StarCitizen:Vanduul Swarm: Difference between revisions
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'''Vanduul Swarm''' is a singleplayer / coop game mode in [[StarCitizen:Arena Commander]]. | '''Vanduul Swarm''' is a singleplayer / coop game mode in [[StarCitizen:Arena Commander]]. | ||
It was released in June 4, 2014 with Patch V0.8. as part of the new [[StarCitizen:Arena Commander]] module.<ref>{{Cite RSI|url=https://robertsspaceindustries.com/comm-link//13909-Arena-Commander-Launched|accessdate=2023-04-21|text=Arena Commander Launch}}</ref> | It was released in June 4, 2014 with Patch V0.8. as part of the new [[StarCitizen:Arena Commander]] module.<ref>{{SC/Cite RSI|url=https://robertsspaceindustries.com/comm-link//13909-Arena-Commander-Launched|accessdate=2023-04-21|text=Arena Commander Launch}}</ref> | ||
==Description== | ==Description== | ||
Vanduul Swarm is a thrilling game mode in Star Citizen's Arena Commander. Players are tasked with surviving multiple waves of increasingly difficult [[StarCitizen:Vanduul]] fighters. It is a test of skill, precision, and strategy. | Vanduul Swarm is a thrilling game mode in Star Citizen's Arena Commander. Players are tasked with surviving multiple waves of increasingly difficult [[StarCitizen:Vanduul]] fighters. It is a test of skill, precision, and strategy. | ||
Latest revision as of 23:37, 9 April 2026
Vanduul Swarm is a singleplayer / coop game mode in StarCitizen:Arena Commander.
It was released in June 4, 2014 with Patch V0.8. as part of the new StarCitizen:Arena Commander module.<ref>Script error: No such module "Cite RSI".</ref>
Description
Vanduul Swarm is a thrilling game mode in Star Citizen's Arena Commander. Players are tasked with surviving multiple waves of increasingly difficult StarCitizen:Vanduul fighters. It is a test of skill, precision, and strategy.
Gameplay Breakdown
- Total waves: 9
- Respawns: 3 initial
- Friendly AI: 2 StarCitizen:F7C-R Hornet Tracker | Singleplayer only
- Destroyed enemies can drop repair / refuel / rearm boosters.
| Wave # | Blade (replica) | Scythe (replica) | Glaive (replica) | Total Enemies | Respawn reward |
|---|---|---|---|---|---|
| 1 | 1 | X | X | 1 | |
| 2 | 3 | X | X | 3 | 1 |
| 3 | 1 | 2 | 1 | 4 | |
| 4 | 2 | 2 | X | 4 | |
| 5 | 2 | 4 | X | 6 | 1 |
| 6 | 2 | 5 | 1 | 9 | |
| 7 | X | 7 | X | 7 | |
| 8 | X | 8 | X | 8 | 1 |
| 9 | X | 5 | 3 | 8 |
Maps
- Dying Star (StarCitizen:Pyro I)
- Broken Moon (Between StarCitizen:Taranis II and Taranis 2a, Broken Moon)
Trivia
There is no time limit.
In singleplayer you are able to pause the game by pressing the "Pause / Option" key (default PC: esc).
Health and damage values of AI ships in arena commander are tuned down same as on the PU, making it currently very easy.
Gallery
References
<references />