Minecraft:Bedrock Edition Preview 1.21.130.26: Difference between revisions
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[[File:Netherite Horse Armor (item).png|32px]] '''[[Minecraft:Netherite Horse Armor]]''' | [[File:Netherite Horse Armor (item).png|32px]] '''[[Minecraft:Netherite Horse Armor]]''' | ||
* Can be obtained by upgrading diamond horse armor with a smithing table. | * Can be obtained by upgrading diamond horse armor with a smithing table. | ||
{{Smithing|Netherite Upgrade|Diamond Horse Armor|Netherite Ingot|Netherite Horse Armor}} | {{MC/Smithing|Netherite Upgrade|Diamond Horse Armor|Netherite Ingot|Netherite Horse Armor}} | ||
== Changes == | == Changes == | ||
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'''UI''' | '''UI''' | ||
* Added a new joystick for touch controls when using the control schemes {{ | * Added a new joystick for touch controls when using the control schemes {{MC/Cd|'player_relative_strafe'}} or {{MC/Cd|'camera_relative_strafe'}}. | ||
** The new joystick is only available with "Joystick & tap to interact" and "Joystick & aim crosshair" control modes. | ** The new joystick is only available with "Joystick & tap to interact" and "Joystick & aim crosshair" control modes. | ||
** Players who are using "D-Pad & tap to interact" when entering into one of the two control schemes will be put into "Joystick & tap to interact" and then returned to "D-Pad & tap to interact" after they stop using one of the two control schemes. | ** Players who are using "D-Pad & tap to interact" when entering into one of the two control schemes will be put into "Joystick & tap to interact" and then returned to "D-Pad & tap to interact" after they stop using one of the two control schemes. | ||
* Implemented the same HUD icon for ambient mob effects as {{JE}}. | * Implemented the same HUD icon for ambient mob effects as {{MC/JE}}. | ||
* All items now show the "Hit" attack prompt when aiming at a mob. | * All items now show the "Hit" attack prompt when aiming at a mob. | ||
* Items with dedicated interaction prompts now show when aiming at a mob if there is no other special mob interaction prompt. | * Items with dedicated interaction prompts now show when aiming at a mob if there is no other special mob interaction prompt. | ||
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'''Performance''' | '''Performance''' | ||
* Improved loading times when exiting worlds. | * Improved loading times when exiting worlds. | ||
* Improved loading times when using the {{ | * Improved loading times when using the {{MC/Cmd|/reload all}} command. | ||
* Improved loading times when re-entering similar worlds. | * Improved loading times when re-entering similar worlds. | ||
* Improved loading times when transferring between servers. | * Improved loading times when transferring between servers. | ||
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=== Spawn events === | === Spawn events === | ||
{{ | {{MC/Cd|spawn_adult}} | ||
* Can now be applied when summoning zombified piglins, spawning as an adult. | * Can now be applied when summoning zombified piglins, spawning as an adult. | ||
{{ | {{MC/Cd|spawn_baby}} | ||
* Can now be applied when summoning zombified piglins, spawning as a baby. | * Can now be applied when summoning zombified piglins, spawning as a baby. | ||
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=== Technical === | === Technical === | ||
'''AI Goals''' | '''AI Goals''' | ||
* Added a new field to {{ | * Added a new field to {{MC/Cd|behavior.nearest_attackable_target}} to enable a probability of target being chosen by {{MC/Cd|behavior.nearest_attackable_target}} goal: | ||
** {{ | ** {{MC/Cd|target_acquisition_probability:}} Probability (0.0 to 1.0) that an entity will accept a found target. | ||
*** The default value unless specified is 1.0. | *** The default value unless specified is 1.0. | ||
* Modified {{ | * Modified {{MC/Cd|behavior.nearest_attackable_target}}'s {{MC/Cd|attack_interval}} field to support a range of value: | ||
** {{ | ** {{MC/Cd|range_min}}: Minimum time in seconds before the entity searches for a attack target, can now be set to other values than just 0. | ||
** {{ | ** {{MC/Cd|range_max}}: Maximum time in seconds before the entity searches for a attack target. | ||
* Added the {{ | * Added the {{MC/Cd|"hijack_mount_navigation"}} field to the {{MC/Cd|"minecraft:behavior.use_kinetic_weapon"}} AI goal. | ||
** Allows a mob to override its mount’s navigation behavior with the one defined by this goal. | ** Allows a mob to override its mount’s navigation behavior with the one defined by this goal. | ||
*** Requires the mount to be running the {{ | *** Requires the mount to be running the {{MC/Cd|"minecraft:behavior.mount_pathing"}} goal, whose default behavior will be ignored. | ||
'''API''' | '''API''' | ||
* Released {{ | * Released {{MC/Cd|BlockComponentBlockBreakEvent}} from {{MC/Cd|beta}} to {{MC/Cd|v2.4.0}}. | ||
* {{ | * {{MC/Cmd|/structure}} and {{MC/Cmd|/place}} commands and {{MC/Cd|StructureManager}} API Place function now trigger {{MC/Cd|onBreak}} beta API event for custom blocks when overidden. | ||
'''[[Minecraft:Block]]s''' | '''[[Minecraft:Block]]s''' | ||
* Moved the {{ | * Moved the {{MC/Cd|minecraft:precipitation_interactions}} i.e. {{MC/Cd|Block Precipitations Interactions}} component from experimental to stable. | ||
* Extended {{ | * Extended {{MC/Cd|"minecraft:collision_box"}} height to 24 when using a format version of 1.21.130 or higher and the Upcoming Creator Features toggle is enabled. | ||
* {{ | * {{MC/Cd|"minecraft:collision_box"}} now supports arrays of boxes when using a format version of 1.21.130 or higher and the Upcoming Creator Features toggle is enabled. | ||
'''Components''' | '''Components''' | ||
* Added {{ | * Added {{MC/Cd|is_controlling_passenger_family}} entity filter to check if the passenger controlling a mount is of the specified family. | ||
* Added {{ | * Added {{MC/Cd|has_item_with_component}} entity filter to check if the entity has equipped an item with the designated component name. | ||
'''Entity Components''' | '''Entity Components''' | ||
*Added the {{ | *Added the {{MC/Cd|ambient}} field to {{MC/Cd|minecraft:mob_effect}} component. | ||
** Causes the effect to render with the ambient effect background. | ** Causes the effect to render with the ambient effect background. | ||
** Causes the effect to not pulse for timing out. | ** Causes the effect to not pulse for timing out. | ||
'''Network''' | '''Network''' | ||
* Added {{ | * Added {{MC/Cd|Ambient}} boolean field to {{MC/Cd|MobEffectPacket}}, defines if the effect is considered ambient. | ||
== Experimental == | == Experimental == | ||
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'''API''' | '''API''' | ||
* World: | * World: | ||
** Added property {{ | ** Added property {{MC/Cd|readonly}} {{MC/Cd|tickingAreaManager: TickingAreaManager}} to {{MC/Cd|beta}}. | ||
*Added class {{ | *Added class {{MC/Cd|TickingAreaManager}} to {{MC/Cd|beta}}. | ||
* Added interface {{ | * Added interface {{MC/Cd|TickingArea}} to {{MC/Cd|beta}}. | ||
* Added interface {{ | * Added interface {{MC/Cd|TickingAreaOptions}} to {{MC/Cd|beta}}. | ||
* Added class {{ | * Added class {{MC/Cd|TickingAreaError}} to {{MC/Cd|beta}}. | ||
* Added enum {{ | * Added enum {{MC/Cd|TickingAreaErrorReason}} to {{MC/Cd|beta}}. | ||
=== Changes === | === Changes === | ||
==== Technical ==== | ==== Technical ==== | ||
'''[[Minecraft:Block]]s''' | '''[[Minecraft:Block]]s''' | ||
* Blocks that use the {{ | * Blocks that use the {{MC/Cd|minecraft:placement_position}} block trait with the state {{MC/Cd|minecraft:vertical_half}} and {{MC/Cd|minecraft:placement_direction}} with the state {{MC/Cd|minecraft:corner_and_cardinal_direction}} now update the corner state immediately instead of a tick later. | ||
== Fixes == | == Fixes == | ||
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|176018|Wolf's model has an offset to the left against their shadow. | |176018|Wolf's model has an offset to the left against their shadow. | ||
|178232|Some sounds of goats aren't controlled by the "Friendly Creatures" sound slider. | |178232|Some sounds of goats aren't controlled by the "Friendly Creatures" sound slider. | ||
|179847|{{ | |179847|{{MC/Cmd|/clone...filtered|link=none}} does not filter out water from waterlogged blocks, and will waterlog any block in target area. | ||
|222444|Other players' skins appear as Steve/default skin on Android. | |222444|Other players' skins appear as Steve/default skin on Android. | ||
|226509|Holding up on the D-pad no longer continuously scrolls up in JSON UI menus. | |226509|Holding up on the D-pad no longer continuously scrolls up in JSON UI menus. | ||
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* Fixed a crash from using a data driven renderer. | * Fixed a crash from using a data driven renderer. | ||
* Fixed ambient mob effects constantly flashing like they are timing out. | * Fixed ambient mob effects constantly flashing like they are timing out. | ||
* Fixed {{ | * Fixed {{MC/Cd|"ambient_occlusion"}} field in {{MC/Cd|"minecraft:material_instances"}} block component. | ||
* Fixed content warning that incorrectly occurred for {{ | * Fixed content warning that incorrectly occurred for {{MC/Cd|format_version}} field in entity json in versions before 1.8.0. | ||
* Fixed an issue where {{ | * Fixed an issue where {{MC/Cd|DebugShape}} objects were not cleaned up properly after running {{MC/Cmd|/reload}}. | ||
* Fixed an issue where {{ | * Fixed an issue where {{MC/Cd|DebugText}} would not be affected by the scale property. | ||
* Reduced flickering and fixed incorrect reflections on low roughness materials with height maps in Vibrant Visuals.</onlyinclude> | * Reduced flickering and fixed incorrect reflections on low roughness materials with height maps in Vibrant Visuals.</onlyinclude> | ||
== References == | == References == | ||
{{ | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox Bedrock Edition versions|1.2x}} | {{MC/Navbox Bedrock Edition versions|1.2x}} | ||
[[Category:Bedrock Edition 1.21.130 betas]] | [[Category:Bedrock Edition 1.21.130 betas]] | ||
Latest revision as of 19:22, 9 April 2026
Template:Infobox version Beta 1.21.130.26 (ChromeOS, Android) or Preview 1.21.130.26 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta and fifth Preview version for Minecraft:Bedrock Edition 1.21.130, released on November 4, 2025,<ref>Template:Cite</ref> which adds netherite horse armor, a coral zombie nautilus variant, and fixes bugs.
Additions
Mobs
File:Coral Zombie Nautilus.png Coral Zombie Nautilus
- A new variant of the zombie nautilus.
- Spawns in warm oceans, replacing the normal zombie nautilus.
Items
File:Netherite Horse Armor (item).png Minecraft:Netherite Horse Armor
- Can be obtained by upgrading diamond horse armor with a smithing table.
Script error: No such module "Smithing".
Changes
Blocks
File:Water.png Minecraft:Water
- Light absorption in water has been changed from 2 to 1 units, to match Java Edition.
General
- Accessibility option "Enable Open Chat Message" has been renamed to "Chat Instructions on Join".
UI
- Added a new joystick for touch controls when using the control schemes
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- The new joystick is only available with "Joystick & tap to interact" and "Joystick & aim crosshair" control modes.
- Players who are using "D-Pad & tap to interact" when entering into one of the two control schemes will be put into "Joystick & tap to interact" and then returned to "D-Pad & tap to interact" after they stop using one of the two control schemes.
- Implemented the same HUD icon for ambient mob effects as Java Edition.
- All items now show the "Hit" attack prompt when aiming at a mob.
- Items with dedicated interaction prompts now show when aiming at a mob if there is no other special mob interaction prompt.
- Camel husks are now the appropriate size in their Pocket UI screen.
- The mob's inventory panel is now hidden for all unchested mobs in the default UI.
Panorama
- Updated the panorama to reflect Mounts of Mayhem.
Performance
- Improved loading times when exiting worlds.
- Improved loading times when using the
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Template:Redr command.
- Improved loading times when re-entering similar worlds.
- Improved loading times when transferring between servers.
Graphical
- Minecraft:Kelp is now affected by block dithering when near the camera.
Items
File:Zombie Horse Spawn Egg JE3.png Minecraft:Spawn Eggs
- Changed zombie horse spawn egg texture to reflect the updated texture of the zombie horse.
Spawn events
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- Can now be applied when summoning zombified piglins, spawning as an adult.
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- Can now be applied when summoning zombified piglins, spawning as a baby.
Mobs
File:Dolphin.png Dolphin
- No longer spawn in cold ocean or deep cold ocean biomes to match Java Edition.
File:Zombie Horse BE3.png Zombie Horse
- Zombie horses now spawn less frequently on Peaceful difficulty.
Technical
AI Goals
- Added a new field to
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Template:Redr to enable a probability of target being chosen by
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Template:Redr goal:
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Template:Redr Probability (0.0 to 1.0) that an entity will accept a found target.
- The default value unless specified is 1.0.
- Modified
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Template:Redr field to support a range of value:
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Template:Redr: Minimum time in seconds before the entity searches for a attack target, can now be set to other values than just 0.
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Template:Redr: Maximum time in seconds before the entity searches for a attack target.
- Added the
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Template:Redr field to the
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Template:Redr AI goal.
- Allows a mob to override its mount’s navigation behavior with the one defined by this goal.
- Requires the mount to be running the
- Allows a mob to override its mount’s navigation behavior with the one defined by this goal.
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Template:Redr goal, whose default behavior will be ignored.
API
- Released
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Template:Redr from
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Template:Redr and
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Template:Redr commands and
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Template:Redr API Place function now trigger
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Template:Redr beta API event for custom blocks when overidden.
- Moved the
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Template:Redr i.e.
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Template:Redr component from experimental to stable.
- Extended
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Template:Redr height to 24 when using a format version of 1.21.130 or higher and the Upcoming Creator Features toggle is enabled.
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Template:Redr now supports arrays of boxes when using a format version of 1.21.130 or higher and the Upcoming Creator Features toggle is enabled.
Components
- Added
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Template:Redr entity filter to check if the passenger controlling a mount is of the specified family.
- Added
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Template:Redr entity filter to check if the entity has equipped an item with the designated component name.
Entity Components
- Added the
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Template:Redr field to
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Template:Redr component.
- Causes the effect to render with the ambient effect background.
- Causes the effect to not pulse for timing out.
Network
- Added
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Template:Redr boolean field to
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Template:Redr, defines if the effect is considered ambient.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features" experimental toggles.
Additions
Technical
API
- World:
- Added property
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- Added class
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- Added interface
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- Added interface
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- Added class
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- Added enum
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Changes
Technical
- Blocks that use the
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Template:Redr block trait with the state
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Template:Redr and
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Template:Redr with the state
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Template:Redr now update the corner state immediately instead of a tick later.
Fixes
Template:Fixes Other
- Fixed a visual issue in the nautilus model that caused the top part of the shell to protrude.
- Fixed the parched being able to hit the Minecraft:husk driver when riding a camel husk.
- Fixed the parched being able to hit the camel husk it is riding.
- Fixed a visual issue in the zombie nautilus model that caused the top part of the shell to protrude.
- Fixed Minecraft:water being rendered opaque.
- Fixed an issue where blocks moved by Minecraft:pistons are too dark.
- Fixed blocks flashing yellow when pushed with a piston with Minecraft:Vibrant Visuals enabled.
- Fixed damage particles sometimes rendering as black with vanilla renderer.
- Fixed archaeology items sometimes rendering as nearly black.
- Fixed an issue where players could get temporarily stuck when adding members to a newly purchased Realm.
- Fixed a crash from using a data driven renderer.
- Fixed ambient mob effects constantly flashing like they are timing out.
- Fixed
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Template:Redr field in
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Template:Redr block component.
- Fixed content warning that incorrectly occurred for
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Template:Redr field in entity json in versions before 1.8.0.
- Fixed an issue where
- REDIRECT Template:Code
Template:Redr objects were not cleaned up properly after running
- REDIRECT Template:Command
- Fixed an issue where
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Template:Redr would not be affected by the scale property.
- Reduced flickering and fixed incorrect reflections on low roughness materials with height maps in Vibrant Visuals.
References
<references group="">
</references>
de:Bedrock Edition beta 1.21.130.26 es:Bedrock Edition Preview 1.21.130.26 pt:Edição Bedrock Preview 1.21.130.26 zh:基岩版1.21.130.26