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ProjectGorgon:Tailoring

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Revision as of 01:11, 8 April 2026 by Maintenance script (talk | contribs) (Strip ProjectGorgon: prefix from link display text)
Tailoring

Skill Type:
Trade Skill
Max Level:
90
Requirements:
Skill Trainers:
"

Tailoring has two aspects: first, you use it to turn textiles into clothing. Second, you can use tailoring to make clothing and leather armor more comfortable, more useful, or more stylish.

Tailoring Overview

Tailoring is the craft that turns raw textiles into cloth equipment. You can also give certain enhancements to cloth and leather gear, such as pockets (extra inventory space) and elemental damages.

In-Game Description

Tailoring has two aspects: first, you use it to turn textiles into clothing. Second, you can use tailoring to make clothing and leather armor more comfortable, more useful, or more stylish.

Training Tailoring

  • Thimble Pete will teach you Tailoring
  • Legs will teach Tailoring recipes to players in animal form for Spider Casings. She also teaches textile recipes for various spider silk.
  • Shirogin will unlock levels 51-60 and levels 61-70 and teaches 51+ Tailoring recipes.
  • Elaina can also unlock levels 51-60 and 61-70, as well as teach many Tailoring recipes.
  • Gurki can teach you how to make camo clothing and add pockets to clothes.
  • Eveline Rastin can teach you how to make nimble clothing.
  • Felmer will unlock levels 71-80 and teaches 80+ Tailoring recipes.
  • Levels 81-90 are unlocked by Dunahain Broadarm deep beneath Povus.
  • Jerasen in Statehelm will unlock levels 91-100 and teaches 90+ Tailoring recipes.

Connected Skills

Sub-Skills:
  • N/A
Secondary Skills:
Related Skills:
  • Spider - Many spiders are natural tailors.
Synergy Levels:

Bonus Synergy Levels for Tailoring can be obtained from the following skills and levels:

Buckle Artistry
Level 55
Leatherworking
Level 30, Level 45
Sigil Scripting
Level 70
Tanning
Level 40, Level 70
Textile Creation
Level 30, Level 50
Toolcrafting
Level 45

Tailoring/Recipes

Tailoring Mechanics

Ending up with extra textiles

Because multiple Textile Creation recipes create and use odd amounts of fabric (Cotton Thread creates 4 every time, but most recipes using it only require 1), you'll often end up with extra materials while Tailoring. For most equipment recipes, the magic number is 8: every 8 pieces of gear, you'll have no materials left.

Tailoring/Level Up Rewards

Tailoring Experience Table

Click Expand to view the Experience Table for Tailoring


Trivia

Write a little about this history of the skill, or things that don't belong in above areas

Gallery

Be prepared to grow a lot of cotton! You'll also be carding a lot, making thread and yarn. Higher quality clothes look better, have higher armor level and can be enchanted. Dyeing can also enhance the look of your clothes. Not much difference in appearance between Shoddy and Rough clothes; Decent is definitely a jump in aesthetics. Camouflaged shirt/pants have a different look.


Pocket gears: Only purple and yellow will proc plus 8 pocket gear as a mod, which then allows you to get 28 slots on each piece for the top and skirt.

To do the pocket gear for cloth you add bloodstone at the top as primary and for auxiliary slot you add a rubywall gem. then you craft till you hit purple or yellow to get the plus 8 slot mod.

To get the plus 20 slots with the plus 8 mod you go to tailoring and click where it says add pockets to top or legs, drop the gear in to the slot and you add pockets 10 times, 2 per interaction up to 10 times for the plus 20 pockets.