Minecraft:TNT: Difference between revisions
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{{For}} | {{MC/For}} | ||
{{Infobox block | {{Infobox block | ||
|transparent=No | |transparent=No | ||
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== Obtaining == | == Obtaining == | ||
=== Breaking === | === Breaking === | ||
TNT can be broken instantly with any [[Minecraft:tool]] or by hand. Primed TNT cannot be broken as it is an entity, but it can be removed with the {{ | TNT can be broken instantly with any [[Minecraft:tool]] or by hand. Primed TNT cannot be broken as it is an entity, but it can be removed with the {{MC/Cmd|kill}} command. | ||
=== Natural generation === | === Natural generation === | ||
| Line 27: | Line 27: | ||
=== Generated loot === | === Generated loot === | ||
{{LootChestItem|tnt}} | {{MC/LootChestItem|tnt}} | ||
=== Crafting === | === Crafting === | ||
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=== Activation === | === Activation === | ||
TNT blocks can be activated by: | TNT blocks can be activated by: | ||
*{{ | *{{MC/Control|Using}} a flint and steel or a fire charge | ||
**Attempting to ignite TNT while sneaking results in the block catching fire, rather than the TNT becoming primed immediately. | **Attempting to ignite TNT while sneaking results in the block catching fire, rather than the TNT becoming primed immediately. | ||
*Using an [[Minecraft:item]] enchanted with Fire Aspect {{Only|BE}} | *Using an [[Minecraft:item]] enchanted with Fire Aspect {{Only|BE}} | ||
*A redstone signal | *A redstone signal | ||
*{{ | *{{MC/In|be}} TNT can only activate on the input/consumer redstone tick (C-tick). | ||
*Projectiles that create fire or explosions | *Projectiles that create fire or explosions | ||
**Flaming [[Minecraft:arrow]]s | **Flaming [[Minecraft:arrow]]s | ||
| Line 64: | Line 64: | ||
*[[Minecraft:Fire]] spreading onto the TNT block (the block burns for several seconds before activating) | *[[Minecraft:Fire]] spreading onto the TNT block (the block burns for several seconds before activating) | ||
*Being placed by a [[Minecraft:dispenser]], or a dispenser using a flint and steel on a TNT block | *Being placed by a [[Minecraft:dispenser]], or a dispenser using a flint and steel on a TNT block | ||
*Being summoned through commands, though it will immediately explode (except {{ | *Being summoned through commands, though it will immediately explode (except {{MC/In|BE}}) | ||
=== Behavior === | === Behavior === | ||
{{Anchor|Primed TNT}} | {{MC/Anchor|Primed TNT}} | ||
{{Infobox entity | {{Infobox entity | ||
| title = Primed TNT | | title = Primed TNT | ||
| Line 74: | Line 74: | ||
}} | }} | ||
When activated, a TNT block is replaced with an entity called primed TNT that creates an explosion after an amount of time has passed. Primed TNT is affected by gravity, and can be pushed by flowing [[Minecraft:water]], [[Minecraft:lava]], [[Minecraft:piston]]s, and explosions. {{ | When activated, a TNT block is replaced with an entity called primed TNT that creates an explosion after an amount of time has passed. Primed TNT is affected by gravity, and can be pushed by flowing [[Minecraft:water]], [[Minecraft:lava]], [[Minecraft:piston]]s, and explosions. {{MC/In|java}}, [[Minecraft:spear]] attacks (both jab and charge attacks) can also horizontally push primed TNT, which is more effective with the Knockback enchantment. | ||
The amount of time before primed TNT explodes depends on how the TNT was activated: | The amount of time before primed TNT explodes depends on how the TNT was activated: | ||
*If activated by fire or a redstone signal, or summoned by commands, primed TNT explodes after 80 game ticks (4 seconds). | *If activated by fire or a redstone signal, or summoned by commands, primed TNT explodes after 80 game ticks (4 seconds). | ||
*If activated by an explosion, primed TNT explodes after a random number of game ticks between 10 and 30 (0.5 to 1.5 seconds). | *If activated by an explosion, primed TNT explodes after a random number of game ticks between 10 and 30 (0.5 to 1.5 seconds). | ||
The TNT block has a display name of "TNT" in the inventory; however, it also has an in-game name of "tnt" when used in commands such as {{ | The TNT block has a display name of "TNT" in the inventory; however, it also has an in-game name of "tnt" when used in commands such as {{MC/Command|setblock}}. The primed TNT entity has a display name of "primed TNT" in chat, but also has an in-game name of "tnt" when used in commands such as {{MC/Command|summon}}. | ||
;Countdown timer | ;Countdown timer | ||
Primed TNT has a data tag called {{ | Primed TNT has a data tag called {{MC/Code|fuse}} that acts as a countdown timer, and stores the number of game ticks until the primed TNT explodes. The timer decreases by 1 every game tick, and the Primed TNT explodes when it reaches 0. When summoned by activating a TNT block or commands, {{MC/Code|fuse}} is set to 80 by default, but can be modified using commands. | ||
;Explosion | ;Explosion | ||
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;Portals | ;Portals | ||
A primed TNT is teleported to the respective dimensions when entering a Nether portal or [[Minecraft:End portal]], maintaining its fuse, direction and speed. {{ | A primed TNT is teleported to the respective dimensions when entering a Nether portal or [[Minecraft:End portal]], maintaining its fuse, direction and speed. {{MC/In|java}}, after teleporting through a nether portal, the primed TNT cannot destroy Nether portal blocks. | ||
;Underwater behavior | ;Underwater behavior | ||
{{See also|Tutorial:Igniting TNT underwater}} | {{MC/See also|Tutorial:Igniting TNT underwater}} | ||
TNT usually cannot be used to destroy blocks underwater; however, there are some circumstances {{ | TNT usually cannot be used to destroy blocks underwater; however, there are some circumstances {{MC/In|java}} where TNT can be made to destroy blocks underwater. | ||
{{ | {{MC/In|java}}, if TNT is activated while a gravity-affected block (e.g. [[Minecraft:sand]], or [[Minecraft:gravel]]) is on top of it, the block falls through the primed TNT entity, and when the primed TNT explodes, it can break blocks. | ||
If TNT is placed on top of a block whose height is less than a full block (e.g. soul sand, honey block, etc.) and activated, the primed TNT can destroy blocks. If TNT is activated while on top of a soul sand block, a bubble column forms, but the primed TNT does not float away. Primed TNT is affected by bubble columns if summoned farther up the column, or if pushed into the bubble column by a piston. | If TNT is placed on top of a block whose height is less than a full block (e.g. soul sand, honey block, etc.) and activated, the primed TNT can destroy blocks. If TNT is activated while on top of a soul sand block, a bubble column forms, but the primed TNT does not float away. Primed TNT is affected by bubble columns if summoned farther up the column, or if pushed into the bubble column by a piston. | ||
{{ | {{MC/In|bedrock}}, TNT is unable to destroy blocks underwater by any of the above methods: falling blocks partially displace primed TNT, and primed TNT is always pushed upward by a soul sand's bubble column. There is however a variation of TNT called underwater TNT (When ''Education Edition'' option is enabled) that can destroy blocks underwater. | ||
=== Redstone component === | === Redstone component === | ||
| Line 115: | Line 115: | ||
== Sounds == | == Sounds == | ||
=== Generic === | === Generic === | ||
{{Sound table/Block/Grass}} | {{MC/Sound table/Block/Grass}} | ||
=== Unique === | === Unique === | ||
{{ | {{MC/Edition|java}}:<br> | ||
Primed TNT use the Friendly Mobs sound category for entity-dependent sound events. | Primed TNT use the Friendly Mobs sound category for entity-dependent sound events. | ||
{{SoundTable | {{SoundTable | ||
| Line 148: | Line 148: | ||
}} | }} | ||
{{ | {{MC/Edition|bedrock}}: | ||
{{SoundTable | {{SoundTable | ||
| type = bedrock | | type = bedrock | ||
| Line 177: | Line 177: | ||
== Data values == | == Data values == | ||
=== ID === | === ID === | ||
{{ | {{MC/Edition|java}}: | ||
{{ID table | {{ID table | ||
|edition=java | |edition=java | ||
| Line 196: | Line 196: | ||
|foot=1}} | |foot=1}} | ||
{{ | {{MC/Edition|bedrock}}: | ||
{{ID table | {{ID table | ||
|edition=bedrock | |edition=bedrock | ||
| Line 223: | Line 223: | ||
=== Block states === | === Block states === | ||
{{ | {{MC/El|je}}: | ||
{{bst|unstable|false | {{bst|unstable|false | ||
|false|{{ | |false|{{MC/Control|Hitting}} the TNT block breaks it, dropping it as an item that can be picked up. | ||
|true|{{ | |true|{{MC/Control|Hitting}} the TNT block causes it to ignite and then explode.|foot=1}} | ||
{{ | {{MC/El|be}}: | ||
<section begin="block states"/>{{bst|showaux=1|bits=0x1|explode_bit|false | <section begin="block states"/>{{bst|showaux=1|bits=0x1|explode_bit|false | ||
|false|{{ | |false|{{MC/Control|Hitting}} the TNT block breaks it, dropping it as an item that can be picked up.|0 | ||
|true|{{ | |true|{{MC/Control|Hitting}} the TNT block causes it to ignite and then explode.|1|foot=1}}<section end="block states"/> | ||
=== Entity data === | === Entity data === | ||
TNT has entity data associated with them that contain various properties of the entity. | TNT has entity data associated with them that contain various properties of the entity. | ||
{{ | {{MC/El|java}}: | ||
{{ | {{MC/Main|Entity format}} | ||
<section begin="entity data"/><div class="treeview"> | <section begin="entity data"/><div class="treeview"> | ||
*{{ | *{{MC/Nbt|compound}} Dynamic block entity data | ||
** {{ | ** {{MC/Nbt inherit/entity}} | ||
** {{ | ** {{MC/Nbt|short|fuse}}: Ticks until explosion. Defaults to 80. | ||
** {{ | ** {{MC/Nbt|compound|block_state}}: The block model to use. defaults to tnt if not specified. | ||
*** {{ | *** {{MC/Nbt|string|Name}}: The resource location of the block. | ||
*** {{ | *** {{MC/Nbt|compound|Properties}}: Optional. The block states of the block. | ||
**** {{ | **** {{MC/Nbt|string|''Name''}}: The block state name and its value. | ||
** {{ | ** {{MC/Nbt|float|explosion_power}}: A value from 0 to 128. The power of the explosion. Defaults to 4.0. If set to the default value, this field is not saved to the entity's NBT. | ||
** {{ | ** {{MC/Nbt|int-array|owner}}: The [[Minecraft:UUID]] of the entity this TNT was lit by, stored as four ints. May not exist. | ||
</div><section end="entity data"/> | </div><section end="entity data"/> | ||
{{ | {{MC/El|bedrock}}: | ||
: See [[Minecraft:Bedrock Edition level format/Entity format]]. | : See [[Minecraft:Bedrock Edition level format/Entity format]]. | ||
== Videos == | == Videos == | ||
{{ | {{MC/Yt|_aFMq4vvv38}} | ||
== History == | == History == | ||
{{ | {{MC/More sounds|section=1|type=old|Initial explosion sound before it was updated}} | ||
=== Development === | === Development === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|Notch shows interest in adding "explosives", which would blow up when a pulse from a wire was received.}} | |{{MC/HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|Notch shows interest in adding "explosives", which would blow up when a pulse from a wire was received.}} | ||
|{{HistoryLine||October 24, 2009|link=https://web.archive.org/web/0/https://notch.tumblr.com/post/221308991/the-new-block-types-and-new-graphics-for-the-gold|TNT was teased in a blog post.}} | |{{MC/HistoryLine||October 24, 2009|link=https://web.archive.org/web/0/https://notch.tumblr.com/post/221308991/the-new-block-types-and-new-graphics-for-the-gold|TNT was teased in a blog post.}} | ||
}} | }} | ||
=== ''Java Edition'' === | === ''Java Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java classic}} | |{{MC/HistoryLine|java classic}} | ||
|{{HistoryLine||0.26 SURVIVAL TEST|[[File:TNT JE1.png|32px]] Added TNT. | |{{MC/HistoryLine||0.26 SURVIVAL TEST|[[File:TNT JE1.png|32px]] Added TNT. | ||
|Players have to hit TNT to prime the [[Minecraft:block]]. | |Players have to hit TNT to prime the [[Minecraft:block]]. | ||
|The player starts with 10 blocks of TNT in their hotbar. | |The player starts with 10 blocks of TNT in their hotbar. | ||
|TNT's fuse time was shorter than in later versions, which is 2 seconds instead of 4 seconds.}} | |TNT's fuse time was shorter than in later versions, which is 2 seconds instead of 4 seconds.}} | ||
|{{HistoryLine||0.28|[[File:TNT JE2 BE1.png|32px]] Changed the side texture of TNT. | |{{MC/HistoryLine||0.28|[[File:TNT JE2 BE1.png|32px]] Changed the side texture of TNT. | ||
|TNT no longer works in Survival.}} | |TNT no longer works in Survival.}} | ||
|{{HistoryLine||0.30 (Survival)|Hitting an already active TNT block now defuses it and allows the player to pick it up. | |{{MC/HistoryLine||0.30 (Survival)|Hitting an already active TNT block now defuses it and allows the player to pick it up. | ||
|Explosions caused by TNT no longer produce smoke particles.}} | |Explosions caused by TNT no longer produce smoke particles.}} | ||
|{{HistoryLine|java indev}} | |{{MC/HistoryLine|java indev}} | ||
|{{HistoryLine||0.31|dev=20091223-0040|When broken, TNT replaces every [[Minecraft:block]] one level below it that is of the same block type as the block directly below it with wooden planks.}} | |{{MC/HistoryLine||0.31|dev=20091223-0040|When broken, TNT replaces every [[Minecraft:block]] one level below it that is of the same block type as the block directly below it with wooden planks.}} | ||
|{{HistoryLine|||dev=20091231-2255|Players can no longer cancel the detonation of TNT by hitting it after priming it.{{Verify|Is this the exact version?}}}} | |{{HistoryLine|||dev=20091231-2255|Players can no longer cancel the detonation of TNT by hitting it after priming it.{{MC/Verify|Is this the exact version?}}}} | ||
|{{HistoryLine|||dev=20100124-2310|Explosions caused by TNT now produce smoke particles again. | |{{MC/HistoryLine|||dev=20100124-2310|Explosions caused by TNT now produce smoke particles again. | ||
|TNT now deals more damage.}} | |TNT now deals more damage.}} | ||
|{{HistoryLine|||dev=20100125|TNT's fuse time is now 4 seconds, raised from 2 seconds. | |{{MC/HistoryLine|||dev=20100125|TNT's fuse time is now 4 seconds, raised from 2 seconds. | ||
|TNT now flashes when lit.}} | |TNT now flashes when lit.}} | ||
|{{HistoryLine|||dev=20100130|TNT is now craftable.}} | |{{MC/HistoryLine|||dev=20100130|TNT is now craftable.}} | ||
|{{HistoryLine|java beta}} | |{{MC/HistoryLine|java beta}} | ||
|{{HistoryLine||1.6|dev=Test Build 3|[[Minecraft:Mob]] traps can no longer be created by putting a pressure plate directly on top of the [[Minecraft:block]] of TNT. | |{{MC/HistoryLine||1.6|dev=Test Build 3|[[Minecraft:Mob]] traps can no longer be created by putting a pressure plate directly on top of the [[Minecraft:block]] of TNT. | ||
|TNT can no longer have [[Minecraft:torch]]es placed on it. Any previously-placed torches remain until a block update is received.}} | |TNT can no longer have [[Minecraft:torch]]es placed on it. Any previously-placed torches remain until a block update is received.}} | ||
|{{HistoryLine||1.7|TNT can be primed only by [[Minecraft:redstone]] or any other mechanism that powers the TNT [[Minecraft:block]], as well as by {{ | |{{HistoryLine||1.7|TNT can be primed only by [[Minecraft:redstone]] or any other mechanism that powers the TNT [[Minecraft:block]], as well as by {{MC/Control|hitting}} it with flint and steel. If the player hits TNT with an empty hand or while holding any other item, the block is destroyed and dropped as an item.}} | ||
|{{HistoryLine||1.8|dev=Pre-release|TNT explosions now emit shockwave particles.}} | |{{MC/HistoryLine||1.8|dev=Pre-release|TNT explosions now emit shockwave particles.}} | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||1.0.0|dev=RC1|TNT has been given a new explosion sound.}} | |{{MC/HistoryLine||1.0.0|dev=RC1|TNT has been given a new explosion sound.}} | ||
|{{HistoryLine||1.2.5|{{ | |{{HistoryLine||1.2.5|{{MC/Control|Hitting}} TNT with flint and steel destroys TNT without priming it. Instead, TNT can be primed by {{MC/Control|using}} flint and steel on it.}} | ||
|{{HistoryLine||1.3.1|dev=12w21a|TNT can be naturally found (with structure generation turned on) in desert pyramids as a trap in the treasure room. It's a 3×3 square of 9 TNT under a sandstone floor with a stone pressure plate on the center [[Minecraft:sandstone]] block.}} | |{{MC/HistoryLine||1.3.1|dev=12w21a|TNT can be naturally found (with structure generation turned on) in desert pyramids as a trap in the treasure room. It's a 3×3 square of 9 TNT under a sandstone floor with a stone pressure plate on the center [[Minecraft:sandstone]] block.}} | ||
|{{HistoryLine|||dev=12w26a|TNT no longer drops as an item when broken in Creative mode.}} | |{{MC/HistoryLine|||dev=12w26a|TNT no longer drops as an item when broken in Creative mode.}} | ||
|{{HistoryLine|||dev=12w30a|TNT no longer damages the player in Peaceful difficulty.}} | |{{MC/HistoryLine|||dev=12w30a|TNT no longer damages the player in Peaceful difficulty.}} | ||
|{{HistoryLine||1.4.2|dev=12w34a|TNT is now ignited when hit by flaming arrows (for example, shot by a bow enchanted with Flame).}} | |{{MC/HistoryLine||1.4.2|dev=12w34a|TNT is now ignited when hit by flaming arrows (for example, shot by a bow enchanted with Flame).}} | ||
|{{HistoryLine||1.5|dev=13w02a|TNT is now used to craft TNT minecart.}} | |{{MC/HistoryLine||1.5|dev=13w02a|TNT is now used to craft TNT minecart.}} | ||
|{{HistoryLine|||dev=13w04a|TNT is now primed when released from a dispenser.}} | |{{MC/HistoryLine|||dev=13w04a|TNT is now primed when released from a dispenser.}} | ||
|{{HistoryLine||1.8|dev=14w05b|Mobs now suffocate inside of TNT.}} | |{{MC/HistoryLine||1.8|dev=14w05b|Mobs now suffocate inside of TNT.}} | ||
|{{HistoryLine|||dev=14w27b|TNT's top texture is now rotated randomly, as part of the addition of arrays to block models.}} | |{{MC/HistoryLine|||dev=14w27b|TNT's top texture is now rotated randomly, as part of the addition of arrays to block models.}} | ||
|{{HistoryLine|||dev=14w31a|The explosion physics have been changed, which greatly reduces the range of TNT cannons.}} | |{{MC/HistoryLine|||dev=14w31a|The explosion physics have been changed, which greatly reduces the range of TNT cannons.}} | ||
|{{HistoryLine||1.8.2|dev=pre1|The explosion physics of TNT have been reverted to those before the 14w31a snapshot. | |{{MC/HistoryLine||1.8.2|dev=pre1|The explosion physics of TNT have been reverted to those before the 14w31a snapshot. | ||
|Explosion force of TNT is no longer directionally biased.}} | |Explosion force of TNT is no longer directionally biased.}} | ||
|{{HistoryLine||1.9|dev=15w47a|The random rotation of TNT's top texture has been removed.<ref>{{bug|MC-12959||TNT mesh rotated wrongly placed vs primed|Fixed}}</ref>}} | |{{HistoryLine||1.9|dev=15w47a|The random rotation of TNT's top texture has been removed.<ref>{{bug|MC-12959||TNT mesh rotated wrongly placed vs primed|Fixed}}</ref>}} | ||
|{{HistoryLine||1.11|dev=16w39a|TNT now generates in woodland mansions.}} | |{{MC/HistoryLine||1.11|dev=16w39a|TNT now generates in woodland mansions.}} | ||
|{{HistoryLine||1.13|dev=18w10a|TNT now generates in buried treasure [[Minecraft:chest]]s.}} | |{{MC/HistoryLine||1.13|dev=18w10a|TNT now generates in buried treasure [[Minecraft:chest]]s.}} | ||
|{{HistoryLine|||dev=18w11a|TNT can now be found in shipwreck chests.}} | |{{MC/HistoryLine|||dev=18w11a|TNT can now be found in shipwreck chests.}} | ||
|{{HistoryLine||1.14|dev=18w43a|[[File:TNT JE3 BE2.png|32px]] The texture of TNT has been changed.}} | |{{MC/HistoryLine||1.14|dev=18w43a|[[File:TNT JE3 BE2.png|32px]] The texture of TNT has been changed.}} | ||
|{{HistoryLine|||dev=19w05a|TNT has become a renewable resource due to wandering traders selling sand.}} | |{{MC/HistoryLine|||dev=19w05a|TNT has become a renewable resource due to wandering traders selling sand.}} | ||
|{{HistoryLine|||dev=19w11a|TNT explosions now have a 100% drop rate.}} | |{{MC/HistoryLine|||dev=19w11a|TNT explosions now have a 100% drop rate.}} | ||
|{{HistoryLine||1.15|dev=19w39a|TNT no longer flashes with a solid white color when primed.<ref>{{bug|MC-47941||TNT/Creepers flash solid white when exploding|Fixed}}</ref>}} | |{{HistoryLine||1.15|dev=19w39a|TNT no longer flashes with a solid white color when primed.<ref>{{bug|MC-47941||TNT/Creepers flash solid white when exploding|Fixed}}</ref>}} | ||
|{{HistoryLine|||dev=pre1|The explosions from TNT have been optimized. | |{{HistoryLine|||dev=pre1|The explosions from TNT have been optimized. | ||
|Black and white smoke particles are removed.<ref>{{bug|MC-165991||TNT explosion no longer shows additional smoke particles since 1.15 Pre-release 1}}</ref>}} | |Black and white smoke particles are removed.<ref>{{bug|MC-165991||TNT explosion no longer shows additional smoke particles since 1.15 Pre-release 1}}</ref>}} | ||
|{{HistoryLine||1.16|dev=20w11a|TNT can now be ignited by any burning projectile.}} | |{{MC/HistoryLine||1.16|dev=20w11a|TNT can now be ignited by any burning projectile.}} | ||
|{{HistoryLine||1.19|dev=22w13a|TNT no longer drops when breaking a [[Minecraft:minecart with TNT]].}} | |{{MC/HistoryLine||1.19|dev=22w13a|TNT no longer drops when breaking a [[Minecraft:minecart with TNT]].}} | ||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|TNT now drops when brushing suspicious sand in desert pyramids.}} | |{{MC/HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|TNT now drops when brushing suspicious sand in desert pyramids.}} | ||
|{{HistoryLine||1.20|dev=23w12a|The probability for the TNT to generate in the suspicious sand in desert pyramid has been changed from 1/7 to 1/8.}} | |{{MC/HistoryLine||1.20|dev=23w12a|The probability for the TNT to generate in the suspicious sand in desert pyramid has been changed from 1/7 to 1/8.}} | ||
|{{HistoryLine||1.20.3|dev=23w42a|The {{ | |{{HistoryLine||1.20.3|dev=23w42a|The {{MC/Cd|Fuse}} field has been renamed to {{MC/Cd|fuse}}.}} | ||
|{{HistoryLine||1.21|dev=pre1|Primed TNT can now teleport through a nether portal.<ref>{{bug|MC-8983||Primed TNT cannot travel through nether portals|Fixed}}</ref>}} | |{{HistoryLine||1.21|dev=pre1|Primed TNT can now teleport through a nether portal.<ref>{{bug|MC-8983||Primed TNT cannot travel through nether portals|Fixed}}</ref>}} | ||
|{{HistoryLine|||dev=pre4|A primed TNT that has teleported through a nether portal can no longer destroy nether portal blocks.}} | |{{MC/HistoryLine|||dev=pre4|A primed TNT that has teleported through a nether portal can no longer destroy nether portal blocks.}} | ||
|{{HistoryLine||1.21.2|dev=24w33a|TNT can no longer destroy item frames, paintings and armor stands when in water.<ref>{{bug|MC-3697}}</ref>|Added optional field <code>explosion_power</code>.}} | |{{HistoryLine||1.21.2|dev=24w33a|TNT can no longer destroy item frames, paintings and armor stands when in water.<ref>{{bug|MC-3697}}</ref>|Added optional field <code>explosion_power</code>.}} | ||
|{{HistoryLine||1.21.5|dev=25w09a|The default {{ | |{{HistoryLine||1.21.5|dev=25w09a|The default {{MC/Cd|fuse}} value for TNT summoned using commands is now 80 instead of 0.}} | ||
|{{HistoryLine|||dev=25w10a|Added the {{ | |{{HistoryLine|||dev=25w10a|Added the {{MC/Cd|tntExplodes}} game rule.}} | ||
|{{HistoryLine||1.21.6|dev=25w20a|TNT can once again destroy items and armor stands when in water.}} | |{{MC/HistoryLine||1.21.6|dev=25w20a|TNT can once again destroy items and armor stands when in water.}} | ||
|{{HistoryLine||1.21.9|dev=25w33a|Black and white smoke particles are once again shown when TNT explodes.<ref>{{bug|MC-165991||TNT explosion no longer shows additional smoke particles since 1.15 Pre-release 1|Fixed}}</ref>}} | |{{HistoryLine||1.21.9|dev=25w33a|Black and white smoke particles are once again shown when TNT explodes.<ref>{{bug|MC-165991||TNT explosion no longer shows additional smoke particles since 1.15 Pre-release 1|Fixed}}</ref>}} | ||
}} | }} | ||
| Line 328: | Line 328: | ||
=== ''Bedrock Edition'' === | === ''Bedrock Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|pocket alpha}} | |{{MC/HistoryLine|pocket alpha}} | ||
|{{HistoryLine||Pre-release|[[File:TNT JE2 BE1.png|32px]] Added TNT. | |{{HistoryLine||Pre-release|[[File:TNT JE2 BE1.png|32px]] Added TNT. | ||
|TNT currently cannot be obtained except via a hex editor. When edited in, the primed TNT simply emits smoke particles, then disappears.{{Verify|There exists a video on the "Sony Ericsson Developer World" channel of the pre-release/demo, which shows TNT being fully detonated.}}}} | |TNT currently cannot be obtained except via a hex editor. When edited in, the primed TNT simply emits smoke particles, then disappears.{{MC/Verify|There exists a video on the "Sony Ericsson Developer World" channel of the pre-release/demo, which shows TNT being fully detonated.}}}} | ||
|{{HistoryLine||v0.2.0|Edited-in TNT can now be successfully primed and detonated.}} | |{{MC/HistoryLine||v0.2.0|Edited-in TNT can now be successfully primed and detonated.}} | ||
|{{HistoryLine||v0.4.0|TNT is now able to be obtained without a hex editor in both Survival and Creative.}} | |{{MC/HistoryLine||v0.4.0|TNT is now able to be obtained without a hex editor in both Survival and Creative.}} | ||
|{{HistoryLine||v0.8.0|TNT can now be ignited by [[Minecraft:Fire]] and [[Minecraft:Lava]]. (Previously would just burn away)}} | |{{MC/HistoryLine||v0.8.0|TNT can now be ignited by [[Minecraft:Fire]] and [[Minecraft:Lava]]. (Previously would just burn away)}} | ||
|{{HistoryLine||v0.9.0|dev=build 1|The performance of TNT has been improved.}} | |{{MC/HistoryLine||v0.9.0|dev=build 1|The performance of TNT has been improved.}} | ||
|{{HistoryLine||v0.12.1|dev=build 1|TNT can now be ignited when hit with an [[Minecraft:item]] that has the Flame enchantment.}} | |{{MC/HistoryLine||v0.12.1|dev=build 1|TNT can now be ignited when hit with an [[Minecraft:item]] that has the Flame enchantment.}} | ||
|{{HistoryLine|||dev=build 10|The sound of TNT has been changed to that of {{JE}}.}} | |{{HistoryLine|||dev=build 10|The sound of TNT has been changed to that of {{MC/JE}}.}} | ||
|{{HistoryLine||v0.13.0|dev=build 1|TNT can now be naturally found (with structure generation turned on) in desert pyramids as a trap in the treasure room. It is a 3×3 square of 9 TNT under a sandstone floor with a stone pressure plate on the center [[Minecraft:sandstone]] block.}} | |{{MC/HistoryLine||v0.13.0|dev=build 1|TNT can now be naturally found (with structure generation turned on) in desert pyramids as a trap in the treasure room. It is a 3×3 square of 9 TNT under a sandstone floor with a stone pressure plate on the center [[Minecraft:sandstone]] block.}} | ||
|{{HistoryLine||v0.14.0|dev=build 1|TNT now can be used to craft [[Minecraft:minecart with TNT]]. | |{{MC/HistoryLine||v0.14.0|dev=build 1|TNT now can be used to craft [[Minecraft:minecart with TNT]]. | ||
|Primed TNT can now travel through nether portals.}} | |Primed TNT can now travel through nether portals.}} | ||
|{{HistoryLine||v0.15.0|dev=build 1|TNT can now be ignited when hit with an item that has the Fire Aspect enchantment.}} | |{{MC/HistoryLine||v0.15.0|dev=build 1|TNT can now be ignited when hit with an item that has the Fire Aspect enchantment.}} | ||
|{{HistoryLine||v0.16.0|dev=build 1|An explosion in creative now gives the player materials as it does in survival.}} | |{{MC/HistoryLine||v0.16.0|dev=build 1|An explosion in creative now gives the player materials as it does in survival.}} | ||
|{{HistoryLine|pocket}} | |{{MC/HistoryLine|pocket}} | ||
|{{HistoryLine||1.0.5|dev=alpha 1.0.5.0|An explosion in creative no longer gives the player materials as it does in survival.}} | |{{MC/HistoryLine||1.0.5|dev=alpha 1.0.5.0|An explosion in creative no longer gives the player materials as it does in survival.}} | ||
|{{HistoryLine||1.0.7|TNT no longer does damage to a player if the TNT is in [[Minecraft:water]].}} | |{{MC/HistoryLine||1.0.7|TNT no longer does damage to a player if the TNT is in [[Minecraft:water]].}} | ||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|TNT now generates in woodland mansions.}} | |{{MC/HistoryLine||1.1.0|dev=alpha 1.1.0.0|TNT now generates in woodland mansions.}} | ||
|{{HistoryLine|bedrock}} | |{{MC/HistoryLine|bedrock}} | ||
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|TNT can now be found inside shipwreck supply [[Minecraft:chest]]s and buried treasure chests.}} | |{{MC/HistoryLine||1.4.0|dev=beta 1.2.14.2|TNT can now be found inside shipwreck supply [[Minecraft:chest]]s and buried treasure chests.}} | ||
|{{HistoryLine|||dev=beta 1.2.20.2|TNT can now can be used to craft [[Minecraft:underwater TNT]].}} | |{{MC/HistoryLine|||dev=beta 1.2.20.2|TNT can now can be used to craft [[Minecraft:underwater TNT]].}} | ||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:TNT JE3 BE2.png|32px]] The texture of TNT has been changed.}} | |{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:TNT JE3 BE2.png|32px]] The texture of TNT has been changed.}} | ||
|{{HistoryLine||1.16.0|dev=beta 1.16.100.51|TNT no longer activates when a redstone torch is placed directly on it.<ref>{{Bug|MCPE-81258||TNT activates when a redstone torch is placed on the side of the block|Fixed}}</ref>}} | |{{HistoryLine||1.16.0|dev=beta 1.16.100.51|TNT no longer activates when a redstone torch is placed directly on it.<ref>{{Bug|MCPE-81258||TNT activates when a redstone torch is placed on the side of the block|Fixed}}</ref>}} | ||
|{{HistoryLine||1.19.70|dev=Preview 1.19.70.23|TNT now drops when brushing suspicious sand in desert pyramids.}} | |{{MC/HistoryLine||1.19.70|dev=Preview 1.19.70.23|TNT now drops when brushing suspicious sand in desert pyramids.}} | ||
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.20|TNT explosions now have a 100% drop rate.<ref>{{bug|MCPE-56036||TNT Does Not Have 100% Drop Rate|Fixed}}</ref>}} | |{{HistoryLine||1.21.0|dev=Preview 1.21.0.20|TNT explosions now have a 100% drop rate.<ref>{{bug|MCPE-56036||TNT Does Not Have 100% Drop Rate|Fixed}}</ref>}} | ||
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|TNT no longer flashes with a solid white color when primed.<ref>{{bug|MCPE-51809||TNT/Creepers flash solid white when exploding|Fixed}}</ref>}} | |{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|TNT no longer flashes with a solid white color when primed.<ref>{{bug|MCPE-51809||TNT/Creepers flash solid white when exploding|Fixed}}</ref>}} | ||
| Line 358: | Line 358: | ||
=== Legacy Console Edition === | === Legacy Console Edition === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|console}} | |{{MC/HistoryLine|console}} | ||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:TNT JE2 BE1.png|32px]] Added TNT.}} | |{{MC/HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:TNT JE2 BE1.png|32px]] Added TNT.}} | ||
|{{HistoryLine||xbox=TU3|TNT can no longer be directly primed by the player, but only by [[Minecraft:redstone]] or any other mechanism that powers the TNT [[Minecraft:block]], as well as by {{ | |{{HistoryLine||xbox=TU3|TNT can no longer be directly primed by the player, but only by [[Minecraft:redstone]] or any other mechanism that powers the TNT [[Minecraft:block]], as well as by {{MC/Control|using}} flint and steel. Hitting the block destroys it simply and safely so it can be picked up.}} | ||
|{{HistoryLine||xbox=TU5|The explosion sound of TNT has been changed.}} | |{{MC/HistoryLine||xbox=TU5|The explosion sound of TNT has been changed.}} | ||
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|TNT now makes a sound before exploding. | |{{MC/HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|TNT now makes a sound before exploding. | ||
|TNT does variable damage depending on difficulty setting.}} | |TNT does variable damage depending on difficulty setting.}} | ||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|TNT is now used to craft TNT minecart.|TNT is now primed when released from a dispenser.}} | |{{MC/HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|TNT is now used to craft TNT minecart.|TNT is now primed when released from a dispenser.}} | ||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|TNT now generates in woodland mansions.}} | |{{MC/HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|TNT now generates in woodland mansions.}} | ||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|TNT can now be found inside shipwreck supply [[Minecraft:chest]]s and buried treasure chests.}} | |{{MC/HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|TNT can now be found inside shipwreck supply [[Minecraft:chest]]s and buried treasure chests.}} | ||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:TNT JE3 BE2.png|32px]] The texture of TNT has been changed.}} | |{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:TNT JE3 BE2.png|32px]] The texture of TNT has been changed.}} | ||
}} | }} | ||
=== ''New Nintendo 3DS Edition'' === | === ''New Nintendo 3DS Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|New 3DS}} | |{{MC/HistoryLine|New 3DS}} | ||
|{{HistoryLine||0.1.0|[[File:TNT JE2 BE1.png|32px]] Added TNT.}} | |{{MC/HistoryLine||0.1.0|[[File:TNT JE2 BE1.png|32px]] Added TNT.}} | ||
}} | }} | ||
| Line 379: | Line 379: | ||
==== ''Java Edition'' ==== | ==== ''Java Edition'' ==== | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java beta}} | |{{MC/HistoryLine|java beta}} | ||
|{{HistoryLine||1.7|TNT can now be created (using map editors) with a data value of 1 to make it retain the old behavior of being primed when punched.}} | |{{MC/HistoryLine||1.7|TNT can now be created (using map editors) with a data value of 1 to make it retain the old behavior of being primed when punched.}} | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||1.8|dev=14w06a|TNT now uses the newly-implemented model json file {{ | |{{HistoryLine||1.8|dev=14w06a|TNT now uses the newly-implemented model json file {{MC/Code|models/block/cube.json}}; previously the geometry was defined in the game code itself.}} | ||
|{{HistoryLine||1.9|dev=15w32c|TNT's maximum fuse time has been increased from 127 ticks into 32767 ticks.}} | |{{MC/HistoryLine||1.9|dev=15w32c|TNT's maximum fuse time has been increased from 127 ticks into 32767 ticks.}} | ||
|{{HistoryLine||1.11|dev=16w32a|The entity ID has been changed from <code>PrimedTnt</code> to <code>tnt</code>.}} | |{{MC/HistoryLine||1.11|dev=16w32a|The entity ID has been changed from <code>PrimedTnt</code> to <code>tnt</code>.}} | ||
|{{HistoryLine||1.13|dev=17w47a|The <code>explode</code> block states for the <code>tnt</code> ID have been removed. As a result, the old punch to prime behavior of TNT is no longer available. | |{{MC/HistoryLine||1.13|dev=17w47a|The <code>explode</code> block states for the <code>tnt</code> ID have been removed. As a result, the old punch to prime behavior of TNT is no longer available. | ||
|Prior to ''The Flattening'', this [[Minecraft:block]]'s numeral ID was 46.}} | |Prior to ''The Flattening'', this [[Minecraft:block]]'s numeral ID was 46.}} | ||
|{{HistoryLine||1.13.1|dev=18w30a|Added the <code>unstable</code> block states for TNT, acting like the <code>explode</code> block states did.}} | |{{MC/HistoryLine||1.13.1|dev=18w30a|Added the <code>unstable</code> block states for TNT, acting like the <code>explode</code> block states did.}} | ||
}} | }} | ||
==== ''Bedrock Edition'' ==== | ==== ''Bedrock Edition'' ==== | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|pocket}} | |{{MC/HistoryLine|pocket}} | ||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|The entity ID has been changed from <code>primedtnt</code> to <code>tnt</code>.}} | |{{MC/HistoryLine||1.1.0|dev=alpha 1.1.0.0|The entity ID has been changed from <code>primedtnt</code> to <code>tnt</code>.}} | ||
|{{HistoryLine|bedrock}} | |{{MC/HistoryLine|bedrock}} | ||
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.23|The different allow underwater bit block states for the <code>tnt</code> ID have been split up into their own IDs.}} | |{{MC/HistoryLine||1.21.30|dev=Preview 1.21.30.23|The different allow underwater bit block states for the <code>tnt</code> ID have been split up into their own IDs.}} | ||
}} | }} | ||
== Issues == | == Issues == | ||
{{Issue list}} | {{MC/Issue list}} | ||
== Trivia == | == Trivia == | ||
* "TNT" stands for {{W|TNT|'''T'''ri'''n'''itro'''t'''oluene|newtab=1}}. The {{W|preferred IUPAC name|newtab=1}}, however, is 2-methyl-1,3,5-trinitrobenzene. The chemical formula is C<sub>7</sub>H<sub>5</sub>N<sub>3</sub>O<sub>6</sub>, and unlike in ''Minecraft'', has nothing to do with gunpowder. | * "TNT" stands for {{MC/W|TNT|'''T'''ri'''n'''itro'''t'''oluene|newtab=1}}. The {{MC/W|preferred IUPAC name|newtab=1}}, however, is 2-methyl-1,3,5-trinitrobenzene. The chemical formula is C<sub>7</sub>H<sub>5</sub>N<sub>3</sub>O<sub>6</sub>, and unlike in ''Minecraft'', has nothing to do with gunpowder. | ||
* The use of sand in the crafting recipe references {{ | * The use of sand in the crafting recipe references {{MC/W|dynamite|newtab=1}}, a different high explosive from TNT, consisting of {{MC/W|nitroglycerin|newtab=1}} mixed with {{MC/W|diatomaceous earth|newtab=1}}. The block's appearance as a bundle of red sticks is also typical of dynamite. | ||
* It takes 19.75 blocks to fall for it to reduce the timer for one second. | * It takes 19.75 blocks to fall for it to reduce the timer for one second. | ||
* Although primed TNT normally gets caught in [[Minecraft:cobweb]]s, TNT propelled fast enough flies through them without slowing down at all. | * Although primed TNT normally gets caught in [[Minecraft:cobweb]]s, TNT propelled fast enough flies through them without slowing down at all. | ||
* It is slightly smaller than a full block when activated, as with all entity versions of blocks (see shulker). | * It is slightly smaller than a full block when activated, as with all entity versions of blocks (see shulker). | ||
* {{ | * {{MC/In|pi}}, TNT by default doesn't do anything, but when set to data value 1, it ignites when broken. | ||
* The longest fuse time of TNT is 27 minutes and 18.35 seconds, or 32,767 ticks. | * The longest fuse time of TNT is 27 minutes and 18.35 seconds, or 32,767 ticks. | ||
* The TNT fuse sound uses the same sound file as when a creeper is primed, but it is played at a higher pitch when the TNT is primed. | * The TNT fuse sound uses the same sound file as when a creeper is primed, but it is played at a higher pitch when the TNT is primed. | ||
| Line 442: | Line 442: | ||
== See also == | == See also == | ||
* {{ | * {{MC/Entitylink|Creeper}} | ||
* {{slink|Tutorial:Traps|Explosive traps}} | * {{slink|Tutorial:Traps|Explosive traps}} | ||
* Tutorial:TNT cannons | * Tutorial:TNT cannons | ||
== References == | == References == | ||
{{Reflist}} | {{MC/Reflist}} | ||
== External links == | == External links == | ||
| Line 453: | Line 453: | ||
== Navigation == | == Navigation == | ||
{{Navbox redstone|components}} | {{MC/Navbox redstone|components}} | ||
{{Navbox blocks|utility}} | {{MC/Navbox blocks|utility}} | ||
{{Navbox entities|Other}} | {{MC/Navbox entities|Other}} | ||
{{Navbox combat|general}} | {{MC/Navbox combat|general}} | ||
[[Category:Manufactured blocks]] | [[Category:Manufactured blocks]] | ||
Latest revision as of 21:02, 9 April 2026
Template:Hatnote Template:Infobox block
TNT is an explosive Minecraft:block that can be lit by a Minecraft:redstone signal, flint and steel, stray Minecraft:fire, flaming projectile or explosion.
When lit, TNT becomes primed TNT, a gravity-affected entity that produces a damaging, block-destroying explosion, usually after four seconds. Blocks destroyed by TNT always drop their usual Minecraft:items as if mined by a player.
Obtaining
Breaking
TNT can be broken instantly with any Minecraft:tool or by hand. Primed TNT cannot be broken as it is an entity, but it can be removed with the
- REDIRECT Template:Command
Template:Redr command.
Natural generation
Nine TNT blocks generate naturally in each desert pyramid.
Two TNT blocks flank a trapped chest in one secret woodland mansion room.
Mob loot
An Minecraft:enderman holding a block of TNT drops the block upon death.
Generated loot
Script error: No such module "lootChest".
Crafting
Usage
Activation
TNT blocks can be activated by:
- {{#vardefine: control | right click on mouse or left trigger on gamepad }}Using a flint and steel or a fire charge
- Attempting to ignite TNT while sneaking results in the block catching fire, rather than the TNT becoming primed immediately.
- Using an Minecraft:item enchanted with Fire Aspect Template:Only
- A redstone signal
- in Template:Editions TNT can only activate on the input/consumer redstone tick (C-tick).
- Projectiles that create fire or explosions
- Flaming Minecraft:arrows
- Fireballs
- Small fireballs
- Wither skulls
- Other explosions
- Minecraft:Fire spreading onto the TNT block (the block burns for several seconds before activating)
- Being placed by a Minecraft:dispenser, or a dispenser using a flint and steel on a TNT block
- Being summoned through commands, though it will immediately explode (except in Template:Editions)
Behavior
When activated, a TNT block is replaced with an entity called primed TNT that creates an explosion after an amount of time has passed. Primed TNT is affected by gravity, and can be pushed by flowing Minecraft:water, Minecraft:lava, Minecraft:pistons, and explosions. in Template:Editions, Minecraft:spear attacks (both jab and charge attacks) can also horizontally push primed TNT, which is more effective with the Knockback enchantment.
The amount of time before primed TNT explodes depends on how the TNT was activated:
- If activated by fire or a redstone signal, or summoned by commands, primed TNT explodes after 80 game ticks (4 seconds).
- If activated by an explosion, primed TNT explodes after a random number of game ticks between 10 and 30 (0.5 to 1.5 seconds).
The TNT block has a display name of "TNT" in the inventory; however, it also has an in-game name of "tnt" when used in commands such as Script error: No such module "command".. The primed TNT entity has a display name of "primed TNT" in chat, but also has an in-game name of "tnt" when used in commands such as Script error: No such module "command"..
- Countdown timer
Primed TNT has a data tag called fuse that acts as a countdown timer, and stores the number of game ticks until the primed TNT explodes. The timer decreases by 1 every game tick, and the Primed TNT explodes when it reaches 0. When summoned by activating a TNT block or commands, fuse is set to 80 by default, but can be modified using commands.
- Explosion
When TNT is activated, the primed TNT entity is placed offset from the bottom center of the TNT block position by [+0.5, +0.0, +0.5], and given an initial velocity of 0.2 blocks per tick upward, and 0.02 blocks per tick in a random direction. When the primed TNT explodes, the explosion is located at 0.06125 blocks above the entity's position (at Template:Frac block height). Primed TNT creates explosions with a power of 4, which can break most blocks. Blocks destroyed by primed TNT always drop items as if mined by a player using a correct, unenchanted tool (or an empty hand if the correct tool would be Minecraft:shears).
The explosion deals a maximum of Template:Hp damage on Hard difficulty, Template:Hp damage on Normal difficulty, Template:Hp damage on Easy difficulty and high knockback to a player exposed to the explosion. TNT explosions do not damage players in Peaceful difficulty.
- Appearance
Primed TNT's texture blinks, alternating every 0.5 seconds between the TNT block's texture, and a copy of it that has been brightened to near-white. The effect is dynamic and the brightened texture can't be found in the assets.
- Portals
A primed TNT is teleported to the respective dimensions when entering a Nether portal or Minecraft:End portal, maintaining its fuse, direction and speed. in Template:Editions, after teleporting through a nether portal, the primed TNT cannot destroy Nether portal blocks.
- Underwater behavior
{{#vardefine:params|0 }}Template:Hatnote TNT usually cannot be used to destroy blocks underwater; however, there are some circumstances in Template:Editions where TNT can be made to destroy blocks underwater.
in Template:Editions, if TNT is activated while a gravity-affected block (e.g. Minecraft:sand, or Minecraft:gravel) is on top of it, the block falls through the primed TNT entity, and when the primed TNT explodes, it can break blocks.
If TNT is placed on top of a block whose height is less than a full block (e.g. soul sand, honey block, etc.) and activated, the primed TNT can destroy blocks. If TNT is activated while on top of a soul sand block, a bubble column forms, but the primed TNT does not float away. Primed TNT is affected by bubble columns if summoned farther up the column, or if pushed into the bubble column by a piston.
in Template:Editions, TNT is unable to destroy blocks underwater by any of the above methods: falling blocks partially displace primed TNT, and primed TNT is always pushed upward by a soul sand's bubble column. There is however a variation of TNT called underwater TNT (When Education Edition option is enabled) that can destroy blocks underwater.
Redstone component
A TNT block is considered a redstone mechanism component, and is activated when it receives a redstone signal.
TNT is a non-conductive (transparent) block and cannot be powered. When a TNT block receives a redstone signal, it does not activate any other adjacent TNT blocks via redstone, but any adjacent TNT blocks are activated by the explosion.
Crafting ingredient
Sounds
Generic
Template:Edition: Template:Sound table/Block/Grass/JE
Template:Edition: Template:Sound table/Block/Grass/BE
Unique
Template:!((Java EditionTemplate:))!:
Primed TNT use the Friendly Mobs sound category for entity-dependent sound events.
Template:SoundTable
Template:!((Bedrock EditionTemplate:))!: Template:SoundTable
Data values
ID
Template:!((Java EditionTemplate:))!: Template:ID table Template:ID table
Template:!((Bedrock EditionTemplate:))!: Template:ID table Template:ID table
Block states
- REDIRECT Template:Edition
- REDIRECT Template:Edition
Template:Rcat: <section begin="block states"/>Template:Bst<section end="block states"/>
Entity data
TNT has entity data associated with them that contain various properties of the entity.
- REDIRECT Template:Edition
Template:Rcat: {{#vardefine:params|0 }}Template:Hatnote
<section begin="entity data"/>
- Template:Nbt/sprite Dynamic block entity data
- Template:Nbt inherit
- Template:Nbt/sprite fuse: Ticks until explosion. Defaults to 80.
- Template:Nbt/sprite block_state: The block model to use. defaults to tnt if not specified.
- Template:Nbt/sprite Name: The resource location of the block.
- Template:Nbt/sprite Properties: Optional. The block states of the block.
- Template:Nbt/sprite Name: The block state name and its value.
- Template:Nbt/sprite explosion_power: A value from 0 to 128. The power of the explosion. Defaults to 4.0. If set to the default value, this field is not saved to the entity's NBT.
- Template:Nbt/sprite owner: The Minecraft:UUID of the entity this TNT was lit by, stored as four ints. May not exist.
<section end="entity data"/>
- REDIRECT Template:Edition
Videos
- REDIRECT Template:YouTube
History
Development
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Data history
Java Edition
Bedrock Edition
Issues
Script error: No such module "Issue list".
Trivia
- "TNT" stands for
- REDIRECT Template:Wikipedia
Template:Redr. The
- REDIRECT Template:Wikipedia
Template:Redr, however, is 2-methyl-1,3,5-trinitrobenzene. The chemical formula is C7H5N3O6, and unlike in Minecraft, has nothing to do with gunpowder.
- The use of sand in the crafting recipe references
- REDIRECT Template:Wikipedia
Template:Redr, a different high explosive from TNT, consisting of
- REDIRECT Template:Wikipedia
Template:Redr mixed with
- REDIRECT Template:Wikipedia
Template:Redr. The block's appearance as a bundle of red sticks is also typical of dynamite.
- It takes 19.75 blocks to fall for it to reduce the timer for one second.
- Although primed TNT normally gets caught in Minecraft:cobwebs, TNT propelled fast enough flies through them without slowing down at all.
- It is slightly smaller than a full block when activated, as with all entity versions of blocks (see shulker).
- in Template:Editions, TNT by default doesn't do anything, but when set to data value 1, it ignites when broken.
- The longest fuse time of TNT is 27 minutes and 18.35 seconds, or 32,767 ticks.
- The TNT fuse sound uses the same sound file as when a creeper is primed, but it is played at a higher pitch when the TNT is primed.
- As seen in the Mobestiary, Minecraft:Minecraft Dungeons, and several pieces of merchandise, creepers have TNT inside of them.
Gallery
Screenshots
-
Falling primed TNT, showing the effect of gravity.
-
TNT triggered by redstone signal.
-
A giant cube room of TNT.
-
Thousands of tnts.
In other media
-
Magnus juggling TNT blocks, in promotion of the Minecraft:Story Mode Skin Pack.
-
A hybrid between a creeper and TNT, used to represent add-ons.<ref>https://learn.microsoft.com/en-us/minecraft/creator/documents/gettingstarted?view=minecraft-bedrock-stable&tabs=Windows10</ref>
-
Kai and Zuri on top of a large pile of TNT, from Minecraft x Marketplace Pass.
-
TNT as it appears in Minecraft Dungeons.
-
Super TNT, an enhanced version of TNT featured in Minecraft Story Mode.
-
Formidi-Bomb, another enhanced version of TNT featured in Minecraft Story Mode.
-
TNT as it appeared in Minecraft Earth.
-
An officially licensed box in the shape of TNT.
-
TNT as seen in A Minecraft Movie.
-
Sam crafting TNT.
See also
- REDIRECT Template:EntityLink
- Template:Slink
- Tutorial:TNT cannons
References
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External links
- Block of the Week: TNT – Minecraft.net on August 11, 2017
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cs:TNT de:TNT es:Dinamita fr:TNT hu:TNT it:TNT ja:TNT ko:TNT nl:TNT pl:TNT pt:TNT ru:ТНТ th:ระเบิดทีเอ็นที tr:TNT uk:Динаміт zh:TNT