Minecraft:Bedrock Edition beta 1.16.100.59: Difference between revisions
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== Additions == | == Additions == | ||
=== Command format === | === Command format === | ||
'''{{ | '''{{MC/Cmd|schedule}}''' | ||
* Used to set an action on a certain schedule. | * Used to set an action on a certain schedule. | ||
* Works differently than ''Java Edition'' counterparts. | * Works differently than ''Java Edition'' counterparts. | ||
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== Changes == | == Changes == | ||
=== Command format === | === Command format === | ||
'''{{ | '''{{MC/Cmd|camerashake}}''' | ||
* Added the ability to pick between different shake types | * Added the ability to pick between different shake types | ||
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* Add Block | * Add Block | ||
** Add Block content is not allowed to use Vanilla Block identifiers to avoid content collisions | ** Add Block content is not allowed to use Vanilla Block identifiers to avoid content collisions | ||
** {{ | ** {{MC/Cd|SetBlockAtPos}} does not modify the block position from incoming parameters | ||
* Components | * Components | ||
** Added a Lock in Inventory ({{ | ** Added a Lock in Inventory ({{MC/Code|minecraft:lock_in_inventory}}) component that can be applied to an item via the {{MC/Cmd|give}} and {{MC/Cmd|replaceitem}} commands. This prevents the item from being removed from the player's inventory, dropped, or crafted with. | ||
** Added a Lock in Slot ({{ | ** Added a Lock in Slot ({{MC/Cd|minecraft:lock_in_slot}}) component that can be applied to an item via the {{MC/Cmd|give}} and {{MC/Cmd|replaceitem}} commands. This prevents the item from being moved or removed from its slot in the player's inventory, dropped, or crafted with. | ||
** Added a Keep on Death ({{ | ** Added a Keep on Death ({{MC/Cd|minecraft:keep_on_death}}) component which can be applied to an item via the {{MC/Cmd|give}} and {{MC/Cmd|replaceitem}} commands. This component prevents the item from being dropped when the player dies. | ||
* Item Icon Component | * Item Icon Component | ||
** Items now have an easy way to set the icon for an item for displaying in the user interface | ** Items now have an easy way to set the icon for an item for displaying in the user interface | ||
** Component Variables | ** Component Variables | ||
*** {{ | *** {{MC/Cd|texture}}: Full path to icon image to use as item's icon. No default | ||
*** {{ | *** {{MC/Cd|frame}}: Molang script to be executed at runtime to determine the icon's current frame. Can be a constant, defaults to: 0 | ||
*** {{ | *** {{MC/Cd|legacy_texture_id}}: The name of the texture used on legacy items. No default | ||
*** {{ | *** {{MC/Cd|legacy_frame}}: Molang script to be executed at runtime to determine the icon's current frame. Can be a constant, defaults to: 0 | ||
* Data Driven Blocks | * Data Driven Blocks | ||
** Added the BlockDisplayNameComponent to allow display names to be configured in the localization table | ** Added the BlockDisplayNameComponent to allow display names to be configured in the localization table | ||
** Made {{ | ** Made {{MC/Cd|entity_collision}} and {{MC/Cd|pick_collision}} take into account the rotation on a block | ||
** Added support for the {{ | ** Added support for the {{MC/Cd|on_interact}} trigger component | ||
** Improved support for {{ | ** Improved support for {{MC/Cd|on_interact}} modifying the item used, e.g. change durability or set into another item | ||
== Fixes == | == Fixes == | ||
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'''Technical''' | '''Technical''' | ||
* Fixed an issue where custom items were not added to the Creative item inventory and therefore could not be used with commands | * Fixed an issue where custom items were not added to the Creative item inventory and therefore could not be used with commands | ||
* Fixed a bug where a request queued with {{ | * Fixed a bug where a request queued with {{MC/Cmd|schedule}} would not clear out when executed and would execute when re-entering a level | ||
* Fixed issues with the {{ | * Fixed issues with the {{MC/Cmd|schedule}} command that would consider an area loaded before it was actually loaded, and the command now respects which dimension it is queued in | ||
* Fixed issue with Blocks sync | * Fixed issue with Blocks sync | ||
* Fixed animations not running on mobs spawned with custom events | * Fixed animations not running on mobs spawned with custom events | ||
* Fixed issue where {{ | * Fixed issue where {{MC/Cd|on_interact}} would duplicate the item used if an event response killed the player | ||
* Fixed custom items functioning or rendering correctly on the client in a client/server scenario</onlyinclude> | * Fixed custom items functioning or rendering correctly on the client in a client/server scenario</onlyinclude> | ||
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== References == | == References == | ||
{{Reflist}} | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox Bedrock Edition versions|1.1x}} | {{MC/Navbox Bedrock Edition versions|1.1x}} | ||
de:Bedrock Edition beta 1.16.100.59 | de:Bedrock Edition beta 1.16.100.59 | ||
Latest revision as of 19:29, 9 April 2026
Beta 1.16.100.59 is the tenth beta version for Minecraft:Bedrock Edition 1.16.100, released on October 8, 2020,<ref>Template:Cite</ref> which adds a new command, re-adds RenderDragon, and fixes bugs.
Additions
Command format
- REDIRECT Template:Command
- Used to set an action on a certain schedule.
- Works differently than Java Edition counterparts.
Changes
Command format
- REDIRECT Template:Command
- Added the ability to pick between different shake types
General
- Re-enabled in the beta.
Technical
- Add Block
- Add Block content is not allowed to use Vanilla Block identifiers to avoid content collisions
- REDIRECT Template:Code
Template:Redr does not modify the block position from incoming parameters
- Components
- Added a Lock in Inventory (
minecraft:lock_in_inventory) component that can be applied to an item via the
- Added a Lock in Inventory (
- REDIRECT Template:Command
Template:Redr and
- REDIRECT Template:Command
Template:Redr commands. This prevents the item from being removed from the player's inventory, dropped, or crafted with.
- Added a Lock in Slot (
- REDIRECT Template:Code
Template:Redr) component that can be applied to an item via the
- REDIRECT Template:Command
Template:Redr and
- REDIRECT Template:Command
Template:Redr commands. This prevents the item from being moved or removed from its slot in the player's inventory, dropped, or crafted with.
- Added a Keep on Death (
- REDIRECT Template:Code
Template:Redr) component which can be applied to an item via the
- REDIRECT Template:Command
Template:Redr and
- REDIRECT Template:Command
Template:Redr commands. This component prevents the item from being dropped when the player dies.
- Item Icon Component
- Items now have an easy way to set the icon for an item for displaying in the user interface
- Component Variables
- REDIRECT Template:Code
Template:Redr: Full path to icon image to use as item's icon. No default
- REDIRECT Template:Code
Template:Redr: Molang script to be executed at runtime to determine the icon's current frame. Can be a constant, defaults to: 0
- REDIRECT Template:Code
Template:Redr: The name of the texture used on legacy items. No default
- REDIRECT Template:Code
Template:Redr: Molang script to be executed at runtime to determine the icon's current frame. Can be a constant, defaults to: 0
- Data Driven Blocks
- Added the BlockDisplayNameComponent to allow display names to be configured in the localization table
- Made
- REDIRECT Template:Code
Template:Redr and
- REDIRECT Template:Code
Template:Redr take into account the rotation on a block
- Added support for the
- REDIRECT Template:Code
Template:Redr trigger component
- Improved support for
- REDIRECT Template:Code
Template:Redr modifying the item used, e.g. change durability or set into another item
Fixes
Performance and Stability
- Fixed several crashes that occurred during gameplay
- Fixed a crash that could occasionally occur while flying or moving around the game world
Blocks
- Signs can no longer be placed on end rods
- Blocks that can only be obtained with commands no longer have a placeholder tooltip (Template:Bug)
- Fixed Crimson Roots, Warped Roots and Nether Sprouts not generating in the Nether (Template:Bug)
- Walls converted from Console Edition saves are now joined properly
Items
- Item lock icon and tooltip no longer appear when the Show Tags game rule is false
- Fixed an issue that was causing some item recipes to be missing from the crafting window (Template:Bug)
- Armor no longer gets stuck in the hot bar after interacting with an armor stand (Template:Bug)
- Added Book & Quill back to the Creative item inventory (Template:Bug)
User Interface
- Fixed the 'Profile' button in the Pause Menu not being sized correctly.
Technical
- Fixed an issue where custom items were not added to the Creative item inventory and therefore could not be used with commands
- Fixed a bug where a request queued with
- REDIRECT Template:Command
Template:Redr would not clear out when executed and would execute when re-entering a level
- Fixed issues with the
- REDIRECT Template:Command
Template:Redr command that would consider an area loaded before it was actually loaded, and the command now respects which dimension it is queued in
- Fixed issue with Blocks sync
- Fixed animations not running on mobs spawned with custom events
- Fixed issue where
- REDIRECT Template:Code
Template:Redr would duplicate the item used if an event response killed the player
- Fixed custom items functioning or rendering correctly on the client in a client/server scenario
Trivia
- Beta 1.16.100.59 has the same Minecraft:protocol version as beta 1.16.30.56, which means these versions are cross-compatible with each other.
References
<references group="">
</references>
de:Bedrock Edition beta 1.16.100.59 es:Bedrock Edition beta 1.16.100.59 fr:Édition Bedrock bêta 1.16.100.59 ja:Bedrock Edition beta 1.16.100.59 pt:Edição Bedrock beta 1.16.100.59 ru:Beta 1.16.100.59 (Bedrock Edition) zh:基岩版1.16.100.59