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Minecraft:Java Edition client command line arguments

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Revision as of 11:12, 26 June 2026 by SyncBot (talk | contribs) (Sync: updated from Minecraft)
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Template:Italic title When starting the Minecraft:Java Edition client, the Minecraft:Minecraft Launcher passes various command line arguments to the Template:Wp, such as the path to the game itself and account login information. These arguments are chosen based on the contents of the Template:Mono file corresponding to the selected version, options set in the launcher, and the current operating system.

Command line parts

The complete command used to start the Template:Wp consists of the following parts:

JVM arguments

Argument Description
Template:Code Sets the folder containing the library natives. Usually Template:File.
Template:Code Sets the folder Template:Wp uses for temporary files. Usually Template:File.
Template:Code Sets the folder containing the Template:Wp natives. Usually Template:File.
Template:Code Sets the folder containing the Template:Wp natives. Usually Template:File.
Template:Code Sets the name of the launcher. Included in crash reports and telemetry.
Template:Code Sets the version of the launcher. Ignored by the game.
Template:Code Supposedly makes Intel drivers on laptops with two GPUs use the dedicated GPU.<ref>Template:Reddit</ref>
Template:Code Tells the JVM to start on the first thread.
Some macOS versions require this while others break with it, leaving the game stuck as "not responding".
Template:Code Sets the initial memory used in bytes.
Template:Code Sets the maximum memory used in bytes.
Template:Code Sets the memory used for the stack in bytes.

All byte counts can be suffixed with Template:Code for kilobytes, Template:Code for megabytes or Template:Code for gigabytes, each of which is equivalent to 1024 of the previous.

Game arguments

Argument Description
Template:Code Sets the name of the version. Required to start the game. Specified in Minecraft:client.json and Minecraft:version_manifest.json under Template:Code. Shown in the Minecraft:debug screen and in crash reports.
Template:Code Sets the type of the version. Usually Template:Code, Template:Code, Template:Code or Template:Code, specified in Minecraft:client.json and Minecraft:version_manifest.json under Template:Code. Defaults to Template:Code.
Template:Code Sets the token generated during the login. Required to start the game. An invalid token will allow singleplayer but show any error when attempting to join a server. The format depends on the authentication scheme.
Template:Code Sets the player's name used for singleplayer. Must match the name of the account for multiplayer. Defaults to Template:Code followed by the millisecond component of the current system time, which is essentially a random integer from Template:Code to Template:Code.
Template:Code Sets the player's UUID. Hyphens are optional. If the access token is valid, then the UUID must match that account for both singleplayer and multiplayer. Defaults to a UUID generated from the player's name.
Template:Code Sets the player's Xbox User ID.
Template:Code Switches the game to Minecraft:demo mode.
Template:Code Switches the game to offline developer mode.
Template:Code Sets the ID included in Minecraft:telemetry. Usually the Minecraft:UUID from Template:File in Minecraft:.minecraft, encoded as base64. Defaults to not including an ID in the telemetry data.
Template:Code Sets the folder for the instance's files. Usually Template:File. Defaults to the current working directory.
Template:Code Sets the folder that contains, among others, the Template:File folder. Usually Template:File. Defaults to Template:File in the instance's files.
Template:Code Sets the folder for resource packs. Defaults to Template:File in the instance's files.
Template:Code Sets the name (without Template:Code) of the JSON file located in Template:File in the assets folder to use for mapping internal names to indexes into the Template:File folder. The index name depends on the game's version.Template:Info needed
Template:Code Sets the initial width of the game's window. Defaults to Template:Code.
Template:Code Sets the initial height of the game's window. Defaults to Template:Code.
Template:Code Enables fullscreen.
Template:Code Set fullscreen resolution to use and store in the Minecraft:options when starting the game for the first time. Must be one of the resolutions selectable with the in-game slider.
Template:Code
Template:Code Disables the multiplayer and realms buttons.
Template:Code Disables sending and seeing public and private messages in multiplayer and worlds opened to LAN. Commands and server messages are allowed.
Most servers send player messages as server messages, reimplement private messages, and sometimes even offer commands to send public messages, which mostly or entirely nullifies this argument.
Template:Code Automatically joins the singleplayer world once the game has started. Defaults to the most recently played world if the folder name is omitted.
Template:Code Automatically joins the server once the game has started.
Template:Code Automatically joins the Realm once the game has started.
Template:Code Sets the path to the file to write Quick Play logs to, relative to the instance's files.
Template:Code Does nothing. It is accepted and ignored.
Template:Code Names GPU calls to make them identifiable in debugging.
Template:Code Detects Vulkan errors instead of ignoring them and enables render debug labels.
Template:Code Sets the graphics backend of Minecraft. Must be Template:Code, Template:Code or Template:Code. Defaults to Template:Code.
Template:Code Starts profiling with Template:Wp on game launch.
Template:Code Starts profiling with Tracy on game launch.
Template:Code Disables capturing frames to display in the timeline when debugging with Tracy.
Template:Code Routes traffic through a proxy.
Template:Code Sets the port of the proxy. Defaults to Template:Code.
Template:Code Set the authentication for the used proxy. Required for multiplayer when using a proxy.
Template:Code

Legacy arguments

Argument Description Versions
Template:Code The session ID used to authenticate with Mojang while connecting to servers.
Defined as: Template:Code.
Minecraft:13w16a to Minecraft:13w39b
Template:Code unknownTemplate:Info needed Minecraft:13w47a to Minecraft:25w31a
Template:Code unknownTemplate:Info needed Minecraft:1.8.1-pre1 to Minecraft:25w31a
Template:Code The same as the new Template:Code. until Minecraft:23w13a
Template:Code
Template:Code The same as the new Template:Code. Minecraft:13w16a to Minecraft:13w23b
Template:Code Did nothing. It was accepted and ignored. Minecraft:1.16-pre1 to Minecraft:21w13a
Template:Code The assets folder. Presumably Template:File by default.Template:Info needed until Minecraft:13w48b
Template:Code The authentication scheme used for logging in.

Template:Code for Minecraft:Microsoft authentication
Template:Code for Yggdrasil (Legacy Mojang authentication)
Template:Code for Minecraft:Legacy Minecraft authentication

1.7.3 to 1.21.8

Launch wrapper arguments

Minecraft versions 1.5.2 and prior use a wrapper class to launch the game, which has different arguments than Minecraft itself. This is so they can be properly launched by the Minecraft:Minecraft Launcher.

Argument Description
Template:Code The name of the version.
Template:Code The folder for the instance's files. Template:File by default.
Template:Code The folder that contains, among others, the Template:File folder. Template:File by default.
Template:Code An optional class implementing Template:Code that can modify other classes while the game is starting.
The vanilla tweakers are in the Template:Code package, for example Template:Code.

Main class

A version's default main class is in its Minecraft:version.json under Template:Code.

Class Versions Source
Template:Code after release 1.5.2
Template:Code Minecraft:Alpha v1.0.11 through release 1.5.2 new launcher
Template:Code old launcher
Template:Code start of Alpha through Minecraft:Alpha v1.0.5_01 launcher
Template:Code Alpha website Minecraft:applet
Template:Code Indev and Infdev launcher
Template:Code website applet
Template:Code Minecraft:Classic 0.0.13a_03 through end of Classic launcher
Template:Code start of Classic through Classic 0.0.13a
Template:Code Classic website applet
Template:Code late Minecraft:pre-Classic
Template:Code early pre-Classic

Assets

Template:Main article

The launcher downloads additional required resources and saves them to Template:File to be used by the game.

Minecraft requires several arguments when launched.

Since 1.12.2, they are defined in Minecraft:client.json under Template:Code.

Before that, the game arguments were defined in Minecraft:client.json under Template:Code while the JVM arguments were defined directly in the launcher.

History

Template:HistoryTable

References

Template:Reflist