StarCitizen:Starcloth: Difference between revisions
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== History == | == History == | ||
In 2014 Star Citizen collaborated with Warhorse Studios, makers of ''Kingdom Come: Deliverance'', in an exchange of technology and knowledge, regarding layering, in particular enhancements to the attachment system in [[StarCitizen:CryEngine|CryEngine.]]<ref>[https://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance/posts/751649 Welcome Star Citizens!], Kingdom Come: Deliverance, Kickstarter, 18 février 2014</ref><ref>{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/13577-Kickstarter-Kingdom-Come-Deliverance|text=Kickstarter: Kingdom Come: Deliverance|accessdate=2014-02-17}}</ref><ref>[https://youtu.be/_9zJm8pK48E?feature=shared&t=388 10 For the Chairman Episode 23. June 2nd, 2014], Star Citizen, YouTube</ref> CIG had stopped using that technology and was working on its own solution as of 2016.<ref>[https://youtu.be/PmPEF2xi7K0?feature=shared&t=2984 Reverse the Verse: January 29th, 2016], Star Citizen, YouTube</ref> | In 2014 ''Star Citizen'' collaborated with Warhorse Studios, makers of ''Kingdom Come: Deliverance'', in an exchange of technology and knowledge, regarding layering, in particular enhancements to the attachment system in [[StarCitizen:CryEngine|CryEngine.]]<ref>[https://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance/posts/751649 Welcome Star Citizens!], Kingdom Come: Deliverance, Kickstarter, 18 février 2014</ref><ref>{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/13577-Kickstarter-Kingdom-Come-Deliverance|text=Kickstarter: Kingdom Come: Deliverance|accessdate=2014-02-17}}</ref><ref>[https://youtu.be/_9zJm8pK48E?feature=shared&t=388 10 For the Chairman Episode 23. June 2nd, 2014], Star Citizen, YouTube</ref> CIG had stopped using that technology and was working on its own solution as of 2016.<ref>[https://youtu.be/PmPEF2xi7K0?feature=shared&t=2984 Reverse the Verse: January 29th, 2016], Star Citizen, YouTube</ref> | ||
[[StarCitizen:Cloud Imperium|Cloud Imperium Games]] Starcloth technology was initially unveiled at [[StarCitizen:CitizenCon 2022]].<ref>[https://youtu.be/kLTZfAcaJpc?feature=shared&t=1185 CitizenCon 2953: Character Advancement], Star Citizen, YouTube, 25 oct. 2023 | [[StarCitizen:Cloud Imperium|Cloud Imperium Games]] Starcloth technology was initially unveiled at [[StarCitizen:CitizenCon 2022]].<ref>[https://youtu.be/kLTZfAcaJpc?feature=shared&t=1185 CitizenCon 2953: Character Advancement], Star Citizen, YouTube, 25 oct. 2023 | ||
Revision as of 11:19, 18 April 2026
Starcloth is the StarCitizen:Star Engine character cloth simulation.<ref name=":0">CitizenCon 2953: Shaping the ‘Verse - The Future of StarEngine, Star Citizen, YouTube, 24 oct. 2023</ref>
Features
Starcloth features accurate collisions with the body, is influenced by the wind and support collisions with dynamic objects.<ref name=":0" />
It supports the complete range of motions.<ref name=":0" />
Thruster backwash, explosions, projectile impacts are taken into account.<ref name=":0" />
It always updates at 120 fps regardless of the framerate (~8 ms).<ref name=":0" />
History
In 2014 Star Citizen collaborated with Warhorse Studios, makers of Kingdom Come: Deliverance, in an exchange of technology and knowledge, regarding layering, in particular enhancements to the attachment system in CryEngine.<ref>Welcome Star Citizens!, Kingdom Come: Deliverance, Kickstarter, 18 février 2014</ref><ref>Template:Cite RSI</ref><ref>10 For the Chairman Episode 23. June 2nd, 2014, Star Citizen, YouTube</ref> CIG had stopped using that technology and was working on its own solution as of 2016.<ref>Reverse the Verse: January 29th, 2016, Star Citizen, YouTube</ref>
Cloud Imperium Games Starcloth technology was initially unveiled at StarCitizen:CitizenCon 2022.<ref>CitizenCon 2953: Character Advancement, Star Citizen, YouTube, 25 oct. 2023 </ref>
External Links
References
<references />