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Dragonwilds:Woodcutting training

From SAS Gaming Wiki
Revision as of 11:01, 17 July 2026 by SyncBot (talk | contribs) (Sync: updated from Dragonwilds)

Template:External width=70x70This page details the optimal training methods for leveling up Dragonwilds:Woodcutting. Unlike its predecessors, Dragonwilds does not require specific Woodcutting levels to equip axes or chop trees.


Note: Items and resources detailed in this guide are specifically selected for optimal training efficiency. Suboptimal or low-experience alternatives have been omitted.

Equipment

Armour & Tool:

Category Items progression (Late Game → Early Game)
Axes Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink
Head Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink
Body Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink
Legs Template:Plink N/A N/A N/A N/A N/A
Trinket Template:Plink Template:Plink Template:Plink N/A N/A N/A
Back Template:Plink N/A N/A N/A N/A N/A

Tools:

Armour Slots:

  • Dragonwilds:Mage armour Hat and/or Body – as it grants a -50% Stamina Regen Delay for a single piece equipped
    • Although it is not mentioned in the table above, the suggested equipment can be replaced by any of their equivalent(s) (e.g., Infinity Armour = Lunar Garou Armour). See this for a complete list.
  • Dragonwilds:Leggings Of Lightness – Increases the player's maximum carry weight by 50 and reduces the amount of fall damage the player takes
  • Dragonwilds:Lumber Backpack – Provides massive woodcutting utilities:
    • +10% reduction to the weight of carried wood
    • +10% increase to woodcutting experience
    • +10% increase to the amount of wood received from chopping trees
    • +15% for special item drop chance

Trinkets:

Perks:

Category Items progression (Late Game → Early Game)
Potions (Focused Woodcutting I & II) Template:Plink Template:Plink Template:Plink Template:Plink N/A N/A
Drinks (Dragonwilds:Fleet Footed) Template:Plink Template:Plink N/A N/A N/A N/A
Food (Dragonwilds:Knowledgable Nourishment + Dragonwilds:Foreman's Feast) Template:Plink Template:Plink N/A N/A N/A N/A
Food (Dragonwilds:Knowledgable Nourishment) Template:Plink Template:Plink Template:Plink N/A N/A N/A

Food & Potions perks:

*Perks: Food perks do NOT stack. Eating another food after consuming a different one overrides its perk(s) with the most recent food eaten. Potions behave like this as well; drinking a new potion will immediately overwrite your active potion buff. While players cannot layer multiple foods or multiple potions, one potion + one food perks can be stacked together simultaneously.

Others:

Spells

Image Spell Benefit
width=60x60 Dragonwilds:Axtral Projection Can be used to instantly fell trees (without splitting them into logs).
Warning!
  • Slightly reduces the chopping XP.
  • Can make passive monsters aggressive if they get struck by the axe.
width=66x66 Dragonwilds:Internal Alchemy When used, it refreshes any active buffs from food or drink. This spell does not affect buffs received from potions or other perk-giving items aside from food and drink.
width=67x67 Personal chest Offers weightless storage for up to 1,980 logs, massively increasing the duration of training trips.
width=67x67 Dragonwilds:Magical Mending Very useful spell. Allows the player to repair their logging axes while training.
Dragonwilds:Trunk Totem

Miscellaneous

Image Item / Structure Benefit
width=67x67 Dragonwilds:Lodestone Can be built then used with Law Runes for fast travelling. Allows fast travel between tree clusters.

Example Setup

Template:Inventory

Tips

Warning: Axtral projection/chopping stump bug is a recent bug, causing a tree stump to be unexpectedly destroyed while not directly targetted!

  • Levelling up: Grants access to a passive benefit; every level adds a 0.3% chance to critical hit a tree while chopping.
  • Fundamentals: Players should always aim to use their best available logging axe, food, potion and jewelry. The Dragonwilds:Lumber Backpack is a notable unlock once level 78 Woodcutting is achieved and should always be worn afterwards.
  • Damage: Due to the unique mechanics of Dragonwilds, the Dragonwilds:Unholy Symbol (+15%) and the Dragonwilds:Amulet of Glory (+25%) are consistently preferred over the Inspiring Ring of Woodcutting. Because higher damage output directly reduces chopping time, it results in significantly better experience rates per any given timeframe. If the player does not have access to these, they should use the Inspiring Ring instead.
  • Avoid Stumps: Players should avoid chopping the remaining tree stump after felling a tree, as doing so can prevent the tree from respawning.
  • XP Per Swing: Experience is awarded for every individual axe swing, whether the tree is standing, fallen, or reduced to a stump, rather than upon successfully gathering logs.
  • Respawning: Trees respawn after 3 in-game days.
  • Note that higher-tier trees do not always yield better experience rates over a given timeframe, as some of them are highly sparse, located in dangerous areas, or both. While following the tree progression of your unlocked regions is generally a good approach, certain trees may not be worth the effort. For example, willow trees offer excellent base experience per swing, but they typically spawn in small groups and are located dangerously close to hostile enemies, reducing their overall viability for sustained training.

Trees

Ash and Oakwidth=71x71width=70x70

Because Ash and Oak trees have the lowest HP of all tree types, they remain a highly competitive source of experience over any given timeframe. This is especially true when backtracking to them using significantly higher-tier axes than the ones minimally required, as the massive damage output allows players to shred through them instantly for rapid, consistent experience. Furthermore, they are incredibly accessible as they are located pretty much everywhere across Dragonwilds:Ashenfall, with some exceptions.

Willow width=60x60

File:Optimal willow route.png
Fellhollow Willow Woodcutting Route: The solid black line indicates the optimal route utilizing Lodestones. White dashed lines represent alternative, less efficient paths.

Although Willow trees are primarily located in dangerous areas, well-geared players can still effectively utilize them for training. Willows can be found all over the Dragonwilds:Fellhollow region, specifically clustered around the various ponds. Building lodestones in high-density Willow areas is highly recommended, as it allows players to quickly teleport from one cluster to another, bypassing dangerous terrain and minimizing downtime. Just like with earlier tiers, chopping Willows becomes significantly faster and yields much better experience per any given timeframe once better axes are obtained. Players need to keep in mind that they're very likely to get attacked by Nature Spirits, Zombies and Skeletons while training on willow trees. Since most willow trees are very close to water, consuming a food with the Dragonwilds:Sea Legs perk can help navigating through the ponds if the player has an absurd amount of different foods with perks as they do not stack.

Maplewidth=60x60

File:Allowed Lodestones Areas Downdun Reach.png
Areas withing Dowdun Reach that allow players to build and use Lodestones with Maple trees locations (yellow dots)

Maple trees become a viable source of experience once the Dragonwilds:Dowdun Reach region is unlocked and the player has acquired a Dragonwilds:Mithril Logging Axe. Similar to Willow trees, chopping Maple trees becomes significantly faster and yields better experience after unlocking the Dragonwilds:Umbral Sands region, which allows players to upgrade to an Dragonwilds:Adamant Logging Axe. A large concentration of them can be found in the Courtyard; this specific area features very few hostile enemies, though players should still watch out for stray Chinchompas wandering into the area! Unlocking the nodestones as part of the main quest can make travelling there much easier. Note: Although players are prevented from building any Lodestones around the main area (Castle area), they can be built in some areas such as the Approach, the Menagerie, the Pastures and the Courtyard. Refer to the image on the side.

Yew width=60x60

Yew trees become available once the Dragonwilds:Umbral Sands region is unlocked. As of right now, Yews represent the highest tier of tree available in the game, aligning with the Adamant Logging Axe. While training on Yews is not the fastest method for raw experience, it remains viable, especially for players looking for variety in their training. Large clusters of Yews can be found scattered all across the desert area. When training here, players must manage the Scorching Heat mechanic and seek out shadow when necessary. Additionally, combat readiness varies by spot: while some Yew clusters are located dangerously close to hostile enemies, others offer more peaceful chopping zones.

Methods

Tree Planting Methodwidth=60x60

This method consists of planting two or more rows of trees (roughly 20 trees in total) and casting Dragonwilds:Axtral Projection to fell all of them simultaneously. Because the fallen trunks stack up on top of one another, players can efficiently split multiple trees into logs all at once. This strategy requires a significant amount of upfront preparation, as players must gather a large stockpile of tree seeds before starting, but it can result in a quick and massive experience gain if done right. This cycle can be repeated as many times as desired if multiple rows are prepared in advance, keeping in mind that trees take three days to fully respawn. (tree totem spell) Template:Skill training guides