Minecraft:Bedrock Edition Preview 1.21.130.27: Difference between revisions
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** [[Minecraft:The End]] | ** [[Minecraft:The End]] | ||
{{Animate|Wooden Spear.png;Stone Spear.png;Copper Spear.png;Iron Spear.png;Golden Spear.png;Diamond Spear.png;Netherite Spear.png|32px}} '''[[Minecraft:Spear]]''' | {{MC/Animate|Wooden Spear.png;Stone Spear.png;Copper Spear.png;Iron Spear.png;Golden Spear.png;Diamond Spear.png;Netherite Spear.png|32px}} '''[[Minecraft:Spear]]''' | ||
* Now play hit sounds and trigger attack animations when charging at armor stands. | * Now play hit sounds and trigger attack animations when charging at armor stands. | ||
* Enchantment effects are now applied only when the player’s and target’s speeds are sufficient to deal damage. | * Enchantment effects are now applied only when the player’s and target’s speeds are sufficient to deal damage. | ||
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'''Technical''' | '''Technical''' | ||
* Custom items [[Minecraft:Item tag (Bedrock Edition)|tagged]] with {{ | * Custom items [[Minecraft:Item tag (Bedrock Edition)|tagged]] with {{MC/Cd|minecraft:is_shovel}} now build paths on all blocks the [[Minecraft:shovel]] does and it extinguishes campfires and removes [[Minecraft:snow]] like a shovel. | ||
=== General === | === General === | ||
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=== Technical === | === Technical === | ||
'''API''' | '''API''' | ||
* Moved class {{ | * Moved class {{MC/Cd|Potions}} from {{MC/Cd|beta}} to {{MC/Cd|v2.4.0}}. | ||
* Moved class {{ | * Moved class {{MC/Cd|PotionDeliveryType}} from {{MC/Cd|beta}} to {{MC/Cd|v2.4.0}}. | ||
* Moved class {{ | * Moved class {{MC/Cd|PotionEffectType}} from {{MC/Cd|beta}} to {{MC/Cd|v2.4.0}}. | ||
* Moved component {{ | * Moved component {{MC/Cd|ItemPotionComponent}} from {{MC/Cd|beta}} to {{MC/Cd|v2.4.0}}. | ||
* Moved error {{ | * Moved error {{MC/Cd|InvalidPotionDeliveryTypeError}} from {{MC/Cd|beta}} to {{MC/Cd|v2.4.0}}. | ||
* Moved error {{ | * Moved error {{MC/Cd|InvalidPotionEffectTypeError}} from {{MC/Cd|beta}} to {{MC/Cd|v2.4.0}}. | ||
* Player method {{ | * Player method {{MC/Cd|clearPropertyOverridesForEntity}} can now take an entity or entity ID as valid arguments in {{MC/Cd|v1.19.0}}. | ||
'''Item Components''' | '''Item Components''' | ||
* Added the {{ | * Added the {{MC/Cd|creative_reach}} field to {{MC/Cd|minecraft:kinetic_weapon}} and {{MC/Cd|minecraft:piercing_weapon}} item components. | ||
** Defines the reach used when the user is in Creative mode. | ** Defines the reach used when the user is in Creative mode. | ||
* Added the {{ | * Added the {{MC/Cd|start_sound}} field to the {{MC/Cd|minecraft:use_modifiers}} item component. | ||
** Defines the sound to play when starting using the item. | ** Defines the sound to play when starting using the item. | ||
'''Network''' | '''Network''' | ||
* Modified {{ | * Modified {{MC/Cd|LevelSoundEventPacket}}: | ||
** added {{ | ** added {{MC/Cd|LevelSoundEvent::SpearUse}} and {{MC/Cd|LevelSoundEvent::WoodenSpearUse}}. | ||
'''UI''' | '''UI''' | ||
* Added {{ | * Added {{MC/Cd|resolve_ancestor_scope}} boolean to 'view bindings' as a way to bind to an ancestor that matches the {{MC/Cd|source_control_name}}. | ||
== Experimental == | == Experimental == | ||
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==== Technical ==== | ==== Technical ==== | ||
'''API''' | '''API''' | ||
* Added {{ | * Added {{MC/Cd|BlockComponentRedstoneUpdateEvent}}, which can be subscribed by custom block components. | ||
* Added {{ | * Added {{MC/Cd|onRedstoneUpdate}} custom component subscription in {{MC/Cd|beta}} with the following conditions: | ||
** Block has {{ | ** Block has {{MC/Cd|minecraft:redstone_consumer}} component, otherwise CONTENT_ERROR is thrown. | ||
*** Subscription is not queued if the {{ | *** Subscription is not queued if the {{MC/Cd|BlockComponentRedstoneUpdateEvent.powerLevel}} is less than {{MC/Cd|minecraft:redstone_consumer}} field {{MC/Cd|min_power}}. | ||
'''[[Minecraft:Block]]s''' | '''[[Minecraft:Block]]s''' | ||
* The {{ | * The {{MC/Cd|minecraft:corner}} block state is now mirrored when used within a structure. | ||
* Added {{ | * Added {{MC/Cd|minecraft:redstone_consumer}} component behind the Upcoming Creator Features experiment. | ||
** Contains optional field {{ | ** Contains optional field {{MC/Cd|min_power}}, which defines the minimum value for incoming signal strength. | ||
*** If signal strength is greater than or equal to this value, then the {{ | *** If signal strength is greater than or equal to this value, then the {{MC/Cd|onRedstoneUpdate}} event is sent to Scripts. | ||
** Contains optional field {{ | ** Contains optional field {{MC/Cd|propogates_power}}, a boolean to control whether a signal can pass through this block or not. | ||
* Modified {{ | * Modified {{MC/Cd|minecraft:material_instances}} block component: | ||
** Removed redundant experimental field {{ | ** Removed redundant experimental field {{MC/Cd|shaded}}. | ||
* Added {{ | * Added {{MC/Cd|minecraft:leashable}} block component, which allows custom blocks to receive a lead attachment creating a leash knot, including an offset field to change the position of the leash knot. Only available with the Upcoming Creator Features experiment enabled. | ||
'''Graphical''' | '''Graphical''' | ||
* Added Colored Static Block Lighting under the Render Dragon Features for Creators toggle. | * Added Colored Static Block Lighting under the Render Dragon Features for Creators toggle. | ||
** Only available in Preview worlds that are using [[Minecraft:Vibrant Visuals]], which the experiment toggle is active. | ** Only available in Preview worlds that are using [[Minecraft:Vibrant Visuals]], which the experiment toggle is active. | ||
** Static lights can be defined in {{ | ** Static lights can be defined in {{MC/Cd|local_lighting.json}} using {{MC/Cd|"light_type": "static_light"}}. | ||
*** Blocks with the {{ | *** Blocks with the {{MC/Cd|"point_light"}} {{MC/Cd|light_type}} will also receive colored static lighting. | ||
** Static lighting follows lighting rules and respects the {{ | ** Static lighting follows lighting rules and respects the {{MC/Cd|minecraft:light_emission}} and {{MC/Cd|minecraft:light_dampening}} block components. | ||
** Static lighting is additive/accumulated, so overlapping lights of different colors will cause lighting to get brighter. | ** Static lighting is additive/accumulated, so overlapping lights of different colors will cause lighting to get brighter. | ||
*** Overlapping lights of the same type (i.e. same color and {{ | *** Overlapping lights of the same type (i.e. same color and {{MC/Cd|light_emission}}) will not cause lighting to get brighter. | ||
** Static lighting is not affected by stained glass or other translucent blocks. | ** Static lighting is not affected by stained glass or other translucent blocks. | ||
== Fixes == | == Fixes == | ||
{{ | {{MC/Fixes|project=MCPE|fixedin=1.21.130.27 Preview | ||
|;old | |;old | ||
|83616|Small amounts of Crimson Fungus and Crimson Roots don't spawn in Warped Forests. | |83616|Small amounts of Crimson Fungus and Crimson Roots don't spawn in Warped Forests. | ||
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== References == | == References == | ||
{{ | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox Bedrock Edition versions|1.2X}} | {{MC/Navbox Bedrock Edition versions|1.2X}} | ||
[[Category:Bedrock Edition 1.21.130 betas]] | [[Category:Bedrock Edition 1.21.130 betas]] | ||
Latest revision as of 19:22, 9 April 2026
Beta 1.21.130.27 (ChromeOS, Android) or Preview 1.21.130.27 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fifth beta and sixth Preview version for Minecraft:Bedrock Edition 1.21.130, released on November 11, 2025,<ref>Template:Cite</ref> which fixes bugs.
Additions
General
Splash
- Added "One does not simply walk to the Far Lands".
- References kurtjmac, who completed his 14-year Far Lands walk a month prior.
Changes
Items
- Spawn eggs are now sorted thematically in the Minecraft:Creative inventory, according to the following categories:
- Minecraft:Overworld
- Farm Animals
- Mounts
- Pets
- Wild Animals
- Minecraft:Aquatic
- Miscellaneous
- Golems
- Villagers
- Minecraft:Undead
- Spiders
- Monsters
- Illagers
- Nether
- Minecraft:The End
- Minecraft:Overworld
Script error: No such module "animate". Minecraft:Spear
- Now play hit sounds and trigger attack animations when charging at armor stands.
- Enchantment effects are now applied only when the player’s and target’s speeds are sufficient to deal damage.
- Attack range is now consistent with other weapons in Creative mode.
Minecraft:Tools and Minecraft:Weapons
- Tools and weapons now lose durability when used to attack armor stands, just like they do when damaging other entities such as Minecraft:minecarts, Minecraft:paintings, Minecraft:boats, or leash knots.
Mobs
File:Camel Husk.png Camel Husk
- A Minecraft:husk that spawns riding a camel husk now has a 50% chance of dropping a rabbit foot.
- Can no longer be leashed while being ridden by a hostile mob and can no longer enter a panicked state while it is being ridden.
File:Nautilus JE1.png Nautilus
- Added custom Minecraft:saddle sound.
File:Parched BE2.png Parched
- Updated leg UV by moving the UV by 1 pixel.
- Now deals a base damage amount of 1 heart instead of 1.5, matching Java Edition.
- Now has the same vertical offsets in vehicles as other skeleton variants.
File:Zombie Horse BE3.png Zombie Horse
- Saddle textures now match other Minecraft:horse saddles.
File:Zombie Nautilus JE1.png Zombie Nautilus
- Added custom saddle sound.
Gameplay
Effects
- File:Breath of the Nautilus.png Breath of the Nautilus
- No longer stops air from replenishing when a player is out of Minecraft:water, when a player with the Water Breathing effect is riding a nautilus, and when an entity is submerged in Minecraft:lava.
Technical
- Custom items tagged with
- REDIRECT Template:Code
Template:Redr now build paths on all blocks the Minecraft:shovel does and it extinguishes campfires and removes Minecraft:snow like a shovel.
General
- "MOAR Tools" is now awarded by copper tools correctly instead of being awarded by other items.
- "You Need a Mint" is no longer awarded from items other than dragon's breath.
UI
- The interface windows will now close when you are hurt by a mob.
Technical
API
- Moved class
- REDIRECT Template:Code
Template:Redr from
- REDIRECT Template:Code
- REDIRECT Template:Code
- Moved class
- REDIRECT Template:Code
Template:Redr from
- REDIRECT Template:Code
- REDIRECT Template:Code
- Moved class
- REDIRECT Template:Code
Template:Redr from
- REDIRECT Template:Code
- REDIRECT Template:Code
- Moved component
- REDIRECT Template:Code
Template:Redr from
- REDIRECT Template:Code
- REDIRECT Template:Code
- Moved error
- REDIRECT Template:Code
Template:Redr from
- REDIRECT Template:Code
- REDIRECT Template:Code
- Moved error
- REDIRECT Template:Code
Template:Redr from
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- REDIRECT Template:Code
- Player method
- REDIRECT Template:Code
Template:Redr can now take an entity or entity ID as valid arguments in
- REDIRECT Template:Code
Item Components
- Added the
- REDIRECT Template:Code
Template:Redr field to
- REDIRECT Template:Code
Template:Redr and
- REDIRECT Template:Code
Template:Redr item components.
- Defines the reach used when the user is in Creative mode.
- Added the
- REDIRECT Template:Code
Template:Redr field to the
- REDIRECT Template:Code
Template:Redr item component.
- Defines the sound to play when starting using the item.
Network
- Modified
- REDIRECT Template:Code
- added
- REDIRECT Template:Code
Template:Redr and
- REDIRECT Template:Code
UI
- Added
- REDIRECT Template:Code
Template:Redr boolean to 'view bindings' as a way to bind to an ancestor that matches the
- REDIRECT Template:Code
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Render Dragon Features for Creators" experimental toggles.
Additions
Technical
API
- Added
- REDIRECT Template:Code
Template:Redr, which can be subscribed by custom block components.
- Added
- REDIRECT Template:Code
Template:Redr custom component subscription in
- REDIRECT Template:Code
Template:Redr with the following conditions:
- Block has
- REDIRECT Template:Code
Template:Redr component, otherwise CONTENT_ERROR is thrown.
- Subscription is not queued if the
- REDIRECT Template:Code
Template:Redr is less than
- REDIRECT Template:Code
Template:Redr field
- REDIRECT Template:Code
- The
- REDIRECT Template:Code
Template:Redr block state is now mirrored when used within a structure.
- Added
- REDIRECT Template:Code
Template:Redr component behind the Upcoming Creator Features experiment.
- Contains optional field
- REDIRECT Template:Code
Template:Redr, which defines the minimum value for incoming signal strength.
- If signal strength is greater than or equal to this value, then the
- REDIRECT Template:Code
Template:Redr event is sent to Scripts.
- Contains optional field
- REDIRECT Template:Code
Template:Redr, a boolean to control whether a signal can pass through this block or not.
- Modified
- REDIRECT Template:Code
Template:Redr block component:
- Removed redundant experimental field
- REDIRECT Template:Code
- Added
- REDIRECT Template:Code
Template:Redr block component, which allows custom blocks to receive a lead attachment creating a leash knot, including an offset field to change the position of the leash knot. Only available with the Upcoming Creator Features experiment enabled.
Graphical
- Added Colored Static Block Lighting under the Render Dragon Features for Creators toggle.
- Only available in Preview worlds that are using Minecraft:Vibrant Visuals, which the experiment toggle is active.
- Static lights can be defined in
- REDIRECT Template:Code
Template:Redr using
- REDIRECT Template:Code
- Blocks with the
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr will also receive colored static lighting.
- Static lighting follows lighting rules and respects the
- REDIRECT Template:Code
Template:Redr and
- REDIRECT Template:Code
Template:Redr block components.
- Static lighting is additive/accumulated, so overlapping lights of different colors will cause lighting to get brighter.
- Overlapping lights of the same type (i.e. same color and
- Static lighting is additive/accumulated, so overlapping lights of different colors will cause lighting to get brighter.
- REDIRECT Template:Code
Template:Redr) will not cause lighting to get brighter.
- Static lighting is not affected by stained glass or other translucent blocks.
Fixes
Script error: No such module "fixes". Other
- Fixed an issue where signing in at the exact wrong time would make many online features unable to load for 5 minutes.
- Fixed a regression where Minecraft:torches and Minecraft:lanterns weren't emitting point lights in raytracing-enabled worlds.
- Fixed IME input when application lost and regained focus (switching from the app and back while editing).
- Fixed Looting not working on camel husks.
- Fixed clipping between the nautilus and zombie nautilus's heads and shells.
- Fixed nautilus and zombie nautilus hurt sounds outside of Minecraft:water being replaced by player hurt sounds.
References
<references group="">
</references>
de:Bedrock Edition beta 1.21.130.27 es:Bedrock Edition Preview 1.21.130.27 pt:Edição Bedrock Preview 1.21.130.27 zh:基岩版1.21.130.27