Minecraft:Chest: Difference between revisions
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{{For}} | {{MC/For}} | ||
{{Infobox block | {{Infobox block | ||
| group1 = Chest | | group1 = Chest | ||
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== Obtaining == | == Obtaining == | ||
=== Breaking === | === Breaking === | ||
A chest can be broken using anything, but an [[Minecraft:axe]] is the fastest. Chests always drop themselves when mined. If the chest contains items, the items are also dropped when the chest is broken. If one half of a large chest is destroyed, the corresponding items from the destroyed chest ({{ | A chest can be broken using anything, but an [[Minecraft:axe]] is the fastest. Chests always drop themselves when mined. If the chest contains items, the items are also dropped when the chest is broken. If one half of a large chest is destroyed, the corresponding items from the destroyed chest ({{MC/In|Java}}, the top three rows for the left-hand chest or the bottom three for the chest on the right; {{MC/In|Bedrock}}, the top three for whichever half was placed first or the bottom three for whichever half was placed last) are dropped and the remaining half continues to function as a small chest. | ||
{{ | {{MC/Breaking row|horizontal=1|Chest|Axe|foot=1}} | ||
{{ | {{MC/In|Java}}, a chest produces oak plank particles when breaking, walking or falling on this block;<ref>{{bug|MC-2614||All kinds of chests produce wrong particles when ran on/punched|WAI}}</ref> {{MC/In|Bedrock}}, a chest produces particles of the block itself. | ||
=== Natural generation === | === Natural generation === | ||
{{ | {{MC/See also|Chest loot}} | ||
Chests generate naturally in all three dimensions. They can generate in monster rooms, strongholds, villages, jungle pyramids, desert pyramids, nether fortresses, end cities, igloo basements, woodland mansions, shipwrecks, ocean ruins, buried treasure, pillager outposts, bastion remnants, ruined portals, ancient cities and trial chambers. | Chests generate naturally in all three dimensions. They can generate in monster rooms, strongholds, villages, jungle pyramids, desert pyramids, nether fortresses, end cities, igloo basements, woodland mansions, shipwrecks, ocean ruins, buried treasure, pillager outposts, bastion remnants, ruined portals, ancient cities and trial chambers. | ||
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==== Bonus chest ==== | ==== Bonus chest ==== | ||
{{ | {{MC/Main|Bonus chest}} | ||
The bonus chest is a chest that appears near the player's spawn if the "Bonus chest" option is toggled on the world creation screen. It generates with a semi-random collection of basic items to help the player survive early on and gather necessary resources, including wood, tools, blocks, and food. | The bonus chest is a chest that appears near the player's spawn if the "Bonus chest" option is toggled on the world creation screen. It generates with a semi-random collection of basic items to help the player survive early on and gather necessary resources, including wood, tools, blocks, and food. | ||
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Chests can be used as containers and are an ingredient in some crafting recipes. | Chests can be used as containers and are an ingredient in some crafting recipes. | ||
A chest placed adjacent to another chest joins to create a large chest. A player can prevent this, and place two small chests side by side, by {{ | A chest placed adjacent to another chest joins to create a large chest. A player can prevent this, and place two small chests side by side, by {{MC/Control|sneaking|sneak}} while placing the second chest {{MC/In|java}}, pushing a chest into place with a [[Minecraft:piston]] {{MC/In|bedrock}}, or placing the second chest facing a different direction from the first chest. Alternatively, trapped chests do not combine with normal chests. | ||
{{ | {{MC/In|bedrock}}, chests can be moved by pistons. [[Minecraft:Water]] and [[Minecraft:lava]] flow around chests without affecting them. Lava can create fire in air blocks next to chests as if the chests were flammable, but the chests do not actually catch fire and cannot be burned. | ||
=== Container === | === Container === | ||
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A small chest has 27 slots of inventory space, and a large chest has twice that amount, at 54 slots. In the ''Java Edition'' interface, the top three rows for a large chest correspond to the left half of the chest when facing it, and the bottom three rows correspond to the right half. In Bedrock Edition, the top three rows correspond to whichever half was placed first and the bottom three to the other half. | A small chest has 27 slots of inventory space, and a large chest has twice that amount, at 54 slots. In the ''Java Edition'' interface, the top three rows for a large chest correspond to the left half of the chest when facing it, and the bottom three rows correspond to the right half. In Bedrock Edition, the top three rows correspond to whichever half was placed first and the bottom three to the other half. | ||
Chests open when {{ctrl|used}}. To move items between the chest inventory and the player inventory or hotbar while the chest GUI is open, drag or shift-click the items. {{ | Chests open when {{ctrl|used}}. To move items between the chest inventory and the player inventory or hotbar while the chest GUI is open, drag or shift-click the items. {{MC/In|java}}, holding {{MC/Key|Shift}} and double-clicking while holding an item moves all items of the type clicked on in or out of the chest, to the extent that space is available for them. To exit the chest GUI, use the {{MC/Key|Esc}} control. | ||
A chest cannot be opened if there is a conductive block above it ({{ | A chest cannot be opened if there is a conductive block above it ({{MC/In|bedrock|lc=}}, bottom slabs prevent chests from being opened). Solid faces do not prevent chests from opening, so the lid of the chest can phase through blocks such as bottom-half [[Minecraft:slab]]s, [[Minecraft:stairs]], and non-conductive full cubes such as [[Minecraft:glass]] and [[Minecraft:ice]]. Cats sitting on chests prevent them from opening. Because chests themselves are non-conductive, two chests can be stacked on top of one another while still allowing the lower chest to be opened. Players can open chests when they are being hurt (effect of Instant Damage, Poison, Wither, on fire, damaged by other players or [[Minecraft:mob]]s, etc.). | ||
By default, the GUI of a chest is labeled "Chest" and the GUI of a large chest is labeled "Large Chest". A chest's GUI label can be changed by naming the chest in an [[Minecraft:anvil]] before placing it, or, {{ | By default, the GUI of a chest is labeled "Chest" and the GUI of a large chest is labeled "Large Chest". A chest's GUI label can be changed by naming the chest in an [[Minecraft:anvil]] before placing it, or, {{MC/In|java}}, by using the {{MC/Cmd|data}} command (for example, to label a chest at (0,64,0) as "Bonus Chest!", use {{MC/Cmd|data modify block 0 64 0 CustomName set value "Bonus Chest!"}}). If half of a large chest is renamed, that name is used to label the GUI of the entire large chest, but if the named half is destroyed the other half reverts to the default label. If both halves of a large chest have different names, the GUI uses the name of the northernmost or westernmost half. | ||
{{ | {{MC/In|java}}, a chest can be "locked" by setting its {{MC/Nbt|compound|lock}} tag using the {{MC/Cmd|data}} command. If a chest's {{MC/Nbt|compound|lock}} tag is not blank, the chest cannot be opened unless the player is holding an item that matches the item predicate in the <code>lock</code> tag. For example, to lock a chest at (0,64,0) so that the chest cannot be opened unless the player is holding an item named "Chest Key", use {{cmd|data modify block 0 64 0 lock set value <nowiki>{components:{"minecraft:custom_name":"Chest Key"}}</nowiki>}}. | ||
The capacity of a chest varies greatly, depending on its size, whether the items inside it are stackable, and whether shulker boxes are used. The minimum capacity is obtained when storing only non-stackable items while the maximum capacity can be achieved when storing items that stack to 64. Filled shulker boxes are not stackable, but each can hold 27 stacks of up to 64 items (excluding other shulker boxes), so filling a chest with them increases the maximum by a factor of 27. | The capacity of a chest varies greatly, depending on its size, whether the items inside it are stackable, and whether shulker boxes are used. The minimum capacity is obtained when storing only non-stackable items while the maximum capacity can be achieved when storing items that stack to 64. Filled shulker boxes are not stackable, but each can hold 27 stacks of up to 64 items (excluding other shulker boxes), so filling a chest with them increases the maximum by a factor of 27. | ||
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=== Donkey, mule, or llama pack === | === Donkey, mule, or llama pack === | ||
A chest can be added to a donkey, a mule, or a llama by pressing {{ | A chest can be added to a donkey, a mule, or a llama by pressing {{MC/Control|use}} on the animal. | ||
A chest attached to a donkey or mule has only 15 slots. A chest attached to a llama has anywhere from 3 to 15 slots depending on its "Strength" value (see {{Section link|Llama|Data values}}). The chest cannot be removed except by killing the carrier. The chest can be opened by holding {{ | A chest attached to a donkey or mule has only 15 slots. A chest attached to a llama has anywhere from 3 to 15 slots depending on its "Strength" value (see {{MC/Section link|Llama|Data values}}). The chest cannot be removed except by killing the carrier. The chest can be opened by holding {{MC/Control|sneak}} and pressing {{MC/Control|use}}, or by riding the carrier and pressing {{MC/Control|inventory}}. | ||
If shulker boxes are again used, each donkey, mule or strength value 5 llamas with a chest attached to it can carry up to 405 stacks of items (up to 25920 items), and with strength value 5 llamas, each caravan of 10 llamas with inventories full of shulker boxes can carry up to 4050 stacks of items (up to 259200 items). | If shulker boxes are again used, each donkey, mule or strength value 5 llamas with a chest attached to it can carry up to 405 stacks of items (up to 25920 items), and with strength value 5 llamas, each caravan of 10 llamas with inventories full of shulker boxes can carry up to 4050 stacks of items (up to 259200 items). | ||
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Copper golems can sort items into chests. If a copper golem is holding an item, it visits the nearest chest within 32 blocks horizontally and 8 blocks vertically to try to place the item in. It takes 3 seconds to stop at each chest it visits. | Copper golems can sort items into chests. If a copper golem is holding an item, it visits the nearest chest within 32 blocks horizontally and 8 blocks vertically to try to place the item in. It takes 3 seconds to stop at each chest it visits. | ||
A copper golem places the item it is holding either if the chest is empty, or if the chest contains the same type of item. {{ | A copper golem places the item it is holding either if the chest is empty, or if the chest contains the same type of item. {{MC/In|java}}, a copper golem cannot distinguish between different [[Minecraft:potion]] contents or suspicious stew types, but it can {{MC/In|bedrock}}. In both editions, a copper golem ignores durability, enchantments, shulker box contents, custom names, or any other data. | ||
If it cannot place the item in, the copper golem moves on to the nearest chest it hasn't visited. The copper golem can remember up to 10 chests it has visited. If it has already visited 10 chests and still cannot place the item, it wanders around for 7 seconds, forgets which chests it has visited, and continues searching for a chest to place the item in. | If it cannot place the item in, the copper golem moves on to the nearest chest it hasn't visited. The copper golem can remember up to 10 chests it has visited. If it has already visited 10 chests and still cannot place the item, it wanders around for 7 seconds, forgets which chests it has visited, and continues searching for a chest to place the item in. | ||
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Chests can be placed under note blocks to produce the "bass" sound. | Chests can be placed under note blocks to produce the "bass" sound. | ||
== {{ | == {{MC/Anchor|Xmas chest}} Christmas chest == | ||
{{ | {{MC/Exclusive|Java|section=1}} | ||
From December 24 to 26, chests, large chests, their trapped chest counterparts, and copper chests have their textures changed to "Christmas chests", which look like wrapped Christmas presents. Since the game uses the date stored on the player's computer, players can apply the Christmas chest textures at any time by changing the date on their computer to December 24, 25, or 26. | From December 24 to 26, chests, large chests, their trapped chest counterparts, and copper chests have their textures changed to "Christmas chests", which look like wrapped Christmas presents. Since the game uses the date stored on the player's computer, players can apply the Christmas chest textures at any time by changing the date on their computer to December 24, 25, or 26. | ||
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== Sounds == | == Sounds == | ||
=== Generic === | === Generic === | ||
{{Sound table/Block/Wood}} | {{MC/Sound table/Block/Wood}} | ||
=== Unique === | === Unique === | ||
{{ | {{MC/Edition|java}}: | ||
{{SoundTable | {{SoundTable | ||
| type = java | | type = java | ||
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|subtitle=Chest locked | |subtitle=Chest locked | ||
|source=block | |source=block | ||
|description=When a player attempts to open a chest locked using the {{ | |description=When a player attempts to open a chest locked using the {{MC/Nbt|compound|lock}} tag | ||
|id=block.chest.locked | |id=block.chest.locked | ||
|translationkey=subtitles.block.chest.locked | |translationkey=subtitles.block.chest.locked | ||
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}} | }} | ||
{{ | {{MC/Edition|bedrock}}: | ||
{{SoundTable | {{SoundTable | ||
| type = bedrock | | type = bedrock | ||
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== Data values == | == Data values == | ||
=== ID === | === ID === | ||
{{JE}}: | {{MC/JE}}: | ||
{{ID table | {{ID table | ||
|edition=java | |edition=java | ||
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|foot=1}} | |foot=1}} | ||
{{BE}}: | {{MC/BE}}: | ||
{{ID table | {{ID table | ||
|edition=bedrock | |edition=bedrock | ||
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=== Block states === | === Block states === | ||
{{ | {{MC/See also|Block states}} | ||
<section begin="block states"/>{{JE}}: | <section begin="block states"/>{{MC/JE}}: | ||
{{bst|facing|north|east,north,south,west|The direction the chest's latch is on.<br>The opposite from the direction the player faces when placing a chest.}} | {{bst|facing|north|east,north,south,west|The direction the chest's latch is on.<br>The opposite from the direction the player faces when placing a chest.}} | ||
{{bst|type|single|left,right,single|The direction the chest has a connection with.}} | {{bst|type|single|left,right,single|The direction the chest has a connection with.}} | ||
{{bst|waterlogged|false|false,true|Whether or not there's water in the same place as this chest.|foot=1}} | {{bst|waterlogged|false|false,true|Whether or not there's water in the same place as this chest.|foot=1}} | ||
{{BE}}: | {{MC/BE}}: | ||
{{bst|showaux=1|bits=|minecraft:cardinal_direction|north|east,north,south,west|The direction the chest's latch is on.<br>The opposite from the direction the player faces when placing a chest.|Unsupported|foot=1}}<section end="block states"/> | {{bst|showaux=1|bits=|minecraft:cardinal_direction|north|east,north,south,west|The direction the chest's latch is on.<br>The opposite from the direction the player faces when placing a chest.|Unsupported|foot=1}}<section end="block states"/> | ||
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A chest has a block entity associated with it that holds additional data about the block. | A chest has a block entity associated with it that holds additional data about the block. | ||
{{JE}}: | {{MC/JE}}: | ||
{{ | {{MC/See also|Block entity format}} | ||
<section begin="block data"/><div class="treeview"> | <section begin="block data"/><div class="treeview"> | ||
* {{ | * {{MC/Nbt|compound}} Block entity data | ||
** {{ | ** {{MC/Nbt inherit/blockentity}} | ||
** {{ | ** {{MC/Nbt inherit/nameable|indent=**}} | ||
** {{ | ** {{MC/Nbt inherit/Lockable|indent=**}} | ||
** {{ | ** {{MC/Nbt inherit/Lootable|indent=**}} | ||
** {{ | ** {{MC/Nbt|list|Items}}: List of items in this container. Represents the {{DCL|minecraft:container}} component. The component is still present on the block entity, even if the tag does not exist (due to a loot table existing instead). | ||
*** {{ | *** {{MC/Nbt|compound}}: An item, including the slot tag. Chest slots are numbered 0-26, 0 starts in the top left corner. | ||
**** {{ | **** {{MC/Nbt inherit/item|indent=****}} | ||
</div><section end="block data"/> | </div><section end="block data"/> | ||
{{BE}}: | {{MC/BE}}: | ||
:See [[Minecraft:Bedrock Edition level format/Block entity format]]. | :See [[Minecraft:Bedrock Edition level format/Block entity format]]. | ||
=== Item data === | === Item data === | ||
{{JE}}: | {{MC/JE}}: | ||
{{ | {{MC/See also|Data component format}} | ||
<div class="treeview"> | <div class="treeview"> | ||
* {{ | * {{MC/Nbt|compound|components}}: the item's '''components''' tag. | ||
{{:Data component format/block_entity_data}} | {{:Data component format/block_entity_data}} | ||
{{:Data component format/container}} | {{:Data component format/container}} | ||
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</div> | </div> | ||
{{BE}}: | {{MC/BE}}: | ||
{{ | {{MC/See also|Bedrock Edition level format/Item format}} | ||
== Achievements == | == Achievements == | ||
{{ | {{MC/Load achievements|Chestful of Cobblestone;Freight Station;Smelt Everything}} | ||
== Advancements == | == Advancements == | ||
{{ | {{MC/Load advancements|War Pigs}} | ||
== Videos == | == Videos == | ||
{{ | {{MC/Yt|lOhiOaimsmY}} | ||
== History == | == History == | ||
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=== ''Java Edition'' === | === ''Java Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java indev}} | |{{MC/HistoryLine|java indev}} | ||
|{{HistoryLine||0.31|dev=20100124-2119|[[File:Chest (S) JE1.png|32px]] [[File:Large Chest JE1.png|52px]] Added chests and large chests. | |{{MC/HistoryLine||0.31|dev=20100124-2119|[[File:Chest (S) JE1.png|32px]] [[File:Large Chest JE1.png|52px]] Added chests and large chests. | ||
|Chests are considered a solid [[Minecraft:block]]. | |Chests are considered a solid [[Minecraft:block]]. | ||
|The front of the chest (with the latch) faces away from any adjacent solid blocks, or faces west if placed independent of other blocks. | |The front of the chest (with the latch) faces away from any adjacent solid blocks, or faces west if placed independent of other blocks. | ||
|[[File:Quintuple_Chest.png|52px]] If a chest is placed next to a large chest, it attempts to "connect" with the large one, changing its texture to that of half a large chest. However, this is purely visual; they still act like two separate chests. Additionally, if the player attempts to open a chest connected on all four sides, the game freezes and the client crashes.}} | |[[File:Quintuple_Chest.png|52px]] If a chest is placed next to a large chest, it attempts to "connect" with the large one, changing its texture to that of half a large chest. However, this is purely visual; they still act like two separate chests. Additionally, if the player attempts to open a chest connected on all four sides, the game freezes and the client crashes.}} | ||
|{{HistoryLine|||dev=20100129-2332|Chests can now be crafted.}} | |{{MC/HistoryLine|||dev=20100129-2332|Chests can now be crafted.}} | ||
|{{HistoryLine|java infdev}} | |{{MC/HistoryLine|java infdev}} | ||
|{{HistoryLine||20100625-1917|Chests now generate in the newly added monster rooms.}} | |{{MC/HistoryLine||20100625-1917|Chests now generate in the newly added monster rooms.}} | ||
|{{HistoryLine|java alpha}} | |{{MC/HistoryLine|java alpha}} | ||
|{{HistoryLine||v1.0.14|Chests are now used to craft minecarts with chests.}} | |{{MC/HistoryLine||v1.0.14|Chests are now used to craft minecarts with chests.}} | ||
|{{HistoryLine|java beta}} | |{{MC/HistoryLine|java beta}} | ||
|{{HistoryLine||1.0|Moving too far away from a chest, or having it blow up, closes the inventory screen.}} | |{{MC/HistoryLine||1.0|Moving too far away from a chest, or having it blow up, closes the inventory screen.}} | ||
|{{HistoryLine||1.1_02|The placement of chests has been partially fixed. It is still possible to create triple chests, if the chest was not placed horizontally adjacent to a large chest or if placed in the location of a [[Minecraft:fluid]]. | |{{MC/HistoryLine||1.1_02|The placement of chests has been partially fixed. It is still possible to create triple chests, if the chest was not placed horizontally adjacent to a large chest or if placed in the location of a [[Minecraft:fluid]]. | ||
|The game no longer freezes, but instead displays a graphically glitched, fully functional chest screen.}} | |The game no longer freezes, but instead displays a graphically glitched, fully functional chest screen.}} | ||
|{{HistoryLine||1.5|Chests can no longer be placed to create a triple chest; however, any chest previously created in this way still functions in that manner. | |{{HistoryLine||1.5|Chests can no longer be placed to create a triple chest; however, any chest previously created in this way still functions in that manner. | ||
|{{ | |{{MC/Key|Shift}} + clicking on an [[Minecraft:item]] or a stack while the chest is opened moves it between the chest and the [[Minecraft:inventory]].}} | ||
|{{HistoryLine||1.8|dev=Pre-release|[[File:Chest.gif|40px]] [[File:Large Chest.gif|52px]] [[File:Chest (S) JE2.png|40px]] [[File:Large Chest (S) JE5.png|52px]] The chest's model has been redone. Rather than a usual cube, it uses an entity model, which allows for an opening and closing animation, and is also smaller. | |{{HistoryLine||1.8|dev=Pre-release|[[File:Chest.gif|40px]] [[File:Large Chest.gif|52px]] [[File:Chest (S) JE2.png|40px]] [[File:Large Chest (S) JE5.png|52px]] The chest's model has been redone. Rather than a usual cube, it uses an entity model, which allows for an opening and closing animation, and is also smaller. | ||
|Added chest opening and closing sounds, which used the door sounds. | |Added chest opening and closing sounds, which used the door sounds. | ||
|This conversion to an entity model resulted in anomalies with the chest's item form. When held (in both first person and in third person/by other players) [[File:Chest (first person, right hand) b1.8-pre1.png|32px]] [[File:Chest (third person, right hand) b1.8-pre1.png|32px]], it is shown at a different angle from other blocks, and when dropped on the ground [[File:Chest (dropped) b1.8-pre1.png|32px]], it rotates around one of its corners rather than its center, with its shadow also centered on this corner. | |This conversion to an entity model resulted in anomalies with the chest's item form. When held (in both first person and in third person/by other players) [[File:Chest (first person, right hand) b1.8-pre1.png|32px]] [[File:Chest (third person, right hand) b1.8-pre1.png|32px]], it is shown at a different angle from other blocks, and when dropped on the ground [[File:Chest (dropped) b1.8-pre1.png|32px]], it rotates around one of its corners rather than its center, with its shadow also centered on this corner. | ||
|Chests now use textures in the "item" folder; "chest.png" is used for single chests and "chestlarge.png" is used for large chests. | |Chests now use textures in the "item" folder; "chest.png" is used for single chests and "chestlarge.png" is used for large chests. | ||
|The particles for chests (when sprinted on, broken, or later when walked on by an iron golem) still use the texture in <samp>terrain.png</samp> that was used for the sides{{ | |The particles for chests (when sprinted on, broken, or later when walked on by an iron golem) still use the texture in <samp>terrain.png</samp> that was used for the sides{{MC/Verify|did this later change to top?}} of chests before this version. | ||
|Chests now change the direction they face based on the viewpoint of the player that places them, rather than adjusting by themselves based on adjacent blocks. | |Chests now change the direction they face based on the viewpoint of the player that places them, rather than adjusting by themselves based on adjacent blocks. | ||
|Chests no longer show the block breaking animation. | |Chests no longer show the block breaking animation. | ||
|Chests can now be found in mineshafts, as well as the libraries and storerooms of strongholds.}} | |Chests can now be found in mineshafts, as well as the libraries and storerooms of strongholds.}} | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|The opening and closing sounds were removed.}} | |{{MC/HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|The opening and closing sounds were removed.}} | ||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|Chests now generate in the corridor altars of strongholds.}} | |{{MC/HistoryLine|||dev=Beta 1.9 Prerelease 3|Chests now generate in the corridor altars of strongholds.}} | ||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Chests do not prevent other chests underneath from opening.}} | |{{MC/HistoryLine|||dev=Beta 1.9 Prerelease 6|Chests do not prevent other chests underneath from opening.}} | ||
|{{HistoryLine|||dev=RC1|The opening and closing sounds of chests have been changed.}} | |{{MC/HistoryLine|||dev=RC1|The opening and closing sounds of chests have been changed.}} | ||
|{{HistoryLine||1.1|dev=12w01a|Chests can now be found in blacksmiths in villages.}} | |{{MC/HistoryLine||1.1|dev=12w01a|Chests can now be found in blacksmiths in villages.}} | ||
|{{HistoryLine||1.2.4|dev=release|Cats now try to sit on chests, making them unopenable. | |{{MC/HistoryLine||1.2.4|dev=release|Cats now try to sit on chests, making them unopenable. | ||
|Spruce planks, birch planks, and jungle planks can now be used to craft chests.}} | |Spruce planks, birch planks, and jungle planks can now be used to craft chests.}} | ||
|{{HistoryLine||1.3.1|dev=12w16a|The 'bonus chest' option has now added to the Create New World menu.}} | |{{MC/HistoryLine||1.3.1|dev=12w16a|The 'bonus chest' option has now added to the Create New World menu.}} | ||
|{{HistoryLine|||dev=12w21a|The textures which the chest used prior to their model update in Beta 1.8 have been removed from <samp>terrain.png</samp>, being replaced with the placeholder block texture [[File:Placeholder Texture JE1 BE1.png|32px]]. | |{{HistoryLine|||dev=12w21a|The textures which the chest used prior to their model update in Beta 1.8 have been removed from <samp>terrain.png</samp>, being replaced with the placeholder block texture [[File:Placeholder Texture JE1 BE1.png|32px]]. | ||
|The old chest top texture was still used for the block particles up until this version, even after the model change. As the texture has been removed in this version, the oak planks texture is now used for the chest's particles.<ref>{{bug|MC-2614}}</ref> | |The old chest top texture was still used for the block particles up until this version, even after the model change. As the texture has been removed in this version, the oak planks texture is now used for the chest's particles.<ref>{{bug|MC-2614}}</ref> | ||
|Chests can now be found in desert pyramids.}} | |Chests can now be found in desert pyramids.}} | ||
|{{HistoryLine|||dev=12w22a|The chest item is now aligned more like other item forms of blocks, resulting in a more natural first-person holding position as well as the item form appearing properly aligned in third person as well as when dropped. | |{{MC/HistoryLine|||dev=12w22a|The chest item is now aligned more like other item forms of blocks, resulting in a more natural first-person holding position as well as the item form appearing properly aligned in third person as well as when dropped. | ||
|Chests can now be found in jungle pyramids.}} | |Chests can now be found in jungle pyramids.}} | ||
|{{HistoryLine|||dev=12w24a|Large chest inventory titles have changed from "Large chest" to "Large Chest".}} | |{{MC/HistoryLine|||dev=12w24a|Large chest inventory titles have changed from "Large chest" to "Large Chest".}} | ||
|{{HistoryLine||1.4.4|dev=1.4.3|Chests now have a smaller hitbox. Previously, the hitbox was that of a full cube; it now fits the newer size and shape of the chest.}} | |{{MC/HistoryLine||1.4.4|dev=1.4.3|Chests now have a smaller hitbox. Previously, the hitbox was that of a full cube; it now fits the newer size and shape of the chest.}} | ||
|{{HistoryLine||1.4.6|dev=12w50a|[[File:Xmas Chest.gif|40px]] [[File:Xmas Large Chest.gif|52px]] Added alternate chest textures into the game files. They are for a future "Christmas chest" easter egg.}} | |{{MC/HistoryLine||1.4.6|dev=12w50a|[[File:Xmas Chest.gif|40px]] [[File:Xmas Large Chest.gif|52px]] Added alternate chest textures into the game files. They are for a future "Christmas chest" easter egg.}} | ||
|{{HistoryLine|||dev=12w50b|The server/client desync of chests has been fixed.}} | |{{MC/HistoryLine|||dev=12w50b|The server/client desync of chests has been fixed.}} | ||
|{{HistoryLine||1.5|dev=13w01a|Chests can now be used to craft [[Minecraft:hopper]]s and trapped chests. | |{{MC/HistoryLine||1.5|dev=13w01a|Chests can now be used to craft [[Minecraft:hopper]]s and trapped chests. | ||
|Chests can now be used in conjunction with [[Minecraft:hopper]]s.}} | |Chests can now be used in conjunction with [[Minecraft:hopper]]s.}} | ||
|{{HistoryLine|||dev=13w02a|Chests no longer generate naturally in mineshafts, and minecarts with chests are generated instead.}} | |{{MC/HistoryLine|||dev=13w02a|Chests no longer generate naturally in mineshafts, and minecarts with chests are generated instead.}} | ||
|{{HistoryLine||1.6.1|dev=13w18a|Chests are now found in nether fortresses.}} | |{{MC/HistoryLine||1.6.1|dev=13w18a|Chests are now found in nether fortresses.}} | ||
|{{HistoryLine|||dev=13w19a|Chests can now be put on donkeys and mules.}} | |{{MC/HistoryLine|||dev=13w19a|Chests can now be put on donkeys and mules.}} | ||
|{{HistoryLine||1.7.2|dev=1.7.1|Acacia planks and dark oak planks can now be used to craft chests.}} | |{{MC/HistoryLine||1.7.2|dev=1.7.1|Acacia planks and dark oak planks can now be used to craft chests.}} | ||
|{{HistoryLine||1.8|dev=14w29a|Chests now display the cracking animation.}} | |{{MC/HistoryLine||1.8|dev=14w29a|Chests now display the cracking animation.}} | ||
|{{HistoryLine||1.9|dev=15w31a|Chests now naturally generate in end cities. | |{{MC/HistoryLine||1.9|dev=15w31a|Chests now naturally generate in end cities. | ||
|Chests now have their [[Minecraft:item]] model rotated, to have the front face in view of the player.}} | |Chests now have their [[Minecraft:item]] model rotated, to have the front face in view of the player.}} | ||
|{{HistoryLine|||dev=15w43a|A chest now generates within igloo basements. | |{{MC/HistoryLine|||dev=15w43a|A chest now generates within igloo basements. | ||
|Loot tables have been added; chests can now use loot tables. | |Loot tables have been added; chests can now use loot tables. | ||
|All chests generated with the world now make use of loot tables. | |All chests generated with the world now make use of loot tables. | ||
|The chests opening and closing sounds has been changed.}} | |The chests opening and closing sounds has been changed.}} | ||
|{{HistoryLine|||dev=15w44a|Bonus chest loot has been changed. | |{{MC/HistoryLine|||dev=15w44a|Bonus chest loot has been changed. | ||
|Raw salmon is now possible to find in bonus chests. | |Raw salmon is now possible to find in bonus chests. | ||
|The average supply of [[Minecraft:stick]]s and [[Minecraft:planks]] have been nearly doubled in bonus chests. | |The average supply of [[Minecraft:stick]]s and [[Minecraft:planks]] have been nearly doubled in bonus chests. | ||
|The average supply of [[Minecraft:wood]] has been decreased, and that of stone [[Minecraft:tool]]s have been nearly halved in bonus chests.}} | |The average supply of [[Minecraft:wood]] has been decreased, and that of stone [[Minecraft:tool]]s have been nearly halved in bonus chests.}} | ||
|{{HistoryLine||1.9.1|dev=pre1|A [[Minecraft:hopper]] can now push into and pull [[Minecraft:item]]s from a blocked chest.}} | |{{MC/HistoryLine||1.9.1|dev=pre1|A [[Minecraft:hopper]] can now push into and pull [[Minecraft:item]]s from a blocked chest.}} | ||
|{{HistoryLine||1.11|dev=16w39a|Chests now generate in woodland mansions. | |{{MC/HistoryLine||1.11|dev=16w39a|Chests now generate in woodland mansions. | ||
|Chests are now used to craft shulker boxes. | |Chests are now used to craft shulker boxes. | ||
|Chests can now be put on llamas.}} | |Chests can now be put on llamas.}} | ||
|{{HistoryLine||1.13|dev=17w47a|Chests and trapped chests can now be put directly next to their large variants, instead of requiring one [[Minecraft:block]] between them. | |{{MC/HistoryLine||1.13|dev=17w47a|Chests and trapped chests can now be put directly next to their large variants, instead of requiring one [[Minecraft:block]] between them. | ||
|Crouching while placing the chest now makes it try to connect to the clicked block.}} | |Crouching while placing the chest now makes it try to connect to the clicked block.}} | ||
|{{HistoryLine|||dev=18w09a|Chests now generate in ocean ruins.}} | |{{MC/HistoryLine|||dev=18w09a|Chests now generate in ocean ruins.}} | ||
|{{HistoryLine|||dev=18w10a|Chests now generate as buried treasure structures.}} | |{{MC/HistoryLine|||dev=18w10a|Chests now generate as buried treasure structures.}} | ||
|{{HistoryLine|||dev=18w10c|[[Minecraft:Water]] can now be placed on the same [[Minecraft:block]] as chests.}} | |{{MC/HistoryLine|||dev=18w10c|[[Minecraft:Water]] can now be placed on the same [[Minecraft:block]] as chests.}} | ||
|{{HistoryLine|||dev=18w11a|Chests can now be found in shipwrecks.}} | |{{MC/HistoryLine|||dev=18w11a|Chests can now be found in shipwrecks.}} | ||
|{{HistoryLine||1.14|dev=18w47a|Chests can now be found in pillager outposts.}} | |{{MC/HistoryLine||1.14|dev=18w47a|Chests can now be found in pillager outposts.}} | ||
|{{HistoryLine|||dev=18w48a|Chests now generate in many houses in the updated plains villages.}} | |{{MC/HistoryLine|||dev=18w48a|Chests now generate in many houses in the updated plains villages.}} | ||
|{{HistoryLine|||dev=18w49a|Chests now generate in many houses in the updated savanna villages and the new snowy villages.}} | |{{MC/HistoryLine|||dev=18w49a|Chests now generate in many houses in the updated savanna villages and the new snowy villages.}} | ||
|{{HistoryLine|||dev=18w50a|Chests now generate in many houses in the updated desert and taiga villages.}} | |{{MC/HistoryLine|||dev=18w50a|Chests now generate in many houses in the updated desert and taiga villages.}} | ||
|{{HistoryLine||1.15|dev=19w39a|The chest texture layout has been changed. The layout has been changed from [[File:Chest texture layout old.gif|64px]] to [[File:Chest texture layout.gif|64px]].{{check version|according to textures-atlas this happened in 19w38a at the latest}}}} | |{{HistoryLine||1.15|dev=19w39a|The chest texture layout has been changed. The layout has been changed from [[File:Chest texture layout old.gif|64px]] to [[File:Chest texture layout.gif|64px]].{{check version|according to textures-atlas this happened in 19w38a at the latest}}}} | ||
|{{HistoryLine|||dev=?|Before this point, chests with one-half blockstate would be completely invisible, whereas the other half displayed the whole chest. From this point on, each blockstate correctly displays the associated half, although still, only one displays an opening/closing animation.{{check version|most likely 19w42a, confirmation required}}}} | |{{HistoryLine|||dev=?|Before this point, chests with one-half blockstate would be completely invisible, whereas the other half displayed the whole chest. From this point on, each blockstate correctly displays the associated half, although still, only one displays an opening/closing animation.{{check version|most likely 19w42a, confirmation required}}}} | ||
|{{HistoryLine|||dev=19w42a|Individual halves of large chests now use separate texture files; previously there was a single texture file used for each type of large chest.{{ | |{{HistoryLine|||dev=19w42a|Individual halves of large chests now use separate texture files; previously there was a single texture file used for each type of large chest.{{MC/Info needed|can we have a mapping comparison gif like for 19w39a?}}}} | ||
|{{HistoryLine||1.16|dev=20w06a|Crimson planks and warped planks can now be used to craft chests.}} | |{{MC/HistoryLine||1.16|dev=20w06a|Crimson planks and warped planks can now be used to craft chests.}} | ||
|{{HistoryLine|||dev=20w07a|Added [[Minecraft:piglin]]s, which turn hostile to players opening and breaking chests.}} | |{{MC/HistoryLine|||dev=20w07a|Added [[Minecraft:piglin]]s, which turn hostile to players opening and breaking chests.}} | ||
|{{HistoryLine|||dev=20w15a|Chests placed in a dispenser can now be put on tamed llamas, donkeys and mules.}} | |{{MC/HistoryLine|||dev=20w15a|Chests placed in a dispenser can now be put on tamed llamas, donkeys and mules.}} | ||
|{{HistoryLine|||dev=20w16a|Chests now generate as part of bastion remnants and ruined portals.}} | |{{MC/HistoryLine|||dev=20w16a|Chests now generate as part of bastion remnants and ruined portals.}} | ||
|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Chests now generate as part of ancient cities.}} | |{{MC/HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Chests now generate as part of ancient cities.}} | ||
|{{HistoryLine|||dev=22w11a|Mangrove planks can now be used to craft chests.}} | |{{MC/HistoryLine|||dev=22w11a|Mangrove planks can now be used to craft chests.}} | ||
|{{HistoryLine|||dev=22w12a|Chests can now be used to craft boats with chests.}} | |{{MC/HistoryLine|||dev=22w12a|Chests can now be used to craft boats with chests.}} | ||
|{{HistoryLine|||dev=22w13a|Chests no longer drop when breaking a minecart with chest.}} | |{{MC/HistoryLine|||dev=22w13a|Chests no longer drop when breaking a minecart with chest.}} | ||
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|Bamboo planks can now be used to craft chests. | |{{MC/HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|Bamboo planks can now be used to craft chests. | ||
|Chests can now be used to craft a bamboo raft with chest.}} | |Chests can now be used to craft a bamboo raft with chest.}} | ||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Cherry planks can now be used to craft chests. | |{{MC/HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Cherry planks can now be used to craft chests. | ||
|Chests can now be used to craft a cherry boat with chest.}} | |Chests can now be used to craft a cherry boat with chest.}} | ||
|{{HistoryLine||1.20|dev=23w14a|[[File:Large Chest (S) JE6.png|52px]] Changed texture for large chest to move the black pixel to slightly bottom.<ref>{{bug|MC-241850||Miscolored pixels on double chest|Fixed}}</ref>}} | |{{HistoryLine||1.20|dev=23w14a|[[File:Large Chest (S) JE6.png|52px]] Changed texture for large chest to move the black pixel to slightly bottom.<ref>{{bug|MC-241850||Miscolored pixels on double chest|Fixed}}</ref>}} | ||
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Chests now generate as part of trial chambers.}} | |{{MC/HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Chests now generate as part of trial chambers.}} | ||
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|Pale oak planks can now be used to craft chests. | |{{MC/HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|Pale oak planks can now be used to craft chests. | ||
|Chests can now be used to craft a pale oak boat with chest.}} | |Chests can now be used to craft a pale oak boat with chest.}} | ||
|{{HistoryLine||1.21.9|dev=25w31a|Chests can now be used to craft copper chests.|Sounds for chests now plays at a lower volume.}} | |{{MC/HistoryLine||1.21.9|dev=25w31a|Chests can now be used to craft copper chests.|Sounds for chests now plays at a lower volume.}} | ||
}} | }} | ||
=== ''Bedrock Edition'' === | === ''Bedrock Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|pocket alpha}} | |{{MC/HistoryLine|pocket alpha}} | ||
|{{HistoryLine||v0.3.2|[[File:Chest (S) BE1.png|32px]] Added chests. They were currently unobtainable. | |{{MC/HistoryLine||v0.3.2|[[File:Chest (S) BE1.png|32px]] Added chests. They were currently unobtainable. | ||
|Only single chests have been added. | |Only single chests have been added. | ||
|Chests are considered a non-full-solid [[Minecraft:block]].}} | |Chests are considered a non-full-solid [[Minecraft:block]].}} | ||
|{{HistoryLine||v0.4.0|Chests are now available in both Survival and Creative mode. | |{{MC/HistoryLine||v0.4.0|Chests are now available in both Survival and Creative mode. | ||
|Chests are now functional in Survival mode.}} | |Chests are now functional in Survival mode.}} | ||
|{{HistoryLine||v0.7.3|[[File:Large Chest.gif|52px]] Added large chests. | |{{HistoryLine||v0.7.3|[[File:Large Chest.gif|52px]] Added large chests. | ||
|[[File:Chest.gif|40px]] The texture and model of single chests has been changed to match {{JE}}. | |[[File:Chest.gif|40px]] The texture and model of single chests has been changed to match {{MC/JE}}. | ||
|An animation and sound have been added for chests. | |An animation and sound have been added for chests. | ||
|Chests can now be placed adjacent to large chests or other chests facing in a different direction. | |Chests can now be placed adjacent to large chests or other chests facing in a different direction. | ||
|However, chests still use old texture and model inside the [[Minecraft:inventory]] and side texture for particles.}} | |However, chests still use old texture and model inside the [[Minecraft:inventory]] and side texture for particles.}} | ||
|{{HistoryLine||v0.7.4|Large chests can be created vertically.}} | |{{MC/HistoryLine||v0.7.4|Large chests can be created vertically.}} | ||
|{{HistoryLine||v0.7.5|Large chests can no longer be created vertically.}} | |{{MC/HistoryLine||v0.7.5|Large chests can no longer be created vertically.}} | ||
|{{HistoryLine||v0.9.0|dev=build 1|Chests now naturally generate in mineshafts, villages, strongholds and monster rooms. | |{{MC/HistoryLine||v0.9.0|dev=build 1|Chests now naturally generate in mineshafts, villages, strongholds and monster rooms. | ||
|Smooth lighting has been added to chests.}} | |Smooth lighting has been added to chests.}} | ||
|{{HistoryLine||v0.10.0|dev=build 1|Chests now have a selection overlay.}} | |{{MC/HistoryLine||v0.10.0|dev=build 1|Chests now have a selection overlay.}} | ||
|{{HistoryLine||v0.12.1|dev=build 1|Cats now try to sit on chests, making them unopenable. | |{{MC/HistoryLine||v0.12.1|dev=build 1|Cats now try to sit on chests, making them unopenable. | ||
|Chests now naturally generate in nether fortresses.}} | |Chests now naturally generate in nether fortresses.}} | ||
|{{HistoryLine||v0.13.0|dev=build 1|Chests are now used to craft trapped chests. | |{{MC/HistoryLine||v0.13.0|dev=build 1|Chests are now used to craft trapped chests. | ||
|Chests now naturally generate in desert pyramids.}} | |Chests now naturally generate in desert pyramids.}} | ||
|{{HistoryLine||v0.14.0|dev=build 1|Chests are now used to craft [[Minecraft:hopper]]s and chest minecarts.}} | |{{MC/HistoryLine||v0.14.0|dev=build 1|Chests are now used to craft [[Minecraft:hopper]]s and chest minecarts.}} | ||
|{{HistoryLine||v0.15.0|dev=build 1|Chests can now be put on donkeys and mules. | |{{MC/HistoryLine||v0.15.0|dev=build 1|Chests can now be put on donkeys and mules. | ||
|[[Minecraft:Piston]]s and sticky pistons can now move chests. | |[[Minecraft:Piston]]s and sticky pistons can now move chests. | ||
|Chests now naturally generate in jungle pyramids.}} | |Chests now naturally generate in jungle pyramids.}} | ||
|{{HistoryLine||v0.16.0|dev=build 1|Custom names in chests no longer appear in GUI.}} | |{{MC/HistoryLine||v0.16.0|dev=build 1|Custom names in chests no longer appear in GUI.}} | ||
|{{HistoryLine|||dev=build 5|A chest containing farming loot can now naturally generate in large houses in villages.}} | |{{MC/HistoryLine|||dev=build 5|A chest containing farming loot can now naturally generate in large houses in villages.}} | ||
|{{HistoryLine|pocket}} | |{{MC/HistoryLine|pocket}} | ||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Chests can now generate in end cities and igloos.}} | |{{MC/HistoryLine||1.0.0|dev=alpha 0.17.0.1|Chests can now generate in end cities and igloos.}} | ||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Chests now generate in woodland mansions. | |{{MC/HistoryLine||1.1.0|dev=alpha 1.1.0.0|Chests now generate in woodland mansions. | ||
|Chests are now used to craft shulker boxes.}} | |Chests are now used to craft shulker boxes.}} | ||
|{{HistoryLine|bedrock}} | |{{MC/HistoryLine|bedrock}} | ||
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|The 'bonus chest' option has been added, which can be toggled in World Options.}} | |{{MC/HistoryLine||1.2.0|dev=beta 1.2.0.2|The 'bonus chest' option has been added, which can be toggled in World Options.}} | ||
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Chests can now naturally generate in shipwrecks. | |{{MC/HistoryLine||1.4.0|dev=beta 1.2.14.2|Chests can now naturally generate in shipwrecks. | ||
|Chests now generate as buried treasure structures.}} | |Chests now generate as buried treasure structures.}} | ||
|{{HistoryLine|||dev=beta 1.2.20.1|Chests now naturally generate in ocean ruins.}} | |{{MC/HistoryLine|||dev=beta 1.2.20.1|Chests now naturally generate in ocean ruins.}} | ||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Chests are now found in pillager outposts.}} | |{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|Chests are now found in pillager outposts.}} | ||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Added [[Minecraft:piglin]]s, which turn hostile to players opening and breaking chests.}} | |{{MC/HistoryLine||1.16.0|dev=beta 1.16.0.51|Added [[Minecraft:piglin]]s, which turn hostile to players opening and breaking chests.}} | ||
|{{HistoryLine|||dev=beta 1.16.0.57|Chests now generate as part of bastion remnants and ruined portals.}} | |{{MC/HistoryLine|||dev=beta 1.16.0.57|Chests now generate as part of bastion remnants and ruined portals.}} | ||
|{{HistoryLine||1.18.30|exp=Wild Update|dev=beta 1.18.30.28|Chests can now be used to craft boats with chests.}} | |{{MC/HistoryLine||1.18.30|exp=Wild Update|dev=beta 1.18.30.28|Chests can now be used to craft boats with chests.}} | ||
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|Chests can now be used to craft a bamboo raft with chest.}} | |{{MC/HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|Chests can now be used to craft a bamboo raft with chest.}} | ||
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Chests now generate as part of trial chambers.}} | |{{MC/HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Chests now generate as part of trial chambers.}} | ||
|{{HistoryLine||1.21.100|exp=Drop 3 2025|dev=Preview 1.21.100.23|Chests can now be used to craft copper chests.}} | |{{MC/HistoryLine||1.21.100|exp=Drop 3 2025|dev=Preview 1.21.100.23|Chests can now be used to craft copper chests.}} | ||
}} | }} | ||
=== Legacy Console Edition === | === Legacy Console Edition === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|console}} | |{{MC/HistoryLine|console}} | ||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Chest JE1.png|32px]] [[File:Large Chest JE1.png|52px]] Added chests.}} | |{{MC/HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Chest JE1.png|32px]] [[File:Large Chest JE1.png|52px]] Added chests.}} | ||
|{{HistoryLine||xbox=TU5|[[File:Chest.gif|40px]] [[File:Large Chest.gif|52px]] The model of chests has been changed to have a 3D lock, opening and closing animations, and a smaller block model. However, the hitbox size is still a full block.|The 'bonus chest' option has now added to the Options menu.}} | |{{MC/HistoryLine||xbox=TU5|[[File:Chest.gif|40px]] [[File:Large Chest.gif|52px]] The model of chests has been changed to have a 3D lock, opening and closing animations, and a smaller block model. However, the hitbox size is still a full block.|The 'bonus chest' option has now added to the Options menu.}} | ||
|{{HistoryLine||xbox=TU9|Chests can now be found in blacksmiths in villages.|Spruce planks and birch planks can now be used to craft chests.|The textures which the chest used prior to their model update in TU5 have been removed from <samp>terrain.png</samp>, being replaced with the placeholder block texture [[File:Placeholder Texture JE1 BE1.png|32px]].}} | |{{MC/HistoryLine||xbox=TU9|Chests can now be found in blacksmiths in villages.|Spruce planks and birch planks can now be used to craft chests.|The textures which the chest used prior to their model update in TU5 have been removed from <samp>terrain.png</samp>, being replaced with the placeholder block texture [[File:Placeholder Texture JE1 BE1.png|32px]].}} | ||
|{{HistoryLine||xbox=TU12|Cats now try to sit on chests, making them unopenable.|Jungle planks can now be used to craft chests.}} | |{{MC/HistoryLine||xbox=TU12|Cats now try to sit on chests, making them unopenable.|Jungle planks can now be used to craft chests.}} | ||
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Chest particles are no longer based on terrain.png and for the [[Minecraft:locked chest]] texture. | |{{MC/HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Chest particles are no longer based on terrain.png and for the [[Minecraft:locked chest]] texture. | ||
|Chests can now be found in desert pyramids. | |Chests can now be found in desert pyramids. | ||
|Chests can now be found in jungle pyramids. | |Chests can now be found in jungle pyramids. | ||
|Chests now have a smaller hitbox. Previously, the hitbox was that of a full cube; it now fits the newer size and shape of the chest.}} | |Chests now have a smaller hitbox. Previously, the hitbox was that of a full cube; it now fits the newer size and shape of the chest.}} | ||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Chests can now be used to craft [[Minecraft:hopper]]s and trapped chests. | |{{MC/HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Chests can now be used to craft [[Minecraft:hopper]]s and trapped chests. | ||
|Chests can now be used in conjunction with [[Minecraft:hopper]]s.|Chests are now found in nether fortresses.|Chests can now be put on donkeys and mules.}} | |Chests can now be used in conjunction with [[Minecraft:hopper]]s.|Chests are now found in nether fortresses.|Chests can now be put on donkeys and mules.}} | ||
|{{HistoryLine||xbox=TU32|xbone=CU20|ps3=1.23|psvita=1.23|ps4=1.23|wiiu=Patch 3|Chests now display a cracking animation.}} | |{{MC/HistoryLine||xbox=TU32|xbone=CU20|ps3=1.23|psvita=1.23|ps4=1.23|wiiu=Patch 3|Chests now display a cracking animation.}} | ||
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|A chest now generates within igloo basements.}} | |{{MC/HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|A chest now generates within igloo basements.}} | ||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Chests now naturally generate in end cities.}} | |{{MC/HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Chests now naturally generate in end cities.}} | ||
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Chests are now used to craft shulker boxes.}} | |{{MC/HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Chests are now used to craft shulker boxes.}} | ||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Chests now generate in woodland mansions.|Chests can now be put on llamas.}} | |{{MC/HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Chests now generate in woodland mansions.|Chests can now be put on llamas.}} | ||
|{{HistoryLine||xbox=TU62|xbone=CU52|ps3=1.66|psvita=1.66|ps4=1.66|wiiu=Patch 31|switch=1.0.12|[[Minecraft:Piston]]s can now move small chests but only if the new position would have been valid for players to place a new chest. This limitation can however be bypassed by moving the chests simultaniously.}} | |{{MC/HistoryLine||xbox=TU62|xbone=CU52|ps3=1.66|psvita=1.66|ps4=1.66|wiiu=Patch 31|switch=1.0.12|[[Minecraft:Piston]]s can now move small chests but only if the new position would have been valid for players to place a new chest. This limitation can however be bypassed by moving the chests simultaniously.}} | ||
|{{HistoryLine||xbox=TU63|xbone=CU53|ps3=1.67|psvita=1.67|ps4=1.67|wiiu=Patch 32|switch=1.0.13|Chests can no longer be opened when an entity is standing on top of it.}} | |{{MC/HistoryLine||xbox=TU63|xbone=CU53|ps3=1.67|psvita=1.67|ps4=1.67|wiiu=Patch 32|switch=1.0.13|Chests can no longer be opened when an entity is standing on top of it.}} | ||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Chests now generate in ocean ruins.|Chests can now be found in shipwrecks.|Chests now generate as buried treasure structures.}} | |{{MC/HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Chests now generate in ocean ruins.|Chests can now be found in shipwrecks.|Chests now generate as buried treasure structures.}} | ||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Chests can now be found in pillager outposts.|Chests now generate in many houses in the updated villages.}} | |{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Chests can now be found in pillager outposts.|Chests now generate in many houses in the updated villages.}} | ||
}} | }} | ||
=== ''New Nintendo 3DS Edition'' === | === ''New Nintendo 3DS Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|new 3ds}} | |{{MC/HistoryLine|new 3ds}} | ||
|{{HistoryLine||0.1.0|[[File:Chest.gif|40px]] [[File:Large Chest.gif|52px]] Added chests and large chests.}} | |{{MC/HistoryLine||0.1.0|[[File:Chest.gif|40px]] [[File:Large Chest.gif|52px]] Added chests and large chests.}} | ||
|{{HistoryLine||1.9.19|Chests now generate in woodland mansions.}} | |{{MC/HistoryLine||1.9.19|Chests now generate in woodland mansions.}} | ||
}} | }} | ||
| Line 470: | Line 470: | ||
==== ''Java Edition'' ==== | ==== ''Java Edition'' ==== | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||1.8|dev=14w02a|Chests can now have a {{ | |{{HistoryLine||1.8|dev=14w02a|Chests can now have a {{MC/Nbt|string|Lock}} tag. When set, players must have an item with a matching custom name to open that chest.}} | ||
|{{HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this block's numeral ID was 54.}} | |{{MC/HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this block's numeral ID was 54.}} | ||
}} | }} | ||
==== ''Bedrock Edition'' ==== | ==== ''Bedrock Edition'' ==== | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|bedrock}} | |{{MC/HistoryLine|bedrock}} | ||
|{{HistoryLine||1.20.40|dev=Preview 1.20.40.20|Chests now use the <code>minecraft:cardinal_direction</code> block state instead of <code>facing_direction</code>.}} | |{{MC/HistoryLine||1.20.40|dev=Preview 1.20.40.20|Chests now use the <code>minecraft:cardinal_direction</code> block state instead of <code>facing_direction</code>.}} | ||
}} | }} | ||
== Issues == | == Issues == | ||
{{Issue list}} | {{MC/Issue list}} | ||
== Trivia == | == Trivia == | ||
| Line 488: | Line 488: | ||
*In Pocket Edition, a player who leaves the game while standing on a chest rejoins the game with legs inside the chest. | *In Pocket Edition, a player who leaves the game while standing on a chest rejoins the game with legs inside the chest. | ||
*If the tick speed is set to "freeze" through [[Minecraft:Commands/tick|/tick]], the chest does not show opening or closing animations but it still makes sounds. | *If the tick speed is set to "freeze" through [[Minecraft:Commands/tick|/tick]], the chest does not show opening or closing animations but it still makes sounds. | ||
*{{ | *{{MC/In|java}}, when in Creative mode, if pick block + ctrl is used on a naturally generated loot chest (or by modifying the data of a normal chest using {{MC/Command|/data}}), instead of displaying the first few items inside like a shulker box, it will just display "???????" due to the loot not being generated yet. Placing the chest and opening it will result in a different loot table every time. The same thing also happens with [[Minecraft:barrel]]s and shulker boxes. | ||
*The number of items a single chest can hold without using shulker boxes, 64 * 27 = 1728, actually has a name: a "great gross", or cubic dozen. | *The number of items a single chest can hold without using shulker boxes, 64 * 27 = 1728, actually has a name: a "great gross", or cubic dozen. | ||
*With shulker boxes with blocks inside inside chests, these chests would be so dense in real life they (and the things in them) would turn into other elements and/or explode because of nuclear fusion. | *With shulker boxes with blocks inside inside chests, these chests would be so dense in real life they (and the things in them) would turn into other elements and/or explode because of nuclear fusion. | ||
| Line 522: | Line 522: | ||
File:Chest flippin fig.jpg|Chest figure of Flippin' Figs | File:Chest flippin fig.jpg|Chest figure of Flippin' Figs | ||
File:Minecraft Limited Loot Water Cave Oversized Adult T-Shirt Back.png | File:Minecraft Limited Loot Water Cave Oversized Adult T-Shirt Back.png | ||
File:MCSM Chest.png|A chest as it appears in {{MCSM}}. | File:MCSM Chest.png|A chest as it appears in {{MC/MCSM}}. | ||
File:A Chest.png|A chest as it appears in {{ | File:A Chest.png|A chest as it appears in {{MC/Amcm}}. | ||
File:PlayStation chest.jpg | File:PlayStation chest.jpg | ||
</gallery> | </gallery> | ||
| Line 533: | Line 533: | ||
== References == | == References == | ||
{{Reflist}} | {{MC/Reflist}} | ||
== External links == | == External links == | ||
| Line 539: | Line 539: | ||
== Navigation == | == Navigation == | ||
{{Navbox blocks|Utility}} | {{MC/Navbox blocks|Utility}} | ||
[[Category:Natural blocks]] | [[Category:Natural blocks]] | ||
Revision as of 20:00, 9 April 2026
Template:Hatnote Template:Infobox block A chest is a Minecraft:block used to store Minecraft:items.
A large chest is the combination of two adjacent chests, and can store twice as many items.
Obtaining
Breaking
A chest can be broken using anything, but an Minecraft:axe is the fastest. Chests always drop themselves when mined. If the chest contains items, the items are also dropped when the chest is broken. If one half of a large chest is destroyed, the corresponding items from the destroyed chest (in Template:Editions, the top three rows for the left-hand chest or the bottom three for the chest on the right; in Template:Editions, the top three for whichever half was placed first or the bottom three for whichever half was placed last) are dropped and the remaining half continues to function as a small chest.
Script error: No such module "breaking row".
in Template:Editions, a chest produces oak plank particles when breaking, walking or falling on this block;<ref>Template:Bug</ref> in Template:Editions, a chest produces particles of the block itself.
Natural generation
{{#vardefine:params|0 }}Template:Hatnote Chests generate naturally in all three dimensions. They can generate in monster rooms, strongholds, villages, jungle pyramids, desert pyramids, nether fortresses, end cities, igloo basements, woodland mansions, shipwrecks, ocean ruins, buried treasure, pillager outposts, bastion remnants, ruined portals, ancient cities and trial chambers.
Large chests can occasionally generate in monster rooms by one single chest generating next to the other. They can also generate in certain types of bastion remnants.
Bonus chest
{{#vardefine:params|0 }}Template:Hatnote The bonus chest is a chest that appears near the player's spawn if the "Bonus chest" option is toggled on the world creation screen. It generates with a semi-random collection of basic items to help the player survive early on and gather necessary resources, including wood, tools, blocks, and food.
Crafting
Usage
Chests can be used as containers and are an ingredient in some crafting recipes.
A chest placed adjacent to another chest joins to create a large chest. A player can prevent this, and place two small chests side by side, by {{#vardefine: control | shift on keyboard or right button on the right side of gamepad }}sneaking while placing the second chest in Template:Editions, pushing a chest into place with a Minecraft:piston in Template:Editions, or placing the second chest facing a different direction from the first chest. Alternatively, trapped chests do not combine with normal chests.
in Template:Editions, chests can be moved by pistons. Minecraft:Water and Minecraft:lava flow around chests without affecting them. Lava can create fire in air blocks next to chests as if the chests were flammable, but the chests do not actually catch fire and cannot be burned.
Container
A small chest has 27 slots of inventory space, and a large chest has twice that amount, at 54 slots. In the Java Edition interface, the top three rows for a large chest correspond to the left half of the chest when facing it, and the bottom three rows correspond to the right half. In Bedrock Edition, the top three rows correspond to whichever half was placed first and the bottom three to the other half.
Chests open when Template:Ctrl. To move items between the chest inventory and the player inventory or hotbar while the chest GUI is open, drag or shift-click the items. in Template:Editions, holding
- REDIRECT Template:Keys
Template:Redr and double-clicking while holding an item moves all items of the type clicked on in or out of the chest, to the extent that space is available for them. To exit the chest GUI, use the
- REDIRECT Template:Keys
Template:Redr control.
A chest cannot be opened if there is a conductive block above it (in Template:Editions, bottom slabs prevent chests from being opened). Solid faces do not prevent chests from opening, so the lid of the chest can phase through blocks such as bottom-half Minecraft:slabs, Minecraft:stairs, and non-conductive full cubes such as Minecraft:glass and Minecraft:ice. Cats sitting on chests prevent them from opening. Because chests themselves are non-conductive, two chests can be stacked on top of one another while still allowing the lower chest to be opened. Players can open chests when they are being hurt (effect of Instant Damage, Poison, Wither, on fire, damaged by other players or Minecraft:mobs, etc.).
By default, the GUI of a chest is labeled "Chest" and the GUI of a large chest is labeled "Large Chest". A chest's GUI label can be changed by naming the chest in an Minecraft:anvil before placing it, or, in Template:Editions, by using the
- REDIRECT Template:Command
Template:Redr command (for example, to label a chest at (0,64,0) as "Bonus Chest!", use
- REDIRECT Template:Command
Template:Redr). If half of a large chest is renamed, that name is used to label the GUI of the entire large chest, but if the named half is destroyed the other half reverts to the default label. If both halves of a large chest have different names, the GUI uses the name of the northernmost or westernmost half.
in Template:Editions, a chest can be "locked" by setting its Template:Nbt/sprite lock tag using the
- REDIRECT Template:Command
Template:Redr command. If a chest's Template:Nbt/sprite lock tag is not blank, the chest cannot be opened unless the player is holding an item that matches the item predicate in the lock tag. For example, to lock a chest at (0,64,0) so that the chest cannot be opened unless the player is holding an item named "Chest Key", use Template:Cmd.
The capacity of a chest varies greatly, depending on its size, whether the items inside it are stackable, and whether shulker boxes are used. The minimum capacity is obtained when storing only non-stackable items while the maximum capacity can be achieved when storing items that stack to 64. Filled shulker boxes are not stackable, but each can hold 27 stacks of up to 64 items (excluding other shulker boxes), so filling a chest with them increases the maximum by a factor of 27.
| Chest size | Slots | Maximum number of items | |
|---|---|---|---|
| Without shulker boxes | With shulker boxes | ||
| Small | 27 | 1,728 | 46,656 |
| Large | 54 | 3,456 | 93,312 |
Donkey, mule, or llama pack
A chest can be added to a donkey, a mule, or a llama by pressing {{#vardefine: control | right click on mouse or left trigger on gamepad }}use on the animal.
A chest attached to a donkey or mule has only 15 slots. A chest attached to a llama has anywhere from 3 to 15 slots depending on its "Strength" value (see Llama § Data values). The chest cannot be removed except by killing the carrier. The chest can be opened by holding {{#vardefine: control | shift on keyboard or right button on the right side of gamepad }}sneak and pressing {{#vardefine: control | right click on mouse or left trigger on gamepad }}use, or by riding the carrier and pressing {{#vardefine: control | E on keyboard or top button on right side of gamepad }}inventory.
If shulker boxes are again used, each donkey, mule or strength value 5 llamas with a chest attached to it can carry up to 405 stacks of items (up to 25920 items), and with strength value 5 llamas, each caravan of 10 llamas with inventories full of shulker boxes can carry up to 4050 stacks of items (up to 259200 items).
Copper golems
Copper golems can sort items into chests. If a copper golem is holding an item, it visits the nearest chest within 32 blocks horizontally and 8 blocks vertically to try to place the item in. It takes 3 seconds to stop at each chest it visits.
A copper golem places the item it is holding either if the chest is empty, or if the chest contains the same type of item. in Template:Editions, a copper golem cannot distinguish between different Minecraft:potion contents or suspicious stew types, but it can in Template:Editions. In both editions, a copper golem ignores durability, enchantments, shulker box contents, custom names, or any other data.
If it cannot place the item in, the copper golem moves on to the nearest chest it hasn't visited. The copper golem can remember up to 10 chests it has visited. If it has already visited 10 chests and still cannot place the item, it wanders around for 7 seconds, forgets which chests it has visited, and continues searching for a chest to place the item in.
If the chest a copper golem is walking towards can no longer be opened (e.g. a chest has a cat sitting on it) or is destroyed, the copper golem marks the position as visited and move on. This occupies one of their 10-chest memory.
Copper golems do not simultaneously open a chest that another non-player entity is already interacting with.
Piglins
Minecraft:Piglins become hostile toward players who open or mine chests.
Crafting ingredient
Fuel
Chests can be used as fuel in Minecraft:furnaces, smelting 1.5 items per chest.
Note blocks
Chests can be placed under note blocks to produce the "bass" sound.
Christmas chest
Script error: No such module "Exclusive".
From December 24 to 26, chests, large chests, their trapped chest counterparts, and copper chests have their textures changed to "Christmas chests", which look like wrapped Christmas presents. Since the game uses the date stored on the player's computer, players can apply the Christmas chest textures at any time by changing the date on their computer to December 24, 25, or 26.
Sounds
Generic
Template:Edition: Template:Sound table/Block/Wood/JE
Template:Edition: Template:Sound table/Block/Wood/BE
Unique
Template:!((Java EditionTemplate:))!: Template:SoundTable
Template:!((Bedrock EditionTemplate:))!: Template:SoundTable
Data values
ID
Java Edition: Template:ID table Template:ID table
Bedrock Edition: Template:ID table Template:ID table
Block states
{{#vardefine:params|0 }}Template:Hatnote
<section begin="block states"/>Java Edition: Template:Bst Template:Bst Template:Bst
Bedrock Edition: Template:Bst<section end="block states"/>
Block data
A chest has a block entity associated with it that holds additional data about the block.
Java Edition: {{#vardefine:params|0 }}Template:Hatnote
<section begin="block data"/>
- Template:Nbt/sprite Block entity data
- REDIRECT Template:Nbt inherit/lockable
- REDIRECT Template:Nbt inherit/lootable
- Template:Nbt/sprite Items: List of items in this container. Represents the Template:DCL component. The component is still present on the block entity, even if the tag does not exist (due to a loot table existing instead).
- Template:Nbt/sprite: An item, including the slot tag. Chest slots are numbered 0-26, 0 starts in the top left corner.
- Template:Nbt/sprite Items: List of items in this container. Represents the Template:DCL component. The component is still present on the block entity, even if the tag does not exist (due to a loot table existing instead).
<section end="block data"/>
Item data
Java Edition: {{#vardefine:params|0 }}Template:Hatnote
- Template:Nbt/sprite components: the item's components tag.
Data component format/block entity data Data component format/container Data component format/container loot Data component format/custom name Data component format/lock
Bedrock Edition: {{#vardefine:params|0 }}Template:Hatnote
Achievements
Script error: No such module "Achievement".
Advancements
Script error: No such module "Advancement".
Videos
- REDIRECT Template:YouTube
History
For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see /Asset history
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
-
First picture released of the new chest animation, also displaying the ability to have chests facing directions other than west.
-
Torches could previously be placed on chests.
-
A chest in early Minecraft:Pocket Edition.
-
A chest being broken.
-
Multiple chests placed next to each other.
-
Chests placed adjacent to one another in Pocket Edition.
Data history
Java Edition
Bedrock Edition
Issues
Script error: No such module "Issue list".
Trivia
- The chest recipe is not unlocked by any specific item, but rather, having enough slots in the inventory occupied by any item.
- In Pocket Edition, a player who leaves the game while standing on a chest rejoins the game with legs inside the chest.
- If the tick speed is set to "freeze" through /tick, the chest does not show opening or closing animations but it still makes sounds.
- in Template:Editions, when in Creative mode, if pick block + ctrl is used on a naturally generated loot chest (or by modifying the data of a normal chest using Script error: No such module "command".), instead of displaying the first few items inside like a shulker box, it will just display "???????" due to the loot not being generated yet. Placing the chest and opening it will result in a different loot table every time. The same thing also happens with Minecraft:barrels and shulker boxes.
- The number of items a single chest can hold without using shulker boxes, 64 * 27 = 1728, actually has a name: a "great gross", or cubic dozen.
- With shulker boxes with blocks inside inside chests, these chests would be so dense in real life they (and the things in them) would turn into other elements and/or explode because of nuclear fusion.
Gallery
Screenshots
-
A screenshot of a chest opening and closing.
-
Custom chest name obtained by using Minecraft:anvil naming or commands.
-
An in-game screenshot of chests during Christmas time.
-
Large chest placed in a player´s base.
Mojang screenshots
-
Steve opening Christmas chests under a spruce (Minecraft.net).
-
Ari opening a chest in the Bundles of Bravery trailer.
-
Ari opening a large chest in the Minecraft:Scary Furniture Add-On.
In other media
-
Ari hiding behind a chest in the Trails & Tales Update trailer.
-
A chest as it appears on Minecoin gift cards,
-
Pixel artwork of a chest in between iron armor on an armor stand and a decorated pot.
-
A diamond sword in a chest.
-
Alex retrieving the sword from the chest.
-
Pixel art of Alex and several allays with Christmas chests.
-
A ginormous chest as it appears in Minecraft:The Traveling Trader.
-
A chest as it appears in the Minecraft:Timeless Trails DLC.
-
A chest as it appears in Deep Dive!
-
Officially licensed recreation of a chest, by Paladone.
-
Chest figure of Flippin' Figs
-
A chest as it appears in Minecraft: Story Mode.
-
A chest as it appears in
- REDIRECT Template:AMCM
See also
- Trapped chest, a variant of the chest that interacts with redstone
- Copper chest, a variant of the chest that interacts with copper golems
- Minecraft:Locked chest, a joke block from an April Fools' Day joke
References
<references group="">
</references>
External links
Template:Article otherTemplate:Article other
de:Truhe es:Cofre fr:Coffre hu:Láda it:Baule ja:チェスト ko:상자 lzh:箱 nl:Kist pl:Skrzynia pt:Baú ru:Сундук th:หีบ uk:Скриня zh:箱子