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Minecraft:Bedrock Edition Preview 1.21.60.25: Difference between revisions

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=== Technical ===
=== Technical ===
'''API'''
'''API'''
*Added enum {{cd|InvalidArgumentErrorType}} that adds extra context to the type of invalid argument error.
*Added enum {{MC/Cd|InvalidArgumentErrorType}} that adds extra context to the type of invalid argument error.
*Added property {{cd|type}} to {{cd|InvalidArgumentError}} for checking the type of argument error.
*Added property {{MC/Cd|type}} to {{MC/Cd|InvalidArgumentError}} for checking the type of argument error.


'''[[Minecraft:Biome]]s'''
'''[[Minecraft:Biome]]s'''
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'''[[Minecraft:Commands]]'''
'''[[Minecraft:Commands]]'''
*{{cmd|wsserver}} command disabled by default. Enable in General Settings.
*{{MC/Cmd|wsserver}} command disabled by default. Enable in General Settings.
*Websocket encryption default enabled for all platforms.
*Websocket encryption default enabled for all platforms.


'''Components'''
'''Components'''
*Added {{cd|min_looked_at_duration}} field to {{cd|minecraft:looked_at}} component to specify how long a stare has to be maintained before the target and cooldown logic is set.
*Added {{MC/Cd|min_looked_at_duration}} field to {{MC/Cd|minecraft:looked_at}} component to specify how long a stare has to be maintained before the target and cooldown logic is set.
*The strider now makes use of the {{cd|minecraft:movement_sound_distance_offset}} component for its movement sound distance offset.
*The strider now makes use of the {{MC/Cd|minecraft:movement_sound_distance_offset}} component for its movement sound distance offset.
*Two values on the {{cd|minecraft:storage_item}} component have been split off into separate components:
*Two values on the {{MC/Cd|minecraft:storage_item}} component have been split off into separate components:
**{{cd|max_weight_limit}} has been moved to the new {{cd|minecraft:storage_weight_limit}} component.
**{{MC/Cd|max_weight_limit}} has been moved to the new {{MC/Cd|minecraft:storage_weight_limit}} component.
**{{cd|weight_in_storage_item}} has been moved to the new {{cd|minecraft:storage_weight_modifier}} component.
**{{MC/Cd|weight_in_storage_item}} has been moved to the new {{MC/Cd|minecraft:storage_weight_modifier}} component.


'''Dedicated Server'''
'''Dedicated Server'''
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'''Graphics'''
'''Graphics'''
*Added support {{cd|minecraft:foliage_appearance}} and {{cd|minecraft:grass_appearance}} components in {{cd|client_biome}} JSON files to control color or palette selection for foliage and grass rendering.
*Added support {{MC/Cd|minecraft:foliage_appearance}} and {{MC/Cd|minecraft:grass_appearance}} components in {{MC/Cd|client_biome}} JSON files to control color or palette selection for foliage and grass rendering.


'''[[Minecraft:Item]]s'''
'''[[Minecraft:Item]]s'''
*Removed "Upcoming Creator Feature" toggle requirement for {{cd|minecraft:block_placer}} item component.
*Removed "Upcoming Creator Feature" toggle requirement for {{MC/Cd|minecraft:block_placer}} item component.
*Migrated {{cd|ItemData}} from {{cd|StartGamePacket}} into {{cd|ItemRegistryPacket}} (renamed from {{cd|ItemComponentPacket}}).
*Migrated {{MC/Cd|ItemData}} from {{MC/Cd|StartGamePacket}} into {{MC/Cd|ItemRegistryPacket}} (renamed from {{MC/Cd|ItemComponentPacket}}).


'''Stability and Performance'''
'''Stability and Performance'''
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==== Mobs ====
==== Mobs ====
'''[[Minecraft:Pig]]'''
'''[[Minecraft:Pig]]'''
*{{Animate|Warm Pig JE1 BE1.png;Cold Pig JE1 BE1.png|40px}} Added warm and cold pigs.
*{{MC/Animate|Warm Pig JE1 BE1.png;Cold Pig JE1 BE1.png|40px}} Added warm and cold pigs.
** These have their own own unique texture and geometry, but not a separate spawn egg.
** These have their own own unique texture and geometry, but not a separate spawn egg.
** These will spawn in different biomes, making the biomes feel more distinct from each other:
** These will spawn in different biomes, making the biomes feel more distinct from each other:
*** Cold biomes:  
*** Cold biomes:  
**** {{BiomeLink|Old Growth Pine Taiga}}
**** {{MC/Biomelink|Old Growth Pine Taiga}}
**** {{BiomeLink|Old Growth Spruce Taiga}}
**** {{MC/Biomelink|Old Growth Spruce Taiga}}
**** {{BiomeLink|Taiga}}
**** {{MC/Biomelink|Taiga}}
**** {{BiomeLink|Snowy Taiga}}
**** {{MC/Biomelink|Snowy Taiga}}
**** {{BiomeLink|Windswept Hills}}
**** {{MC/Biomelink|Windswept Hills}}
**** {{BiomeLink|Windswept Gravelly Hills}}
**** {{MC/Biomelink|Windswept Gravelly Hills}}
**** {{BiomeLink|Windswept Forest}}
**** {{MC/Biomelink|Windswept Forest}}
*** Warm biomes:  
*** Warm biomes:  
**** {{BiomeLink|Savanna}}
**** {{MC/Biomelink|Savanna}}
**** {{BiomeLink|Savanna Plateau}}
**** {{MC/Biomelink|Savanna Plateau}}
**** {{BiomeLink|Windswept Savanna}}
**** {{MC/Biomelink|Windswept Savanna}}
**** {{BiomeLink|Jungle}}
**** {{MC/Biomelink|Jungle}}
**** {{BiomeLink|Sparse Jungle}}
**** {{MC/Biomelink|Sparse Jungle}}
**** {{BiomeLink|Bamboo Jungle}}
**** {{MC/Biomelink|Bamboo Jungle}}
**** {{BiomeLink|Eroded Badlands}}
**** {{MC/Biomelink|Eroded Badlands}}
**** {{BiomeLink|Wooded Badlands}}
**** {{MC/Biomelink|Wooded Badlands}}
**** {{BiomeLink|Badlands}}
**** {{MC/Biomelink|Badlands}}
*** Temperate biomes:  
*** Temperate biomes:  
**** {{BiomeLink|Forest}}
**** {{MC/Biomelink|Forest}}
**** {{BiomeLink|Flower Forest}}
**** {{MC/Biomelink|Flower Forest}}
**** {{BiomeLink|Birch Forest}}
**** {{MC/Biomelink|Birch Forest}}
**** {{BiomeLink|Old Growth Birch Forest}}
**** {{MC/Biomelink|Old Growth Birch Forest}}
**** {{BiomeLink|Dark Forest}}
**** {{MC/Biomelink|Dark Forest}}
**** {{BiomeLink|Swamp}}
**** {{MC/Biomelink|Swamp}}


==== Gameplay ====
==== Gameplay ====
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==== Technical ====
==== Technical ====
'''API'''
'''API'''
*Added script bindings to {{cd|beta}} for the experimental Aim Assist feature.
*Added script bindings to {{MC/Cd|beta}} for the experimental Aim Assist feature.
**{{cd|class AimAssistCategory}}
**{{MC/Cd|class AimAssistCategory}}
**{{cd|class AimAssistCategorySettings}}
**{{MC/Cd|class AimAssistCategorySettings}}
**{{cd|class AimAssistPreset}}
**{{MC/Cd|class AimAssistPreset}}
**{{cd|class AimAssistPresetSettings}}
**{{MC/Cd|class AimAssistPresetSettings}}
**{{cd|class AimAssistRegistry}}
**{{MC/Cd|class AimAssistRegistry}}
**{{cd|enum AimAssistTargetMode}}
**{{MC/Cd|enum AimAssistTargetMode}}
**{{cd|interface PlayerAimAssistSettings}}
**{{MC/Cd|interface PlayerAimAssistSettings}}
**{{cd|class PlayerAimAssist}}
**{{MC/Cd|class PlayerAimAssist}}
**method {{cd|Player.getAimAssist}} to modify a player's aim-assist settings
**method {{MC/Cd|Player.getAimAssist}} to modify a player's aim-assist settings
**method {{cd|World.getAimAssist}} to add aim-assist presets and categories.
**method {{MC/Cd|World.getAimAssist}} to add aim-assist presets and categories.


=== Changes ===
=== Changes ===
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'''[[Minecraft:Lodestone]]'''
'''[[Minecraft:Lodestone]]'''
*Lodestone is now crafted from 1 iron ingot surrounded by 8 chiseled stone blocks
*Lodestone is now crafted from 1 iron ingot surrounded by 8 chiseled stone blocks
{{Crafting|A1=Chiseled Stone Bricks|A2=Chiseled Stone Bricks|A3=Chiseled Stone Bricks|B1=Chiseled Stone Bricks|B2=Iron Ingot|B3=Chiseled Stone Bricks|C1=Chiseled Stone Bricks|C2=Chiseled Stone Bricks|C3=Chiseled Stone Bricks|Output=Lodestone|ignoreusage = 1}}
{{MC/Crafting|A1=Chiseled Stone Bricks|A2=Chiseled Stone Bricks|A3=Chiseled Stone Bricks|B1=Chiseled Stone Bricks|B2=Iron Ingot|B3=Chiseled Stone Bricks|C1=Chiseled Stone Bricks|C2=Chiseled Stone Bricks|C3=Chiseled Stone Bricks|Output=Lodestone|ignoreusage = 1}}
*The crafting recipe unlocks when the player obtains an iron ingot or a lodestone.
*The crafting recipe unlocks when the player obtains an iron ingot or a lodestone.
*Lodestones can now be found as loot at ruined portals in the Overworld or Nether.
*Lodestones can now be found as loot at ruined portals in the Overworld or Nether.
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'''API'''
'''API'''
*{{cd|RegistrationBuilder.structureLocation}} method in {{cd|@minecraft/server-gametest}}:
*{{MC/Cd|RegistrationBuilder.structureLocation}} method in {{MC/Cd|@minecraft/server-gametest}}:
**Added optional argument {{cd|structureDimension: DimensionTye | string}} to specify which dimension the gametest should spawn in. If not provided, it will default to whichever dimension the test is ran from.
**Added optional argument {{MC/Cd|structureDimension: DimensionTye | string}} to specify which dimension the gametest should spawn in. If not provided, it will default to whichever dimension the test is ran from.
*{{cd|system.scriptEvent()}} no longer returns {{cd|ScriptEventMessageSizeError}} but instead an {{cd|InvalidArgumentError}} for the message size exceeding 2048 characters in size in {{cd|Beta}}.
*{{MC/Cd|system.scriptEvent()}} no longer returns {{MC/Cd|ScriptEventMessageSizeError}} but instead an {{MC/Cd|InvalidArgumentError}} for the message size exceeding 2048 characters in size in {{MC/Cd|Beta}}.
*Removed {{cd|ScriptEventMessageSizeError}} from {{cd|Beta}}.
*Removed {{MC/Cd|ScriptEventMessageSizeError}} from {{MC/Cd|Beta}}.
*Moved {{cd|CameraTargetOptions}} from {{cd|beta}} to {{cd|v1.16.0}}.
*Moved {{MC/Cd|CameraTargetOptions}} from {{MC/Cd|beta}} to {{MC/Cd|v1.16.0}}.


'''Camera'''
'''Camera'''
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'''Gameplay'''
'''Gameplay'''
*Focus Target Camera now displays a command output error when trying to target an entity when not on a free camera or custom camera that inherits from free camera.  
*Focus Target Camera now displays a command output error when trying to target an entity when not on a free camera or custom camera that inherits from free camera.  
*Focus Target Camera {{cd|vertical_rotation_limits}} are now in world space. 0 degrees is straight down, 90 degrees is horizontal and 180 degrees is straight up. The limits for the values are [0, 180] inclusive.
*Focus Target Camera {{MC/Cd|vertical_rotation_limits}} are now in world space. 0 degrees is straight down, 90 degrees is horizontal and 180 degrees is straight up. The limits for the values are [0, 180] inclusive.


'''User Interface'''
'''User Interface'''
*Added full support and fixes for some input glyph replacement strings. This is to make them work across all the platforms (PC, Consoles, Mobile).
*Added full support and fixes for some input glyph replacement strings. This is to make them work across all the platforms (PC, Consoles, Mobile).
*These are the values fixed:
*These are the values fixed:
**{{cd|:_input_key.forward:}}
**{{MC/Cd|:_input_key.forward:}}
**{{cd|:_input_key.back:}}
**{{MC/Cd|:_input_key.back:}}
**{{cd|:_input_key.left:}}
**{{MC/Cd|:_input_key.left:}}
**{{cd|:_input_key.right:}}
**{{MC/Cd|:_input_key.right:}}
**{{cd|:_input_key.inventory:}}
**{{MC/Cd|:_input_key.inventory:}}
**{{cd|:_input_key.use:}}
**{{MC/Cd|:_input_key.use:}}
**{{cd|:_input_key.chat:}}
**{{MC/Cd|:_input_key.chat:}}
**{{cd|:_input_key.attack:}}
**{{MC/Cd|:_input_key.attack:}}
**{{cd|:_input_key.sprint:}}
**{{MC/Cd|:_input_key.sprint:}}
*The icons for these strings are updated in diverse areas of the game that support contextual glyphs, such as: signs, signed books, tags, chat, commands.
*The icons for these strings are updated in diverse areas of the game that support contextual glyphs, such as: signs, signed books, tags, chat, commands.
*Also, as improvement, replacement of these values depends on the interaction/control mode when using touch as input mode. These modes are Joystick & tap to interact, D-Pad & tap to interact, and Joystick & aim crosshair.
*Also, as improvement, replacement of these values depends on the interaction/control mode when using touch as input mode. These modes are Joystick & tap to interact, D-Pad & tap to interact, and Joystick & aim crosshair.
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|125864|Damage from magma doesn’t have fire damage sound
|125864|Damage from magma doesn’t have fire damage sound
|157125|Non-player entities teleport to Y 500+ to 32767 height when transported from the End to the Overworld
|157125|Non-player entities teleport to Y 500+ to 32767 height when transported from the End to the Overworld
|180467|{{cd|:_input_key.attack:}} and {{cd|:_input_key.use:}} show "Unassigned" on touchscreen
|180467|{{MC/Cd|:_input_key.attack:}} and {{MC/Cd|:_input_key.use:}} show "Unassigned" on touchscreen
|187368|Creakings cannot spawn on a single layer of top snow
|187368|Creakings cannot spawn on a single layer of top snow
|187564|Single dark oak and pale oak saplings accept bone meal despite not being able to grow
|187564|Single dark oak and pale oak saplings accept bone meal despite not being able to grow
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|otherissuescount=9}}
|otherissuescount=9}}
'''Other'''
'''Other'''
*Crafter with no {{cd|BlockActor}} data no longer produce a crash.<!-- it has a code on the feedback website (MCPE-188674), but it doesnt work on the bug tracker -->
*Crafter with no {{MC/Cd|BlockActor}} data no longer produce a crash.<!-- it has a code on the feedback website (MCPE-188674), but it doesnt work on the bug tracker -->
*Big dripleaf blocks can no longer be placed on top of pale moss blocks.
*Big dripleaf blocks can no longer be placed on top of pale moss blocks.
*Fixed a crash that could occur when destroying a creaking heart.
*Fixed a crash that could occur when destroying a creaking heart.
*Pistons, sticky pistons, droppers, and dispensers now show up in the recipe book again when crafting.
*Pistons, sticky pistons, droppers, and dispensers now show up in the recipe book again when crafting.
*Entity loot tables with a spawn egg that omits the actor ID will no longer drop an invalid spawn egg when destroyed via the {{cd|minecraft:instant_despawn}} component.
*Entity loot tables with a spawn egg that omits the actor ID will no longer drop an invalid spawn egg when destroyed via the {{MC/Cd|minecraft:instant_despawn}} component.
*Fixed an issue where the text of the purchase button on the old Realms product description page can swap between "Subscribe Now ..." and "Start Free Trial".
*Fixed an issue where the text of the purchase button on the old Realms product description page can swap between "Subscribe Now ..." and "Start Free Trial".
*Users can now access Realms Stories of Realms they are a part of even when multiplayer access is disabled in the account's privacy settings.
*Users can now access Realms Stories of Realms they are a part of even when multiplayer access is disabled in the account's privacy settings.
*Fixed an issue which prevented the user from exiting edit world when choosing play on Realm button and canceling the sign-in process.
*Fixed an issue which prevented the user from exiting edit world when choosing play on Realm button and canceling the sign-in process.
*Fixed an issue where {{cd|No more entities}} assert failure occurred when flying through biomes during a storm.</onlyinclude>
*Fixed an issue where {{MC/Cd|No more entities}} assert failure occurred when flying through biomes during a storm.</onlyinclude>


== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== Navigation ==
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
{{MC/Navbox Bedrock Edition versions|1.2x}}


[[Category:Bedrock Edition 1.21.60 betas]]
[[Category:Bedrock Edition 1.21.60 betas]]

Latest revision as of 19:23, 9 April 2026

Template:Infobox version


Beta 1.21.60.25 (ChromeOS, Android) or Preview 1.21.60.25 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta/Preview version for Minecraft:Bedrock Edition 1.21.60, released on January 8, 2025,<ref>Template:Cite</ref> which fixes bugs. This is the first beta/Preview released in 2025.

Changes

Blocks

Minecraft:Creaking Heart

  • Now has an additional state for when it is in a valid configuration but unable to spawn a creaking due to it being daytime.

Minecraft:Eyeblossoms

  • Now open when the moon starts rising, and close when the moon has completely set.

Minecraft:Iron Bars, Block of Iron, Minecraft:Iron Trapdoors, Minecraft:Iron Doors, and Minecraft:Heavy Weighted Pressure Plates

  • Now make iron sounds when you mine, break, place and walk on them.

Pale Oak Leaves and Minecraft:Pale Oak Sapling

  • The map color has been updated to better match their actual in-game color.

Mobs

Creakings

  • They now emit vibrations when swaying after being hit.
  • Creakings spawned by a creaking heart can now be nametagged, preventing them from despawning during the day.
    • Destroying their creaking heart will still cause them to crumble.
    • Hitting a nametagged creaking during the day will result in a particle trail, but no resin.
  • The creaking can now spawn when the moon starts rising, and crumbles when the moon has completely set.

General

UI

  • It is now possible to scroll through the friends tab with text-to-speech enabled and cross-play disabled.
  • The achievements disabled crossed bottle icon is now a blocked icon.

World generation

Minecraft:Pale Garden

  • Pale gardens now generate more frequently and are overall larger.
  • Woodland mansions can now generate in pale gardens.

Technical

API

  • Added enum
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  • Added property
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Minecraft:Biomes

  • Add creature spawn probability JSON component for spawning related experiments.

Minecraft:Blocks

  • Removed content log error: 'Block needs both a geometry and material instances component'.

Minecraft:Commands

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  • Websocket encryption default enabled for all platforms.

Components

  • Added
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  • The strider now makes use of the
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  • Two values on the
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Dedicated Server

  • The movement mode authority chosen settings will now be displayed in the command window on dedicated server launch.

Graphics

  • Added support
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Minecraft:Items

  • Removed "Upcoming Creator Feature" toggle requirement for
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  • Migrated
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Stability and Performance

  • Removed redundant biome data from chunks and improved World Template generation stability.
  • Made changes to add up to 4% CPU performance improvement on Switch.

Experimental

These additions and changes are accessible by enabling the "Drop 1 2025", "Aim Assist", and "Beta APIs" experimental toggles.

Additions

Mobs

Minecraft:Pig

  • Script error: No such module "animate". Added warm and cold pigs.
    • These have their own own unique texture and geometry, but not a separate spawn egg.
    • These will spawn in different biomes, making the biomes feel more distinct from each other:
      • Cold biomes:
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      • Warm biomes:
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Gameplay

Particles

  • All leaves blocks now emit falling leaf particles. Cherry leaves and pale oak leaves already emitted falling leaf particles before this update. They will continue to work like they did before.

Technical

API

  • Added script bindings to
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    • method
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    • method
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Changes

Blocks

Minecraft:Lodestone

  • Lodestone is now crafted from 1 iron ingot surrounded by 8 chiseled stone blocks

Script error: No such module "crafting".

  • The crafting recipe unlocks when the player obtains an iron ingot or a lodestone.
  • Lodestones can now be found as loot at ruined portals in the Overworld or Nether.

Technical

Aim Assist

  • Aim assist will now only allow interactions within player's interact distance.
  • Aim assist can now properly detect entities have hitbox partially inside detection area.

API

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    • Added optional argument
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  • Removed
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Camera

  • Block and entity targeting of Aim assist will now apply to touch control modes: 'Joystick & tap to interact' and 'D-Pad & tap to interact'.

Experimental

  • Removed the Creator Cameras: Focus Target Camera experimental toggle

Gameplay

  • Focus Target Camera now displays a command output error when trying to target an entity when not on a free camera or custom camera that inherits from free camera.
  • Focus Target Camera
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Template:Redr are now in world space. 0 degrees is straight down, 90 degrees is horizontal and 180 degrees is straight up. The limits for the values are [0, 180] inclusive.

User Interface

  • Added full support and fixes for some input glyph replacement strings. This is to make them work across all the platforms (PC, Consoles, Mobile).
  • These are the values fixed:
  1. REDIRECT Template:Code

Template:Redr

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  • The icons for these strings are updated in diverse areas of the game that support contextual glyphs, such as: signs, signed books, tags, chat, commands.
  • Also, as improvement, replacement of these values depends on the interaction/control mode when using touch as input mode. These modes are Joystick & tap to interact, D-Pad & tap to interact, and Joystick & aim crosshair.

Fixes

Template:Fixes Other

  • Crafter with no
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Template:Redr data no longer produce a crash.

  • Big dripleaf blocks can no longer be placed on top of pale moss blocks.
  • Fixed a crash that could occur when destroying a creaking heart.
  • Pistons, sticky pistons, droppers, and dispensers now show up in the recipe book again when crafting.
  • Entity loot tables with a spawn egg that omits the actor ID will no longer drop an invalid spawn egg when destroyed via the
  1. REDIRECT Template:Code

Template:Redr component.

  • Fixed an issue where the text of the purchase button on the old Realms product description page can swap between "Subscribe Now ..." and "Start Free Trial".
  • Users can now access Realms Stories of Realms they are a part of even when multiplayer access is disabled in the account's privacy settings.
  • Fixed an issue which prevented the user from exiting edit world when choosing play on Realm button and canceling the sign-in process.
  • Fixed an issue where
  1. REDIRECT Template:Code

Template:Redr assert failure occurred when flying through biomes during a storm.

References

<references group="">

 </references>

Navigation

Template:BlockSprite Demo
(Guide)
Template:BlockSprite 0.1
(Guide)
Template:FileLink 0.2
(Guide)
Template:BlockSprite 0.3
(Guide)
Template:BlockSprite 0.4
(Guide)
Template:BlockSprite 0.5
(Guide)
Template:ItemSprite 0.6
(Guide)
Template:ItemSprite 0.7
(Guide)
v0.7.0
Template:LegacyItemSprite 0.8
(Guide)
v0.8.0
Template:LegacyBlockSprite 0.9
(Guide)
v0.9.0
Template:EnvSprite 0.10
(Guide)
v0.10.0
Template:ItemSprite 0.11
(Guide)
v0.11.0
Template:EnvSprite 0.12
(Guide)
v0.12.1
Template:ItemSprite 0.13
(Guide)
v0.13.0
Template:ItemSprite Overworld Update
(Guide)
v0.14.0
Template:EntitySprite Friendly Update
(Guide)
v0.15.0
Realms
v0.15.1
Template:ItemSprite Boss Update
(Guide)
v0.16.0
Template:EntitySprite Ender Update
(Guide)
1.0.0
1.0.3
1.0.4
1.0.5
1.0.6
Template:ItemSprite Discovery Update
(Guide)
1.1.0
1.1.1
1.1.3
Template:FileLink Better Together Update
(Guide)
1.2.0
1.2.3
1.2.5
1.2.6
1.2.10
1.2.13
Template:ItemSprite Update Aquatic (Phase One)
(Guide)
1.4.0
Template:BlockSprite Update Aquatic (Phase Two)
(Guide)
1.5.0
Template:EntitySprite 1.6
(Guide)
1.6.0
Template:BlockSprite 1.7
(Guide)
1.7.0
Template:EntitySprite 1.8
(Guide)
1.8.0
Template:EntitySprite 1.9
(Guide)
1.9.0
Template:BlockSprite Texture Update
(Guide)
1.10.0
Template:EffectSprite Village & Pillage
(Guide)
1.11.0
Template:BlockSprite 1.12
(Guide)
1.12.0
Template:EntitySprite 1.13
(Guide)
1.13.0
Template:EntitySprite Buzzy Bees
(Guide)
1.14.0
1.14.1
1.14.20
1.14.30
Template:ItemSprite Nether Update
(Guide)
1.16.0
1.16.20
1.16.100
1.16.200
RTX Beta
1.16.210
1.16.220
Template:BlockSprite Caves & Cliffs: Part I
(Guide)
1.17.0
1.17.10
1.17.30
1.17.40
Template:BlockSprite Caves & Cliffs: Part II
(Guide)
1.18.0
1.18.10
1.18.30
Template:BlockSprite The Wild Update
(Guide)
1.19.0
1.19.10
1.19.20
1.19.30
1.19.40
1.19.50
1.19.60
1.19.70
1.19.80
Template:ItemSprite Trails & Tales
(Guide)
1.20.0
1.20.10
1.20.30
1.20.40
Template:EntitySprite Bats and Pots
(Guide)
1.20.50
1.20.60
1.20.70
Template:EntitySprite Armored Paws
(Guide)
1.20.80
Template:ItemSprite Tricky Trials
(Guide)
1.21.0
1.21.20
1.21.30
Template:ItemSprite Bundles of Bravery
(Guide)
1.21.40
Template:BlockSprite The Garden Awakens
(Guide)
1.21.50
1.21.60
Template:BlockSprite Spring to Life
(Guide)
1.21.70
1.21.80
Template:EntitySprite Chase the Skies
(Guide)
1.21.90
1.21.100
Template:EntitySprite The Copper Age
(Guide)
1.21.111*
1.21.120
Template:ItemSprite Mounts of Mayhem
(Guide)
1.21.130
26.0
Template:Nowrap

Template:Article other

de:Bedrock Edition beta 1.21.60.25 pt:Edição Bedrock Preview 1.21.60.25 ru:Preview 1.21.60.25 (Bedrock Edition) uk:Preview 1.21.60.25 (Bedrock Edition) zh:基岩版1.21.60.25