Minecraft:Bedrock Edition 26.0: Difference between revisions
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'''26.0''', also known as '''1.26.0''',<ref>{{Cite|url=https://learn.microsoft.com/en-us/minecraft/creator/documents/update1.26.0?view=minecraft-bedrock-stable|title=Minecraft Bedrock 1.26.0 Update Notes for Creators|website=Microsoft Learn}}</ref> is a minor update for {{BE}} released on February 10, 2026,<ref>{{mcnet|minecraft-26-0-bedrock-changelog|Minecraft: Bedrock Edition 26.0 Changelog|February 10, 2026|Jay Wells}}</ref><ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/43274629736717-Minecraft-Bedrock-Edition-26-0-Changelog|title=Minecraft - Bedrock Edition 26.0 Changelog|website=Minecraft Feedback|date=February 10, 2026}}</ref> which adds command macros, experimental features for [[Minecraft:Tiny Takeover]], and fixes bugs. | '''26.0''', also known as '''1.26.0''',<ref>{{Cite|url=https://learn.microsoft.com/en-us/minecraft/creator/documents/update1.26.0?view=minecraft-bedrock-stable|title=Minecraft Bedrock 1.26.0 Update Notes for Creators|website=Microsoft Learn}}</ref> is a minor update for {{MC/BE}} released on February 10, 2026,<ref>{{mcnet|minecraft-26-0-bedrock-changelog|Minecraft: Bedrock Edition 26.0 Changelog|February 10, 2026|Jay Wells}}</ref><ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/43274629736717-Minecraft-Bedrock-Edition-26-0-Changelog|title=Minecraft - Bedrock Edition 26.0 Changelog|website=Minecraft Feedback|date=February 10, 2026}}</ref> which adds command macros, experimental features for [[Minecraft:Tiny Takeover]], and fixes bugs. | ||
This is the first ''Bedrock Edition'' release version to use the new year-based version format announced in December 2025.<ref>{{Mcnet|minecraft-new-version-numbering-system|Minecraft's new version numbering system|2 December 2025}}</ref> | This is the first ''Bedrock Edition'' release version to use the new year-based version format announced in December 2025.<ref>{{Mcnet|minecraft-new-version-numbering-system|Minecraft's new version numbering system|2 December 2025}}</ref> | ||
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'''[[Minecraft:Commands]]''' | '''[[Minecraft:Commands]]''' | ||
* Added command macros. This adds 10 new key mappings to the keyboard/mouse controls settings screen which each have a text input for what command to run when the input is pressed in-game. | * Added command macros. This adds 10 new key mappings to the keyboard/mouse controls settings screen which each have a text input for what command to run when the input is pressed in-game. | ||
** All re-mappable keys are chords of {{ | ** All re-mappable keys are chords of {{MC/Keys|Alt}} plus the chosen key. | ||
** Added guard to prevent mapping a command macro key to {{ | ** Added guard to prevent mapping a command macro key to {{MC/Keys|Alt}}, as {{MC/Keys|Alt}} is the chord key. | ||
== Changes == | == Changes == | ||
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=== Mobs === | === Mobs === | ||
{{Animate|Camel Husk.png; Skeleton Horse.png|x32px}} '''Camel Husk''' and '''Skeleton Horse''' | {{MC/Animate|Camel Husk.png; Skeleton Horse.png|x32px}} '''Camel Husk''' and '''Skeleton Horse''' | ||
* No longer panic when hit. | * No longer panic when hit. | ||
* No longer damaged by a [[Minecraft:conduit]]. | * No longer damaged by a [[Minecraft:conduit]]. | ||
* No longer prevent players from sleeping when nearby. | * No longer prevent players from sleeping when nearby. | ||
{{Animate|Donkey JE5.png; White Horse.png; Mule JE5.png|x32px}} '''Donkey''', '''[[Minecraft:Horse]]''', and '''Mule''' | {{MC/Animate|Donkey JE5.png; White Horse.png; Mule JE5.png|x32px}} '''Donkey''', '''[[Minecraft:Horse]]''', and '''Mule''' | ||
* No longer gradually grow in size as they age, to match {{JE}}. | * No longer gradually grow in size as they age, to match {{MC/JE}}. | ||
[[File:Drowned BE.png|32px]] '''Drowned''' | [[File:Drowned BE.png|32px]] '''Drowned''' | ||
* Adjusted the ratio at which drowned spawn with [[Minecraft:trident]]s and fishing rods, to match {{JE}}. | * Adjusted the ratio at which drowned spawn with [[Minecraft:trident]]s and fishing rods, to match {{MC/JE}}. | ||
* Gurgles can now spawn with tridents, to match {{JE}}. | * Gurgles can now spawn with tridents, to match {{MC/JE}}. | ||
* Gurgles now drop items when killed. | * Gurgles now drop items when killed. | ||
* 15% of naturally-spawned gurgles now have the ability to ride most nearby mobs. | * 15% of naturally-spawned gurgles now have the ability to ride most nearby mobs. | ||
* Gurgles are now part of a new family, {{ | * Gurgles are now part of a new family, {{MC/Cd|baby_undead}}. | ||
{{Animate|Glow Squid BE.png; Squid JE2 BE2.png|32px}} '''Glow Squid''' and '''Squid''' | {{MC/Animate|Glow Squid BE.png; Squid JE2 BE2.png|32px}} '''Glow Squid''' and '''Squid''' | ||
* Baby variants no longer drop items when killed. | * Baby variants no longer drop items when killed. | ||
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[[File:Piglin BE.png|32px]] '''[[Minecraft:Piglin]]''' | [[File:Piglin BE.png|32px]] '''[[Minecraft:Piglin]]''' | ||
* Now part of the {{ | * Now part of the {{MC/Cd|mob}} [[Minecraft:family]]. | ||
* Baby variants are now part of a new family, {{ | * Baby variants are now part of a new family, {{MC/Cd|baby_piglin}}. | ||
[[File:Polar Bear.png|32px]] '''[[Minecraft:Polar Bear]]''' | [[File:Polar Bear.png|32px]] '''[[Minecraft:Polar Bear]]''' | ||
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[[File:Zombie.png|32px]] '''[[Minecraft:Zombie]]''' | [[File:Zombie.png|32px]] '''[[Minecraft:Zombie]]''' | ||
* Babies are now part of a new family, {{ | * Babies are now part of a new family, {{MC/Cd|baby_undead}}. | ||
** Removed the {{ | ** Removed the {{MC/Cd|baby_zombie}} family. It upgrades to the above family. | ||
[[File:Zombie Horse BE3.png|32px]] '''Zombie Horse''' | [[File:Zombie Horse BE3.png|32px]] '''Zombie Horse''' | ||
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* Now has an underwater saddle equip sound. | * Now has an underwater saddle equip sound. | ||
* Changed swimming animation. | * Changed swimming animation. | ||
* Now part of the {{ | * Now part of the {{MC/Cd|monster}} [[Minecraft:family]]. | ||
* No longer damaged by a [[Minecraft:conduit]]. | * No longer damaged by a [[Minecraft:conduit]]. | ||
* No longer prevent players from sleeping when nearby. | * No longer prevent players from sleeping when nearby. | ||
[[File:Plains Zombie Villager Base.png|32px]] '''Zombie Villager''' | [[File:Plains Zombie Villager Base.png|32px]] '''Zombie Villager''' | ||
* Babies are now part of a new family, {{ | * Babies are now part of a new family, {{MC/Cd|baby_undead}}. | ||
[[File:Zombified Piglin BE.png|32px]] '''Zombified Piglin''' | [[File:Zombified Piglin BE.png|32px]] '''Zombified Piglin''' | ||
* Babies are now part of two new families, {{ | * Babies are now part of two new families, {{MC/Cd|baby_undead}} and {{MC/Cd|baby_zombie_pigman}}. | ||
=== General === | === General === | ||
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'''UI''' | '''UI''' | ||
* Implemented the same HUD icon for ambient mob effects [[File:Effect_background_ambient_BE1.png|64px]] as {{JE}}. | * Implemented the same HUD icon for ambient mob effects [[File:Effect_background_ambient_BE1.png|64px]] as {{MC/JE}}. | ||
* The way the character faces the cursor in the [[Minecraft:inventory]] menu is now the same way as {{JE}}. | * The way the character faces the cursor in the [[Minecraft:inventory]] menu is now the same way as {{MC/JE}}. | ||
=== Graphical === | === Graphical === | ||
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'''[[Minecraft:Spawn Egg]]''' | '''[[Minecraft:Spawn Egg]]''' | ||
* Now always spawn baby mobs when {{ | * Now always spawn baby mobs when {{MC/Control|using}} on the same mob to match ''Java Edition''. | ||
{{Animate|Wooden Spear.png;Stone Spear.png;Copper Spear.png;Iron Spear.png;Golden Spear.png;Diamond Spear.png;Netherite Spear.png|32px}} '''[[Minecraft:Spear]]s''' | {{MC/Animate|Wooden Spear.png;Stone Spear.png;Copper Spear.png;Iron Spear.png;Golden Spear.png;Diamond Spear.png;Netherite Spear.png|32px}} '''[[Minecraft:Spear]]s''' | ||
* Now rotate in the same direction when charging in first and third person view. | * Now rotate in the same direction when charging in first and third person view. | ||
* Drowned, skeleton, stray, bogged and parched can no longer pick up spears. | * Drowned, skeleton, stray, bogged and parched can no longer pick up spears. | ||
=== Spawn events === | === Spawn events === | ||
{{ | {{MC/Cd|minecraft:as_adult}} | ||
* Can now be applied when summoning husks, spawning as an adult. | * Can now be applied when summoning husks, spawning as an adult. | ||
{{ | {{MC/Cd|minecraft:as_baby}} | ||
* Can now be applied when summoning husks, zombie villagers, or zombified piglins spawning as a baby. | * Can now be applied when summoning husks, zombie villagers, or zombified piglins spawning as a baby. | ||
{{ | {{MC/Cd|minecraft:as_baby_jockey}} | ||
* Can now be applied when summoning drowned or husks, spawning as a baby that is a jockey that finds mounts. | * Can now be applied when summoning drowned or husks, spawning as a baby that is a jockey that finds mounts. | ||
{{ | {{MC/Cd|minecraft:entity_born}} | ||
* Can now be applied when summoning mobs that have a baby variant, spawning as a baby. | * Can now be applied when summoning mobs that have a baby variant, spawning as a baby. | ||
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'''AI Goals''' | '''AI Goals''' | ||
* Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer: | * Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer: | ||
** {{ | ** {{MC/Cd|minecraft:behavior.defend_village_target}} | ||
** {{ | ** {{MC/Cd|minecraft:behavior.nearest_attackable_target}} | ||
* Float range field {{ | * Float range field {{MC/Cd|attack_interval}} in {{MC/Cd|minecraft:behavior.nearest_attackable_target}} now only accepts an object with {{MC/Cd|min}} and {{MC/Cd|max}} values. | ||
** Other formats will fail to parse. | ** Other formats will fail to parse. | ||
* Made the schema for {{ | * Made the schema for {{MC/Cd|minecraft:behavior.guardian_attack}} stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.0 and newer. | ||
* Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer: | * Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer: | ||
** {{ | ** {{MC/Cd|minecraft:behavior.timer_flag_1}} | ||
** {{ | ** {{MC/Cd|minecraft:behavior.timer_flag_2}} | ||
** {{ | ** {{MC/Cd|minecraft:behavior.timer_flag_3}} | ||
** {{ | ** {{MC/Cd|minecraft:behavior.move_towards_dwelling_restriction}} | ||
** {{ | ** {{MC/Cd|minecraft:behavior.move_towards_home_restriction}} | ||
* Float Range fields {{ | * Float Range fields {{MC/Cd|cooldown_range}} and {{MC/Cd|duration_range}} in {{MC/Cd|minecraft:behavior.timer_flag_1}}, {{MC/Cd|minecraft:behavior.timer_flag_2}}, and {{MC/Cd|minecraft:behavior.timer_flag_3}} now only accepts an object with {{MC/Cd|min}} and {{MC/Cd|max}} values. | ||
** Other formats will fail to parse. | ** Other formats will fail to parse. | ||
* Made the schema for for the following goals stricter when parsing, they will now fail to load an entity json that has invalid data in versions 1.26.0 and newer: | * Made the schema for for the following goals stricter when parsing, they will now fail to load an entity json that has invalid data in versions 1.26.0 and newer: | ||
** {{ | ** {{MC/Cd|minecraft:behavior.delayed_attack}} | ||
** {{ | ** {{MC/Cd|minecraft:behavior.dragonstrafeplayer}} | ||
** {{ | ** {{MC/Cd|minecraft:behavior.dragonchargeplayer}} | ||
** {{ | ** {{MC/Cd|minecraft:behavior.melee_attack}} | ||
** {{ | ** {{MC/Cd|minecraft:behavior.melee_box_attack}} | ||
** {{ | ** {{MC/Cd|minecraft:behavior.stomp_attack}} | ||
* Float Range field {{ | * Float Range field {{MC/Cd|target_zone}} in {{MC/Cd|minecraft:behavior.dragonchargeplayer}} and {{MC/Cd|minecraft:behavior.dragonstrafeplayer}} now only accepts an object with min and max values. Other formats will fail to parse. | ||
* Added new fields to {{ | * Added new fields to {{MC/Cd|minecraft:jump.dynamic}}: | ||
** {{ | ** {{MC/Cd|regular_skip_data}}: Used during normal skip movement. | ||
*** {{ | *** {{MC/Cd|distance_scale}}: The multiplier applied to horizontal velocity when jumping. | ||
*** {{ | *** {{MC/Cd|height}}: The force applied vertically when jumping. | ||
*** {{ | *** {{MC/Cd|jump delay}}: Amount of ticks between sequential jumps. | ||
*** {{ | *** {{MC/Cd|animation_duration}}: Duration of the jump animation. | ||
** {{ | ** {{MC/Cd|fast_skip_data}}: Used when travelling quickly with skip movement. | ||
*** {{ | *** {{MC/Cd|distance_scale}}: The multiplier applied to horizontal velocity when jumping. | ||
*** {{ | *** {{MC/Cd|height}}: The force applied vertically when jumping. | ||
*** {{ | *** {{MC/Cd|jump delay}}: Amount of ticks between sequential jumps. | ||
*** {{ | *** {{MC/Cd|animation_duration}}: Duration of the jump animation. | ||
'''API''' | '''API''' | ||
* Released {{ | * Released {{MC/Cd|@minecraft/server}} version 2.5.0. | ||
* Added missing {{ | * Added missing {{MC/Cd|BlockComponentTypes}} enum values into 2.5.0: | ||
** {{cd|PrecipitationInteractions {{=}} 'minecraft:precipitation_interactions'}} | ** {{cd|PrecipitationInteractions {{=}} 'minecraft:precipitation_interactions'}} | ||
** {{cd|RedstoneProducer {{=}} 'minecraft:redstone_producer'}} | ** {{cd|RedstoneProducer {{=}} 'minecraft:redstone_producer'}} | ||
** {{cd|MapColor {{=}} 'minecraft:map_color'}} | ** {{cd|MapColor {{=}} 'minecraft:map_color'}} | ||
** {{cd|Movable {{=}} 'minecraft:movable'}} | ** {{cd|Movable {{=}} 'minecraft:movable'}} | ||
* Changed {{ | * Changed {{MC/Cd|EntityHurtAfterEvent}} to send when damage amount is zero. | ||
* Released {{ | * Released {{MC/Cd|PlayerSwingStartAfterEvent}} from {{MC/Cd|beta}} to {{MC/Cd|v2.5.0}}. | ||
* Released {{ | * Released {{MC/Cd|PlayerSwingEventOptions}} from {{MC/Cd|beta}} to {{MC/Cd|v2.5.0}}. | ||
* Released {{ | * Released {{MC/Cd|HeldItemOption}} from {{MC/Cd|beta}} to {{MC/Cd|v2.5.0}}. | ||
* Released {{ | * Released {{MC/Cd|EntitySwingSource}} from {{MC/Cd|beta}} to {{MC/Cd|v2.5.0}}. | ||
* Released {{ | * Released {{MC/Cd|BlockComponentRedstoneUpdateEvent}} from {{MC/Cd|beta}} to {{MC/Cd|v2.0.0}}. | ||
* Released {{ | * Released {{MC/Cd|BlockCustomComponent.onRedstoneUpdate}} from {{MC/Cd|beta}} to {{MC/Cd|v2.0.0}}. | ||
'''Biomes''' | '''Biomes''' | ||
* Biomes without a namespace in {{ | * Biomes without a namespace in {{MC/Cd|biomes_client.json}} will be applied to worlds below {{MC/Cd|base_game_version}} 1.21.40 with the default namespace. | ||
* Enabled the [[Minecraft:Biome#Nether|Biome]] Replacement feature in the Nether. | * Enabled the [[Minecraft:Biome#Nether|Biome]] Replacement feature in the Nether. | ||
** Biome Replacement in the Nether can only be used with {{ | ** Biome Replacement in the Nether can only be used with {{MC/Cd|minecraft:surface_builder}} of types: | ||
*** {{ | *** {{MC/Cd|minecraft:overworld}} | ||
*** {{ | *** {{MC/Cd|minecraft:frozen_ocean}} | ||
*** {{ | *** {{MC/Cd|minecraft:capped}} | ||
*** {{ | *** {{MC/Cd|minecraft:the_end}} | ||
'''[[Minecraft:Camera]]''' | '''[[Minecraft:Camera]]''' | ||
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'''Components''' | '''Components''' | ||
* Updated {{ | * Updated {{MC/Cd|minecraft.behaviour.look_at_X}} behavior components: | ||
** Made schemas stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer: | ** Made schemas stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer: | ||
*** {{ | *** {{MC/Cd|min_look_time}} and {{MC/Cd|max_look_time}} - deprecated and has been replaced properly with {{MC/Cd|look_time}}. | ||
**** Uses of {{ | **** Uses of {{MC/Cd|min_look_time}} and {{MC/Cd|max_look_time}} will get upgraded automatically. | ||
**** {{ | **** {{MC/Cd|look_time}} - takes {{MC/Cd|min}} and {{MC/Cd|max}} as a range. | ||
** These changes affect the following behavior components: | ** These changes affect the following behavior components: | ||
*** {{ | *** {{MC/Cd|minecraft.behaviour.look_at_entity}} | ||
*** {{ | *** {{MC/Cd|minecraft.behaviour.look_at_player}} | ||
*** {{ | *** {{MC/Cd|minecraft.behaviour.look_at_target}} | ||
*** {{ | *** {{MC/Cd|minecraft.behaviour.look_at_trading_player}} | ||
** Previous usage of the following definitions will not be automatically upgraded to preserve old behavior: | ** Previous usage of the following definitions will not be automatically upgraded to preserve old behavior: | ||
*** {{ | *** {{MC/Cd|look_time}} - this was not correctly parsed prior to version 1.26.0, and always resulted in default values being assigned to {{MC/Cd|min_look_time}} and {{MC/Cd|max_look_time}}. | ||
*** {{ | *** {{MC/Cd|target_distance}} - was used in some definitions and it was never passed to the component. | ||
**** This would just silently fail and assign default values to the component. | **** This would just silently fail and assign default values to the component. | ||
'''[[Minecraft:Block components]]''' | '''[[Minecraft:Block components]]''' | ||
* Released the component [[Minecraft:Block components#minecraft:connection_rule|{{ | * Released the component [[Minecraft:Block components#minecraft:connection_rule|{{MC/Cd|minecraft:connection_rule}}]] from experimental for block format versions 26.0 or higher. | ||
* Released the component [[Minecraft:Block components#minecraft:support|{{ | * Released the component [[Minecraft:Block components#minecraft:support|{{MC/Cd|minecraft:support}}]] from experimental for block format versions 26.0 or higher. | ||
* The block component [[Minecraft:Block components#minecraft:leashable|{{ | * The block component [[Minecraft:Block components#minecraft:leashable|{{MC/Cd|minecraft:leashable}}]] can be used with format_version 26.0 and higher without the "Upcoming Creator Features" toggle. | ||
* Added {{ | * Added {{MC/Cd|use_liquid_clipping}} field to the {{MC/Cd|detection_rules}} in [[Minecraft:Block components#minecraft:liquid_detection|{{MC/Cd|minecraft:liquid_detection}}]] | ||
** "{{ | ** "{{MC/Cd|true}}" means the block will use the "{{MC/Cd|collision_box}}" to visually clip the water. | ||
** "{{ | ** "{{MC/Cd|false}}" ignores liquid clipping, which will render water across the whole block. | ||
** Defaults to {{ | ** Defaults to {{MC/Cd|true}} prior to {{MC/Cd|format_version}} 1.26.0. | ||
** Defaults to {{ | ** Defaults to {{MC/Cd|false}} for {{MC/Cd|format_version}} 1.26.0 and after. | ||
* Updated {{ | * Updated {{MC/Cd|minecraft:redstone_consumer}} renamed field {{MC/Cd|propogates_power}} to {{MC/Cd|propagates_power}}. | ||
* The option {{ | * The option {{MC/Cd|alpha_masked_tint}} in {{MC/Cd|minecraft:material_instances}} no longer requires "Upcoming Creator Features". | ||
* Released [[Minecraft:Block components#minecraft:redstone_consumer|{{ | * Released [[Minecraft:Block components#minecraft:redstone_consumer|{{MC/Cd|minecraft:redstone_consumer}}]] from experimental for {{MC/Cd|format_version}} >= 1.26.0. | ||
* The Block Trait {{ | * The Block Trait {{MC/Cd|minecraft:connection}} can now be used without the Upcoming Creator Features toggle. | ||
* {{ | * {{MC/Cd|minecraft:corner_and_cardinal_direction}} in {{MC/Cd|minecraft:placement_direction}} can now be used without the Beta APIs toggle. | ||
* Updated documentation for the {{ | * Updated documentation for the {{MC/Cd|use_liquid_clipping}} field in {{MC/Cd|minecraft:liquid_detection}} to better explain its use. | ||
* Updated the {{ | * Updated the {{MC/Cd|minecraft:geometry}} block component: | ||
** Changed {{ | ** Changed {{MC/Cd|minecraft:geometry.full_block}} so DOWN face is rotated 180 degrees, this brings it in parity with non data driven full blocks and Java full blocks. | ||
** The old geometry can still used by explicitly using the identifier {{ | ** The old geometry can still used by explicitly using the identifier {{MC/Cd|minecraft:geometry.full_block_v1}}. | ||
** Any existing blocks using {{ | ** Any existing blocks using {{MC/Cd|minecraft:geometry.full_block}} that have a {{MC/Cd|format_version}} less than 1.26.0 will look the same and internally be considered as {{MC/Cd|minecraft:geometry.full_block_v1}}. | ||
* Released [[Minecraft:Block components#minecraft:collision_box|{{ | * Released [[Minecraft:Block components#minecraft:collision_box|{{MC/Cd|minecraft:collision_box}}]] improvements from experimental and removed requirement of format version 1.21.130 or higher for those improvements. | ||
** Can now have an array of collision boxes. | ** Can now have an array of collision boxes. | ||
** Max height has been increased from 16 to 24. | ** Max height has been increased from 16 to 24. | ||
* Game no longer crashes on initializing {{ | * Game no longer crashes on initializing {{MC/Cd|minecraft:collision_box}} component when the server sends invalid packets. | ||
* Custom blocks intersecting with other blocks will have a better ambient occlusion. | * Custom blocks intersecting with other blocks will have a better ambient occlusion. | ||
'''Entity''' | '''Entity''' | ||
* All projectiles now deflect {{ | * All projectiles now deflect {{MC/Cd|reflect_on_hurt:true}} projectiles on hit. | ||
** This is in addition to damage causing these projectiles to be deflected. | ** This is in addition to damage causing these projectiles to be deflected. | ||
'''Entity components''' | '''Entity components''' | ||
* Changed the {{ | * Changed the {{MC/Cd|swing}} field to default to {{MC/Cd|true}} in the {{MC/Cd|minecraft:interact}} component. | ||
* Split the {{ | * Split the {{MC/Cd|minecraft:breedable}} component into two: | ||
** {{ | ** {{MC/Cd|minecraft:offspring_data}} which defines how an offspring of an entity is born, it contains the following fields moved from {{MC/Cd|minecraft:breedable}}: | ||
*** {{ | *** {{MC/Cd|blend_attributes}} | ||
*** {{ | *** {{MC/Cd|inherit_tamed}} | ||
*** {{ | *** {{MC/Cd|mutation_factor}} | ||
*** {{ | *** {{MC/Cd|mutation_strategy}} | ||
*** {{ | *** {{MC/Cd|random_variant_mutation_interval}} | ||
*** {{ | *** {{MC/Cd|random_extra_variant_mutation_interval}} | ||
*** {{ | *** {{MC/Cd|deny_parents_variant}} | ||
*** {{ | *** {{MC/Cd|breeds_with}} | ||
*** {{ | *** {{MC/Cd|combine_parent_colors}} | ||
*** {{ | *** {{MC/Cd|property_inheritance}} | ||
*** {{ | *** {{MC/Cd|parent_centric_attribute_blending}} | ||
** {{ | ** {{MC/Cd|minecraft:breedable}} now only contains data about how an entity uses breeding behavior. | ||
*** The way it spawns the child entity is via the {{ | *** The way it spawns the child entity is via the {{MC/Cd|minecraft:offspring_data}} component. | ||
* Added the entity component {{ | * Added the entity component {{MC/Cd|minecraft:spawn_egg_interaction}}, an empty component that allows the spawning baby version of the creature to interact with the entity, triggering the entity event {{MC/Cd|minecraft:entity_born}}. | ||
'''General''' | '''General''' | ||
*<samp>minecraft://connect?localLevelId=<level id></samp> launch protocol requires the level id to be a url encoded value. | *<samp>minecraft://connect?localLevelId=<level id></samp> launch protocol requires the level id to be a url encoded value. | ||
* Added {{ | * Added {{MC/Cd|minecraft:village_type}} biome component that determines the type of the village in the biome. This also allows for the generation of villages in the biome; not using this component means the village will never be generated in the biome. | ||
* Now possible to reuse keybinding for normal actions, macros, and chords. | * Now possible to reuse keybinding for normal actions, macros, and chords. | ||
'''Graphical''' | '''Graphical''' | ||
* Introduced new parameter {{ | * Introduced new parameter {{MC/Cd|biome_water_color_contribution}} to the Vibrant Visuals water effects configuration file. This new parameter controls the contribution of per-biome water colors provided by <samp>*.client_biome.json</samp> files. | ||
** Range: {{ | ** Range: {{MC/Cd|[0.0, 1.0]}} | ||
** Default value: {{ | ** Default value: {{MC/Cd|0.0}} | ||
'''[[Minecraft:Item components]]''' | '''[[Minecraft:Item components]]''' | ||
* The [[Minecraft:Item components#minecraft:damage|{{ | * The [[Minecraft:Item components#minecraft:damage|{{MC/Cd|minecraft:damage}}]] item component now supports values between 0 and 32767. | ||
'''[[Minecraft:Molang]]''' | '''[[Minecraft:Molang]]''' | ||
* The {{ | * The {{MC/Cd|pre_animation}} and {{MC/Cd|initialize}} fields in {{MC/Cd|minecraft:client_entity}} and {{MC/Cd|minecraft:attachable\}} now properly support <code>{}</code> brace scope delimiters across multiple lines. | ||
** This change applies only when using format version 1.26.0 or higher. | ** This change applies only when using format version 1.26.0 or higher. | ||
'''Network Protocol''' | '''Network Protocol''' | ||
* {{ | * {{MC/Cd|ActorDamageCause}} modified: deprecated {{MC/Cd|ActorDamageCause::Dehydration}}. | ||
* {{ | * {{MC/Cd|ActorType}} modified: added {{MC/Cd|ActorType::Undead}}. | ||
* {{ | * {{MC/Cd|ActorType}} modified: renamed {{MC/Cd|ActorType::UndeadMob}} to {{MC/Cd|ActorType::UndeadMonster}}. | ||
* {{ | * {{MC/Cd|ActorCategory}} modified: renamed {{MC/Cd|ActorCategory::UndeadMob}} to {{MC/Cd|ActorCategory::UndeadMonster}}. | ||
* Added new Level Sound Event {{ | * Added new Level Sound Event {{MC/Cd|saddle_in_water}}. | ||
** {{ | ** {{MC/Cd|Levelsoundevent}} modified: added unique sound events for every spear type. | ||
'''[[Minecraft:Tag (Bedrock Edition)|Tags]]''' | '''[[Minecraft:Tag (Bedrock Edition)|Tags]]''' | ||
* Added new biome tags. | * Added new biome tags. | ||
** {{ | ** {{MC/Cd|slime}} tag allows slime to spawn higher than usual. | ||
** {{ | ** {{MC/Cd|swamp_water_huge_mushroom}} tag allows huge mushrooms to spawn in shallow swamp water. | ||
** {{ | ** {{MC/Cd|fast_fishing}} tag increases fishing speed. | ||
** {{ | ** {{MC/Cd|high_seas}} tag alters salmon behavior. | ||
** {{ | ** {{MC/Cd|surface_mineshaft}} tag changes surface mineshaft blocks to dark oak. | ||
'''UI''' | '''UI''' | ||
* Added {{ | * Added {{MC/Cd|default_size_scales_to_ratio}} Boolean to image controls so that a size of "default" will resize to maintain the texture's aspect ratio. | ||
== Experimental == | == Experimental == | ||
| Line 339: | Line 339: | ||
* Added new sounds for baby variety of wolves, cats, and pigs. | * Added new sounds for baby variety of wolves, cats, and pigs. | ||
* Updated the models and textures of the following baby mobs: | * Updated the models and textures of the following baby mobs: | ||
** {{Animate|Baby Tuxedo Cat JE2 BE2.png;Baby Red Cat JE2 BE2.png;Baby Siamese Cat JE2 BE2.png;Baby Tabby Cat JE2 BE2.png;Baby British Shorthair Cat JE2 BE2.png;Baby Calico Cat JE2 BE2.png;Baby Persian Cat JE2 BE2.png;Baby Ragdoll Cat JE2 BE2.png;Baby White Cat JE2 BE2.png;Baby Black Cat JE2 BE2.png;Baby Jellie Cat JE2 BE2.png|32px}} Kitten | ** {{MC/Animate|Baby Tuxedo Cat JE2 BE2.png;Baby Red Cat JE2 BE2.png;Baby Siamese Cat JE2 BE2.png;Baby Tabby Cat JE2 BE2.png;Baby British Shorthair Cat JE2 BE2.png;Baby Calico Cat JE2 BE2.png;Baby Persian Cat JE2 BE2.png;Baby Ragdoll Cat JE2 BE2.png;Baby White Cat JE2 BE2.png;Baby Black Cat JE2 BE2.png;Baby Jellie Cat JE2 BE2.png|32px}} Kitten | ||
** {{Animate|Baby Chicken JE3 BE3.png;Baby Cold Chicken JE2 BE2.png;Baby Warm Chicken JE2 BE2.png|32px}} Chick | ** {{MC/Animate|Baby Chicken JE3 BE3.png;Baby Cold Chicken JE2 BE2.png;Baby Warm Chicken JE2 BE2.png|32px}} Chick | ||
** {{Animate|Baby Cow Temperate BE3 JE3.png;Baby Cow Cold BE3 JE3.png;Baby Cow Warm BE3 JE3.png|32px}} Cow | ** {{MC/Animate|Baby Cow Temperate BE3 JE3.png;Baby Cow Cold BE3 JE3.png;Baby Cow Warm BE3 JE3.png|32px}} Cow | ||
** {{Animate|Baby Mooshroom BE3 JE3.png;Baby Mooshroom Brown BE3 JE3.png|32px}} Mooshroom | ** {{MC/Animate|Baby Mooshroom BE3 JE3.png;Baby Mooshroom Brown BE3 JE3.png|32px}} Mooshroom | ||
** [[File:Baby Ocelot JE3 BE3.png|32px]] Ocelot | ** [[File:Baby Ocelot JE3 BE3.png|32px]] Ocelot | ||
** {{Animate|Baby Pig JE3 BE3.png;Baby Cold Pig JE2 BE2.png;Baby Warm Pig JE3 BE2.png|32px}} [[Minecraft:Pig]] | ** {{MC/Animate|Baby Pig JE3 BE3.png;Baby Cold Pig JE2 BE2.png;Baby Warm Pig JE3 BE2.png|32px}} [[Minecraft:Pig]] | ||
** {{Animate|Baby White Sheep JE4 BE7.png;Baby Light Gray Sheep JE6 BE6.png;Baby Gray Sheep JE6 BE6.png;Baby Black Sheep JE6 BE6.png;Baby Brown Sheep JE6 BE6.png;Baby Red Sheep JE6 BE6.png | ** {{MC/Animate|Baby White Sheep JE4 BE7.png;Baby Light Gray Sheep JE6 BE6.png;Baby Gray Sheep JE6 BE6.png;Baby Black Sheep JE6 BE6.png;Baby Brown Sheep JE6 BE6.png;Baby Red Sheep JE6 BE6.png | ||
;Baby Orange Sheep JE6 BE6.png;Baby Yellow Sheep JE6 BE6.png;Baby Lime Sheep JE6 BE6.png;Baby Green Sheep JE6 BE6.png;Baby Cyan Sheep JE6 BE6.png;Baby Light Blue Sheep JE6 BE6.png;Baby Blue Sheep JE6 BE6.png;Baby Purple Sheep JE6 BE6.png;Baby Magenta Sheep JE6 BE6.png;Baby Pink Sheep JE6 BE6.png|32px}} Sheep | ;Baby Orange Sheep JE6 BE6.png;Baby Yellow Sheep JE6 BE6.png;Baby Lime Sheep JE6 BE6.png;Baby Green Sheep JE6 BE6.png;Baby Cyan Sheep JE6 BE6.png;Baby Light Blue Sheep JE6 BE6.png;Baby Blue Sheep JE6 BE6.png;Baby Purple Sheep JE6 BE6.png;Baby Magenta Sheep JE6 BE6.png;Baby Pink Sheep JE6 BE6.png|32px}} Sheep | ||
** {{Animate|Baby Wolf JE3 BE3.png;Ashen Baby Wolf JE2.png;Black Baby Wolf JE2.png;Chestnut Baby Wolf JE2.png;Rusty Baby Wolf JE3.png;Snowy Baby Wolf JE2.png;Spotted Baby Wolf JE2.png;Striped Baby Wolf JE2.png;Woods Baby Wolf JE2.png|32px}} [[Minecraft:Wolf|Puppy]] | ** {{MC/Animate|Baby Wolf JE3 BE3.png;Ashen Baby Wolf JE2.png;Black Baby Wolf JE2.png;Chestnut Baby Wolf JE2.png;Rusty Baby Wolf JE3.png;Snowy Baby Wolf JE2.png;Spotted Baby Wolf JE2.png;Striped Baby Wolf JE2.png;Woods Baby Wolf JE2.png|32px}} [[Minecraft:Wolf|Puppy]] | ||
* Armor on baby wolves and saddles on baby pigs will no longer render. | * Armor on baby wolves and saddles on baby pigs will no longer render. | ||
{{Animate|Brown Rabbit JE3 BE3.png;White Rabbit JE3 BE3.png;Black Rabbit JE3 BE3.png;Gold Rabbit JE3 BE3.png;Salt Rabbit JE3 BE3.png;White Splotched Rabbit JE4 BE3.png;Toast Rabbit JE3 BE3.png|32px}} {{Animate|Baby Brown Rabbit JE3 BE3.png;Baby White Rabbit JE3 BE3.png;Baby Black Rabbit JE3 BE3.png;Baby Gold Rabbit JE3 BE3.png;Baby Salt Rabbit JE3 BE3.png;Baby White Splotched Rabbit JE4 BE3.png;Baby Toast Rabbit JE3 BE3.png|22px}} '''Rabbit''' | {{MC/Animate|Brown Rabbit JE3 BE3.png;White Rabbit JE3 BE3.png;Black Rabbit JE3 BE3.png;Gold Rabbit JE3 BE3.png;Salt Rabbit JE3 BE3.png;White Splotched Rabbit JE4 BE3.png;Toast Rabbit JE3 BE3.png|32px}} {{MC/Animate|Baby Brown Rabbit JE3 BE3.png;Baby White Rabbit JE3 BE3.png;Baby Black Rabbit JE3 BE3.png;Baby Gold Rabbit JE3 BE3.png;Baby Salt Rabbit JE3 BE3.png;Baby White Splotched Rabbit JE4 BE3.png;Baby Toast Rabbit JE3 BE3.png|22px}} '''Rabbit''' | ||
* The model, animation, and texture have been updated. | * The model, animation, and texture have been updated. | ||
* [[File:Brown rabbit head tilt.gif|60px]][[File:Baby brown rabbit head tilt.gif|60px]] Now has an idle animation. | * [[File:Brown rabbit head tilt.gif|60px]][[File:Baby brown rabbit head tilt.gif|60px]] Now has an idle animation. | ||
| Line 356: | Line 356: | ||
==== Technical ==== | ==== Technical ==== | ||
'''API''' | '''API''' | ||
* Added {{ | * Added {{MC/Cd|@minecraft/server}} version 2.6.0-beta. | ||
* Added {{ | * Added {{MC/Cd|localizationKey}} property to {{MC/Cd|BlockType}} and {{MC/Cd|BlockPermutation}}. | ||
* Added the {{ | * Added the {{MC/Cmd|packstack}} command to the command window that allows users to see what packs they have installed and their world template data if one is in use. | ||
* Added {{ | * Added {{MC/Cd|localizationKey}} property to {{MC/Cd|EntityType}}. | ||
* Added {{ | * Added {{MC/Cd|localizationKey}} property to {{MC/Cd|ItemType}}. | ||
* Added {{ | * Added {{MC/Cd|class EntityHurtBeforeEvent}} to {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|class EntityHurtBeforeEventSignal}} to {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|interface EntityHurtAfterEventOptions}} to {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|interface EntityHurtBeforeEventOptions}} to {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|WorldBeforeEvents.entityHurt}} to {{MC/Cd|beta}}. | ||
* Changed {{ | * Changed {{MC/Cd|EntityHurtAfterEventSignal}} to use {{MC/Cd|EntityHurtAfterEventOptions}} in {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|enum EntityHealCause}} to {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|class EntityHealSource}} to {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|class EntityHealAfterEvent}} to {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|class EntityHealBeforeEvent}} to {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|class EntityHealBeforeEventSignal}} to {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|class EntityHealAfterEventSignal}} to {{MC/Cd|beta}}. | ||
* Added property {{ | * Added property {{MC/Cd|WorldAfterEvents.entityHeal}} to {{MC/Cd|beta}}. | ||
* Added property {{ | * Added property {{MC/Cd|WorldBeforeEvents.entityHeal}} to {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|interface EntityHealEventOptions}} to {{MC/Cd|beta}}. | ||
* Added enum {{ | * Added enum {{MC/Cd|EntityAttachPoint}} to {{MC/Cd|beta}}. | ||
* Added interface {{ | * Added interface {{MC/Cd|CameraAttachOptions}} to {{MC/Cd|beta}}. | ||
** Added the method {{ | ** Added the method {{MC/Cd|attachToEntity(attachCameraOptions?: CameraAttachOptions): void}} to {{MC/Cd|beta}}. | ||
*** This can be used to attach third-person camera to an entity. | *** This can be used to attach third-person camera to an entity. | ||
* Added {{ | * Added {{MC/Cd|getTags()}} to {{MC/Cd|BiomeType}} in {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|hasTags(tags: string[])}} to {{MC/Cd|BiomeType}} in {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|containsBiomes(volume: BlockVolumeBase, biomeFilter: BiomeFilter)}} to {{MC/Cd|Dimension}} in {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|BiomeFilter}} interface to {{MC/Cd|beta}}. | ||
* Added the easing type parameter to camera splines API for rotation and position. | * Added the easing type parameter to camera splines API for rotation and position. | ||
* Added the privilege with which a closure will be called to API metadata. | * Added the privilege with which a closure will be called to API metadata. | ||
** Added {{ | ** Added {{MC/Cd|World.seed}} as a property to expose the [[Minecraft:world seed]] to {{MC/Cd|beta}}. | ||
* Added before & after script events for when an entity picks up an item in the world. | * Added before & after script events for when an entity picks up an item in the world. | ||
** Added class {{ | ** Added class {{MC/Cd|EntityItemPickupAfterEvent}} to {{MC/Cd|beta}}. | ||
** Added class {{ | ** Added class {{MC/Cd|EntityItemPickupBeforeEvent}} to {{MC/Cd|beta}}. | ||
** Added class {{ | ** Added class {{MC/Cd|EntityItemPickupAfterEventSignal}} to {{MC/Cd|beta}}. | ||
** Added class {{ | ** Added class {{MC/Cd|EntityItemPickupBeforeEventSignal}} to {{MC/Cd|beta}}. | ||
** Added interface {{ | ** Added interface {{MC/Cd|EntityItemPickupEventOptions}} to {{MC/Cd|beta}}. | ||
** Added interface {{ | ** Added interface {{MC/Cd|ItemFilter}} to {{MC/Cd|beta}}. | ||
** Added property {{ | ** Added property {{MC/Cd|WorldAfterEvents.entityItemPickup}} to {{MC/Cd|beta}}. | ||
** Added property {{ | ** Added property {{MC/Cd|WorldBeforeEvents.entityItemPickup}} to {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|attachedTo}} property to {{MC/Cd|DebugShape}} which specifies an entity that this shape should be positionally attached to. | ||
* Added {{ | * Added {{MC/Cd|visibleTo}} property to {{MC/Cd|DebugShape}} which specifies an array of players that this shape should be visible to. | ||
* Debug Shapes no longer have a maximum render distance. | * Debug Shapes no longer have a maximum render distance. | ||
* Added {{ | * Added {{MC/Cd|EntityItemDropAfterEvent}} to {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|EntityItemDropAfterEventSignal}} to {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|EntityItemDropEventOptions}} to {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|previousPowerLevel}} to {{MC/Cd|BlockComponentRedstoneUpdateEvent}} behind {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|getComponents}} to {{MC/Cd|Block}} into {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|hasComponent}} to {{MC/Cd|Block}} into {{MC/Cd|beta}}. | ||
'''[[Minecraft:Block]]s''' | '''[[Minecraft:Block]]s''' | ||
* Blocks can handle the entity {{ | * Blocks can handle the entity {{MC/Cd|execute_event_on_home_block}} event via custom components in scripting, being beta features. | ||
'''[[Minecraft:Camera]]''' | '''[[Minecraft:Camera]]''' | ||
* Behavior packs for custom camera splines can be created in the <samp>camera/splines/</samp> directory. Splines will only play on the {{ | * Behavior packs for custom camera splines can be created in the <samp>camera/splines/</samp> directory. Splines will only play on the {{MC/Cd|minecraft:free}} camera preset. | ||
'''[[Minecraft:Commands]]''' | '''[[Minecraft:Commands]]''' | ||
* Added the {{ | * Added the {{MC/Cd|play_spline}} keyword to the {{MC/Cmd|camera}} command for playing a spline loaded from behavior pack. | ||
** Enabled with the Experimental Creator Camera toggle. | ** Enabled with the Experimental Creator Camera toggle. | ||
'''[[Minecraft:Molang]]''' | '''[[Minecraft:Molang]]''' | ||
* Added {{ | * Added {{MC/Cd|query.get_level_seed_based_fraction}} molang function behind the Upcoming Creator Features toggle. | ||
'''[[Minecraft:Tag (Bedrock Edition)|Tags]]''' | '''[[Minecraft:Tag (Bedrock Edition)|Tags]]''' | ||
* Added the new tag {{ | * Added the new tag {{MC/Cd|minecraft:metal_nuggets}} item tag to copper, iron, and gold nuggets. | ||
== Fixes == | == Fixes == | ||
| Line 434: | Line 434: | ||
|173833|Baby Polar Bear becomes Hostile. | |173833|Baby Polar Bear becomes Hostile. | ||
|176018|Wolf's model has an offset to the left against their shadow. | |176018|Wolf's model has an offset to the left against their shadow. | ||
|180073|"{{ | |180073|"{{MC/Cd|minecraft:damage}}" component value has unexpected integer behaviour. | ||
|184973|Beds tell you that you can sleep during a thunderstorm at night. | |184973|Beds tell you that you can sleep during a thunderstorm at night. | ||
|185362|Map markers stay on maps when cleared with commands. | |185362|Map markers stay on maps when cleared with commands. | ||
| Line 481: | Line 481: | ||
|231970|Worlds in the "Shared" folder cannot be copied/duplicated or exported. | |231970|Worlds in the "Shared" folder cannot be copied/duplicated or exported. | ||
|231979|Custom blocks face backwards in third person. | |231979|Custom blocks face backwards in third person. | ||
|232054|{{ | |232054|{{MC/Cmd|/reload all}} no longer reloads the content of resource packs. | ||
|232061|Water breathing fails to stop nautiluses from suffocating. | |232061|Water breathing fails to stop nautiluses from suffocating. | ||
|232098|Zombies spawning riding Zombie Horses still have an incorrect armour loot table. | |232098|Zombies spawning riding Zombie Horses still have an incorrect armour loot table. | ||
| Line 512: | Line 512: | ||
* Fixed input legends for Realms purchase reconciliation modal. | * Fixed input legends for Realms purchase reconciliation modal. | ||
* Fixed "Realm couldn't load" error from occurring after joining a Realm via invite. | * Fixed "Realm couldn't load" error from occurring after joining a Realm via invite. | ||
* Fixed a bug where the {{ | * Fixed a bug where the {{MC/Key|Escape}} key would not open the game menu when on the death screen. | ||
* Fixed an issue where {{ | * Fixed an issue where {{MC/Cd|getComponents}} on {{MC/Cd|ItemStack}} could return an undefined in the array, when used in older scripting versions. | ||
* Fixed a bug with {{ | * Fixed a bug with {{MC/Cd|minecraft:behavior.fire_at_target}} where the {{MC/Cd|max_head_rotation_x}} and {{MC/Cd|max_head_rotation_y}} were applied inversely. | ||
* Fixed an issue where generated JSON Schemas included superfluous {{ | * Fixed an issue where generated JSON Schemas included superfluous {{MC/Cd|_array}} fields (e.g. {{MC/Cd|on_bred_array}}, {{MC/Cd|on_death_array}}) for certain components such as {{MC/Cd|experience_reward}}. | ||
* Fixed a bug that would sometimes allow sunlight to shine through walls, e.g. near cave entrances, in Vibrant Visuals. | * Fixed a bug that would sometimes allow sunlight to shine through walls, e.g. near cave entrances, in Vibrant Visuals. | ||
* Fixed a bug where some low memory Android devices would crash at startup. | * Fixed a bug where some low memory Android devices would crash at startup. | ||
| Line 532: | Line 532: | ||
* Fixed a bug in Realms where villages would not generate until approached. | * Fixed a bug in Realms where villages would not generate until approached. | ||
* Fixed an issue that caused the shield to appear colored if placed in a slot that previously contained a colored shield. | * Fixed an issue that caused the shield to appear colored if placed in a slot that previously contained a colored shield. | ||
* Fixed an issue where the {{ | * Fixed an issue where the {{MC/Cd|getComponents}} entity component could return an undefined in the array when used in older scripting versions. | ||
* Fixed an issue where the {{ | * Fixed an issue where the {{MC/Cd|on_equip}} and {{MC/Cd|on_unequip}} events on the {{MC/Cd|minecraft:equippable}} entity component would be executed on world load. | ||
* Fixed an issue where marketplace content did not load correctly on PlayStation. | * Fixed an issue where marketplace content did not load correctly on PlayStation. | ||
* Fixed "Might occur crash when suspended" title when "Syncing user data" UI is running. | * Fixed "Might occur crash when suspended" title when "Syncing user data" UI is running. | ||
| Line 551: | Line 551: | ||
== Videos == | == Videos == | ||
:'''Updates for Creators''' | :'''Updates for Creators''' | ||
{{ | {{MC/Yt|1=8DT7mEEyUlY}} | ||
== References == | == References == | ||
{{Reflist}} | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox Bedrock Edition versions|1.2x}} | {{MC/Navbox Bedrock Edition versions|1.2x}} | ||
de:Bedrock Edition 26.0 | de:Bedrock Edition 26.0 | ||
Revision as of 19:14, 9 April 2026
Template:Infobox version 26.0, also known as 1.26.0,<ref>Template:Cite</ref> is a minor update for Bedrock Edition released on February 10, 2026,<ref>Template:Mcnet</ref><ref>Template:Cite</ref> which adds command macros, experimental features for Minecraft:Tiny Takeover, and fixes bugs.
This is the first Bedrock Edition release version to use the new year-based version format announced in December 2025.<ref>Template:Mcnet</ref>
Additions
- Added command macros. This adds 10 new key mappings to the keyboard/mouse controls settings screen which each have a text input for what command to run when the input is pressed in-game.
- All re-mappable keys are chords of Script error: No such module "keys". plus the chosen key.
- Added guard to prevent mapping a command macro key to Script error: No such module "keys"., as Script error: No such module "keys". is the chord key.
Changes
Blocks
File:Bamboo.png Minecraft:Bamboo
- Bamboo stalks will now have no transparency from a distance (except on simple graphics).
Mobs
Script error: No such module "animate". Camel Husk and Skeleton Horse
- No longer panic when hit.
- No longer damaged by a Minecraft:conduit.
- No longer prevent players from sleeping when nearby.
Script error: No such module "animate". Donkey, Minecraft:Horse, and Mule
- No longer gradually grow in size as they age, to match Java Edition.
File:Drowned BE.png Drowned
- Adjusted the ratio at which drowned spawn with Minecraft:tridents and fishing rods, to match Java Edition.
- Gurgles can now spawn with tridents, to match Java Edition.
- Gurgles now drop items when killed.
- 15% of naturally-spawned gurgles now have the ability to ride most nearby mobs.
- Gurgles are now part of a new family,
- REDIRECT Template:Code
Script error: No such module "animate". Glow Squid and Squid
- Baby variants no longer drop items when killed.
File:Nautilus.png Nautilus
- Now has swim sounds.
- Now has alternative ambient, hurt, and death sounds when on land.
- Baby nautilus now has unique swim sounds, including alternative ambient, hurt, and death sounds when on land.
- Now has an underwater saddle equip sound.
- No longer damaged by a Minecraft:conduit.
- No longer prevent players from sleeping when nearby.
- Changed swimming animation.
File:Piglin BE.png Minecraft:Piglin
- Now part of the
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Template:Redr Minecraft:family.
- Baby variants are now part of a new family,
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File:Polar Bear.png Minecraft:Polar Bear
- Baby polar bears are no longer hostile towards the player.
- When tempted, they navigate around obstacles instead of moving in a straight line toward the player.
- No longer spin while moving vertically.
- No longer move excessively slowly when moving vertically.
File:Vindicator.png Vindicator
- Now correctly attacks all non-illager mobs when the name tag "Johnny" is applied on it on Minecraft:Realms.
File:Zombie.png Minecraft:Zombie
- Babies are now part of a new family,
- REDIRECT Template:Code
- Removed the
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Template:Redr family. It upgrades to the above family.
File:Zombie Horse BE3.png Zombie Horse
- Babies can no longer be ridden or equipped with a saddle or horse armor.
- No longer panic when hit.
- No longer damaged by a Minecraft:conduit.
- No longer prevent players from sleeping when nearby.
File:Zombie Nautilus.png Zombie Nautilus
- Attachable items no longer render when equipped to a zombie nautilus via commands.
- Now has swim sounds.
- Now has alternative ambient, hurt, and death sounds when on land.
- Now has an underwater saddle equip sound.
- Changed swimming animation.
- Now part of the
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Template:Redr Minecraft:family.
- No longer damaged by a Minecraft:conduit.
- No longer prevent players from sleeping when nearby.
File:Plains Zombie Villager Base.png Zombie Villager
- Babies are now part of a new family,
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File:Zombified Piglin BE.png Zombified Piglin
- Babies are now part of two new families,
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Template:Redr and
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General
- Mob effect particles can now appear slightly outside of the mob's bounding box.
- Changed updating logic for mob effects to match Java Edition.
- The description and storage bar labels under the "Free up space" popup dialog are now treated as two separate objects for narration instead of one.
- The description of the Reset and Replace confirmation modals have been updated in the Realms Edit World screen.
Game menu
- Changed Minecraft:settings button on the game menu back to being a text button.
- Keybinding for command macros and copy coordinates are now always shown on the Keyboard & Mouse settings tab.
UI
- Implemented the same HUD icon for ambient mob effects File:Effect background ambient BE1.png as Java Edition.
- The way the character faces the cursor in the Minecraft:inventory menu is now the same way as Java Edition.
Graphical
- Dithering:
- Added dithering to items held by players and mobs if dithering is enabled.
- Added dithering to skulls, heads, chests, shulker boxes, banners, conduits, decorated pots, and copper golem statues held by players and mobs if dithering is enabled.
- Added cobweb block to the list of ditherable blocks.
- Data-driving:
- Added the ability to specify ambient light colors and illuminances, and sky light light intensity according to the time of day in the Vibrant Visuals lighting configuration files.
Items
Custom Armor, Minecraft:Horse Armor, Minecraft:Nautilus Armor, and Minecraft:Wolf Armor
- Now display their toughness, armor, and knockback resistance values when greater than 0.
File:Diamond Horse Armor.png File:Diamond Nautilus Armor.png Minecraft:Diamond Horse Armor and Minecraft:Diamond Nautilus Armor
- The toughness values are now 2.
File:Netherite Horse Armor.png File:Netherite Nautilus Armor.png Minecraft:Netherite Horse Armor and Minecraft:Netherite Nautilus Armor
- The toughness values are now 3.
- Now always spawn baby mobs when {{#vardefine: control | right click on mouse or left trigger on gamepad }}using on the same mob to match Java Edition.
Script error: No such module "animate". Minecraft:Spears
- Now rotate in the same direction when charging in first and third person view.
- Drowned, skeleton, stray, bogged and parched can no longer pick up spears.
Spawn events
- REDIRECT Template:Code
- Can now be applied when summoning husks, spawning as an adult.
- REDIRECT Template:Code
- Can now be applied when summoning husks, zombie villagers, or zombified piglins spawning as a baby.
- REDIRECT Template:Code
- Can now be applied when summoning drowned or husks, spawning as a baby that is a jockey that finds mounts.
- REDIRECT Template:Code
- Can now be applied when summoning mobs that have a baby variant, spawning as a baby.
Technical
AI Goals
- Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer:
- REDIRECT Template:Code
- REDIRECT Template:Code
- Float range field
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr now only accepts an object with
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Template:Redr and
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Template:Redr values.
- Other formats will fail to parse.
- Made the schema for
- REDIRECT Template:Code
Template:Redr stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.0 and newer.
- Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer:
- REDIRECT Template:Code
- REDIRECT Template:Code
- REDIRECT Template:Code
- REDIRECT Template:Code
- REDIRECT Template:Code
- Float Range fields
- REDIRECT Template:Code
Template:Redr and
- REDIRECT Template:Code
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr, and
- REDIRECT Template:Code
Template:Redr now only accepts an object with
- REDIRECT Template:Code
Template:Redr and
- REDIRECT Template:Code
Template:Redr values.
- Other formats will fail to parse.
- Made the schema for for the following goals stricter when parsing, they will now fail to load an entity json that has invalid data in versions 1.26.0 and newer:
- REDIRECT Template:Code
- REDIRECT Template:Code
- REDIRECT Template:Code
- REDIRECT Template:Code
- REDIRECT Template:Code
- REDIRECT Template:Code
- Float Range field
- REDIRECT Template:Code
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Template:Redr and
- REDIRECT Template:Code
Template:Redr now only accepts an object with min and max values. Other formats will fail to parse.
- Added new fields to
- REDIRECT Template:Code
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Template:Redr: Used during normal skip movement.
- REDIRECT Template:Code
Template:Redr: The multiplier applied to horizontal velocity when jumping.
- REDIRECT Template:Code
Template:Redr: The force applied vertically when jumping.
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API
- Released
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Biomes
- Biomes without a namespace in
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- Enabled the Biome Replacement feature in the Nether.
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- Provided the script API for supporting entity type families in the aim assist.
Components
- Updated
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- Made schemas stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer:
- Made schemas stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer:
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- This would just silently fail and assign default values to the component.
- Released the component [[Minecraft:Block components#minecraft:connection_rule|
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- Released the component [[Minecraft:Block components#minecraft:support|
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- The block component [[Minecraft:Block components#minecraft:leashable|
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Template:Redr 1.26.0.
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- The option
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- Released [[Minecraft:Block components#minecraft:redstone_consumer|
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- The Block Trait
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- Updated documentation for the
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Template:Redr so DOWN face is rotated 180 degrees, this brings it in parity with non data driven full blocks and Java full blocks.
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- Can now have an array of collision boxes.
- Max height has been increased from 16 to 24.
- Game no longer crashes on initializing
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- Custom blocks intersecting with other blocks will have a better ambient occlusion.
Entity
- All projectiles now deflect
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Entity components
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- Added the entity component
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General
- minecraft://connect?localLevelId=<level id> launch protocol requires the level id to be a url encoded value.
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- Now possible to reuse keybinding for normal actions, macros, and chords.
Graphical
- Introduced new parameter
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- The [[Minecraft:Item components#minecraft:damage|
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Network Protocol
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- Added new Level Sound Event
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- Added new biome tags.
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Template:Redr tag changes surface mineshaft blocks to dark oak.
UI
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Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and new "Drop 1 of 2026" experimental toggles.
Changes
Items
File:Name Tag JE2 BE2.png Minecraft:Name Tag
- Are now craftable.
Mobs
Baby Mobs
- Added new sounds for baby variety of wolves, cats, and pigs.
- Updated the models and textures of the following baby mobs:
- Script error: No such module "animate". Kitten
- Script error: No such module "animate". Chick
- Script error: No such module "animate". Cow
- Script error: No such module "animate". Mooshroom
- File:Baby Ocelot JE3 BE3.png Ocelot
- Script error: No such module "animate". Minecraft:Pig
- Script error: No such module "animate". Sheep
- Script error: No such module "animate". Puppy
- Armor on baby wolves and saddles on baby pigs will no longer render.
Script error: No such module "animate". Script error: No such module "animate". Rabbit
- The model, animation, and texture have been updated.
- File:Brown rabbit head tilt.gifFile:Baby brown rabbit head tilt.gif Now has an idle animation.
Technical
API
- Added
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- Added
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Template:Redr and
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- Added the
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Template:Redr command to the command window that allows users to see what packs they have installed and their world template data if one is in use.
- Added
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Template:Redr to use
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- Added property
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- Added property
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- Added interface
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- This can be used to attach third-person camera to an entity.
- Added
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- Added
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- Added the easing type parameter to camera splines API for rotation and position.
- Added the privilege with which a closure will be called to API metadata.
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- Added before & after script events for when an entity picks up an item in the world.
- Added class
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- Added class
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- Added interface
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- Added property
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- Added property
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Template:Redr which specifies an entity that this shape should be positionally attached to.
- Added
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Template:Redr which specifies an array of players that this shape should be visible to.
- Debug Shapes no longer have a maximum render distance.
- Added
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Template:Redr behind
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- Blocks can handle the entity
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- Behavior packs for custom camera splines can be created in the camera/splines/ directory. Splines will only play on the
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- Added the
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- Enabled with the Experimental Creator Camera toggle.
- Added
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- Added the new tag
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Fixes
Template:Fixes Other
- Fixed a bug where screenshots taken with Ray Traced graphics mode selected did not render accurately.
- Fixed Minecraft:water extinction being drawn over fog when the chunk behind it is missing in Minecraft:Vibrant Visuals.
- Fixed an issue that caused lighting on Minecraft:end portals to render incorrectly if a resource pack defined a portal block as a point light in Vibrant Visuals.
- Fixed note effects on note blocks not displaying the correct color in darkness.
- Fixed a bug with the 'Hide Sky Flashes' option causing Minecraft:the End entrance sound to loop.
- Fixed an issue where polar bears recalculated their path to the target twice as often during the stomp attack.
- Fixed a bug where baby zombie horses would shrink in size when they grew into adults.
- Fixed an issue where narration was not always reading the description for the "Free up space" popup dialog when using a mouse.
- Fixed input legends for Realms purchase reconciliation modal.
- Fixed "Realm couldn't load" error from occurring after joining a Realm via invite.
- Fixed a bug where the
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- Fixed an issue where
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- Fixed a bug with
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Template:Redr were applied inversely.
- Fixed an issue where generated JSON Schemas included superfluous
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- Fixed a bug that would sometimes allow sunlight to shine through walls, e.g. near cave entrances, in Vibrant Visuals.
- Fixed a bug where some low memory Android devices would crash at startup.
- Fixed a bug that was causing crashes when using the Minecraft:NPC component.
- Fixed upgrade from UWP to GDK causing corrupt skin states.
- Fixed an issue where textures would not be correctly reloaded when changing between graphics modes in the main menu.
- Fixed shadow stripes appearing on the ground during sunset and sunrise with high FoV on low quality settings in Vibrant Visuals mode.
- Fixed an issue that caused all player markers on locator maps to have the same color in Vibrant Visuals mode.
- Fixed an issue which was causing textured items held-in-hand to be double-tinted in Vibrant Visuals mode.
- Fixed an issue that caused banner poles to appear darker in Vibrant Visuals.
- Fixed dithering for equipped Minecraft:shields with Minecraft:banner designs when held by entities.
- Fixed a bug where most mobs would stare at players, other mobs, or targets for an excessive amount of time.
- Fixed a bug where several mobs would look at players from a further distance than intended.
- Fixed a bug where the game could crash if the player cancelled in the middle of creating a template world on a Realm.
- Fixed players potentially getting stuck between Realms timeline opt-in screen and play on Realms progress screen.
- Fixed a bug in Realms where villages would not generate until approached.
- Fixed an issue that caused the shield to appear colored if placed in a slot that previously contained a colored shield.
- Fixed an issue where the
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- Fixed an issue where the
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- Fixed an issue where marketplace content did not load correctly on PlayStation.
- Fixed "Might occur crash when suspended" title when "Syncing user data" UI is running.
- Fixed cases of static colored lighting leaking through corners.
- Fixed a bug where custom components used by older versions of item definitions were not being properly loaded.
- Nautiluses and zombie nautiluses no longer have permanently increased movement speed after becoming hostile.
- Fixed a rare crash when trying to breed animals.
- Fixed a freeze that could happen when buying a Realm on Nintendo Switch.
- Fixed attachables not rendering correctly when the game is paused or when rendered in an NPC UI window.
- Fixed a crash that can occur with specific blocks in worlds using the Render Dragon Features for Creators experiment.
- Fixed a brief flash when removing lights when using static colored lighting.
- Fixed an issue that caused Nether portals to not get ignited by Minecraft:lava.
Notes
Videos
- Updates for Creators
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References
<references group="">
</references>
de:Bedrock Edition 26.0 es:Bedrock Edition 26.0 ja:Bedrock Edition 26.0 lzh:基石版二六點〇 pt:Edição Bedrock 26.0 ru:26.0 (Bedrock Edition) zh:基岩版26.0