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Minecraft:Horse: Difference between revisions

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{{For|other uses|Horse (disambiguation)}}
{{MC/For|other uses|Horse (disambiguation)}}
{{Infobox entity
{{Infobox entity
| 1-3size = 100px
| 1-3size = 100px
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| group3 = Armored
| group3 = Armored
| 1-1 = White Horse.png
| 1-1 = White Horse.png
| 1-1caption = Adult in {{JE}}
| 1-1caption = Adult in {{MC/JE}}
| 1-2 = White Horse BE3.png
| 1-2 = White Horse BE3.png
| 1-2caption = Adult in {{BE}}
| 1-2caption = Adult in {{MC/BE}}
| 2-1 = White Horse (Saddle).png
| 2-1 = White Horse (Saddle).png
| 2-1caption = Adult in {{JE}}
| 2-1caption = Adult in {{MC/JE}}
| 2-2 = White Horse (Saddle) BE3.png
| 2-2 = White Horse (Saddle) BE3.png
| 2-2caption = Adult in {{BE}}
| 2-2caption = Adult in {{MC/BE}}
| 3-1 = Black Horse (Iron Armor).png
| 3-1 = Black Horse (Iron Armor).png
| group4 = Armored saddled
| group4 = Armored saddled
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| invimage = Horse Spawn Egg
| invimage = Horse Spawn Egg
| behavior = Passive
| behavior = Passive
| mobtype = {{EntityLink|Animal}}
| mobtype = {{MC/Entitylink|Animal}}
| armor = {{armor|0}} <br>
| armor = {{MC/Armor|0}} <br>
See horse armor
See horse armor
| size = '''{{IN|Java}}:'''<br>
| size = '''{{MC/In|Java}}:'''<br>
'''Adult:'''<br>Height: 1.6 blocks<br>Width: 1.3965 blocks<br>
'''Adult:'''<br>Height: 1.6 blocks<br>Width: 1.3965 blocks<br>
'''Foal:'''<br>Height: 0.8 blocks<br>Width: 0.6982 blocks<br>
'''Foal:'''<br>Height: 0.8 blocks<br>Width: 0.6982 blocks<br>
'''{{IN|Bedrock}}:'''<br>
'''{{MC/In|Bedrock}}:'''<br>
'''Adult:'''<br>Height: 1.6 blocks<br>Width: 1.4 blocks<br>
'''Adult:'''<br>Height: 1.6 blocks<br>Width: 1.4 blocks<br>
'''Foal:'''<br>Height: 0.8 blocks<br>Width: 0.7 blocks
'''Foal:'''<br>Height: 0.8 blocks<br>Width: 0.7 blocks
| spawn = {{BiomeLink|Plains}} <br> {{BiomeLink|Sunflower Plains}} <br> {{BiomeLink|Savanna}} <br> {{BiomeLink|Savanna Plateau}} <br> {{BiomeLink|Windswept Savanna}} <br> {{EnvLink|Village|Villages}}
| spawn = {{MC/Biomelink|Plains}} <br> {{MC/Biomelink|Sunflower Plains}} <br> {{MC/Biomelink|Savanna}} <br> {{MC/Biomelink|Savanna Plateau}} <br> {{MC/Biomelink|Windswept Savanna}} <br> {{MC/EnvLink|Village|Villages}}
| usableitems = {{drop|Item|Saddle}}
| usableitems = {{MC/Drop|Item|Saddle}}
{{drop|Item|id=iron-horse-armor|Horse Armor}}
{{MC/Drop|Item|id=iron-horse-armor|Horse Armor}}
{{drop|Item|Shears}}<small>(when equipped with a saddle or horse armor)</small>
{{MC/Drop|Item|Shears}}<small>(when equipped with a saddle or horse armor)</small>
{{drop|Item|Lead}}
{{MC/Drop|Item|Lead}}
{{drop|item|Name Tag}}
{{MC/Drop|item|Name Tag}}
{{drop|Item|Sugar}}
{{MC/Drop|Item|Sugar}}
{{drop|Item|Wheat}}
{{MC/Drop|Item|Wheat}}
{{drop|Item|Apple}}
{{MC/Drop|Item|Apple}}
{{drop|Item|Carrot}}
{{MC/Drop|Item|Carrot}}
{{drop|Item|Golden Carrot}}
{{MC/Drop|Item|Golden Carrot}}
{{drop|Item|Golden Apple}}
{{MC/Drop|Item|Golden Apple}}
{{drop|Item|Enchanted Golden Apple}}
{{MC/Drop|Item|Enchanted Golden Apple}}
{{drop|Block|Hay Bale}}
{{MC/Drop|Block|Hay Bale}}
{{drop|block|Golden Dandelion}}<small>(baby only)</small>
{{MC/Drop|block|Golden Dandelion}}<small>(baby only)</small>
}}
}}


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[[File:Horse herd.png|thumb|Naturally spawned horse herd. Notice the same color but different markings.]]
[[File:Horse herd.png|thumb|Naturally spawned horse herd. Notice the same color but different markings.]]


Horses spawn in plains and savannas in herds of 2–6. For horses, all combinations of color and markings are equally likely. All members of the herd have the same color, but markings may vary. 20% of all individual horses spawn as babies. {{IN|je}}, all individual horses spawn as adults when using spawn eggs.<ref>{{bug|MC-160945|||WAI}}</ref>
Horses spawn in plains and savannas in herds of 2–6. For horses, all combinations of color and markings are equally likely. All members of the herd have the same color, but markings may vary. 20% of all individual horses spawn as babies. {{MC/In|je}}, all individual horses spawn as adults when using spawn eggs.<ref>{{bug|MC-160945|||WAI}}</ref>


Villages naturally generate with stables and animal pens containing horses.
Villages naturally generate with stables and animal pens containing horses.
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! colspan="7" | Colors
! colspan="7" | Colors
|-
|-
! White<br>{{cd|white}}
! White<br>{{MC/Cd|white}}
! Creamy<br>{{cd|creamy}}
! Creamy<br>{{MC/Cd|creamy}}
! Chestnut<br>{{cd|chestnut}}
! Chestnut<br>{{MC/Cd|chestnut}}
! Brown<br>{{cd|brown}}
! Brown<br>{{MC/Cd|brown}}
! Black<br>{{cd|black}}
! Black<br>{{MC/Cd|black}}
! Gray<br>{{cd|gray}}
! Gray<br>{{MC/Cd|gray}}
! Dark brown<br>{{cd|darkbrown}}
! Dark brown<br>{{MC/Cd|darkbrown}}
|-
|-
| '''None'''
| '''None'''
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|-
|-
| '''White stockings and blaze'''
| '''White stockings and blaze'''
{{cd|white}}
{{MC/Cd|white}}
| [[File:White Horse with White Stockings.png|48px]] [[File:Baby White Horse with White Stockings JE5.png|48px]]
| [[File:White Horse with White Stockings.png|48px]] [[File:Baby White Horse with White Stockings JE5.png|48px]]
| [[File:Creamy Horse with White Stockings.png|48px]] [[File:Baby Creamy Horse with White Stockings JE5.png|48px]]
| [[File:Creamy Horse with White Stockings.png|48px]] [[File:Baby Creamy Horse with White Stockings JE5.png|48px]]
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|-
|-
| '''White field'''
| '''White field'''
{{cd|whitefield}}
{{MC/Cd|whitefield}}
| [[File:White Horse with White Field.png|48px]] [[File:Baby White Horse with White Field JE5.png|48px]]
| [[File:White Horse with White Field.png|48px]] [[File:Baby White Horse with White Field JE5.png|48px]]
| [[File:Creamy Horse with White Field.png|48px]] [[File:Baby Creamy Horse with White Field JE5.png|48px]]
| [[File:Creamy Horse with White Field.png|48px]] [[File:Baby Creamy Horse with White Field JE5.png|48px]]
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|-
|-
| '''White spots'''
| '''White spots'''
{{cd|whitedots}}
{{MC/Cd|whitedots}}
| [[File:White Horse with White Spots.png|48px]] [[File:Baby White Horse with White Spots JE5.png|48px]]
| [[File:White Horse with White Spots.png|48px]] [[File:Baby White Horse with White Spots JE5.png|48px]]
| [[File:Creamy Horse with White Spots.png|48px]] [[File:Baby Creamy Horse with White Spots JE5.png|48px]]
| [[File:Creamy Horse with White Spots.png|48px]] [[File:Baby Creamy Horse with White Spots JE5.png|48px]]
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|-
|-
| '''Black dots'''
| '''Black dots'''
{{cd|blackdots}}
{{MC/Cd|blackdots}}
| [[File:White Horse with Black Dots JE6.png|48px]] [[File:Baby White Horse with Black Dots JE5.png|48px]]
| [[File:White Horse with Black Dots JE6.png|48px]] [[File:Baby White Horse with Black Dots JE5.png|48px]]
| [[File:Creamy Horse with Black Dots JE6.png|48px]] [[File:Baby Creamy Horse with Black Dots JE5.png|48px]]
| [[File:Creamy Horse with Black Dots JE6.png|48px]] [[File:Baby Creamy Horse with Black Dots JE5.png|48px]]
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== Drops ==
== Drops ==
=== Breeding ===
=== Breeding ===
{{xp|1|7}} upon successful breeding.
{{MC/Xp|1|7}} upon successful breeding.


=== On death ===
=== On death ===
{{DropTable
{{DropTable
|{{DropLine|name=Leather|quantity=0-2|lootingquantity=0-1}}
|{{MC/DropLine|name=Leather|quantity=0-2|lootingquantity=0-1}}
}}
}}
* {{xp|1|3}} exp. when killed by a player or tamed wolf.
* {{MC/Xp|1|3}} exp. when killed by a player or tamed wolf.
* Horse armor if the horse was already equipped
* Horse armor if the horse was already equipped
* [[Minecraft:Saddle]] if the horse was already equipped.
* [[Minecraft:Saddle]] if the horse was already equipped.
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Taming a horse is required to breed it, to give it equipment, or to control it while riding.
Taming a horse is required to breed it, to give it equipment, or to control it while riding.


{{IN|je}}, a player mounts a horse by pressing {{control|use}} on it ''with an empty hand''. {{IN|be}}, the player can also hold an object that cannot be used on a horse. An adult horse can be tamed by repeatedly mounting it until the horse stops bucking the player off. Taming depends on the horse's "temper". Horses begin with a temper of 0 out of 100. When a player first mounts the horse, a random taming threshold 0–99 is chosen. The horse becomes tame if the temper exceeds this threshold. Otherwise, the player is bucked off and the temper is increased by 5, to be compared against the threshold the next time the player mounts the horse. Temper can also be increased by feeding the horse.
{{MC/In|je}}, a player mounts a horse by pressing {{MC/Control|use}} on it ''with an empty hand''. {{MC/In|be}}, the player can also hold an object that cannot be used on a horse. An adult horse can be tamed by repeatedly mounting it until the horse stops bucking the player off. Taming depends on the horse's "temper". Horses begin with a temper of 0 out of 100. When a player first mounts the horse, a random taming threshold 0–99 is chosen. The horse becomes tame if the temper exceeds this threshold. Otherwise, the player is bucked off and the temper is increased by 5, to be compared against the threshold the next time the player mounts the horse. Temper can also be increased by feeding the horse.


After repeated mountings, hearts appear above the horse, indicating that it is tamed.
After repeated mountings, hearts appear above the horse, indicating that it is tamed.


{{IN|bedrock}}, like all tame animals, a death message is displayed to every player when a horse is killed.
{{MC/In|bedrock}}, like all tame animals, a death message is displayed to every player when a horse is killed.


=== Breeding ===
=== Breeding ===
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Feeding a horse food can alter its behavior, increase its temper (if untamed), cause it to grow (if it is not yet an adult; foals normally take 20 minutes to fully mature if not fed), and/or restore its health. The table below lists the effects of the various foods horses can eat.
Feeding a horse food can alter its behavior, increase its temper (if untamed), cause it to grow (if it is not yet an adult; foals normally take 20 minutes to fully mature if not fed), and/or restore its health. The table below lists the effects of the various foods horses can eat.


To feed a horse, hold a valid food item and press {{control|Use}} on the horse.
To feed a horse, hold a valid food item and press {{MC/Control|Use}} on the horse.


{| class="wikitable" style="text-align:center" data-description="Horse food"
{| class="wikitable" style="text-align:center" data-description="Horse food"
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  ! Notes
  ! Notes
  |-
  |-
  ! style="text-align:left"| {{ItemLink|Sugar}}
  ! style="text-align:left"| {{MC/Itemlink|Sugar}}
  | {{hp|1|mob=1}}
  | {{hp|1|mob=1}}
  | 30 sec (600 ticks)
  | 30 sec (600 ticks)
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  |  
  |  
  |-
  |-
  ! style="text-align:left"| {{ItemLink|Wheat}}
  ! style="text-align:left"| {{MC/Itemlink|Wheat}}
  | {{hp|2|mob=1}}
  | {{hp|2|mob=1}}
  | 20 sec (400 ticks)
  | 20 sec (400 ticks)
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  |
  |
  |-
  |-
  ! style="text-align:left"| {{ItemLink|Apple}}
  ! style="text-align:left"| {{MC/Itemlink|Apple}}
  | rowspan="2"| {{hp|3|mob=1}}
  | rowspan="2"| {{hp|3|mob=1}}
  | rowspan="2"| 1 min (1200 ticks)
  | rowspan="2"| 1 min (1200 ticks)
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  |
  |
  |-
  |-
  ! style="text-align:left"| {{ItemLink|Carrot}}
  ! style="text-align:left"| {{MC/Itemlink|Carrot}}
  |
  |
  |-
  |-
  ! style="text-align:left"| {{ItemLink|Golden carrot}}
  ! style="text-align:left"| {{MC/Itemlink|Golden carrot}}
  | {{hp|4|mob=1}}
  | {{hp|4|mob=1}}
  | 1 min (1200 ticks)
  | 1 min (1200 ticks)
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  | Activates love mode in tamed horses.  
  | Activates love mode in tamed horses.  
  |-
  |-
  ! style="text-align:left"| {{ItemLink|Golden apple}}
  ! style="text-align:left"| {{MC/Itemlink|Golden apple}}
  | rowspan="2" | {{hp|10|mob=1}}
  | rowspan="2" | {{hp|10|mob=1}}
  | rowspan="2" | 4 min (4800 ticks)
  | rowspan="2" | 4 min (4800 ticks)
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  | rowspan="2" | Activates love mode in tamed horses.
  | rowspan="2" | Activates love mode in tamed horses.
  |-
  |-
  ! style="text-align:left"| {{ItemLink|Enchanted golden apple}}
  ! style="text-align:left"| {{MC/Itemlink|Enchanted golden apple}}
  |-
  |-
  ! style="text-align:left"| {{BlockLink|Hay bale}}
  ! style="text-align:left"| {{MC/Blocklink|Hay bale}}
  | {{hp|20|mob=1}}
  | {{hp|20|mob=1}}
  | 3 min (3600 ticks)
  | 3 min (3600 ticks)
  | N/A
  | N/A
  | {{IN|be}}, untamed adult horses with full health cannot be fed.
  | {{MC/In|be}}, untamed adult horses with full health cannot be fed.
|}
|}


{{IN|je}}, tamed horses cannot be fed when at full health, but they can be fed {{in|be}}.  
{{MC/In|je}}, tamed horses cannot be fed when at full health, but they can be fed {{MC/In|be}}.  


{{IN|be}}, the health of foals cannot be restored by feeding.
{{MC/In|be}}, the health of foals cannot be restored by feeding.


{{IN|be}}, while temper is at max value, untamed horses with full health can be fed any food except hay bales.
{{MC/In|be}}, while temper is at max value, untamed horses with full health can be fed any food except hay bales.


{{IN|je}}, tamed horses with full health cannot be mounted while holding a food item.
{{MC/In|je}}, tamed horses with full health cannot be mounted while holding a food item.


=== Jockey ===
=== Jockey ===
{{Exclusive|bedrock|section=1}}
{{MC/Exclusive|bedrock|section=1}}
[[File:Baby Zombie Riding Horse.png|thumb|width=165x165|A white horse ridden by a baby zombie]]
[[File:Baby Zombie Riding Horse.png|thumb|width=165x165|A white horse ridden by a baby zombie]]
15% of nearby baby zombies, husks, or drowned may ride an adult untamed horse to form a [[Minecraft:jockey]].
15% of nearby baby zombies, husks, or drowned may ride an adult untamed horse to form a [[Minecraft:jockey]].


== Statistics ==
== Statistics ==
{{see also|Tutorial:Horses}}
{{MC/See also|Tutorial:Horses}}


All horses have three "equine stats" that vary from horse to horse: health, (maximum) movement speed, and jump height. These stats are created once the horse is born or spawned, and are not affected by food.
All horses have three "equine stats" that vary from horse to horse: health, (maximum) movement speed, and jump height. These stats are created once the horse is born or spawned, and are not affected by food.
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==== Health ====
==== Health ====
Horse's health points range from {{hp|15}} to {{hp|30}}, with an average of {{hp|22.5}}. A horse with an odd number of health points does not show the last half-heart. So if a horse has 15 health ({{healthbar|15|9px|mob=1}}), its health bar will only display 14 health ({{healthbar|14|9px|mob=1}}). And if the horse took {{hp|3|mob=1}} damage, it would have 12 health left {{healthbar|12|9px|total=14|mob=1}}, but it would seem like it only took {{hp|2|mob=1}}, since the bar only shows 2 points of damage.
Horse's health points range from {{hp|15}} to {{hp|30}}, with an average of {{hp|22.5}}. A horse with an odd number of health points does not show the last half-heart. So if a horse has 15 health ({{MC/Healthbar|15|9px|mob=1}}), its health bar will only display 14 health ({{MC/Healthbar|14|9px|mob=1}}). And if the horse took {{hp|3|mob=1}} damage, it would have 12 health left {{MC/Healthbar|12|9px|total=14|mob=1}}, but it would seem like it only took {{hp|2|mob=1}}, since the bar only shows 2 points of damage.


==== Movement speed ====
==== Movement speed ====
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== Usage ==
== Usage ==
{{see also|Transportation}}
{{MC/See also|Transportation}}


Tamed and [[Minecraft:saddle]]d horses can be used as a means of transportation. When ridden, they are able to move faster and jump higher than a normal player. Horses can be used to climb hills and jump fences, as some can jump high enough to clear up to five block heights, versus the player's maximum of about one (without jump boost).
Tamed and [[Minecraft:saddle]]d horses can be used as a means of transportation. When ridden, they are able to move faster and jump higher than a normal player. Horses can be used to climb hills and jump fences, as some can jump high enough to clear up to five block heights, versus the player's maximum of about one (without jump boost).
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Foals cannot be equipped, as they cannot be ridden.
Foals cannot be equipped, as they cannot be ridden.


Equipment can be placed on a horse by holding it and then {{control|using}} on the horse, or by accessing its inventory. A horse’s inventory can be accessed by mounting the horse and using {{control|inventory}} control, or by {{control|sneaking}} and then {{control|using}} or pressing the "open inventory" button{{only|bedrock}} on the horse. The player cannot open their inventory while on an untamed horse, though they can open containers.
Equipment can be placed on a horse by holding it and then {{MC/Control|using}} on the horse, or by accessing its inventory. A horse’s inventory can be accessed by mounting the horse and using {{MC/Control|inventory}} control, or by {{MC/Control|sneaking}} and then {{MC/Control|using}} or pressing the "open inventory" button{{only|bedrock}} on the horse. The player cannot open their inventory while on an untamed horse, though they can open containers.


The equipment can be removed by two methods:
The equipment can be removed by two methods:
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=== Riding ===
=== Riding ===
{{main|Riding}}
{{MC/Main|Riding}}
Once a horse is tamed and saddled, the player can control it with standard directional controls, {{control|jump}}, and the mouse. The player dismounts using the {{control|dismount}} control. Like riding other entities, it is impossible for a player to use a nether portal or [[Minecraft:end portal]] while on a horse.{{only|bedrock}}
Once a horse is tamed and saddled, the player can control it with standard directional controls, {{MC/Control|jump}}, and the mouse. The player dismounts using the {{MC/Control|dismount}} control. Like riding other entities, it is impossible for a player to use a nether portal or [[Minecraft:end portal]] while on a horse.{{only|bedrock}}


A ridden saddled horse automatically runs up any one block high slope. The horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Horses cannot fit through a 1-block-wide gap.
A ridden saddled horse automatically runs up any one block high slope. The horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Horses cannot fit through a 1-block-wide gap.
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The maximum speed of horses varies between 4.74&nbsp;blocks/second and 14.23&nbsp;blocks/second (compared to the player's walking speed, which is about 4.317&nbsp;blocks/second). About 82% of horses are able to go faster than a minecart. Horses move backward slowly, about as fast as the player when moving sideways. A horse’s speed can also be affected by potions. Speed has no relation to a horse’s outward appearance. However, how fast a horse walks on its own while not being ridden can be an indication of its Speed. This can be useful to determine whether or not a horse is fast without first having to tame it.
The maximum speed of horses varies between 4.74&nbsp;blocks/second and 14.23&nbsp;blocks/second (compared to the player's walking speed, which is about 4.317&nbsp;blocks/second). About 82% of horses are able to go faster than a minecart. Horses move backward slowly, about as fast as the player when moving sideways. A horse’s speed can also be affected by potions. Speed has no relation to a horse’s outward appearance. However, how fast a horse walks on its own while not being ridden can be an indication of its Speed. This can be useful to determine whether or not a horse is fast without first having to tame it.


A ridden saddled horse can be made to {{control|jump}} by pressing the jump control. Holding the jump control fills a jump charge bar allowing for a higher jump when released relative to how much the bar was filled. {{IN|je}}, when the player rides a horse, the experience bar on HUD is replaced by a jump bar and the player's hunger bar is replaced by the horse's health bar. {{IN|be}}, the player's health bar and hunger bar are displayed while riding a horse and the player's experience bar is replaced by the horse's jump bar when the jump control is activated. During the jump control activation the number denoting the player's experience level is still displayed above the jump bar. Horses are not affected by jump boost beacons.
A ridden saddled horse can be made to {{MC/Control|jump}} by pressing the jump control. Holding the jump control fills a jump charge bar allowing for a higher jump when released relative to how much the bar was filled. {{MC/In|je}}, when the player rides a horse, the experience bar on HUD is replaced by a jump bar and the player's hunger bar is replaced by the horse's health bar. {{MC/In|be}}, the player's health bar and hunger bar are displayed while riding a horse and the player's experience bar is replaced by the horse's jump bar when the jump control is activated. During the jump control activation the number denoting the player's experience level is still displayed above the jump bar. Horses are not affected by jump boost beacons.


== Sounds ==
== Sounds ==
=== Adult ===
=== Adult ===
{{JE}}:
{{MC/JE}}:
{{SoundTable
{{SoundTable
| type = java
| type = java
Line 544: Line 544:
}}
}}


{{BE}}:
{{MC/BE}}:
{{SoundTable
{{SoundTable
| type = bedrock
| type = bedrock
Line 841: Line 841:
}}
}}


{{BE}}:
{{MC/BE}}:
{{SoundTable
{{SoundTable
| type = bedrock
| type = bedrock
Line 932: Line 932:
== Data values ==
== Data values ==
=== ID ===
=== ID ===
{{edition|java}}:
{{MC/Edition|java}}:
{{ID table
{{ID table
|edition=java
|edition=java
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|foot=1}}
|foot=1}}


{{edition|bedrock}}:
{{MC/Edition|bedrock}}:
{{ID table
{{ID table
|edition=bedrock
|edition=bedrock
Line 959: Line 959:
Horses have entity data associated with them that contain various properties.
Horses have entity data associated with them that contain various properties.


{{el|java}}:
{{MC/El|java}}:
{{main|Entity format}}
{{MC/Main|Entity format}}
<section begin="entity data" /><div class="treeview">
<section begin="entity data" /><div class="treeview">
* {{nbt|compound}} Entity data
* {{MC/Nbt|compound}} Entity data
** {{nbt inherit/breedable}}
** {{MC/Nbt inherit/breedable}}
** {{nbt inherit/entity}}
** {{MC/Nbt inherit/entity}}
** {{nbt inherit/mob}}
** {{MC/Nbt inherit/mob}}
** <section begin="horse base data"/>{{nbt|byte|Bred}}: 1 or 0 (true/false) – Unknown. Remains 0 after breeding. If true, causes it to stay near other horses with this flag set.
** <section begin="horse base data"/>{{MC/Nbt|byte|Bred}}: 1 or 0 (true/false) – Unknown. Remains 0 after breeding. If true, causes it to stay near other horses with this flag set.
** {{nbt|byte|EatingHaystack}}: 1 or 0 (true/false) – true if the mob is eating grass.
** {{MC/Nbt|byte|EatingHaystack}}: 1 or 0 (true/false) – true if the mob is eating grass.
** {{nbt|int-array|Owner}}: The [[Minecraft:UUID]] of the entity that tamed the mob, stored as four ints. Has no effect on behavior. Does not exist if there is no owner.
** {{MC/Nbt|int-array|Owner}}: The [[Minecraft:UUID]] of the entity that tamed the mob, stored as four ints. Has no effect on behavior. Does not exist if there is no owner.
** {{nbt|byte|Tame}}: 1 or 0 (true/false) – true if the mob is tamed.
** {{MC/Nbt|byte|Tame}}: 1 or 0 (true/false) – true if the mob is tamed.
** {{nbt|int|Temper}}: Ranges from 0 to 100; increases with feeding. Higher values make a mob easier to tame.<section end="horse base data"/>
** {{MC/Nbt|int|Temper}}: Ranges from 0 to 100; increases with feeding. Higher values make a mob easier to tame.<section end="horse base data"/>
** {{nbt|int|Variant}}: The variant and markings of the horse. Encoded as as <code>variant | (markings << 8)</code>. Unused values lead to white horses. The encoded variant field represents the {{DCL|minecraft:horse/variant}} component.
** {{MC/Nbt|int|Variant}}: The variant and markings of the horse. Encoded as as <code>variant | (markings << 8)</code>. Unused values lead to white horses. The encoded variant field represents the {{DCL|minecraft:horse/variant}} component.
</div>
</div>
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center" data-description="Data values for colors and markings"
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center" data-description="Data values for colors and markings"
Line 995: Line 995:
Summoning a horse without specifying the Variant value results in a white horse. Summoning a horse with a correct color byte but an incorrect marking byte results in a horse of the corresponding color but no markings. Summoning a horse with a correct marking byte but an incorrect color byte results in a white horse with the corresponding markings.<section end="entity data"/>
Summoning a horse without specifying the Variant value results in a white horse. Summoning a horse with a correct color byte but an incorrect marking byte results in a horse of the corresponding color but no markings. Summoning a horse with a correct marking byte but an incorrect color byte results in a white horse with the corresponding markings.<section end="entity data"/>


{{el|bedrock}}:
{{MC/El|bedrock}}:
: See [[Minecraft:Bedrock Edition level format/Entity format]].
: See [[Minecraft:Bedrock Edition level format/Entity format]].


== Achievements ==
== Achievements ==
{{load achievements|Saddle Up;Artificial Selection;Cow Tipper;It Spreads}}
{{MC/Load achievements|Saddle Up;Artificial Selection;Cow Tipper;It Spreads}}


Achievements that apply to all mobs:
Achievements that apply to all mobs:
{{collapse|content={{load achievements|Overkill;Over-Overkill;Mob Kabob}}
{{collapse|content={{MC/Load achievements|Overkill;Over-Overkill;Mob Kabob}}
}}
}}


== Advancements ==
== Advancements ==
{{load advancements|The Parrots and the Bats;Two By Two;Best Friends Forever;It Spreads}}
{{MC/Load advancements|The Parrots and the Bats;Two By Two;Best Friends Forever;It Spreads}}


Advancements that apply to all mobs:
Advancements that apply to all mobs:
{{collapse|content={{load advancements|Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill;Mob Kabob}}
{{collapse|content={{MC/Load advancements|Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill;Mob Kabob}}
}}
}}


== History ==
== History ==
{{info needed section|Did saddles always show up on invisible horses? If not, when did this change? Remember to include any relevant bug reports.}}
{{MC/Info needed section|Did saddles always show up on invisible horses? If not, when did this change? Remember to include any relevant bug reports.}}
{{more sounds|Foal sounds before 26.1 fourth snapshot|section=1}}
{{MC/More sounds|Foal sounds before 26.1 fourth snapshot|section=1}}
=== Development ===
=== Development ===
{{HistoryTable
{{HistoryTable
Line 1,022: Line 1,022:
=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||April 1, 2013|link=Java Edition 2.0|[[File:Horse (cow).png|36px]] [[File:Horse (pig).png|36px]] Added horses and ponies to the April Fools update, Minecraft 2.0. Horses are actually retextured cows and ponies are actually retextured pigs.}}
|{{MC/HistoryLine||April 1, 2013|link=Java Edition 2.0|[[File:Horse (cow).png|36px]] [[File:Horse (pig).png|36px]] Added horses and ponies to the April Fools update, Minecraft 2.0. Horses are actually retextured cows and ponies are actually retextured pigs.}}
|{{HistoryLine||1.6.1|dev=13w16a|[[File:Black Horse Revision 1.gif|48px]] [[File:Brown Horse Revision 1.gif|48px]] [[File:Chestnut Horse Revision 1.gif|48px]] [[File:Creamy Horse Revision 1.gif|48px]] [[File:Darkbrown Horse Revision 1.gif|48px]] [[File:Gray Horse Revision 1.gif|48px]] [[File:White Horse Revision 1.gif|48px]]<br>  
|{{HistoryLine||1.6.1|dev=13w16a|[[File:Black Horse Revision 1.gif|48px]] [[File:Brown Horse Revision 1.gif|48px]] [[File:Chestnut Horse Revision 1.gif|48px]] [[File:Creamy Horse Revision 1.gif|48px]] [[File:Darkbrown Horse Revision 1.gif|48px]] [[File:Gray Horse Revision 1.gif|48px]] [[File:White Horse Revision 1.gif|48px]]<br>  
[[File:Baby Black Horse Revision 1.gif|48px]] [[File:Baby Brown Horse Revision 1.gif|48px]] [[File:Baby Chestnut Horse Revision 1.gif|48px]] [[File:Baby Creamy Horse Revision 1.gif|48px]] [[File:Baby Darkbrown Horse Revision 1.gif|48px]] [[File:Baby Gray Horse Revision 1.gif|48px]] [[File:Baby White Horse Revision 1.gif|48px]]<br>Added horses.
[[File:Baby Black Horse Revision 1.gif|48px]] [[File:Baby Brown Horse Revision 1.gif|48px]] [[File:Baby Chestnut Horse Revision 1.gif|48px]] [[File:Baby Creamy Horse Revision 1.gif|48px]] [[File:Baby Darkbrown Horse Revision 1.gif|48px]] [[File:Baby Gray Horse Revision 1.gif|48px]] [[File:Baby White Horse Revision 1.gif|48px]]<br>Added horses.
Line 1,029: Line 1,029:
|Unlike other baby animals, baby horses' models change continuously as they approach adulthood.
|Unlike other baby animals, baby horses' models change continuously as they approach adulthood.
|[[File:Baby White Horse (age -40000) JE1.png|48px]] There appears to exist no lower bound for the age parameter with respect to how it affect the shape of horses, leading to outright bizarre models at extreme negative values.<ref>https://www.youtube.com/watch?v=8FwmN7tmLwc&t=1m35s</ref>}}
|[[File:Baby White Horse (age -40000) JE1.png|48px]] There appears to exist no lower bound for the age parameter with respect to how it affect the shape of horses, leading to outright bizarre models at extreme negative values.<ref>https://www.youtube.com/watch?v=8FwmN7tmLwc&t=1m35s</ref>}}
|{{HistoryLine|||dev=13w16b|Horses are now slower.
|{{MC/HistoryLine|||dev=13w16b|Horses are now slower.
|The gliding of horses has been reduced.}}
|The gliding of horses has been reduced.}}
|{{HistoryLine|||dev=13w18a|Horse saddles have been removed. Horses are now controlled using [[Minecraft:saddle]]s.}}
|{{MC/HistoryLine|||dev=13w18a|Horse saddles have been removed. Horses are now controlled using [[Minecraft:saddle]]s.}}
|{{HistoryLine|||dev=13w21a|A new GUI for horses has been added, to control [[Minecraft:saddle]]s/armor/[[Minecraft:inventory]].}}
|{{MC/HistoryLine|||dev=13w21a|A new GUI for horses has been added, to control [[Minecraft:saddle]]s/armor/[[Minecraft:inventory]].}}
|{{HistoryLine|||dev=13w22a|New sound effects have been added to horses.
|{{MC/HistoryLine|||dev=13w22a|New sound effects have been added to horses.
|Untamed horses can now be leashed.}}
|Untamed horses can now be leashed.}}
|{{HistoryLine|||dev=release|Horses can now be fed with golden carrots in addition to both types of golden apples.}}
|{{MC/HistoryLine|||dev=release|Horses can now be fed with golden carrots in addition to both types of golden apples.}}
|{{HistoryLine||1.7.2|dev=13w36a|Horses now spawn in savannas.}}
|{{MC/HistoryLine||1.7.2|dev=13w36a|Horses now spawn in savannas.}}
|{{HistoryLine||1.8|dev=14w26c|Horses can no longer be fed [[Minecraft:bread]] for taming, healing, or growing.
|{{MC/HistoryLine||1.8|dev=14w26c|Horses can no longer be fed [[Minecraft:bread]] for taming, healing, or growing.
|[[Minecraft:Wheat]]'s acceleration of baby horse growth has been reduced.}}
|[[Minecraft:Wheat]]'s acceleration of baby horse growth has been reduced.}}
|{{HistoryLine|||dev=14w28b|Baby horses appear adult sized.}}
|{{MC/HistoryLine|||dev=14w28b|Baby horses appear adult sized.}}
|{{HistoryLine||1.8.1|dev=pre1|Baby horses no longer appear adult sized unless they are fed. Reloading the world makes them appear as babies again.
|{{MC/HistoryLine||1.8.1|dev=pre1|Baby horses no longer appear adult sized unless they are fed. Reloading the world makes them appear as babies again.
|There now appears to exist a proper lower bound for horse ages, as those with ages below the minimum do not have a deformed model.}}
|There now appears to exist a proper lower bound for horse ages, as those with ages below the minimum do not have a deformed model.}}
|{{HistoryLine||1.9|dev=15w47a|Feeding baby horses no longer makes them appear adult sized.
|{{MC/HistoryLine||1.9|dev=15w47a|Feeding baby horses no longer makes them appear adult sized.
|Horses now no longer gradually grow in size as they age, apparently as a direct result of the above.}}
|Horses now no longer gradually grow in size as they age, apparently as a direct result of the above.}}
|{{HistoryLine|||dev=15w47b|Sounds for horses eating food given by a player have been added.}}
|{{MC/HistoryLine|||dev=15w47b|Sounds for horses eating food given by a player have been added.}}
|{{HistoryLine||1.11|dev=16w39a|Horse's no longer rear when a player interacts with a horse with an item.}}
|{{MC/HistoryLine||1.11|dev=16w39a|Horse's no longer rear when a player interacts with a horse with an item.}}
|{{HistoryLine||1.13|dev=17w45a|[[File:Black Horse Revision 2.gif|48px]] [[File:Brown Horse Revision 2.gif|48px]] [[File:Chestnut Horse Revision 2.gif|48px]] [[File:Creamy Horse Revision 2.gif|48px]] [[File:Darkbrown Horse Revision 2.gif|48px]] [[File:Gray Horse Revision 2.gif|48px]] [[File:White Horse Revision 2.gif|48px]]<br>
|{{MC/HistoryLine||1.13|dev=17w45a|[[File:Black Horse Revision 2.gif|48px]] [[File:Brown Horse Revision 2.gif|48px]] [[File:Chestnut Horse Revision 2.gif|48px]] [[File:Creamy Horse Revision 2.gif|48px]] [[File:Darkbrown Horse Revision 2.gif|48px]] [[File:Gray Horse Revision 2.gif|48px]] [[File:White Horse Revision 2.gif|48px]]<br>
[[File:Baby Black Horse Revision 2.gif|48px]] [[File:Baby Brown Horse Revision 2.gif|48px]] [[File:Baby Chestnut Horse Revision 2.gif|48px]] [[File:Baby Creamy Horse Revision 2.gif|48px]] [[File:Baby Darkbrown Horse Revision 2.gif|48px]] [[File:Baby Gray Horse Revision 2.gif|48px]] [[File:Baby White Horse Revision 2.gif|48px]]<br>The models of horses have been simplified to be more consistent with other mobs.|Horses (and all variants) no longer open their mouth when emitting sounds.}}
[[File:Baby Black Horse Revision 2.gif|48px]] [[File:Baby Brown Horse Revision 2.gif|48px]] [[File:Baby Chestnut Horse Revision 2.gif|48px]] [[File:Baby Creamy Horse Revision 2.gif|48px]] [[File:Baby Darkbrown Horse Revision 2.gif|48px]] [[File:Baby Gray Horse Revision 2.gif|48px]] [[File:Baby White Horse Revision 2.gif|48px]]<br>The models of horses have been simplified to be more consistent with other mobs.|Horses (and all variants) no longer open their mouth when emitting sounds.}}
|{{HistoryLine|||dev=17w46a|[[File:Black Horse Revision 3.gif|48px]] [[File:Brown Horse Revision 3.gif|48px]] [[File:Chestnut Horse Revision 3.gif|48px]] [[File:Creamy Horse Revision 3.gif|48px]] [[File:Darkbrown Horse Revision 3.gif|48px]] [[File:Gray Horse Revision 3.gif|48px]] [[File:White Horse Revision 3.gif|48px]]<br>
|{{MC/HistoryLine|||dev=17w46a|[[File:Black Horse Revision 3.gif|48px]] [[File:Brown Horse Revision 3.gif|48px]] [[File:Chestnut Horse Revision 3.gif|48px]] [[File:Creamy Horse Revision 3.gif|48px]] [[File:Darkbrown Horse Revision 3.gif|48px]] [[File:Gray Horse Revision 3.gif|48px]] [[File:White Horse Revision 3.gif|48px]]<br>
[[File:Baby Black Horse Revision 3.gif|48px]] [[File:Baby Brown Horse Revision 3.gif|48px]] [[File:Baby Chestnut Horse Revision 3.gif|48px]] [[File:Baby Creamy Horse Revision 3.gif|48px]] [[File:Baby Darkbrown Horse Revision 3.gif|48px]] [[File:Baby Gray Horse Revision 3.gif|48px]] [[File:Baby White Horse Revision 3.gif|48px]]<br>The new models of horses have been slightly tweaked. The position of the nose has moved up to one pixel.}}
[[File:Baby Black Horse Revision 3.gif|48px]] [[File:Baby Brown Horse Revision 3.gif|48px]] [[File:Baby Chestnut Horse Revision 3.gif|48px]] [[File:Baby Creamy Horse Revision 3.gif|48px]] [[File:Baby Darkbrown Horse Revision 3.gif|48px]] [[File:Baby Gray Horse Revision 3.gif|48px]] [[File:Baby White Horse Revision 3.gif|48px]]<br>The new models of horses have been slightly tweaked. The position of the nose has moved up to one pixel.}}
|{{HistoryLine|||dev=18w03a|[[File:Black Horse Revision 4.gif|48px]] [[File:Brown Horse Revision 4.gif|48px]] [[File:Chestnut Horse Revision 4.gif|48px]] [[File:Creamy Horse Revision 4.gif|48px]] [[File:Darkbrown Horse Revision 4.gif|48px]] [[File:Gray Horse Revision 4.gif|48px]] [[File:White Horse Revision 4.gif|48px]]<br>
|{{MC/HistoryLine|||dev=18w03a|[[File:Black Horse Revision 4.gif|48px]] [[File:Brown Horse Revision 4.gif|48px]] [[File:Chestnut Horse Revision 4.gif|48px]] [[File:Creamy Horse Revision 4.gif|48px]] [[File:Darkbrown Horse Revision 4.gif|48px]] [[File:Gray Horse Revision 4.gif|48px]] [[File:White Horse Revision 4.gif|48px]]<br>
[[File:Baby Black Horse Revision 4.gif|48px]] [[File:Baby Brown Horse Revision 4.gif|48px]] [[File:Baby Chestnut Horse Revision 4.gif|48px]] [[File:Baby Creamy Horse Revision 4.gif|48px]] [[File:Baby Darkbrown Horse Revision 4.gif|48px]] [[File:Baby Gray Horse Revision 4.gif|48px]] [[File:Baby White Horse Revision 4.gif|48px]]<br>The models of horses have been changed, once again. The texture has also been slightly altered and their nose height has been increased by one pixel, they can also rear when angry again.}}
[[File:Baby Black Horse Revision 4.gif|48px]] [[File:Baby Brown Horse Revision 4.gif|48px]] [[File:Baby Chestnut Horse Revision 4.gif|48px]] [[File:Baby Creamy Horse Revision 4.gif|48px]] [[File:Baby Darkbrown Horse Revision 4.gif|48px]] [[File:Baby Gray Horse Revision 4.gif|48px]] [[File:Baby White Horse Revision 4.gif|48px]]<br>The models of horses have been changed, once again. The texture has also been slightly altered and their nose height has been increased by one pixel, they can also rear when angry again.}}
|{{HistoryLine|||dev=18w22a|The texture of creamy horses has been changed, which has changed the texture from [[File:Creamy Horse 18w21b.png|48px]] to [[File:Creamy Horse 18w22a.png|48px]].}}
|{{MC/HistoryLine|||dev=18w22a|The texture of creamy horses has been changed, which has changed the texture from [[File:Creamy Horse 18w21b.png|48px]] to [[File:Creamy Horse 18w22a.png|48px]].}}
|{{HistoryLine||1.14|dev=18w43a|The textures of horses have been changed.}}
|{{MC/HistoryLine||1.14|dev=18w43a|The textures of horses have been changed.}}
|{{HistoryLine|||dev=19w08a|Horses can now wear leather horse armor.|Horse armor no longer flashes red when the horse takes damage.|Horse armor no longer turns invisible when the horse has the [[Minecraft:Invisibility]] effect.|Horses can now use the Thorns, Feather Falling, Depth Strider, Respiration, Protection, Fire Protection, Projectile Protection and Blast Protection enchantments are via horse armor if the enchantments were added using an anvil in creative mode.}}
|{{MC/HistoryLine|||dev=19w08a|Horses can now wear leather horse armor.|Horse armor no longer flashes red when the horse takes damage.|Horse armor no longer turns invisible when the horse has the [[Minecraft:Invisibility]] effect.|Horses can now use the Thorns, Feather Falling, Depth Strider, Respiration, Protection, Fire Protection, Projectile Protection and Blast Protection enchantments are via horse armor if the enchantments were added using an anvil in creative mode.}}
|{{HistoryLine||1.15|dev=19w37a|Horses no longer drop their horse armor if it was enchanted with Curse of Vanishing using an anvil in creative mode.}}
|{{MC/HistoryLine||1.15|dev=19w37a|Horses no longer drop their horse armor if it was enchanted with Curse of Vanishing using an anvil in creative mode.}}
|{{HistoryLine||1.16|dev=20w15a|Tamed horses can now be saddled by [[Minecraft:dispenser]]s.
|{{MC/HistoryLine||1.16|dev=20w15a|Tamed horses can now be saddled by [[Minecraft:dispenser]]s.
|Dispensers can now put horse armors on tamed horses.}}
|Dispensers can now put horse armors on tamed horses.}}
|{{HistoryLine||1.18|dev=experimental snapshot 6|Horses now follow players that are holding golden carrots, golden apples, or enchanted golden apples.}}
|{{MC/HistoryLine||1.18|dev=experimental snapshot 6|Horses now follow players that are holding golden carrots, golden apples, or enchanted golden apples.}}
|{{HistoryLine||1.19.3|dev=22w45a|Horses can no longer suffocate in the obsidian frame after going through nether portals.<ref>{{bug|MC-80032|||Fixed}}</ref>}}
|{{HistoryLine||1.19.3|dev=22w45a|Horses can no longer suffocate in the obsidian frame after going through nether portals.<ref>{{bug|MC-80032|||Fixed}}</ref>}}
|{{HistoryLine||1.19.4|dev=23w07a|When breeding horses and the like, the babies' speed, jump height, and health are now a variation of the average of the parents' stats. Previously, it was an average of the parents' stats plus a random imaginary horse's stats, which caused babies' stats to be biased toward the average.<ref>{{bug|MC-16533||Horse Breeding never exceeds egg/spawn horse attributes|Fixed}}</ref>}}
|{{HistoryLine||1.19.4|dev=23w07a|When breeding horses and the like, the babies' speed, jump height, and health are now a variation of the average of the parents' stats. Previously, it was an average of the parents' stats plus a random imaginary horse's stats, which caused babies' stats to be biased toward the average.<ref>{{bug|MC-16533||Horse Breeding never exceeds egg/spawn horse attributes|Fixed}}</ref>}}
|{{HistoryLine||1.20.5|dev=24w05a|Horses can no longer use the Depth Strider and Respiration enchantments via horse armor.}}
|{{MC/HistoryLine||1.20.5|dev=24w05a|Horses can no longer use the Depth Strider and Respiration enchantments via horse armor.}}
|{{HistoryLine||1.21|dev=24w18a|Players in survival or adventure mode no longer remove horse armor with the Curse of Binding enchantment from horses.}}
|{{MC/HistoryLine||1.21|dev=24w18a|Players in survival or adventure mode no longer remove horse armor with the Curse of Binding enchantment from horses.}}
|{{HistoryLine||1.21.2|dev=24w36a|Horse armor now shows the enchantment glint on the horse when enchanted.<ref>{{bug|MC-16829}}</ref>}}
|{{HistoryLine||1.21.2|dev=24w36a|Horse armor now shows the enchantment glint on the horse when enchanted.<ref>{{bug|MC-16829}}</ref>}}
|{{HistoryLine||1.21.5|dev=25w03a|The horse's saddle is now an overlay texture, split from the horse main texture.
|{{HistoryLine||1.21.5|dev=25w03a|The horse's saddle is now an overlay texture, split from the horse main texture.
Line 1,068: Line 1,068:
|[[Minecraft:Saddle]]s now show the enchantment glint on the horse when enchanted.
|[[Minecraft:Saddle]]s now show the enchantment glint on the horse when enchanted.
|The unused saddlebag of the horse's texture has been removed.}}
|The unused saddlebag of the horse's texture has been removed.}}
|{{HistoryLine||1.21.6|dev=25w20a|Saddles and horse armor can now be removed from horses using shears.}}
|{{MC/HistoryLine||1.21.6|dev=25w20a|Saddles and horse armor can now be removed from horses using shears.}}
|{{HistoryLine|||dev=25w21a|Horses can now be fed [[Minecraft:carrots]] for taming, healing, and growing.}}
|{{MC/HistoryLine|||dev=25w21a|Horses can now be fed [[Minecraft:carrots]] for taming, healing, and growing.}}
|{{HistoryLine||1.21.11|dev=25w44a|Horses no longer sink in water when ridden by a player.}}
|{{MC/HistoryLine||1.21.11|dev=25w44a|Horses no longer sink in water when ridden by a player.}}
|{{HistoryLine|||dev=25w46a|Horses no longer panic if controlled by other mobs.}}
|{{MC/HistoryLine|||dev=25w46a|Horses no longer panic if controlled by other mobs.}}
|{{HistoryLine|||dev=pre3|Tamed horses no longer run into [[Minecraft:cactus]] or sweet berry bushes.}}
|{{MC/HistoryLine|||dev=pre3|Tamed horses no longer run into [[Minecraft:cactus]] or sweet berry bushes.}}
|{{HistoryLine||26.1|dev=snap4|[[File:Baby Black Horse JE5.png|32px]] [[File:Baby Brown Horse JE5.png|32px]] [[File:Baby Chestnut Horse JE5.png|32px]] [[File:Baby Creamy Horse JE5.png|32px]] [[File:Baby Darkbrown Horse JE5.png|32px]] [[File:Baby Gray Horse JE5.png|32px]] [[File:Baby White Horse JE5.png|32px]] The model and textures of baby horses have been changed.
|{{MC/HistoryLine||26.1|dev=snap4|[[File:Baby Black Horse JE5.png|32px]] [[File:Baby Brown Horse JE5.png|32px]] [[File:Baby Chestnut Horse JE5.png|32px]] [[File:Baby Creamy Horse JE5.png|32px]] [[File:Baby Darkbrown Horse JE5.png|32px]] [[File:Baby Gray Horse JE5.png|32px]] [[File:Baby White Horse JE5.png|32px]] The model and textures of baby horses have been changed.
|Added new baby sounds for horses.
|Added new baby sounds for horses.
|Increased the bounding box of baby horses to better fit the new model.
|Increased the bounding box of baby horses to better fit the new model.
|Saddles and horse armor on baby horses no longer render.}}
|Saddles and horse armor on baby horses no longer render.}}
|{{HistoryLine|||dev=snap5 |Added golden dandelions, which can be used to prevent baby horses from growing up.}}
|{{MC/HistoryLine|||dev=snap5 |Added golden dandelions, which can be used to prevent baby horses from growing up.}}
|{{HistoryLine|||dev=snap8|[[File:Black Horse with Black Dots JE6.png|32px]] [[File:Brown Horse with Black Dots JE6.png|32px]] [[File:Chestnut Horse with Black Dots JE6.png|32px]] [[File:Creamy Horse with Black Dots JE6.png|32px]] [[File:Darkbrown Horse with Black Dots JE6.png|32px]] [[File:Gray Horse with Black Dots JE6.png|32px]] [[File:White Horse with Black Dots JE6.png|32px]] The adult horse's blackdot markings have been updated to be visually closer to the new baby horse markings.}}
|{{MC/HistoryLine|||dev=snap8|[[File:Black Horse with Black Dots JE6.png|32px]] [[File:Brown Horse with Black Dots JE6.png|32px]] [[File:Chestnut Horse with Black Dots JE6.png|32px]] [[File:Creamy Horse with Black Dots JE6.png|32px]] [[File:Darkbrown Horse with Black Dots JE6.png|32px]] [[File:Gray Horse with Black Dots JE6.png|32px]] [[File:White Horse with Black Dots JE6.png|32px]] The adult horse's blackdot markings have been updated to be visually closer to the new baby horse markings.}}
|{{HistoryLine|||dev=pre2|Baby horses are no longer scaled up slightly to match {{BE}}.}}
|{{HistoryLine|||dev=pre2|Baby horses are no longer scaled up slightly to match {{MC/BE}}.}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{MC/HistoryLine|pocket alpha}}
|{{HistoryLine||v0.15.0|dev=build 1|[[File:Black Horse Revision 1.gif|48px]] [[File:Brown Horse Revision 1.gif|48px]] [[File:Chestnut Horse Revision 1.gif|48px]] [[File:Creamy Horse Revision 1.gif|48px]] [[File:Darkbrown Horse Revision 1.gif|48px]] [[File:Gray Horse Revision 1.gif|48px]] [[File:White Horse Revision 1.gif|48px]]<br>  
|{{MC/HistoryLine||v0.15.0|dev=build 1|[[File:Black Horse Revision 1.gif|48px]] [[File:Brown Horse Revision 1.gif|48px]] [[File:Chestnut Horse Revision 1.gif|48px]] [[File:Creamy Horse Revision 1.gif|48px]] [[File:Darkbrown Horse Revision 1.gif|48px]] [[File:Gray Horse Revision 1.gif|48px]] [[File:White Horse Revision 1.gif|48px]]<br>  
[[File:Baby Black Horse Revision 1.gif|48px]] [[File:Baby Brown Horse Revision 1.gif|48px]] [[File:Baby Chestnut Horse Revision 1.gif|48px]] [[File:Baby Creamy Horse Revision 1.gif|48px]] [[File:Baby Darkbrown Horse Revision 1.gif|48px]] [[File:Baby Gray Horse Revision 1.gif|48px]] [[File:Baby White Horse Revision 1.gif|48px]] Added horses.}}
[[File:Baby Black Horse Revision 1.gif|48px]] [[File:Baby Brown Horse Revision 1.gif|48px]] [[File:Baby Chestnut Horse Revision 1.gif|48px]] [[File:Baby Creamy Horse Revision 1.gif|48px]] [[File:Baby Darkbrown Horse Revision 1.gif|48px]] [[File:Baby Gray Horse Revision 1.gif|48px]] [[File:Baby White Horse Revision 1.gif|48px]] Added horses.}}
|{{HistoryLine||v0.16.0|dev=build 1|Horses can now be fed using enchanted golden apples.}}
|{{MC/HistoryLine||v0.16.0|dev=build 1|Horses can now be fed using enchanted golden apples.}}
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.2.5|dev=release|Horses no longer follow players that are holding food.}}
|{{MC/HistoryLine||1.2.5|dev=release|Horses no longer follow players that are holding food.}}
|{{HistoryLine||1.2.6|dev=beta 1.2.6.2|[[File:Black Horse Revision 2.gif|48px]] [[File:Brown Horse Revision 2.gif|48px]] [[File:Chestnut Horse Revision 2.gif|48px]] [[File:Creamy Horse Revision 2.gif|48px]] [[File:Darkbrown Horse Revision 2.gif|48px]] [[File:Gray Horse Revision 2.gif|48px]] [[File:White Horse Revision 2.gif|48px]]<br>
|{{MC/HistoryLine||1.2.6|dev=beta 1.2.6.2|[[File:Black Horse Revision 2.gif|48px]] [[File:Brown Horse Revision 2.gif|48px]] [[File:Chestnut Horse Revision 2.gif|48px]] [[File:Creamy Horse Revision 2.gif|48px]] [[File:Darkbrown Horse Revision 2.gif|48px]] [[File:Gray Horse Revision 2.gif|48px]] [[File:White Horse Revision 2.gif|48px]]<br>
[[File:Baby Black Horse Revision 2.gif|48px]] [[File:Baby Brown Horse Revision 2.gif|48px]] [[File:Baby Chestnut Horse Revision 2.gif|48px]] [[File:Baby Creamy Horse Revision 2.gif|48px]] [[File:Baby Darkbrown Horse Revision 2.gif|48px]] [[File:Baby Gray Horse Revision 2.gif|48px]] [[File:Baby White Horse Revision 2.gif|48px]] The models of horses have been changed to the (Java Edition 17w45a) models.}}
[[File:Baby Black Horse Revision 2.gif|48px]] [[File:Baby Brown Horse Revision 2.gif|48px]] [[File:Baby Chestnut Horse Revision 2.gif|48px]] [[File:Baby Creamy Horse Revision 2.gif|48px]] [[File:Baby Darkbrown Horse Revision 2.gif|48px]] [[File:Baby Gray Horse Revision 2.gif|48px]] [[File:Baby White Horse Revision 2.gif|48px]] The models of horses have been changed to the (Java Edition 17w45a) models.}}
|{{HistoryLine||1.2.9|Horses no longer open their mouths when bucking the player off or taking damage.}}
|{{MC/HistoryLine||1.2.9|Horses no longer open their mouths when bucking the player off or taking damage.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|{{animate|Black Horse BE3.png; Black Horse with White Stockings BE3.png; Black Horse with White Field BE3.png; Black Horse with White Spots BE3.png; Black Horse with Black Dots BE3.png|50px}} {{animate|Brown Horse BE3.png; Brown Horse with White Stockings BE3.png; Brown Horse with White Field BE3.png; Brown Horse with White Spots BE3.png; Brown Horse with Black Dots BE3.png|50px}} {{animate|Chestnut Horse BE3.png; Chestnut Horse with White Stockings BE3.png; Chestnut Horse with White Field BE3.png; Chestnut Horse with White Spots BE3.png; Chestnut Horse with Black Dots BE3.png|50px}} {{animate|Creamy Horse BE3.png; Creamy Horse with White Stockings BE3.png; Creamy Horse with White Field BE3.png; Creamy Horse with White Spots BE3.png; Creamy Horse with Black Dots BE3.png|50px}} {{animate|Darkbrown Horse BE3.png; Darkbrown Horse with White Stockings BE3.png; Darkbrown Horse with White Field BE3.png; Darkbrown Horse with White Spots BE3.png; Darkbrown Horse with Black Dots BE3.png|50px}} {{animate|Gray Horse BE3.png; Gray Horse with White Stockings BE3.png; Gray Horse with White Field BE3.png; Gray Horse with White Spots BE3.png; Gray Horse with Black Dots BE3.png|50px}} {{animate|White Horse BE3.png; White Horse with White Stockings BE3.png; White Horse with White Field BE3.png; White Horse with White Spots BE3.png; White Horse with Black Dots BE3.png|50px}}<br>
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|{{MC/Animate|Black Horse BE3.png; Black Horse with White Stockings BE3.png; Black Horse with White Field BE3.png; Black Horse with White Spots BE3.png; Black Horse with Black Dots BE3.png|50px}} {{MC/Animate|Brown Horse BE3.png; Brown Horse with White Stockings BE3.png; Brown Horse with White Field BE3.png; Brown Horse with White Spots BE3.png; Brown Horse with Black Dots BE3.png|50px}} {{MC/Animate|Chestnut Horse BE3.png; Chestnut Horse with White Stockings BE3.png; Chestnut Horse with White Field BE3.png; Chestnut Horse with White Spots BE3.png; Chestnut Horse with Black Dots BE3.png|50px}} {{MC/Animate|Creamy Horse BE3.png; Creamy Horse with White Stockings BE3.png; Creamy Horse with White Field BE3.png; Creamy Horse with White Spots BE3.png; Creamy Horse with Black Dots BE3.png|50px}} {{MC/Animate|Darkbrown Horse BE3.png; Darkbrown Horse with White Stockings BE3.png; Darkbrown Horse with White Field BE3.png; Darkbrown Horse with White Spots BE3.png; Darkbrown Horse with Black Dots BE3.png|50px}} {{MC/Animate|Gray Horse BE3.png; Gray Horse with White Stockings BE3.png; Gray Horse with White Field BE3.png; Gray Horse with White Spots BE3.png; Gray Horse with Black Dots BE3.png|50px}} {{MC/Animate|White Horse BE3.png; White Horse with White Stockings BE3.png; White Horse with White Field BE3.png; White Horse with White Spots BE3.png; White Horse with Black Dots BE3.png|50px}}<br>
{{animate|Baby Black Horse BE3.png; Baby Black Horse with White Stockings BE3.png; Baby Black Horse with White Field BE3.png; Baby Black Horse with White Spots BE3.png; Baby Black Horse with Black Dots BE3.png|22px}} {{animate|Baby Brown Horse BE3.png; Baby Brown Horse with White Stockings BE3.png; Baby Brown Horse with White Field BE3.png; Baby Brown Horse with White Spots BE3.png; Baby Brown Horse with Black Dots BE3.png|22px}} {{animate|Baby Chestnut Horse BE3.png; Baby Chestnut Horse with White Stockings BE3.png; Baby Chestnut Horse with White Field BE3.png; Baby Chestnut Horse with White Spots BE3.png; Baby Chestnut Horse with Black Dots BE3.png|22px}} {{animate|Baby Creamy Horse BE3.png; Baby Creamy Horse with White Stockings BE3.png; Baby Creamy Horse with White Field BE3.png; Baby Creamy Horse with White Spots BE3.png; Baby Creamy Horse with Black Dots BE3.png|22px}} {{animate|Baby Darkbrown Horse BE3.png; Baby Darkbrown Horse with White Stockings BE3.png; Baby Darkbrown Horse with White Field BE3.png; Baby Darkbrown Horse with White Spots BE3.png; Baby Darkbrown Horse with Black Dots BE3.png|22px}} {{animate|Baby Gray Horse BE3.png; Baby Gray Horse with White Stockings BE3.png; Baby Gray Horse with White Field BE3.png; Baby Gray Horse with White Spots BE3.png; Baby Gray Horse with Black Dots BE3.png|22px}} {{animate|Baby White Horse BE3.png; Baby White Horse with White Stockings BE3.png; Baby White Horse with White Field BE3.png; Baby White Horse with White Spots BE3.png; Baby White Horse with Black Dots BE3.png|22px}} The model and textures of horses have been changed.}}
{{MC/Animate|Baby Black Horse BE3.png; Baby Black Horse with White Stockings BE3.png; Baby Black Horse with White Field BE3.png; Baby Black Horse with White Spots BE3.png; Baby Black Horse with Black Dots BE3.png|22px}} {{MC/Animate|Baby Brown Horse BE3.png; Baby Brown Horse with White Stockings BE3.png; Baby Brown Horse with White Field BE3.png; Baby Brown Horse with White Spots BE3.png; Baby Brown Horse with Black Dots BE3.png|22px}} {{MC/Animate|Baby Chestnut Horse BE3.png; Baby Chestnut Horse with White Stockings BE3.png; Baby Chestnut Horse with White Field BE3.png; Baby Chestnut Horse with White Spots BE3.png; Baby Chestnut Horse with Black Dots BE3.png|22px}} {{MC/Animate|Baby Creamy Horse BE3.png; Baby Creamy Horse with White Stockings BE3.png; Baby Creamy Horse with White Field BE3.png; Baby Creamy Horse with White Spots BE3.png; Baby Creamy Horse with Black Dots BE3.png|22px}} {{MC/Animate|Baby Darkbrown Horse BE3.png; Baby Darkbrown Horse with White Stockings BE3.png; Baby Darkbrown Horse with White Field BE3.png; Baby Darkbrown Horse with White Spots BE3.png; Baby Darkbrown Horse with Black Dots BE3.png|22px}} {{MC/Animate|Baby Gray Horse BE3.png; Baby Gray Horse with White Stockings BE3.png; Baby Gray Horse with White Field BE3.png; Baby Gray Horse with White Spots BE3.png; Baby Gray Horse with Black Dots BE3.png|22px}} {{MC/Animate|Baby White Horse BE3.png; Baby White Horse with White Stockings BE3.png; Baby White Horse with White Field BE3.png; Baby White Horse with White Spots BE3.png; Baby White Horse with Black Dots BE3.png|22px}} The model and textures of horses have been changed.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Horses now spawn in village stables and animal pens.}}
|{{MC/HistoryLine||1.11.0|dev=beta 1.11.0.1|Horses now spawn in village stables and animal pens.}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.16|The horses no longer use the old models. Prior, old horses sometimes appeared.}}
|{{MC/HistoryLine||1.13.0|dev=beta 1.13.0.16|The horses no longer use the old models. Prior, old horses sometimes appeared.}}
|{{HistoryLine||1.19.70|dev=Preview 1.19.70.23|When breeding horses and the like, the babies' speed, jump, height, and health are no longer biased toward the average.}}
|{{MC/HistoryLine||1.19.70|dev=Preview 1.19.70.23|When breeding horses and the like, the babies' speed, jump, height, and health are no longer biased toward the average.}}
|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|Horses now follow players that are holding golden carrots, golden apples, or enchanted golden apples.}}
|{{MC/HistoryLine||1.20.10|dev=Preview 1.20.10.20|Horses now follow players that are holding golden carrots, golden apples, or enchanted golden apples.}}
|{{HistoryLine||1.21.90|dev=Preview 1.21.90.25|[[Minecraft:Saddle]]s and horse armor can now be removed from horses using [[Minecraft:shears]].}}
|{{MC/HistoryLine||1.21.90|dev=Preview 1.21.90.25|[[Minecraft:Saddle]]s and horse armor can now be removed from horses using [[Minecraft:shears]].}}
|{{HistoryLine|||dev=Preview 1.21.90.26|A sound now plays when removing a saddle or horse armor from an horse using shears.
|{{MC/HistoryLine|||dev=Preview 1.21.90.26|A sound now plays when removing a saddle or horse armor from an horse using shears.
|Horses can now be fed [[Minecraft:carrots]] for taming, healing, and growing.}}
|Horses can now be fed [[Minecraft:carrots]] for taming, healing, and growing.}}
|{{HistoryLine||1.21.120|dev=Preview 1.21.120.24|The horse's [[Minecraft:saddle]] is now an overlay texture, split from the horse main texture.{{check version}}
|{{HistoryLine||1.21.120|dev=Preview 1.21.120.24|The horse's [[Minecraft:saddle]] is now an overlay texture, split from the horse main texture.{{check version}}
|The unused saddlebag of the horse's texture has been removed.}}
|The unused saddlebag of the horse's texture has been removed.}}
|{{HistoryLine||1.21.130|dev=Preview 1.21.130.24|Horses no longer sink in [[Minecraft:water]] while being ridden by a player.|To make horses not sink, they are now server-authoritative, which introduces a slight delay when turning, moving, or jumping. This was originally intentional.<ref>{{bug|MCPE-231719||Formerly resolved as "Works As Intended". Now resolved as "Fixed".}}</ref>}}
|{{HistoryLine||1.21.130|dev=Preview 1.21.130.24|Horses no longer sink in [[Minecraft:water]] while being ridden by a player.|To make horses not sink, they are now server-authoritative, which introduces a slight delay when turning, moving, or jumping. This was originally intentional.<ref>{{bug|MCPE-231719||Formerly resolved as "Works As Intended". Now resolved as "Fixed".}}</ref>}}
|{{HistoryLine|||dev=Preview 1.21.130.26|Horses can now be equipped with the new netherite horse armor.}}
|{{MC/HistoryLine|||dev=Preview 1.21.130.26|Horses can now be equipped with the new netherite horse armor.}}
|{{HistoryLine||26.0|dev=Preview 26.0.23|Horses now no longer gradually grow in size as they age, matching {{JE}}, and to prepare for [[Minecraft:Tiny Takeover]].}}
|{{HistoryLine||26.0|dev=Preview 26.0.23|Horses now no longer gradually grow in size as they age, matching {{MC/JE}}, and to prepare for [[Minecraft:Tiny Takeover]].}}
|{{HistoryLine||26.10|dev=Preview 26.10.20|[[File:Baby Black Horse JE5.png|32px]] [[File:Baby Brown Horse JE5.png|32px]] [[File:Baby Chestnut Horse JE5.png|32px]] [[File:Baby Creamy Horse JE5.png|32px]] [[File:Baby Darkbrown Horse JE5.png|32px]] [[File:Baby Gray Horse JE5.png|32px]] [[File:Baby White Horse JE5.png|32px]] The model and textures of baby horses have been changed.|Increased the bounding box of baby horses to better fit the new model.|Added new baby sounds for horses.|Horses are now more responsive as they were before 1.21.130.}}
|{{MC/HistoryLine||26.10|dev=Preview 26.10.20|[[File:Baby Black Horse JE5.png|32px]] [[File:Baby Brown Horse JE5.png|32px]] [[File:Baby Chestnut Horse JE5.png|32px]] [[File:Baby Creamy Horse JE5.png|32px]] [[File:Baby Darkbrown Horse JE5.png|32px]] [[File:Baby Gray Horse JE5.png|32px]] [[File:Baby White Horse JE5.png|32px]] The model and textures of baby horses have been changed.|Increased the bounding box of baby horses to better fit the new model.|Added new baby sounds for horses.|Horses are now more responsive as they were before 1.21.130.}}
|{{HistoryLine|||dev=Preview 26.10.21|Added golden dandelions, which can be used to prevent baby horses from growing up.}}
|{{MC/HistoryLine|||dev=Preview 26.10.21|Added golden dandelions, which can be used to prevent baby horses from growing up.}}
|{{HistoryLine|||dev=Preview 26.10.23|[[File:Black Horse with Black Dots BE4.png|32px]] [[File:Brown Horse with Black Dots BE4.png|32px]] [[File:Chestnut Horse with Black Dots BE4.png|32px]] [[File:Creamy Horse with Black Dots BE4.png|32px]] [[File:Darkbrown Horse with Black Dots BE4.png|32px]] [[File:Gray Horse with Black Dots BE4.png|32px]] [[File:White Horse with Black Dots BE4.png|32px]] The adult horse's blackdot markings have been updated to be visually closer to the new baby horse markings.}}
|{{MC/HistoryLine|||dev=Preview 26.10.23|[[File:Black Horse with Black Dots BE4.png|32px]] [[File:Brown Horse with Black Dots BE4.png|32px]] [[File:Chestnut Horse with Black Dots BE4.png|32px]] [[File:Creamy Horse with Black Dots BE4.png|32px]] [[File:Darkbrown Horse with Black Dots BE4.png|32px]] [[File:Gray Horse with Black Dots BE4.png|32px]] [[File:White Horse with Black Dots BE4.png|32px]] The adult horse's blackdot markings have been updated to be visually closer to the new baby horse markings.}}
}}
}}


=== Legacy Console Edition ===
=== Legacy Console Edition ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|console}}
|{{MC/HistoryLine|console}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Black Horse Revision 1.gif|48px]] [[File:Brown Horse Revision 1.gif|48px]] [[File:Chestnut Horse Revision 1.gif|48px]] [[File:Creamy Horse Revision 1.gif|48px]] [[File:Darkbrown Horse Revision 1.gif|48px]] [[File:Gray Horse Revision 1.gif|48px]] [[File:White Horse Revision 1.gif|48px]]<br>  
|{{MC/HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Black Horse Revision 1.gif|48px]] [[File:Brown Horse Revision 1.gif|48px]] [[File:Chestnut Horse Revision 1.gif|48px]] [[File:Creamy Horse Revision 1.gif|48px]] [[File:Darkbrown Horse Revision 1.gif|48px]] [[File:Gray Horse Revision 1.gif|48px]] [[File:White Horse Revision 1.gif|48px]]<br>  
[[File:Baby Black Horse Revision 1.gif|48px]] [[File:Baby Brown Horse Revision 1.gif|48px]] [[File:Baby Chestnut Horse Revision 1.gif|48px]] [[File:Baby Creamy Horse Revision 1.gif|48px]] [[File:Baby Darkbrown Horse Revision 1.gif|48px]] [[File:Baby Gray Horse Revision 1.gif|48px]] [[File:Baby White Horse Revision 1.gif|48px]] Added horses.}}
[[File:Baby Black Horse Revision 1.gif|48px]] [[File:Baby Brown Horse Revision 1.gif|48px]] [[File:Baby Chestnut Horse Revision 1.gif|48px]] [[File:Baby Creamy Horse Revision 1.gif|48px]] [[File:Baby Darkbrown Horse Revision 1.gif|48px]] [[File:Baby Gray Horse Revision 1.gif|48px]] [[File:Baby White Horse Revision 1.gif|48px]] Added horses.}}
|{{HistoryLine||xbox=TU22|xbone=CU10|ps3=1.15|psvita=1.15|ps4=1.15|Quick move has been added to the horse [[Minecraft:inventory]].}}
|{{MC/HistoryLine||xbox=TU22|xbone=CU10|ps3=1.15|psvita=1.15|ps4=1.15|Quick move has been added to the horse [[Minecraft:inventory]].}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Baby horse growth can now be accelerated using [[Minecraft:wheat]].}}
|{{MC/HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Baby horse growth can now be accelerated using [[Minecraft:wheat]].}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Sounds for horses have been added.}}
|{{MC/HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Sounds for horses have been added.}}
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Black Horse Revision 4.gif|48px]] [[File:Brown Horse Revision 4.gif|48px]] [[File:Chestnut Horse Revision 4.gif|48px]] [[File:Creamy Horse Revision 4.gif|48px]] [[File:Darkbrown Horse Revision 4.gif|48px]] [[File:Gray Horse Revision 4.gif|48px]] [[File:White Horse Revision 4.gif|48px]]<br>
|{{MC/HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Black Horse Revision 4.gif|48px]] [[File:Brown Horse Revision 4.gif|48px]] [[File:Chestnut Horse Revision 4.gif|48px]] [[File:Creamy Horse Revision 4.gif|48px]] [[File:Darkbrown Horse Revision 4.gif|48px]] [[File:Gray Horse Revision 4.gif|48px]] [[File:White Horse Revision 4.gif|48px]]<br>
[[File:Baby Black Horse Revision 4.gif|48px]] [[File:Baby Brown Horse Revision 4.gif|48px]] [[File:Baby Chestnut Horse Revision 4.gif|48px]] [[File:Baby Creamy Horse Revision 4.gif|48px]] [[File:Baby Darkbrown Horse Revision 4.gif|48px]] [[File:Baby Gray Horse Revision 4.gif|48px]] [[File:Baby White Horse Revision 4.gif|48px]] The models of horses have been changed.}}
[[File:Baby Black Horse Revision 4.gif|48px]] [[File:Baby Brown Horse Revision 4.gif|48px]] [[File:Baby Chestnut Horse Revision 4.gif|48px]] [[File:Baby Creamy Horse Revision 4.gif|48px]] [[File:Baby Darkbrown Horse Revision 4.gif|48px]] [[File:Baby Gray Horse Revision 4.gif|48px]] [[File:Baby White Horse Revision 4.gif|48px]] The models of horses have been changed.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|The textures of horses have been changed.}}
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|The textures of horses have been changed.}}
}}
}}


=== ''New Nintendo 3DS Edition'' ===
=== ''New Nintendo 3DS Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|3ds}}
|{{MC/HistoryLine|3ds}}
|{{HistoryLine||0.1.0|[[File:Black Horse Revision 1.gif|48px]] [[File:Brown Horse Revision 1.gif|48px]] [[File:Chestnut Horse Revision 1.gif|48px]] [[File:Creamy Horse Revision 1.gif|48px]] [[File:Darkbrown Horse Revision 1.gif|48px]] [[File:Gray Horse Revision 1.gif|48px]] [[File:White Horse Revision 1.gif|48px]]<br>
|{{MC/HistoryLine||0.1.0|[[File:Black Horse Revision 1.gif|48px]] [[File:Brown Horse Revision 1.gif|48px]] [[File:Chestnut Horse Revision 1.gif|48px]] [[File:Creamy Horse Revision 1.gif|48px]] [[File:Darkbrown Horse Revision 1.gif|48px]] [[File:Gray Horse Revision 1.gif|48px]] [[File:White Horse Revision 1.gif|48px]]<br>
[[File:Baby Black Horse Revision 1.gif|48px]] [[File:Baby Brown Horse Revision 1.gif|48px]] [[File:Baby Chestnut Horse Revision 1.gif|48px]] [[File:Baby Creamy Horse Revision 1.gif|48px]] [[File:Baby Darkbrown Horse Revision 1.gif|48px]] [[File:Baby Gray Horse Revision 1.gif|48px]] [[File:Baby White Horse Revision 1.gif|48px]] Added horses.}}
[[File:Baby Black Horse Revision 1.gif|48px]] [[File:Baby Brown Horse Revision 1.gif|48px]] [[File:Baby Chestnut Horse Revision 1.gif|48px]] [[File:Baby Creamy Horse Revision 1.gif|48px]] [[File:Baby Darkbrown Horse Revision 1.gif|48px]] [[File:Baby Gray Horse Revision 1.gif|48px]] [[File:Baby White Horse Revision 1.gif|48px]] Added horses.}}
}}
}}
Line 1,134: Line 1,134:
=== Data history ===
=== Data history ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.11|dev=16w32a|The NBT <code>HasReproduced</code>, <code>Type</code> and <code>Saddle</code> has been removed
|{{MC/HistoryLine||1.11|dev=16w32a|The NBT <code>HasReproduced</code>, <code>Type</code> and <code>Saddle</code> has been removed
|Horses now have different IDs: <code>horse</code>, <code>donkey</code>, <code>mule</code>, <code>zombie_horse</code> and <code>skeleton_horse</code> <br> Note: Unused Variant IDs now result in a white horse rather than an invisible one.}}
|Horses now have different IDs: <code>horse</code>, <code>donkey</code>, <code>mule</code>, <code>zombie_horse</code> and <code>skeleton_horse</code> <br> Note: Unused Variant IDs now result in a white horse rather than an invisible one.}}
|{{HistoryLine||1.13|dev=17w47a|Numeric IDs for entities were presumably deprecated in this version.{{info needed|what was this entity's numeric ID?}}}}
|{{HistoryLine||1.13|dev=17w47a|Numeric IDs for entities were presumably deprecated in this version.{{MC/Info needed|what was this entity's numeric ID?}}}}
|{{HistoryLine||1.20.5|dev=24w05a|Replaced {{cd|ArmorItem}} tag with {{cd|body_armor_item}}.}}
|{{HistoryLine||1.20.5|dev=24w05a|Replaced {{MC/Cd|ArmorItem}} tag with {{MC/Cd|body_armor_item}}.}}
|{{HistoryLine||1.21.5|dev=25w03a|Replaced {{cd|body_armor_item}} tag with {{cd|equipment.body}}.
|{{HistoryLine||1.21.5|dev=25w03a|Replaced {{MC/Cd|body_armor_item}} tag with {{MC/Cd|equipment.body}}.
|Unified the NBT <code>SaddleItem</code> into the new <code>equipment.saddle</code> slot.}}
|Unified the NBT <code>SaddleItem</code> into the new <code>equipment.saddle</code> slot.}}
}}
}}


== Issues ==
== Issues ==
{{issue list|-Zombie|-Skeleton|-undead|Horse|Foal}}
{{MC/Issue list|-Zombie|-Skeleton|-undead|Horse|Foal}}


== Gallery ==
== Gallery ==
=== Renders ===
=== Renders ===
{{more images|section=1|Copper and netherite horse armor, update leather armor}}
{{MC/More images|section=1|Copper and netherite horse armor, update leather armor}}
{{Hidden begin|Show all renders}}
{{MC/Hidden begin|Show all renders}}


==== Adult ====
==== Adult ====
Line 1,335: Line 1,335:
== See also ==
== See also ==
*Tutorial:Horses
*Tutorial:Horses
* {{EntityLink|Donkey}}
* {{MC/Entitylink|Donkey}}
* {{EntityLink|Mule}}
* {{MC/Entitylink|Mule}}
* {{EntityLink|Zombie Horse}}
* {{MC/Entitylink|Zombie Horse}}
* {{EntityLink|Skeleton Horse}}
* {{MC/Entitylink|Skeleton Horse}}


== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== External links ==
== External links ==
Line 1,348: Line 1,348:


== Navigation ==
== Navigation ==
{{Navbox entities|mobs}}
{{MC/Navbox entities|mobs}}


[[Category:Tameable mobs]]
[[Category:Tameable mobs]]

Latest revision as of 20:28, 9 April 2026

Template:Hatnote Template:Infobox entity

A horse is a passive mob that can be ridden when tamed and Minecraft:saddled, and can wear horse armor. Different horses have different run speeds, jump heights and health points, and these attributes can be inherited and improved through breeding.

Spawning

File:Horse herd.png
Naturally spawned horse herd. Notice the same color but different markings.

Horses spawn in plains and savannas in herds of 2–6. For horses, all combinations of color and markings are equally likely. All members of the herd have the same color, but markings may vary. 20% of all individual horses spawn as babies. in Template:Editions, all individual horses spawn as adults when using spawn eggs.<ref>Template:Bug</ref>

Villages naturally generate with stables and animal pens containing horses.

Template:Mob spawn table

Appearance

File:HorseBreeds.png
All 35 colorations of horses. Base colors, from left to right: white, creamy, chestnut, brown, black, gray, and dark brown. Markings, from bottom to top: none, white stockings and blaze, white field, white spots, and black dots.

Each horse variant has unique features and markings, and a foal. Adult horses are 1.4 blocks wide and long, and 1.6 blocks high. Foals start at half the size of adults. Unlike wolves and cats, horses do not change appearance once they have been tamed, although tamed horses may be differentiated by giving them equipment.

Horses can have 1 of 7 base colors: white, creamy, chestnut, brown, black, gray, and dark brown; and 1 of 5 marking patterns: no markings, white stockings and blaze, white field, white spots and black dots. In total, there are 35 possible horse coat combinations.

Horse colors and markings
Markings
(identifier)
Colors
White
  1. REDIRECT Template:Code

Template:Redr

Creamy
  1. REDIRECT Template:Code

Template:Redr

Chestnut
  1. REDIRECT Template:Code

Template:Redr

Brown
  1. REDIRECT Template:Code

Template:Redr

Black
  1. REDIRECT Template:Code

Template:Redr

Gray
  1. REDIRECT Template:Code

Template:Redr

Dark brown
  1. REDIRECT Template:Code

Template:Redr

None File:White Horse.png File:Baby White Horse JE5.png File:Creamy Horse.png File:Baby Creamy Horse JE5.png File:Chestnut Horse.png File:Baby Chestnut Horse JE5.png File:Brown Horse.png File:Baby Brown Horse JE5.png File:Black Horse.png File:Baby Black Horse JE5.png File:Gray Horse.png File:Baby Gray Horse JE5.png File:Darkbrown Horse.png File:Baby Darkbrown Horse JE5.png
White stockings and blaze
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File:White Horse with White Stockings.png File:Baby White Horse with White Stockings JE5.png File:Creamy Horse with White Stockings.png File:Baby Creamy Horse with White Stockings JE5.png File:Chestnut Horse with White Stockings.png File:Baby Chestnut Horse with White Stockings JE5.png File:Brown Horse with White Stockings.png File:Baby Brown Horse with White Stockings JE5.png File:Black Horse with White Stockings.png File:Baby Black Horse with White Stockings JE5.png File:Gray Horse with White Stockings.png File:Baby Gray Horse with White Stockings JE5.png File:Darkbrown Horse with White Stockings.png File:Baby Darkbrown Horse with White Stockings JE5.png
White field
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File:White Horse with White Field.png File:Baby White Horse with White Field JE5.png File:Creamy Horse with White Field.png File:Baby Creamy Horse with White Field JE5.png File:Chestnut Horse with White Field.png File:Baby Chestnut Horse with White Field JE5.png File:Brown Horse with White Field.png File:Baby Brown Horse with White Field JE5.png File:Black Horse with White Field.png File:Baby Black Horse with White Field JE5.png File:Gray Horse with White Field.png File:Baby Gray Horse with White Field JE5.png File:Darkbrown Horse with White Field.png File:Baby Darkbrown Horse with White Field JE5.png
White spots
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File:White Horse with White Spots.png File:Baby White Horse with White Spots JE5.png File:Creamy Horse with White Spots.png File:Baby Creamy Horse with White Spots JE5.png File:Chestnut Horse with White Spots.png File:Baby Chestnut Horse with White Spots JE5.png File:Brown Horse with White Spots.png File:Baby Brown Horse with White Spots JE5.png File:Black Horse with White Spots.png File:Baby Black Horse with White Spots JE5.png File:Gray Horse with White Spots.png File:Baby Gray Horse with White Spots JE5.png File:Darkbrown Horse with White Spots.png File:Baby Darkbrown Horse with White Spots JE5.png
Black dots
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File:White Horse with Black Dots JE6.png File:Baby White Horse with Black Dots JE5.png File:Creamy Horse with Black Dots JE6.png File:Baby Creamy Horse with Black Dots JE5.png File:Chestnut Horse with Black Dots JE6.png File:Baby Chestnut Horse with Black Dots JE5.png File:Brown Horse with Black Dots JE6.png File:Baby Brown Horse with Black Dots JE5.png File:Black Horse with Black Dots JE6.png File:Baby Black Horse with Black Dots JE5.png File:Gray Horse with Black Dots JE6.png File:Baby Gray Horse with Black Dots JE5.png File:Darkbrown Horse with Black Dots JE6.png File:Baby Darkbrown Horse with Black Dots JE5.png

Drops

Breeding

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Template:Redr upon successful breeding.

On death

Template:DropTable

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Template:Redr exp. when killed by a player or tamed wolf.

  • Horse armor if the horse was already equipped
  • Minecraft:Saddle if the horse was already equipped.

Killing a foal yields neither items nor experience.

Behavior

File:Horse eating grass.gif
A horse eating grass.
File:Horse Standing.gif
A horse rearing.

Horses wander aimlessly, occasionally stopping to rear, flick their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. If a player comes near, the horses may turn to look at them. Any horse, even a wild or undead horse, can be attached to a Minecraft:lead without protest. Horses remain passive, even when hit.

Horses make neighing and whinnying sounds.

Adult horses cannot ride a Minecraft:boat, though babies can.

Horses can safely fall 7 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Horses also take half of the normal fall damage (rounded up) that most other mobs take (Template:Hp damage per block over the safe distance instead of Template:Hp). If an entity is riding a horse, they take fall damage as normal, counting from the entity's safe fall distance; however, they also safely fall 7 blocks without taking damage.

Horses have a Template:Frac chance to regenerate Template:Hp health point each game tick.

Horses can be led by a player holding a golden carrot, golden apple, or enchanted golden apple. Foals follow adult horses.

A horse with a rider can be pulled by a lead, and can even be lifted into the air.

Taming

Taming a horse is required to breed it, to give it equipment, or to control it while riding.

in Template:Editions, a player mounts a horse by pressing {{#vardefine: control | right click on mouse or left trigger on gamepad }}use on it with an empty hand. in Template:Editions, the player can also hold an object that cannot be used on a horse. An adult horse can be tamed by repeatedly mounting it until the horse stops bucking the player off. Taming depends on the horse's "temper". Horses begin with a temper of 0 out of 100. When a player first mounts the horse, a random taming threshold 0–99 is chosen. The horse becomes tame if the temper exceeds this threshold. Otherwise, the player is bucked off and the temper is increased by 5, to be compared against the threshold the next time the player mounts the horse. Temper can also be increased by feeding the horse.

After repeated mountings, hearts appear above the horse, indicating that it is tamed.

in Template:Editions, like all tame animals, a death message is displayed to every player when a horse is killed.

Breeding

Feeding two tamed horses golden apples or golden carrots activates love mode, causing them to mate and produce a foal. The foal appears more spindly than adult horses. The foal can be fed to make it mature faster.

Depending on the variations of the parent horses, the offspring can be one of several types.

  • Bred with a horse: breeding two horses produces a foal. Usually, the new foal has the color and markings of one of its parents, although there is a Template:Frac chance of having a random color/markings (which may still end up being the same as one of the parents).
  • Bred with a donkey: cross-breeding a horse with a donkey creates a baby mule. Mules cannot breed. This unlocks the Artificial Selection achievement.Template:Only

This is a table representing the probabilities of the color and markings of the foal when breeding two horses A and B.

Color of A Color of B Random color Total
Markings of A 17.78% 17.78% 4.44% 40%
Markings of B 17.78% 17.78% 4.44% 40%
Random markings 8.89% 8.89% 2.22% 20%
Total 44.44% 44.44% 11.11%

Food

Feeding a horse food can alter its behavior, increase its temper (if untamed), cause it to grow (if it is not yet an adult; foals normally take 20 minutes to fully mature if not fed), and/or restore its health. The table below lists the effects of the various foods horses can eat.

To feed a horse, hold a valid food item and press {{#vardefine: control | right click on mouse or left trigger on gamepad }}Use on the horse.

Food Heals Speeds growth by Increases temper Notes
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Template:Hp 30 sec (600 ticks) +3
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Template:Hp 20 sec (400 ticks) +3
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Template:Hp 1 min (1200 ticks) +3
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Template:Hp 1 min (1200 ticks) +5 Activates love mode in tamed horses.
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Template:Hp 4 min (4800 ticks) +10 Activates love mode in tamed horses.
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Template:Hp 3 min (3600 ticks) N/A in Template:Editions, untamed adult horses with full health cannot be fed.

in Template:Editions, tamed horses cannot be fed when at full health, but they can be fed in Template:Editions.

in Template:Editions, the health of foals cannot be restored by feeding.

in Template:Editions, while temper is at max value, untamed horses with full health can be fed any food except hay bales.

in Template:Editions, tamed horses with full health cannot be mounted while holding a food item.

Jockey

Script error: No such module "Exclusive".

File:Baby Zombie Riding Horse.png
A white horse ridden by a baby zombie

15% of nearby baby zombies, husks, or drowned may ride an adult untamed horse to form a Minecraft:jockey.

Statistics

{{#vardefine:params|0 }}Template:Hatnote

All horses have three "equine stats" that vary from horse to horse: health, (maximum) movement speed, and jump height. These stats are created once the horse is born or spawned, and are not affected by food.

Spawned values

When spawned in any way except breeding – for instance, using commands, spawning naturally, or using spawn eggs – horses are assigned their stats within certain ranges.

Health

Horse's health points range from Template:Hp to Template:Hp, with an average of Template:Hp. A horse with an odd number of health points does not show the last half-heart. So if a horse has 15 health (Script error: No such module "Iconbar".), its health bar will only display 14 health (Script error: No such module "Iconbar".). And if the horse took Template:Hp damage, it would have 12 health left Script error: No such module "Iconbar"., but it would seem like it only took Template:Hp, since the bar only shows 2 points of damage.

Movement speed

Horse's movement speed ranges from 0.1125–0.3375 in internal units, with an average of 0.225. For reference, the player's normal walking speed is 0.1. The speed listed does not include any status effect that affects the speed of the horse or the player.

The conversion factor between internal units and blocks/sec is roughly 43.17, putting the best horse's maximum speed at about 14.57 blocks/second, and the average horse's speed at about 9.71 blocks/sec.

  • Minimum: 4.86 blocks/sec.
  • Player speed (walking): 4.317 blocks/sec.
  • Player speed (sprinting): 5.612 blocks/sec.

See also transportation methods to compare the speeds of various transportation methods.

Jump strength

Horse's jump strength ranges from 0.4–1.0, with an average of 0.7 in internal units.

The minimum jump strength of 0.4 is enough to clear 1.153 blocks, while the maximum of 1.0 is enough to clear 5.9197 blocks. The calculation, however, is not linear with the average jump strength of 0.7 favoring the lower side with the value of 3.124 blocks.<ref>Template:Citation</ref>

Bred values

When breeding two horses, or a horse and a donkey, the baby's stats are determined by the following formula, run for each stat individually:

  1. Get the absolute difference of the attribute value of both parents
  2. Add 30% of the total value range to the result of step one
  3. Compute a value between -0.5 and 0.5 (the distribution is not equally likely)
  4. Multiply the result of step two with the random value from step three
  5. Add the average of the two parents' attribute values to the result

If the resulting value is

  • greater than the allowed maximum,
  • or smaller than the allowed minimum,

the difference towards that allowed extreme is respectively subtracted/added from/to the value.

Although the game performs these operations on the internal attribute values, they can just as well be applied to the in-game values for movement speed and jump height.

A pseudocode implementation might look like this, wherein MIN and MAX represent the extremes Minecraft allows the attribute to assume. Additionally, x and y represent the values the parents hold.<syntaxhighlight lang="python"> base = (| x - y | + (MAX - MIN) * 0.3) * ((rand(0,1) + rand(0,1) + rand(0,1)) / 3 - 0.5) + (x + y) / 2 if base > MAX:

   base = 2 * MAX - base

if base < MIN:

   base = 2 * MIN - base

return base </syntaxhighlight><ref>https://www.reddit.com/r/Minecraft/comments/14zdge0/statistics_and_psuedocode_for_the_new_horse/</ref> A foal has an 11% chance to be a random base color and a 20% chance to have random markings. Otherwise, it chooses the values from one of its parents.

Usage

{{#vardefine:params|0 }}Template:Hatnote

Tamed and Minecraft:saddled horses can be used as a means of transportation. When ridden, they are able to move faster and jump higher than a normal player. Horses can be used to climb hills and jump fences, as some can jump high enough to clear up to five block heights, versus the player's maximum of about one (without jump boost).

Horses can be pulled along and tied up using a Minecraft:lead. They can be towed behind a Minecraft:boat by using a lead.

Equipment

File:Horse GUI.png
Horse UI

Tamed horses have two equipment slots:

Foals cannot be equipped, as they cannot be ridden.

Equipment can be placed on a horse by holding it and then {{#vardefine: control | right click on mouse or left trigger on gamepad }}using on the horse, or by accessing its inventory. A horse’s inventory can be accessed by mounting the horse and using {{#vardefine: control | E on keyboard or top button on right side of gamepad }}inventory control, or by {{#vardefine: control | shift on keyboard or right button on the right side of gamepad }}sneaking and then {{#vardefine: control | right click on mouse or left trigger on gamepad }}using or pressing the "open inventory" buttonTemplate:Only on the horse. The player cannot open their inventory while on an untamed horse, though they can open containers.

The equipment can be removed by two methods:

  • Removing the equipment from their slots in the horse's inventory.
  • Template:Ctrl Minecraft:shears on the horse. If both a saddle and horse armor are equipped, they are removed one at a time. The first use removes the horse armor, and a second use removes the saddle.

Riding

{{#vardefine:params|0 }}Template:Hatnote Once a horse is tamed and saddled, the player can control it with standard directional controls, {{#vardefine: control | space bar on keyboard or bottom button on right side of gamepad }}jump, and the mouse. The player dismounts using the {{#vardefine: control | shift on keyboard or right button on the right side of gamepad }}dismount control. Like riding other entities, it is impossible for a player to use a nether portal or Minecraft:end portal while on a horse.Template:Only

A ridden saddled horse automatically runs up any one block high slope. The horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Horses cannot fit through a 1-block-wide gap.

The maximum speed of horses varies between 4.74 blocks/second and 14.23 blocks/second (compared to the player's walking speed, which is about 4.317 blocks/second). About 82% of horses are able to go faster than a minecart. Horses move backward slowly, about as fast as the player when moving sideways. A horse’s speed can also be affected by potions. Speed has no relation to a horse’s outward appearance. However, how fast a horse walks on its own while not being ridden can be an indication of its Speed. This can be useful to determine whether or not a horse is fast without first having to tame it.

A ridden saddled horse can be made to {{#vardefine: control | space bar on keyboard or bottom button on right side of gamepad }}jump by pressing the jump control. Holding the jump control fills a jump charge bar allowing for a higher jump when released relative to how much the bar was filled. in Template:Editions, when the player rides a horse, the experience bar on HUD is replaced by a jump bar and the player's hunger bar is replaced by the horse's health bar. in Template:Editions, the player's health bar and hunger bar are displayed while riding a horse and the player's experience bar is replaced by the horse's jump bar when the jump control is activated. During the jump control activation the number denoting the player's experience level is still displayed above the jump bar. Horses are not affected by jump boost beacons.

Sounds

Adult

Java Edition: Template:SoundTable

Bedrock Edition: Template:SoundTable

Foal

Template:SoundTable

Bedrock Edition: Template:SoundTable

Data values

ID

Template:!((Java EditionTemplate:))!: Template:ID table

Template:!((Bedrock EditionTemplate:))!: Template:ID table

Entity data

Horses have entity data associated with them that contain various properties.

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Template:Rcat: {{#vardefine:params|0 }}Template:Hatnote

<section begin="entity data" />

White Creamy Chestnut Brown Black Gray Dark Brown
None 0 1 2 3 4 5 6
White 256 257 258 259 260 261 262
White Field 512 513 514 515 516 517 518
White Dots 768 769 770 771 772 773 774
Black Dots 1024 1025 1026 1027 1028 1029 1030

Variant names taken from the names of the texture file they correspond to.

Summoning a horse without specifying the Variant value results in a white horse. Summoning a horse with a correct color byte but an incorrect marking byte results in a horse of the corresponding color but no markings. Summoning a horse with a correct marking byte but an incorrect color byte results in a white horse with the corresponding markings.<section end="entity data"/>

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See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Script error: No such module "Achievement".

Achievements that apply to all mobs: Template:Collapse

Advancements

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Advancements that apply to all mobs: Template:Collapse

History

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Development

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Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Gallery

Renders

Template:Message box Template:Collapse

Adult

Foal

Equipped

Template:Hidden end

Mojang images

Development images

Screenshots

Textures

In other media

See also

  • Tutorial:Horses
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References

<references group="">

 </references>

External links

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cs:Kůň de:Pferd es:Caballo fr:Cheval hu:Ló it:Cavallo ja:ウマ ko:말 lzh:馬 nl:Paard pl:Koń pt:Cavalo ru:Лошадь uk:Кінь zh:马