them. Critical arrows deal random damage, between {{hp|6}} and {{hp|11}} for bows at critical charge, and between {{hp|7}} and {{hp|11}} for crossbows. | Arrows fired by players from crossbows (or bows at critical charge) leave a trail of crit particles behind them. Critical arrows deal random damage, between {{hp|6}} and {{hp|11}} for bows at critical charge, and between {{hp|7}} and {{hp|11}} for crossbows. | ||
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=== Damage === | === Damage === | ||
The damage an arrow inflicts on an entity depends on the [[#Entity data|damage NBT tag]], the [[#Entity data|crit NBT tag]], and the arrow's speed. However, {{ | The damage an arrow inflicts on an entity depends on the [[#Entity data|damage NBT tag]], the [[#Entity data|crit NBT tag]], and the arrow's speed. However, {{MC/In|bedrock}}, arrows shot from a dispenser do not scale damage with speed. | ||
The damage NBT tag is determined by the item that shot it: It is 2 for everything except bows enchanted with Power, in which case it's <math display="inline">2.5 + \frac{\text{power level}}{2}</math>. | The damage NBT tag is determined by the item that shot it: It is 2 for everything except bows enchanted with Power, in which case it's <math display="inline">2.5 + \frac{\text{power level}}{2}</math>. | ||
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| rowspan="7" |Yes | | rowspan="7" |Yes | ||
| rowspan="6" |<math display="inline">3\pm0.0172275\times\sqrt{3}</math> | | rowspan="6" |<math display="inline">3\pm0.0172275\times\sqrt{3}</math> | ||
|{{Health|12.25}} | |{{MC/Health|12.25}} | ||
|- | |- | ||
|Bow (Power II) | |Bow (Power II) | ||
|3.5 | |3.5 | ||
|{{Health|14.75}} | |{{MC/Health|14.75}} | ||
|- | |- | ||
|Bow (Power III) | |Bow (Power III) | ||
| 4 | | 4 | ||
|{{Health|16}} | |{{MC/Health|16}} | ||
|- | |- | ||
|Bow (Power IV) | |Bow (Power IV) | ||
|4.5 | |4.5 | ||
|{{Health|18.5}} | |{{MC/Health|18.5}} | ||
|- | |- | ||
|Bow (Power V) | |Bow (Power V) | ||
|5 | |5 | ||
|{{Health|19.75}} | |{{MC/Health|19.75}} | ||
|- | |- | ||
| Bow | | Bow | ||
| rowspan="3" |2 | | rowspan="3" |2 | ||
|{{Health|8.5}} | |{{MC/Health|8.5}} | ||
|- | |- | ||
|Crossbow | |Crossbow | ||
|<math display="inline">3.15\pm0.0172275\times\sqrt{3}</math> | |<math display="inline">3.15\pm0.0172275\times\sqrt{3}</math> | ||
|{{Health|9.75}} | |{{MC/Health|9.75}} | ||
|- | |- | ||
|Dispenser | |Dispenser | ||
|No | |No | ||
|<math display="inline">1.1\pm0.103365\times\sqrt{3}</math> | |<math display="inline">1.1\pm0.103365\times\sqrt{3}</math> | ||
|{{Health|3.5}} | |{{MC/Health|3.5}} | ||
|} | |} | ||
=== Common properties === | === Common properties === | ||
Arrows shot from a bow with the Flame enchantment, or shot through [[Minecraft:lava]] or [[Minecraft:fire]]{{ | Arrows shot from a bow with the Flame enchantment, or shot through [[Minecraft:lava]] or [[Minecraft:fire]]{{MC/Verify|edition=bedrock}}, catch on fire and show an appropriate animation until they pass through water or rain. They can set other entities they hit on fire for up to 5 seconds (inflicting up to {{hp|4}} of fire damage){{Citation needed}}, as well as ignite [[Minecraft:TNT]], [[Minecraft:candle]]s, and [[Minecraft:campfire]]s. | ||
[[File:ArrowShotInTree.png|thumb|An arrow shot in a [[tree]]]] | [[File:ArrowShotInTree.png|thumb|An arrow shot in a [[tree]]]] | ||
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Arrows also stick into blocks they come in contact with and remain there for one minute before disappearing. Such arrows may be [[#Picking up arrows|retrieved]]. The 1-minute despawn timer is then refreshed, meaning it takes another minute for the arrow to despawn. | Arrows also stick into blocks they come in contact with and remain there for one minute before disappearing. Such arrows may be [[#Picking up arrows|retrieved]]. The 1-minute despawn timer is then refreshed, meaning it takes another minute for the arrow to despawn. | ||
Arrows can get visually stuck in players {{ | Arrows can get visually stuck in players {{MC/In|java}}, although not any mobs. They appear as regular arrows regardless of type.<ref>{{bug|MC-83933|||WAI}}</ref> | ||
<gallery> | <gallery> | ||
Steve got shot.png|Steve covered in arrows | Steve got shot.png|Steve covered in arrows | ||
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== Data values == | == Data values == | ||
===ID=== | ===ID=== | ||
{{ | {{MC/Edition|java}}: | ||
{{ID table | {{ID table | ||
|edition=java | |edition=java | ||
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|foot=1}} | |foot=1}} | ||
{{ | {{MC/Edition|bedrock}}: | ||
{{ID table | {{ID table | ||
|edition=bedrock | |edition=bedrock | ||
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===Metadata=== | ===Metadata=== | ||
{{ | {{MC/In|bedrock}}, arrows use the following item data values: | ||
<section begin="metadata"/> | <section begin="metadata"/> | ||
{|class=wikitable | {|class=wikitable | ||
! Arrow !! Regular !! Extended !! Enhanced<br>(Level II) | ! Arrow !! Regular !! Extended !! Enhanced<br>(Level II) | ||
|- | |- | ||
| {{ItemSprite|arrow}} Arrow || 0 || N/A || N/A | | {{MC/ItemSprite|arrow}} Arrow || 0 || N/A || N/A | ||
|- | |- | ||
| {{ItemSprite|arrow-of-splashing}} Arrow of Splashing || 1 || N/A || N/A | | {{MC/ItemSprite|arrow-of-splashing}} Arrow of Splashing || 1 || N/A || N/A | ||
|- | |- | ||
| {{ItemSprite|tipped-arrow}} Tipped Arrow (Mundane) || 2 || 3 || N/A | | {{MC/ItemSprite|tipped-arrow}} Tipped Arrow (Mundane) || 2 || 3 || N/A | ||
|- | |- | ||
| {{ItemSprite|tipped-arrow}} Tipped Arrow (Thick) || 4 || N/A || N/A | | {{MC/ItemSprite|tipped-arrow}} Tipped Arrow (Thick) || 4 || N/A || N/A | ||
|- | |- | ||
| {{ItemSprite|tipped-arrow}} Tipped Arrow (Awkward) || 5 || N/A || N/A | | {{MC/ItemSprite|tipped-arrow}} Tipped Arrow (Awkward) || 5 || N/A || N/A | ||
|- | |- | ||
| {{ItemSprite|arrow-of-night-vision}} Arrow of Night Vision || 6 || 7 || N/A | | {{MC/ItemSprite|arrow-of-night-vision}} Arrow of Night Vision || 6 || 7 || N/A | ||
|- | |- | ||
| {{ItemSprite|arrow-of-invisibility}} Arrow of Invisibility || 8 || 9 || N/A | | {{MC/ItemSprite|arrow-of-invisibility}} Arrow of Invisibility || 8 || 9 || N/A | ||
|- | |- | ||
| {{ItemSprite|arrow-of-leaping}} Arrow of Leaping || 10 || 11 || 12 | | {{MC/ItemSprite|arrow-of-leaping}} Arrow of Leaping || 10 || 11 || 12 | ||
|- | |- | ||
| {{ItemSprite|arrow-of-fire-resistance}} Arrow of Fire Resistance || 13 || 14 || N/A | | {{MC/ItemSprite|arrow-of-fire-resistance}} Arrow of Fire Resistance || 13 || 14 || N/A | ||
|- | |- | ||
| {{ItemSprite|arrow-of-swiftness}} Arrow of Swiftness || 15 || 16 || 17 | | {{MC/ItemSprite|arrow-of-swiftness}} Arrow of Swiftness || 15 || 16 || 17 | ||
|- | |- | ||
| {{ItemSprite|arrow-of-slowness}} Arrow of Slowness || 18 || 19 || 43 | | {{MC/ItemSprite|arrow-of-slowness}} Arrow of Slowness || 18 || 19 || 43 | ||
|- | |- | ||
| {{ItemSprite|arrow-of-water-breathing}} Arrow of Water Breathing || 20 || 21 || N/A | | {{MC/ItemSprite|arrow-of-water-breathing}} Arrow of Water Breathing || 20 || 21 || N/A | ||
|- | |- | ||
| {{ItemSprite|arrow-of-healing}} Arrow of Healing || 22 || N/A || 23 | | {{MC/ItemSprite|arrow-of-healing}} Arrow of Healing || 22 || N/A || 23 | ||
|- | |- | ||
| {{ItemSprite|arrow-of-harming}} Arrow of Harming || 24 || N/A || 25 | | {{MC/ItemSprite|arrow-of-harming}} Arrow of Harming || 24 || N/A || 25 | ||
|- | |- | ||
| {{ItemSprite|arrow-of-poison}} Arrow of Poison || 26 || 27 || 28 | | {{MC/ItemSprite|arrow-of-poison}} Arrow of Poison || 26 || 27 || 28 | ||
|- | |- | ||
| {{ItemSprite|arrow-of-regeneration}} Arrow of Regeneration || 29 || 30 || 31 | | {{MC/ItemSprite|arrow-of-regeneration}} Arrow of Regeneration || 29 || 30 || 31 | ||
|- | |- | ||
| {{ItemSprite|arrow-of-strength}} Arrow of Strength || 32 || 33 || 34 | | {{MC/ItemSprite|arrow-of-strength}} Arrow of Strength || 32 || 33 || 34 | ||
|- | |- | ||
| {{ItemSprite|arrow-of-weakness}} Arrow of Weakness || 35 || 36 || N/A | | {{MC/ItemSprite|arrow-of-weakness}} Arrow of Weakness || 35 || 36 || N/A | ||
|- | |- | ||
| {{ItemSprite|arrow-of-decay}} Arrow of Decay || 37 || N/A || N/A | | {{MC/ItemSprite|arrow-of-decay}} Arrow of Decay || 37 || N/A || N/A | ||
|- | |- | ||
| {{ItemSprite|arrow-of-the-turtle-master}} Arrow of the Turtle Master || 38 || 39 || 40 | | {{MC/ItemSprite|arrow-of-the-turtle-master}} Arrow of the Turtle Master || 38 || 39 || 40 | ||
|- | |- | ||
| {{ItemSprite|arrow-of-slow-falling}} Arrow of Slow Falling || 41 || 42 || N/A | | {{MC/ItemSprite|arrow-of-slow-falling}} Arrow of Slow Falling || 41 || 42 || N/A | ||
|- | |- | ||
| {{ItemSprite|arrow-of-wind-charging}} Arrow of Wind Charging || 44 || N/A || N/A | | {{MC/ItemSprite|arrow-of-wind-charging}} Arrow of Wind Charging || 44 || N/A || N/A | ||
|- | |- | ||
| {{ItemSprite|arrow-of-weaving}} Arrow of Weaving || 45 || N/A || N/A | | {{MC/ItemSprite|arrow-of-weaving}} Arrow of Weaving || 45 || N/A || N/A | ||
|- | |- | ||
| {{ItemSprite|arrow-of-oozing}} Arrow of Oozing || 46 || N/A || N/A | | {{MC/ItemSprite|arrow-of-oozing}} Arrow of Oozing || 46 || N/A || N/A | ||
|- | |- | ||
| {{ItemSprite|arrow-of-infestation}} Arrow of Infestation || 47 || N/A || N/A | | {{MC/ItemSprite|arrow-of-infestation}} Arrow of Infestation || 47 || N/A || N/A | ||
|}<section end="metadata"/> | |}<section end="metadata"/> | ||
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Arrows have entity data that define various properties of the entity. | Arrows have entity data that define various properties of the entity. | ||
{{ | {{MC/El|java}}: | ||
{{ | {{MC/Main|Entity format}} | ||
<section begin="entity data"/><div class="treeview"> | <section begin="entity data"/><div class="treeview"> | ||
* {{ | * {{MC/Nbt|compound}} Entity data | ||
** {{ | ** {{MC/Nbt inherit/arrow}} | ||
** {{ | ** {{MC/Nbt inherit/entity}} | ||
** {{ | ** {{MC/Nbt inherit/projectile}} | ||
</div><section end="entity data"/> | </div><section end="entity data"/> | ||
{{ | {{MC/El|bedrock}}: | ||
:See [[Minecraft:Bedrock Edition level format/Entity format]]. | :See [[Minecraft:Bedrock Edition level format/Entity format]]. | ||
==Achievements== | ==Achievements== | ||
{{ | {{MC/Load achievements|Sniper Duel;Archer;Bullseye}} | ||
==Advancements == | ==Advancements == | ||
{{ | {{MC/Load advancements|Take Aim;Sniper Duel;Not Today, Thank You;Bullseye;Ol' Betsy;Two Birds, One Arrow;Who's the Pillager Now;Arbalistic}} | ||
==Videos == | ==Videos == | ||
<div style="text-align:center">{{ | <div style="text-align:center">{{MC/Yt|STQkD1Oa65s}}</div> | ||
==History== | ==History== | ||
=== ''Java Edition'' === | === ''Java Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java classic}} | |{{MC/HistoryLine|java classic}} | ||
|{{HistoryLine||0.24_SURVIVAL_TEST|[[File:Arrow JE1.png|42px]] Arrows have been added as an object and are fired by pressing {{Key|Tab}}.}} | |{{HistoryLine||0.24_SURVIVAL_TEST|[[File:Arrow JE1.png|42px]] Arrows have been added as an object and are fired by pressing {{MC/Key|Tab}}.}} | ||
|{{HistoryLine||0.25 SURVIVAL TEST|[[File:Arrow JE2 BE1.png|42px]] The texture of arrows has been changed. | |{{MC/HistoryLine||0.25 SURVIVAL TEST|[[File:Arrow JE2 BE1.png|42px]] The texture of arrows has been changed. | ||
|Arrows now fly further, deal more damage, and can damage the player. | |Arrows now fly further, deal more damage, and can damage the player. | ||
|The player now spawns with 20 arrows; the remaining amount is shown above the hotbar labeled as "Arrows". | |The player now spawns with 20 arrows; the remaining amount is shown above the hotbar labeled as "Arrows". | ||
|[[File:Purple Arrow JE1.png|42px]] Skeletons now fire purple arrows, instead of hitting the player directly. These arrows can't be collected by the player. | |[[File:Purple Arrow JE1.png|42px]] Skeletons now fire purple arrows, instead of hitting the player directly. These arrows can't be collected by the player. | ||
|When a skeleton is killed, it now drops 4-9 normal arrows for the player to gather.}} | |When a skeleton is killed, it now drops 4-9 normal arrows for the player to gather.}} | ||
|{{HistoryLine||0.29|Arrows can no longer be shot by the player in Creative Mode.}} | |{{MC/HistoryLine||0.29|Arrows can no longer be shot by the player in Creative Mode.}} | ||
|{{HistoryLine|java indev}} | |{{MC/HistoryLine|java indev}} | ||
|{{HistoryLine||0.31|dev=20100122-2251|[[File:Arrow (item) JE1 BE1.png|32px]] Arrows have been added as [[Minecraft:item]]s alongside with [[Minecraft:bow]]s. | |{{MC/HistoryLine||0.31|dev=20100122-2251|[[File:Arrow (item) JE1 BE1.png|32px]] Arrows have been added as [[Minecraft:item]]s alongside with [[Minecraft:bow]]s. | ||
|The "Arrows" display above the hotbar has been removed.}} | |The "Arrows" display above the hotbar has been removed.}} | ||
|{{HistoryLine|||dev=20100124-2119|Arrows now have a sound effect. What this sound effect is is completely unknown; it could be for hitting a block, for being fired or for something else entirely.}} | |{{MC/HistoryLine|||dev=20100124-2119|Arrows now have a sound effect. What this sound effect is is completely unknown; it could be for hitting a block, for being fired or for something else entirely.}} | ||
|{{HistoryLine|||dev=20100128-2304|Arrows can now be crafted using [[Minecraft:apple]]s.}} | |{{MC/HistoryLine|||dev=20100128-2304|Arrows can now be crafted using [[Minecraft:apple]]s.}} | ||
|{{HistoryLine|||dev=20100129-1447|Arrows can no longer be crafted.}} | |{{MC/HistoryLine|||dev=20100129-1447|Arrows can no longer be crafted.}} | ||
|{{HistoryLine|||dev=20100130|Arrows are once again now craftable. Iron is used instead of flint.}} | |{{MC/HistoryLine|||dev=20100130|Arrows are once again now craftable. Iron is used instead of flint.}} | ||
|{{HistoryLine||20100219|Arrows are now dropped by skeletons.}} | |{{MC/HistoryLine||20100219|Arrows are now dropped by skeletons.}} | ||
|{{HistoryLine|java infdev}} | |{{MC/HistoryLine|java infdev}} | ||
|{{HistoryLine||20100316|Arrows now have a high chance of spawning either a sheep, a [[Minecraft:pig]], a skeleton, a creeper, a spider, or a [[Minecraft:zombie]] upon hitting a [[Minecraft:block]]. | |{{MC/HistoryLine||20100316|Arrows now have a high chance of spawning either a sheep, a [[Minecraft:pig]], a skeleton, a creeper, a spider, or a [[Minecraft:zombie]] upon hitting a [[Minecraft:block]]. | ||
|The player now spawns with 999 arrows.}} | |The player now spawns with 999 arrows.}} | ||
|{{HistoryLine||20100320|The player now spawns with 64 arrows.}} | |{{MC/HistoryLine||20100320|The player now spawns with 64 arrows.}} | ||
|{{HistoryLine||20100327|The player no longer spawns with any arrows in new worlds.}} | |{{MC/HistoryLine||20100327|The player no longer spawns with any arrows in new worlds.}} | ||
|{{HistoryLine||20100413-1951|Arrows no longer spawn [[Minecraft:mob]]s.}} | |{{MC/HistoryLine||20100413-1951|Arrows no longer spawn [[Minecraft:mob]]s.}} | ||
|{{HistoryLine|java alpha}} | |{{MC/HistoryLine|java alpha}} | ||
|{{HistoryLine||v1.0.14|The tip of an arrow in crafting is now made from [[Minecraft:flint]] rather than an iron ingot.}} | |{{MC/HistoryLine||v1.0.14|The tip of an arrow in crafting is now made from [[Minecraft:flint]] rather than an iron ingot.}} | ||
|{{HistoryLine|java beta}} | |{{MC/HistoryLine|java beta}} | ||
|{{HistoryLine||1.2|Arrows can now be fired by [[Minecraft:dispenser]]s.}} | |{{MC/HistoryLine||1.2|Arrows can now be fired by [[Minecraft:dispenser]]s.}} | ||
|{{HistoryLine||1.6|dev=Test Build 3|Arrows could be used to stick in any [[Minecraft:block]] before this update, even some non-solid ones. For example, they could stick in [[Minecraft:torch]]es, sugar cane and nether portals.}} | |{{MC/HistoryLine||1.6|dev=Test Build 3|Arrows could be used to stick in any [[Minecraft:block]] before this update, even some non-solid ones. For example, they could stick in [[Minecraft:torch]]es, sugar cane and nether portals.}} | ||
|{{HistoryLine||1.8|dev=Pre-release|Arrows can no longer be rapid-fired from [[Minecraft:bow]]s; they must be charged first. | |{{MC/HistoryLine||1.8|dev=Pre-release|Arrows can no longer be rapid-fired from [[Minecraft:bow]]s; they must be charged first. | ||
|Arrows (with a bow at full strength) can now travel 120 blocks when fired from the optimal angle. | |Arrows (with a bow at full strength) can now travel 120 blocks when fired from the optimal angle. | ||
|Arrows now visually stick to [[Minecraft:mob]]s and players.}} | |Arrows now visually stick to [[Minecraft:mob]]s and players.}} | ||
|{{HistoryLine||Sound Update|Arrow firing sounds have been changed - see sounds section}} | |{{MC/HistoryLine||Sound Update|Arrow firing sounds have been changed - see sounds section}} | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||November 21, 2011|link={{ | |{{HistoryLine||November 21, 2011|link={{MC/Ytl|BES9EKK4Aw4}}|Exploding arrows are mentioned.}} | ||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Arrows no longer stick to [[Minecraft:mob]]s.}} | |{{MC/HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Arrows no longer stick to [[Minecraft:mob]]s.}} | ||
|{{HistoryLine|||dev=RC1|Arrow landing sounds have been changed.}} | |{{MC/HistoryLine|||dev=RC1|Arrow landing sounds have been changed.}} | ||
|{{HistoryLine||1.1|dev=release|Arrows on [[Minecraft:fire]] now set the entities they hit on fire. Before, arrows could be on fire (like other entities), but they did not set what they hit on fire, and there was no enchantment to fire flaming arrows.}} | |{{MC/HistoryLine||1.1|dev=release|Arrows on [[Minecraft:fire]] now set the entities they hit on fire. Before, arrows could be on fire (like other entities), but they did not set what they hit on fire, and there was no enchantment to fire flaming arrows.}} | ||
|{{HistoryLine||1.3.1|dev=12w21a|Farmer [[Minecraft:villager]]s now sell 9–12 arrows for 1 [[Minecraft:emerald]].}} | |{{MC/HistoryLine||1.3.1|dev=12w21a|Farmer [[Minecraft:villager]]s now sell 9–12 arrows for 1 [[Minecraft:emerald]].}} | ||
|{{HistoryLine|||dev=12w22a|Arrows can now be found inside [[Minecraft:dispenser]]s in the newly added jungle temples. | |{{MC/HistoryLine|||dev=12w22a|Arrows can now be found inside [[Minecraft:dispenser]]s in the newly added jungle temples. | ||
|5 arrows can now be bought for 1 emerald. | |5 arrows can now be bought for 1 emerald. | ||
|Fully charged arrows now show their particle effect again. | |Fully charged arrows now show their particle effect again. | ||
|Arrows are now stuck at the correct position in the block they hit.}} | |Arrows are now stuck at the correct position in the block they hit.}} | ||
|{{HistoryLine|||dev=12w23a|Arrows can now activate tripwire switches and wooden pressure plates.}} | |{{MC/HistoryLine|||dev=12w23a|Arrows can now activate tripwire switches and wooden pressure plates.}} | ||
|{{HistoryLine||1.4.2|dev=12w34a|Arrows can now activate wooden [[Minecraft:button]]s.}} | |{{MC/HistoryLine||1.4.2|dev=12w34a|Arrows can now activate wooden [[Minecraft:button]]s.}} | ||
|{{HistoryLine|||dev=12w34b|Arrows on [[Minecraft:fire]] can now ignite [[Minecraft:TNT]].}} | |{{MC/HistoryLine|||dev=12w34b|Arrows on [[Minecraft:fire]] can now ignite [[Minecraft:TNT]].}} | ||
|{{HistoryLine||1.4.4|dev=1.4.3|Arrows now stick to players again, but not [[Minecraft:mob]]s.}} | |{{MC/HistoryLine||1.4.4|dev=1.4.3|Arrows now stick to players again, but not [[Minecraft:mob]]s.}} | ||
|{{HistoryLine||1.4.6|dev=pre|Arrows now make a "ding" sound when they hit a player.}} | |{{MC/HistoryLine||1.4.6|dev=pre|Arrows now make a "ding" sound when they hit a player.}} | ||
|{{HistoryLine||1.8|dev=14w02a|Farmer [[Minecraft:villager]]s no longer sell arrows. | |{{MC/HistoryLine||1.8|dev=14w02a|Farmer [[Minecraft:villager]]s no longer sell arrows. | ||
|Fletcher villagers now sell 8–12 arrows for 1 [[Minecraft:emerald]].}} | |Fletcher villagers now sell 8–12 arrows for 1 [[Minecraft:emerald]].}} | ||
|{{HistoryLine|||dev=14w25a|An underwater arrow now loses all velocity after a few blocks and slowly falls. | |{{MC/HistoryLine|||dev=14w25a|An underwater arrow now loses all velocity after a few blocks and slowly falls. | ||
|A flaming arrow underwater now gets extinguished.}} | |A flaming arrow underwater now gets extinguished.}} | ||
|{{HistoryLine|||dev=14w26a|Fire arrows can now be used to detonate minecarts with TNT.}} | |{{MC/HistoryLine|||dev=14w26a|Fire arrows can now be used to detonate minecarts with TNT.}} | ||
|{{HistoryLine||1.9|dev=15w31a|Arrows can now be used to craft spectral arrows.}} | |{{MC/HistoryLine||1.9|dev=15w31a|Arrows can now be used to craft spectral arrows.}} | ||
|{{HistoryLine|||dev=15w33c|Added [[Minecraft:shield]]s; though they fully block damage from arrows, arrows still visually stick into the player.}} | |{{MC/HistoryLine|||dev=15w33c|Added [[Minecraft:shield]]s; though they fully block damage from arrows, arrows still visually stick into the player.}} | ||
|{{HistoryLine|||dev=15w37a|Arrows now ricochet off of [[Minecraft:shield]]s.}} | |{{MC/HistoryLine|||dev=15w37a|Arrows now ricochet off of [[Minecraft:shield]]s.}} | ||
|{{HistoryLine|||dev=15w44b|Added a method to use arrows to create tipped arrows.}} | |{{MC/HistoryLine|||dev=15w44b|Added a method to use arrows to create tipped arrows.}} | ||
|{{HistoryLine|||dev=15w47b|Arrows now ricochet off of creative mode players, whereas before they would pass straight through.}} | |{{MC/HistoryLine|||dev=15w47b|Arrows now ricochet off of creative mode players, whereas before they would pass straight through.}} | ||
|{{HistoryLine|||dev=15w49a|Arrows now take the archer's motion into account. For example, if the player is falling, an arrow fired upward travels slower than if the player was standing still, and an arrow fired downward flies faster.}} | |{{MC/HistoryLine|||dev=15w49a|Arrows now take the archer's motion into account. For example, if the player is falling, an arrow fired upward travels slower than if the player was standing still, and an arrow fired downward flies faster.}} | ||
|{{HistoryLine|||dev=15w44b|Arrows are used to create tipped arrows by crafting instead.}} | |{{MC/HistoryLine|||dev=15w44b|Arrows are used to create tipped arrows by crafting instead.}} | ||
|{{HistoryLine||1.14|dev=18w43a|Arrows are now used as ammo for [[Minecraft:crossbow]]s. | |{{MC/HistoryLine||1.14|dev=18w43a|Arrows are now used as ammo for [[Minecraft:crossbow]]s. | ||
|Shot arrows can now break chorus flowers.}} | |Shot arrows can now break chorus flowers.}} | ||
|{{HistoryLine|||dev=18w47a|Arrows can now be generated inside of pillager outpost chests.}} | |{{MC/HistoryLine|||dev=18w47a|Arrows can now be generated inside of pillager outpost chests.}} | ||
|{{HistoryLine|||dev=18w50a|Arrows can now be found in chests in fletcher houses.}} | |{{MC/HistoryLine|||dev=18w50a|Arrows can now be found in chests in fletcher houses.}} | ||
|{{HistoryLine|||dev=19w11a|Fletcher [[Minecraft:villager]]s now sell 16 arrows for 1 emerald.}} | |{{MC/HistoryLine|||dev=19w11a|Fletcher [[Minecraft:villager]]s now sell 16 arrows for 1 emerald.}} | ||
|{{HistoryLine|||dev=19w13a|Regular arrows can be obtained as a reward [[Minecraft:item]] from fletcher villagers when the player has the Hero of the Village status effect.}} | |{{MC/HistoryLine|||dev=19w13a|Regular arrows can be obtained as a reward [[Minecraft:item]] from fletcher villagers when the player has the Hero of the Village status effect.}} | ||
|{{HistoryLine||1.14.1|dev=pre2|Flaming arrows can now light [[Minecraft:campfire]]s.}} | |{{MC/HistoryLine||1.14.1|dev=pre2|Flaming arrows can now light [[Minecraft:campfire]]s.}} | ||
|{{HistoryLine||1.16|dev=20w16a|Arrows now generate in bastion remnant chests.}} | |{{MC/HistoryLine||1.16|dev=20w16a|Arrows now generate in bastion remnant chests.}} | ||
|{{HistoryLine||1.17|dev=21w13a|The unused original texture of the arrow<ref>[[File:Arrow (texture) JE2.png|48px]] <code>/asset/minecraft/textures/entity/arrow.png</code></ref> has been removed.}} | |{{MC/HistoryLine||1.17|dev=21w13a|The unused original texture of the arrow<ref>[[File:Arrow (texture) JE2.png|48px]] <code>/asset/minecraft/textures/entity/arrow.png</code></ref> has been removed.}} | ||
|{{HistoryLine||1.20.3|dev=23w41a|Arrows can now break decorated pots.}} | |{{MC/HistoryLine||1.20.3|dev=23w41a|Arrows can now break decorated pots.}} | ||
|{{HistoryLine|||dev=23w43a|Arrows keep all of their NBT data when shot and picked up.}} | |{{MC/HistoryLine|||dev=23w43a|Arrows keep all of their NBT data when shot and picked up.}} | ||
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Arrows can now be found in trial chambers in decorated pots, chests and dispensers.}} | |{{MC/HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Arrows can now be found in trial chambers in decorated pots, chests and dispensers.}} | ||
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w11a|Arrows can now be obtained from [[Minecraft:vault]]s in trial chambers.}} | |{{MC/HistoryLine||1.20.5|exp=Update 1.21|dev=24w11a|Arrows can now be obtained from [[Minecraft:vault]]s in trial chambers.}} | ||
|{{HistoryLine|||dev=24w13a|Arrows can now be dispensed as projectiles by ominous trial spawners.}} | |{{MC/HistoryLine|||dev=24w13a|Arrows can now be dispensed as projectiles by ominous trial spawners.}} | ||
|{{HistoryLine||?|dev=?|The model of arrows has been changed to include a mirror side.}} | |{{MC/HistoryLine||?|dev=?|The model of arrows has been changed to include a mirror side.}} | ||
|{{HistoryLine||1.21.2|dev=24w34a|Shot arrows now bounce on the world border if hit.}} | |{{MC/HistoryLine||1.21.2|dev=24w34a|Shot arrows now bounce on the world border if hit.}} | ||
}} | }} | ||
=== ''Bedrock Edition'' === | === ''Bedrock Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|pocket alpha}} | |{{MC/HistoryLine|pocket alpha}} | ||
|{{HistoryLine||v0.2.0|[[File:Arrow (item) JE1 BE1.png|32px]] Added arrows. They are currently unobtainable and serve no purpose.}} | |{{MC/HistoryLine||v0.2.0|[[File:Arrow (item) JE1 BE1.png|32px]] Added arrows. They are currently unobtainable and serve no purpose.}} | ||
|{{HistoryLine||v0.3.3|[[File:Arrow JE2 BE1.png|42px]] Arrows now serve as ammunition for bows. | |{{MC/HistoryLine||v0.3.3|[[File:Arrow JE2 BE1.png|42px]] Arrows now serve as ammunition for bows. | ||
|Added skeletons, which drop arrows when they die. | |Added skeletons, which drop arrows when they die. | ||
|Arrows are now craftable.}} | |Arrows are now craftable.}} | ||
|{{HistoryLine||v0.5.0|Arrows can now be obtained after activating the nether reactor.}} | |{{MC/HistoryLine||v0.5.0|Arrows can now be obtained after activating the nether reactor.}} | ||
|{{HistoryLine||v0.12.1|dev=build 1|Arrows on [[Minecraft:fire]] now set the entities they hit on fire. Before, arrows could be on fire (like other entities), but they would not set what they hit on fire, and there was no enchantment to fire flaming arrows. | |{{MC/HistoryLine||v0.12.1|dev=build 1|Arrows on [[Minecraft:fire]] now set the entities they hit on fire. Before, arrows could be on fire (like other entities), but they would not set what they hit on fire, and there was no enchantment to fire flaming arrows. | ||
|Arrows on fire can now ignite [[Minecraft:TNT]]. | |Arrows on fire can now ignite [[Minecraft:TNT]]. | ||
|An underwater arrow now loses all velocity after a few [[Minecraft:block]]s and slowly falls. | |An underwater arrow now loses all velocity after a few [[Minecraft:block]]s and slowly falls. | ||
|Arrows are no longer available from the nether reactor.}} | |Arrows are no longer available from the nether reactor.}} | ||
|{{HistoryLine||v0.13.0|dev=build 1|Arrows now update [[Minecraft:sand]] and [[Minecraft:gravel]].}} | |{{MC/HistoryLine||v0.13.0|dev=build 1|Arrows now update [[Minecraft:sand]] and [[Minecraft:gravel]].}} | ||
|{{HistoryLine||v0.15.0|dev=build 1|Arrows can now be found inside [[Minecraft:dispenser]]s in jungle temples. | |{{MC/HistoryLine||v0.15.0|dev=build 1|Arrows can now be found inside [[Minecraft:dispenser]]s in jungle temples. | ||
|Arrows can now be dipped in a potion-filled cauldron to make tipped arrows.}} | |Arrows can now be dipped in a potion-filled cauldron to make tipped arrows.}} | ||
|{{HistoryLine|pocket}} | |{{MC/HistoryLine|pocket}} | ||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Arrows can now be used to craft tipped arrows on a crafting table.}} | |{{MC/HistoryLine||1.0.0|dev=alpha 0.17.0.1|Arrows can now be used to craft tipped arrows on a crafting table.}} | ||
|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Arrows are now sold by fletcher [[Minecraft:villager]]s.}} | |{{MC/HistoryLine||1.0.4|dev=alpha 1.0.4.0|Arrows are now sold by fletcher [[Minecraft:villager]]s.}} | ||
|{{HistoryLine|bedrock}} | |{{MC/HistoryLine|bedrock}} | ||
|{{HistoryLine||1.8.0|dev=beta 1.8.0.10|Arrows can now be used as ammo for the new [[Minecraft:crossbow]]s.}} | |{{MC/HistoryLine||1.8.0|dev=beta 1.8.0.10|Arrows can now be used as ammo for the new [[Minecraft:crossbow]]s.}} | ||
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Added pillagers, which drop arrows upon death.}} | |{{MC/HistoryLine||1.9.0|dev=beta 1.9.0.0|Added pillagers, which drop arrows upon death.}} | ||
|{{HistoryLine|||dev=beta 1.9.0.2|Arrows can now be used to craft fletching tables.}} | |{{MC/HistoryLine|||dev=beta 1.9.0.2|Arrows can now be used to craft fletching tables.}} | ||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Arrows can now be found in pillager outpost chests. | |{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|Arrows can now be found in pillager outpost chests. | ||
|Arrows can now break chorus flowers.}} | |Arrows can now break chorus flowers.}} | ||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Arrows can now be found in village fletcher [[Minecraft:chest]]s. | |{{MC/HistoryLine||1.11.0|dev=beta 1.11.0.1|Arrows can now be found in village fletcher [[Minecraft:chest]]s. | ||
|Flaming arrows can now light [[Minecraft:campfire]]s.}} | |Flaming arrows can now light [[Minecraft:campfire]]s.}} | ||
|{{HistoryLine|||dev=beta 1.11.0.4|Fletcher [[Minecraft:villager]]s now sell 5 arrows for one [[Minecraft:emerald]]. | |{{MC/HistoryLine|||dev=beta 1.11.0.4|Fletcher [[Minecraft:villager]]s now sell 5 arrows for one [[Minecraft:emerald]]. | ||
|Arrows can now be used to obtain tipped arrows via trading.}} | |Arrows can now be used to obtain tipped arrows via trading.}} | ||
|{{HistoryLine|||dev=beta 1.11.0.7|Arrows can no longer can be used to craft fletching tables.}} | |{{MC/HistoryLine|||dev=beta 1.11.0.7|Arrows can no longer can be used to craft fletching tables.}} | ||
|{{HistoryLine||1.12.0|dev=beta 1.12.0.3|Novice-level fletcher villagers now sell 16 regular arrows instead of 5 arrows.}} | |{{MC/HistoryLine||1.12.0|dev=beta 1.12.0.3|Novice-level fletcher villagers now sell 16 regular arrows instead of 5 arrows.}} | ||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Added [[Minecraft:piglin]]s, which drop arrows upon death.}} | |{{MC/HistoryLine||1.16.0|dev=beta 1.16.0.51|Added [[Minecraft:piglin]]s, which drop arrows upon death.}} | ||
|{{HistoryLine|||dev=beta 1.16.0.57|Arrows now generate in bastion remnants chests. | |{{MC/HistoryLine|||dev=beta 1.16.0.57|Arrows now generate in bastion remnants chests. | ||
|Piglins no longer drop arrows upon death.}} | |Piglins no longer drop arrows upon death.}} | ||
|{{HistoryLine||1.16.100|dev=beta 1.16.100.54|Arrows can now be obtained through bartering.}} | |{{MC/HistoryLine||1.16.100|dev=beta 1.16.100.54|Arrows can now be obtained through bartering.}} | ||
|{{HistoryLine||1.20.50|dev=Preview 1.20.50.20|Arrows can now break decorated pots.}} | |{{MC/HistoryLine||1.20.50|dev=Preview 1.20.50.20|Arrows can now break decorated pots.}} | ||
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Arrows can now be found in trial chambers in decorated pots, chests and dispensers.}} | |{{MC/HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Arrows can now be found in trial chambers in decorated pots, chests and dispensers.}} | ||
|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.22|Arrows can now be obtained from [[Minecraft:vault]]s in trial chambers.}} | |{{MC/HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.22|Arrows can now be obtained from [[Minecraft:vault]]s in trial chambers.}} | ||
|{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|Arrows can now be dispensed as projectiles by ominous trial spawners.}} | |{{MC/HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|Arrows can now be dispensed as projectiles by ominous trial spawners.}} | ||
}} | }} | ||
=== Legacy Console Edition === | === Legacy Console Edition === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|console}} | |{{MC/HistoryLine|console}} | ||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows.}} | |{{MC/HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows.}} | ||
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Farmer [[Minecraft:villager]]s now sell 9–12 arrows for 1 [[Minecraft:emerald]].}} | |{{MC/HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Farmer [[Minecraft:villager]]s now sell 9–12 arrows for 1 [[Minecraft:emerald]].}} | ||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Arrows now stick to players.}} | |{{MC/HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Arrows now stick to players.}} | ||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Farmer [[Minecraft:villager]]s no longer sell arrows. | |{{MC/HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Farmer [[Minecraft:villager]]s no longer sell arrows. | ||
|Fletcher villagers now sell 8–12 arrows for 1 [[Minecraft:emerald]].|An underwater arrow now loses all velocity after a few [[Minecraft:block]]s and slowly falls. | |Fletcher villagers now sell 8–12 arrows for 1 [[Minecraft:emerald]].|An underwater arrow now loses all velocity after a few [[Minecraft:block]]s and slowly falls. | ||
|A flaming arrow underwater now gets extinguished.}} | |A flaming arrow underwater now gets extinguished.}} | ||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Arrows can now be used to craft tipped arrows.|Arrows now take the archer's motion into account. For example, if the player is falling, an arrow fired upward travels slower than if the player was standing still, and an arrow fired downward flies faster.|Bows can now be drawn while holding arrows. The bow is selected based on the closest bow to slot 0.}} | |{{MC/HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Arrows can now be used to craft tipped arrows.|Arrows now take the archer's motion into account. For example, if the player is falling, an arrow fired upward travels slower than if the player was standing still, and an arrow fired downward flies faster.|Bows can now be drawn while holding arrows. The bow is selected based on the closest bow to slot 0.}} | ||
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Bows can no longer be drawn while holding arrows.}} | |{{MC/HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Bows can no longer be drawn while holding arrows.}} | ||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Arrows are now used as ammo for [[Minecraft:crossbow]]s.|Shot arrows can now break chorus flowers.|Added pillagers, which drop arrows upon death.|Arrows now ricochet off of the newly added [[Minecraft:shield]]s.}} | |{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Arrows are now used as ammo for [[Minecraft:crossbow]]s.|Shot arrows can now break chorus flowers.|Added pillagers, which drop arrows upon death.|Arrows now ricochet off of the newly added [[Minecraft:shield]]s.}} | ||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Arrows can now be generated inside of pillager outpost chests.}} | |{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Arrows can now be generated inside of pillager outpost chests.}} | ||
}} | }} | ||
=== ''New Nintendo 3DS Edition'' === | === ''New Nintendo 3DS Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|3ds}} | |{{MC/HistoryLine|3ds}} | ||
|{{HistoryLine||0.1.0|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows.}} | |{{MC/HistoryLine||0.1.0|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows.}} | ||
}} | }} | ||
=== ''Java Edition Combat Tests'' === | === ''Java Edition Combat Tests'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|combat java}} | |{{MC/HistoryLine|combat java}} | ||
|{{HistoryLine||3|Arrows no longer trigger the attack invulnerability timer, allowing multiple arrows to connect even if the entity is invulnerable.}} | |{{MC/HistoryLine||3|Arrows no longer trigger the attack invulnerability timer, allowing multiple arrows to connect even if the entity is invulnerable.}} | ||
|{{HistoryLine||4|The inaccuracy value on [[Minecraft:bow]]s and [[Minecraft:crossbow]]s has been decreased from 1 to 0.25, increasing the accuracy of fired arrows.}} | |{{MC/HistoryLine||4|The inaccuracy value on [[Minecraft:bow]]s and [[Minecraft:crossbow]]s has been decreased from 1 to 0.25, increasing the accuracy of fired arrows.}} | ||
|{{HistoryLine||6|Vertical momentum no longer influences the flight path of fired arrows.}} | |{{MC/HistoryLine||6|Vertical momentum no longer influences the flight path of fired arrows.}} | ||
}} | }} | ||
| Line 527: | Line 527: | ||
==== ''Java Edition'' ==== | ==== ''Java Edition'' ==== | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||1.11|dev=16w32a|The entity IDs have been changed from {{ | |{{HistoryLine||1.11|dev=16w32a|The entity IDs have been changed from {{MC/Cd|Arrow}} to {{MC/Cd|arrow}}.}} | ||
|{{HistoryLine|||dev=16w42a|Arrows now have a {{ | |{{HistoryLine|||dev=16w42a|Arrows now have a {{MC/Cd|crit}} tag that determines whether it deals critical damage.}} | ||
|{{HistoryLine||1.11.1|dev=16w50a|The arrow entity now has a {{ | |{{HistoryLine||1.11.1|dev=16w50a|The arrow entity now has a {{MC/Cd|Color}} integer tag, for displaying the custom potion color of a fired arrow item that has a {{MC/Cd|CustomPotionColor}} tag.}} | ||
|{{HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', the item's numeral ID was 262.}} | |{{MC/HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', the item's numeral ID was 262.}} | ||
}} | }} | ||
==== ''Bedrock Edition'' ==== | ==== ''Bedrock Edition'' ==== | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|Pocket Edition}} | |{{MC/HistoryLine|Pocket Edition}} | ||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|The entity ID has been changed from {{ | |{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|The entity ID has been changed from {{MC/Cd|arrow.skeleton}} to {{MC/Cd|arrow}}.}} | ||
}} | }} | ||
==Issues== | ==Issues== | ||
{{ | {{MC/Issue list}} | ||
==Trivia== | ==Trivia== | ||
| Line 556: | Line 556: | ||
<gallery> | <gallery> | ||
Purple arrow in game.jpg|Purple arrows in Minecraft Classic. | Purple arrow in game.jpg|Purple arrows in Minecraft Classic. | ||
Custom arrows.png|Examples of custom arrow types using {{ | Custom arrows.png|Examples of custom arrow types using {{MC/Cmd|/give}}. | ||
Arrow in Sugar Cane.png|Some arrows stick into sugar canes. This no longer works since Java Edition Beta 1.6. | Arrow in Sugar Cane.png|Some arrows stick into sugar canes. This no longer works since Java Edition Beta 1.6. | ||
Arrows in player.png|Many arrows stuck in the player, seen through the [[Minecraft:inventory]] screen. | Arrows in player.png|Many arrows stuck in the player, seen through the [[Minecraft:inventory]] screen. | ||
| Line 564: | Line 564: | ||
==References== | ==References== | ||
{{ | {{MC/Reflist}} | ||
==External links== | ==External links== | ||
| Line 570: | Line 570: | ||
==Navigation== | ==Navigation== | ||
{{Navbox items|Equipment}} | {{MC/Navbox items|Equipment}} | ||
{{Navbox entities|Other}} | {{MC/Navbox entities|Other}} | ||
{{Navbox combat|ranged}} | {{MC/Navbox combat|ranged}} | ||
[[Category:Combat]] | [[Category:Combat]] | ||
Revision as of 19:01, 9 April 2026
Template:Hatnote Template:Infobox item entity An arrow serves as ammunition for Minecraft:bows, Minecraft:crossbows, and Minecraft:dispensers. Arrows can be crafted into spectral arrowsTemplate:Only and tipped arrows to give status effects to players and Minecraft:mobs.
Obtaining
Crafting
Picking up arrows
Arrows shot by players can always be picked up in Creative mode.
An arrow cannot be picked up by a player in Survival or Adventure mode if:
- It is shot by a player in Creative mode.
- It is shot by any Minecraft:mob able to shoot arrows, such as skeletons, strays, pillagers, or Minecraft:piglins. This includes mobs that do not shoot arrows in normal gameplay, such as illusioners and bow-wielding wither skeletons.
- This is the case even in Creative mode.<ref>Template:Bug</ref>
- It is shot with an Infinity-enchanted Minecraft:bow.
- It is one of the two extra arrows shot with a Multishot-enchanted Minecraft:crossbow.
Arrows that are stuck in a player cannot be retrieved, and the player does not drop them when killed.
After a tipped arrow has been in the ground for Script error: No such module "convert". or more, it becomes a regular arrow and can be picked up as one.
Mob loot
Generated loot
Script error: No such module "lootChest".
Trading
Villager gifts
in Template:Editions, arrows can be obtained as a reward item from fletcher Minecraft:villagers when the player has the Hero of the Village status effect.
Bartering
in Template:Editions, arrows can be obtained through bartering with Minecraft:piglins, and have a ~8.53% (Template:Frac) chance to give the player 6-12 arrows.
Usage
{{#vardefine:params|2 }}Template:Hatnote
Trading
Crafting ingredient
Arrows can be used to craft the two variants of arrows, spectral arrows and tipped arrows. Template:Crafting usage
Cauldrons
{{#vardefine:params|0 }}Template:Hatnote in Template:Editions, arrows can be used on cauldrons that contain Minecraft:potions to create tipped arrows.
Behavior
Spawning
An arrow entity spawns when an arrow item is shot out of a Minecraft:bow, Minecraft:crossbow, Minecraft:dispenser, or a bow- or crossbow-wielding mob. Arrow entities spawn with a starting velocity calculated using the following process:
- The direction of the velocity is set as the facing vector of the entity that shot it, or the vector pointing straight out of a dispenser.
- The magnitude of the velocity is set as 0 to 3 for bows depending on how far they're drawn, 3.15 for crossbows, and 1.1 for dispensers.
- A random vector is added to the previously determined velocity. This vector ranges from <math display="inline">-0.0172275\cdot\text{inaccuracy}</math> to <math display="inline">0.0172275\cdot\text{inaccuracy}</math> on every axis. Inaccuracy is 1 for bows and crossbows, and 6 for dispensers.
Because crossbows shoot slightly faster arrows than bows but have the same inaccuracy, crossbows are actually more accurate because their randomness is smaller in proportion to their total velocity.
Critical arrow
Template:Hatnote Arrows fired by players from crossbows (or bows at critical charge) leave a trail of crit particles behind them. Critical arrows deal random damage, between Template:Hp and Template:Hp for bows at critical charge, and between Template:Hp and Template:Hp for crossbows.
Movement
An arrow entity follows this list of steps in order when calculating its movement each game tick:
- If it is intersecting a block's collision box, its
inGroundNBT value is set to true. - If it is on fire and in rain, water, or powder snow (including cauldrons containing water or powder snow), its fire is extinguished.
- If
inGroundis true:
- If it is no longer intersecting a block's collision box:
inGroundis set to false.- Its velocity in each axis is multiplied by a random number from 0 to 0.2.
- Otherwise, it ticks its despawn timer.
- If
inGroundis false:
- It calculates collisions with blocks and entities:
- It sets its target position to its current position plus its velocity.
- It performs a raycast from its current position to the target position, checking for blocks to hit. If the raycast hits a block, the target position gets set to the point that was hit.
- It performs a raycast from its position to the target position, checking for entities to hit.
- If a block was found and no entity was found, handle effects from block collision:
- The block is activated, if applicable. For example, targets and wooden buttons are activated here.
- The arrow's velocity is set to the target position minus the arrow position.
- The arrow is moved directly away from the target position by 0.05 blocks
inGroundis set to true.critis set to false.PierceLevelis set to 0.
- If any entity was found, handle effects from entity collision:
- If the entity is an Minecraft:Enderman, it is skipped.
- The arrow attempts to damage the entity. See the Damage section for more information. If the damage fails:
- If the entity has the deflects_projectiles tag, the arrow's velocity is rotated a random angle about the Y axis and scaled by 0.5.
- Otherwise, its velocity is multiplied by -0.1.
- Its velocity vector is added to its position vector.
- Its velocity vector is multiplied by 0.99 if it's in air or 0.6 if it's in water (this is the "drag").
- 0.05 is subtracted from its velocity vector's y component (this is the "gravity").
The arrow movement (when not stuck in a block) can be solved as a recurrence relation to obtain the following formulas:
<math display="block">\vec{V_t} = 0.99^t\cdot\left(\vec{V_0}+\begin{bmatrix}0\\5\\0\end{bmatrix}\right)-\begin{bmatrix}0\\5\\0\end{bmatrix}</math>
<math display="block">\vec{P_t} = \vec{P_0}+100\cdot(1-0.99^t)\cdot\left(\vec{V_0}+\begin{bmatrix}0\\5\\0\end{bmatrix}\right)-\begin{bmatrix}0\\5t\\0\end{bmatrix}</math>
Where <math display="inline">\vec{V_t}</math> is the velocity at tick t and <math display="inline">\vec{P_t}</math> is the position at tick t. These formulas can quickly calculate the position and velocity at a future tick t given an initial position and velocity. To make them work for arrows in water instead, change 0.99 with 0.6 and 100 with 2.5.
Damage
The damage an arrow inflicts on an entity depends on the damage NBT tag, the crit NBT tag, and the arrow's speed. However, in Template:Editions, arrows shot from a dispenser do not scale damage with speed.
The damage NBT tag is determined by the item that shot it: It is 2 for everything except bows enchanted with Power, in which case it's <math display="inline">2.5 + \frac{\text{power level}}{2}</math>.
The crit NBT tag is given to all arrows shot out of crossbows or fully charged bows.
The damage inflicted on an entity is <math display="inline">\text{damage NBT tag }\cdot\text{ speed}</math>, rounded up to a whole number. If the arrow has the crit NBT tag, it does an additional random amount of damage between 0 and <math>\frac{\text{damage}}{2}+2</math>.
| Source | Damage tag | Crit tag | Starting speed | Average damage |
|---|---|---|---|---|
| Bow (Power I) | 3 | Yes | <math display="inline">3\pm0.0172275\times\sqrt{3}</math> | 12.25Template:Icon alt textTemplate:Healthbar × 6.125 |
| Bow (Power II) | 3.5 | 14.75Template:Icon alt textTemplate:Healthbar × 7.375 | ||
| Bow (Power III) | 4 | 16Template:Icon alt textTemplate:Healthbar × 8 | ||
| Bow (Power IV) | 4.5 | 18.5Template:Icon alt textTemplate:Healthbar × 9.25 | ||
| Bow (Power V) | 5 | 19.75Template:Icon alt textTemplate:Healthbar × 9.875 | ||
| Bow | 2 | 8.5Template:Icon alt textTemplate:Healthbar × 4.25 | ||
| Crossbow | <math display="inline">3.15\pm0.0172275\times\sqrt{3}</math> | 9.75Template:Icon alt textTemplate:Healthbar × 4.875 | ||
| Dispenser | No | <math display="inline">1.1\pm0.103365\times\sqrt{3}</math> | 3.5Template:Icon alt textTemplate:Healthbar × 1.75 |
Common properties
Arrows shot from a bow with the Flame enchantment, or shot through Minecraft:lava or Minecraft:fire{{
#vardefine: verifyedition |
}}<verify for {{#var:verifyedition}}></verify for {{#var:verifyedition}}>{{
#vardefine: verifyedition |
}}, catch on fire and show an appropriate animation until they pass through water or rain. They can set other entities they hit on fire for up to 5 seconds (inflicting up to Template:Hp of fire damage)Template:Citation needed, as well as ignite Minecraft:TNT, Minecraft:candles, and Minecraft:campfires.
Arrows also stick into blocks they come in contact with and remain there for one minute before disappearing. Such arrows may be retrieved. The 1-minute despawn timer is then refreshed, meaning it takes another minute for the arrow to despawn.
Arrows can get visually stuck in players in Template:Editions, although not any mobs. They appear as regular arrows regardless of type.<ref>Template:Bug</ref>
-
Steve covered in arrows
-
Alex covered in arrows
If the arrow has any custom potion effects (NBT tag CustomPotionEffects), all potion effects, including vanilla potion effects (NBT tag Potion) are removed 30 seconds after the arrow stops moving.
An arrow shot at a chorus flower or decorated pot breaks the block; a chorus flower drops itself, while a decorated pot shatters into pottery sherds and/or Minecraft:bricks along with dropping any of the items stored inside.
Arrows stuck in blocks drop to the ground in a sharp arc if their supporting blocks are destroyed. Such arrows can still damage entities.
Redstone circuits
An arrow can activate a wooden button, wooden pressure plate, a tripwire, or a Minecraft:target. An arrow continues to power these blocks until it is removed, either due to despawning, or being picked up. Target blocks emit a redstone pulse for one second, as opposed to the static depressed state of the other switches. Non-wooden switches are not affected by arrows.
Mobs immune to arrows
A few mobs cannot be shot using an arrow, because the arrow either disappears or it gets deflected. This includes:
- Endermen - even while immobile, the enderman is immune to damage from arrows;
- Breeze;
- Minecraft:Wither under half health, when it gains wither armor;
- Closed shulkers;
- Ender dragon, while sitting on top of the exit portal.
Sounds
Data values
ID
Template:!((Java EditionTemplate:))!: Template:ID table Template:ID table
Template:!((Bedrock EditionTemplate:))!: Template:ID table Template:ID table
Metadata
in Template:Editions, arrows use the following item data values: <section begin="metadata"/>
| Arrow | Regular | Extended | Enhanced (Level II) |
|---|---|---|---|
| Script error: No such module "SpriteFile". Arrow | 0 | N/A | N/A |
| Script error: No such module "SpriteFile". Arrow of Splashing | 1 | N/A | N/A |
| Script error: No such module "SpriteFile". Tipped Arrow (Mundane) | 2 | 3 | N/A |
| Script error: No such module "SpriteFile". Tipped Arrow (Thick) | 4 | N/A | N/A |
| Script error: No such module "SpriteFile". Tipped Arrow (Awkward) | 5 | N/A | N/A |
| Script error: No such module "SpriteFile". Arrow of Night Vision | 6 | 7 | N/A |
| Script error: No such module "SpriteFile". Arrow of Invisibility | 8 | 9 | N/A |
| Script error: No such module "SpriteFile". Arrow of Leaping | 10 | 11 | 12 |
| Script error: No such module "SpriteFile". Arrow of Fire Resistance | 13 | 14 | N/A |
| Script error: No such module "SpriteFile". Arrow of Swiftness | 15 | 16 | 17 |
| Script error: No such module "SpriteFile". Arrow of Slowness | 18 | 19 | 43 |
| Script error: No such module "SpriteFile". Arrow of Water Breathing | 20 | 21 | N/A |
| Script error: No such module "SpriteFile". Arrow of Healing | 22 | N/A | 23 |
| Script error: No such module "SpriteFile". Arrow of Harming | 24 | N/A | 25 |
| Script error: No such module "SpriteFile". Arrow of Poison | 26 | 27 | 28 |
| Script error: No such module "SpriteFile". Arrow of Regeneration | 29 | 30 | 31 |
| Script error: No such module "SpriteFile". Arrow of Strength | 32 | 33 | 34 |
| Script error: No such module "SpriteFile". Arrow of Weakness | 35 | 36 | N/A |
| Script error: No such module "SpriteFile". Arrow of Decay | 37 | N/A | N/A |
| Script error: No such module "SpriteFile". Arrow of the Turtle Master | 38 | 39 | 40 |
| Script error: No such module "SpriteFile". Arrow of Slow Falling | 41 | 42 | N/A |
| Script error: No such module "SpriteFile". Arrow of Wind Charging | 44 | N/A | N/A |
| Script error: No such module "SpriteFile". Arrow of Weaving | 45 | N/A | N/A |
| Script error: No such module "SpriteFile". Arrow of Oozing | 46 | N/A | N/A |
| Script error: No such module "SpriteFile". Arrow of Infestation | 47 | N/A | N/A |
<section end="metadata"/>
Entity data
Arrows have entity data that define various properties of the entity.
- REDIRECT Template:Edition
Template:Rcat: {{#vardefine:params|0 }}Template:Hatnote
<section begin="entity data"/>
<section end="entity data"/>
- REDIRECT Template:Edition
Achievements
Script error: No such module "Achievement".
Advancements
Script error: No such module "Advancement".
Videos
- REDIRECT Template:YouTube
History
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Java Edition Combat Tests
Historical sounds
| Sound | From | to | Pitch |
|---|---|---|---|
| Template:Sound | ? | RC1 | ? |
Data history
Java Edition
Bedrock Edition
Issues
Script error: No such module "Issue list".
Trivia
- By default, arrows fly slightly offset to the right. If the player stands close to a wall and fires several arrows without moving the crosshair, the arrows cluster around a point slightly to the right of the crosshair. If the player switches their main hand to be the left hand in options, the arrows instead cluster to the left.
- Arrows fired at Nether portals often skip through the portal block completely and fail to collide, thus continuing through to the opposite side of the block.
- Arrows stuck in blocks vibrate upon a world reload.<ref>Template:Bug</ref>
Gallery
Renders
-
An arrow caught on Minecraft:fire.
Screenshots
-
Purple arrows in Minecraft Classic.
-
Examples of custom arrow types using
- REDIRECT Template:Command
-
Some arrows stick into sugar canes. This no longer works since Java Edition Beta 1.6.
-
Many arrows stuck in the player, seen through the Minecraft:inventory screen.
-
Searge with a bunch of arrows summoned above him.
-
Alex shattering a decorated pot with an arrow.<ref>https://www.minecraft.net/en-us/article/bats-pots-and-competitions</ref>
References
<references group="">
</references>
External links
Template:Article otherTemplate:Article other
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