Dragonwilds:Farming
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Template:External Template:Otheruses Template:Otheruses Template:Infobox Skill
Farming is one of the eleven Dragonwilds:Skills in Runescape: Dragonwilds and allows players to grow various plants. The skill was released as part of the 0.10 Dragonwilds:Fellhollow update.
To level up this skill, players must weed, sow, fertilize, water, cure, and harvest crops.
To begin, players must complete Dragonwilds:Growing Pains by talking to the Dragonwilds:Wise Old Man in Dragonwilds:Bramblemead Valley. Once the Quest is completed, players can create Dragonwilds:Farming Plots to get started with Farming.
Items
Seeds
Dragonwilds:Seeds can be collected from picking wild plants, looting Dragonwilds:Chests and Dragonwilds:Packs, or harvesting grown plants. Players can then equip Dragonwilds:Seeds and, when used, will sow plants in Dragonwilds:Farming Plots or the ground. Planting Trees requires Dragonwilds:Tree Farming unlocked at level 20.
Dragonwilds:Redberry Bushes, Dragonwilds:Dwellberry Bushes, Dragonwilds:Cadavaberry Bushes, Dragonwilds:Ash Trees, Dragonwilds:Oak Trees, and Dragonwilds:Willow Trees can be harvested without having to replant seeds.
Tools
Through completing Dragonwilds:Quests and levelling Farming, players unlock crafting recipes for tools that help while Farming.
Constructs
Through levelling Farming, players unlock building recipes for various constructs that assist with Farming.
Farming plots
Most seeds need to be used on a Dragonwilds:Farming plot to grow, with tree seeds being the only exception, and can be grown on the ground. The plots' descriptions state that crops from the region associated with the plot "grow better," and although it's clear that higher tier crops in lower tier plots have a significantly higher disease rate, it's unknown what the rate is. Dragonwilds:Yew Farming Plots are the only type that can be built in Dragonwilds:Umbral Sands.
| Image | Plot | Building
Requirements |
Region | Preferred Seeds |
|---|---|---|---|---|
| width=82x82 | Dragonwilds:Ash Farming Plot | 8 Template:Pic link | Dragonwilds:Brynmoor | Cabbages, Flax, Harralander, Marentill, Potato, Redberry, Wheat |
| width=82x82 | Dragonwilds:Oak Farming Plot | 8 Template:Pic link | Dragonwilds:Ghornfell | Dwellberry, Kwuarm, Onion, Snapdragon, Swamp Weed, Toadflax, Tomato |
| width=82x82 | Dragonwilds:Willow Farming Plot | 8 Template:Pic link | Dragonwilds:Fellhollow | Cadavaberry, Corpse Cotton, Irit, Pumpkin, Watermelon |
| width=82x82 | Dragonwilds:Yew Farming Plot | 8 Template:Pic link | Dragonwilds:Umbral Sands | Desert Weed, Barrel Cactus, Pipe Cactus, Bunny Cactus |
Water collection
Some constructs allow players to passively generate Dragonwilds:Clean Water to help water-growing plants.
| Image | Construct | Building
Requirements |
Function | Capacity |
|---|---|---|---|---|
| width=82x82 | Dragonwilds:Rain Catcher | 6 Template:Pic link | Passively collects Dragonwilds:Clean Water during rainy weather. | 300 |
| width=82x82 | Dragonwilds:Well | 32 Template:Pic link | Passively collects Dragonwilds:Clean Water each day. | 700 |
Water storage
Some constructs allow players to store water to be dispensed later. Players can use Dragonwilds:Watering Cans to transfer Dirty or Dragonwilds:Clean Water to and from the barrels.
| Image | Construct | Building
Requirements |
Function | Capacity |
|---|---|---|---|---|
| width=82x82 | Dragonwilds:Water Barrel | 8 Template:Pic link | Stores Dirty or Dragonwilds:Clean Water for future use. | 500 |
| width=82x82 | Dragonwilds:Large Water Barrel | 10 Template:Pic link | Stores Dirty or Dragonwilds:Clean Water for future use. | 1000 |
Compost bins
Some constructs allow players to convert organic materials into Dragonwilds:Compost or Dragonwilds:Super Compost, which can be used on plots to help prevent Dragonwilds:disease and increase yield.
| Image | Construct | Building
Requirements |
Function | Capacity |
|---|---|---|---|---|
| width=82x82 | Dragonwilds:Compost Bin | 8 Template:Pic link | Convert organic materials into Dragonwilds:Compost. | 1000 |
| width=82x82 | Dragonwilds:Super Compost Bin | 8 Template:Pic link | Convert organic materials into Dragonwilds:Super Compost. | 1000 |
Miscellaneous
| Image | Construct | Building
Requirements |
Function |
|---|---|---|---|
| width=82x82 | Dragonwilds:Scarecrow | 8 Template:Pic link | Protects crops from "feathered annoyances." |
Mechanics
Growth cycles
Seeds take 2 in-game days to grow (progressing at the beginning of each day) and have several growth stages with distinct visual graphics. While growing, plants can become diseased. Diseased crops cannot be harvested, and if left untreated, will die the following day. Planting seeds in a plot for their region, watering, and composting them will significantly lower (but not remove) the chance of disease. Healthy and harvestable crops no longer have a chance to become diseased, and can be left when no longer farming.
Each plant has a base DiseaseChance:
- 0.3: Dragonwilds:Potato, Dragonwilds:Tomato, and Dragonwilds:Pumpkin
- 0.4: Dragonwilds:Cabbage, Dragonwilds:Flax, Dragonwilds:Harralander, Dragonwilds:Marrentil, Dragonwilds:Dwellberry, Dragonwilds:Onion, Dragonwilds:Kwuarm, Dragonwilds:Swamp Weed, Dragonwilds:Snapdragon, Dragonwilds:Toadflax, and Dragonwilds:Watermelon
- 0.5: Dragonwilds:Redberry and Dragonwilds:Irit
- 0.6: Dragonwilds:Wheat and Dragonwilds:Cadavaberry
- 0.75: Dragonwilds:Corpse Cotton, Dragonwilds:Desert Weed, Dragonwilds:Bunny Cactus, Dragonwilds:Barrel Cactus, and Dragonwilds:Fibrous Pipe Cactus
Or in other words, a Dragonwilds:Potato has a base 30% chance of becoming diseased each growth cycle.
Weeding
When Dragonwilds:Farming Plots are first placed, they have a layer of weeds. As long as nothing is planted in the plot, layers of weeds will continue to build up once each day, up to 3 layers per plot. These will need to be removed with a shovel before anything can be planted. Each layer will provide a base 3 XP and 3 Dragonwilds:Weeds. Higher power level shovels can do so in fewer actions.
Seeding
Players must equip Dragonwilds:Seeds to then use them, which will seed Dragonwilds:farming plots or the ground, depending on the seed used. This provides a base 5 XP per seed planted, regardless of type or plot.
Watering
Farming plots can be watered once per day, which will significantly lower the chance of disease and slightly increase yield. Players can use Dragonwilds:Watering Cans on natural water sources (e.g., ponds and rivers) to fill the can with Dragonwilds:Dirty Water or collect Dragonwilds:Clean Water from Dragonwilds:Rain Catchers or Dragonwilds:Wells and then use the can directly on the plots. Alternatively, players can cast Dragonwilds:Humidify with their watering can in their inventory, which will use whichever water is inside to water the plots in a straight line in front of the player. Note, however, that the items with the same name gathered by hand and then cooked at a Dragonwilds:Campfire or Dragonwilds:Grill cannot be used to fill a Dragonwilds:Watering Can.
Crops have their own individual chance of disease, which are further modified by whether they are watered and with what type:
- No Water - Unwatered crops have a further 0.8x chance of disease
- Dragonwilds:Dirty Water - Offers a lower 0.3x chance of disease and 1.15x yield
- Dragonwilds:Clean Water - Offers an even lower 0.2x chance of disease and 1.15x yield
Watering a plot with a plant that was just seeded, is harvestable, diseased, or dead will provide a small base 2 XP, however watering growing plants in an Dragonwilds:Ash Farming Plot provides base 15 XP, an Dragonwilds:Oak Farming Plot provides base 30 XP, a Dragonwilds:Willow Farming Plot provides base 45 XP, and a Dragonwilds:Yew Farming Plot provides base 60 XP.
Rain will automatically water plots with Dragonwilds:Clean Water, which can save time, however it will not provide XP or cure disease.
Fertilising
Fertilising plots helps prevent disease and increase yield. A plot only needs to be fertilized once during its cycle until it is fully harvested and cleared. Players can convert organic materials into Dragonwilds:compost at a Dragonwilds:compost bin or Dragonwilds:Super Compost at a Dragonwilds:Super Compost Bin, and then collect and spread the fertiliser with a Dragonwilds:compost bucket on plots.
As there are not currently any higher power level Dragonwilds:Compost Buckets, it is recommended to craft and carry several at once to minimise how frequently you need to return to the Dragonwilds:Compost Bins while composting Dragonwilds:Farming Plots. Dragonwilds:Compost provides a base 10 XP per plot, while Dragonwilds:Super Compost provides a base 50 XP.
- Dragonwilds:Compost - Offers 0.5x disease chance and 1.5x yield increase.
- Dragonwilds:Super Compost - Offers 0.25x disease chance and 1.75x yield increase.
Curing
Diseased plants will change graphically with a brownish-yellow haze, and read "Diseased" when hovering over the plot. Players must cure the plant to prevent it from dying if left diseased for too long. There are three ways of cleansing diseased plants:
- Dragonwilds:Plant Cure
- Dragonwilds:Humidify with the Dragonwilds:Cleansing Rain passive unlocked after level 50
- Dragonwilds:Farming Cape's special effect acts as an infinite source of Dragonwilds:Plant Cures
If the plant is cleansed, it will return to its current growth stage. This means that if a plant is diseased in its final growth stage but the player cures it the same day, the player can harvest it without waiting another day. Curing a plant provides a base 3 XP.
The XP values of the above actions are listed with the folowing boosts:
| Action | 0% XP BOOST | 15% XP BOOST<ref>Note that XP Boosts are multiplicative and do not match these exact values. This is with an Inspiring Ring of Farming (5%), and Knowledgable Nourishment (10%).</ref> | 30% XP BOOST<ref>Note that XP Boosts are multiplicative and do not match these exact values. This is with an Inspiring Ring of Farming (5%), Knowledgable Nourishment (10%), and Focused Farming (15%).</ref> | 45% XP BOOST<ref>Note that XP Boosts are multiplicative and do not match these exact values. This is with an Inspiring Ring of Farming (5%), Knowledgable Nourishment (10%), and Focused Farming II (30%).</ref> |
|---|---|---|---|---|
| Clearing<ref>Removing a plant from a plot at any stage of growth.</ref> | 0 | 0 | 0 | 0 |
| Watering non-Growing Plant<ref>Watering a plant that was just seeded, is harvestable, diseased, or dead.</ref> | 2 | 3 | 3 | 4 |
| Curing<ref>Using a plant cure or casting Cleansing Rain (the improved version of Humidify) on a diseased plant.</ref> | 3 | 3 | 4 | 4 |
| Weeding<ref>When placed, plots will start with an initial layer of weeds, increasing every day that something is not planted, with up to three layers. Each layer provides XP and Weeds.</ref> | 3 | 4 | 4 | 5 |
| Planting<ref>Any plant, in any plot.</ref> | 5 | 6 | 7 | 8 |
| Composting<ref>Only the final fifth of compost applies the compost effect and grants XP.</ref> | 10 | 12 | 14 | 16 |
| Watering Growing Ash Plot<ref>Watering any plant in its growing stage in an Ash Plot, not including the same day it was planted, or harvestable, diseased, or dead plants.</ref> | 15 | 18 | 20 | 23 |
| Watering Growing Oak Plot<ref>Watering any plant in its growing stage in an Oak Plot, not including the same day it was planted, or harvestable, diseased, or dead plants.</ref> | 30 | 35 | 40 | 46 |
| Watering Growing Willow Plot<ref>Watering any plant in its growing stage in a Willow Plot, not including the same day it was planted, or harvestable, diseased, or dead plants.</ref> | 45 | 52 | 60 | 68 |
| Super Composting<ref>Only the final fifth of super compost applies the super compost effect and grants XP.</ref> | 50 | 58 | 67 | 76 |
| Watering Growing Yew Plot<ref>Watering any plant in its growing stage in a Yew Plot, not including the same day it was planted, or harvestable, diseased, or dead plants.</ref> | 60 | 70 | 80 | 91 |
Harvesting
The yield when harvesting can be modeled as so:
Yield = ceil( ceil( ceil(BaseYield * SecateursYieldMultiplier) * CompostYieldMultiplier) * WaterYieldMultiplier)}}
- BaseYield = 3 for Dragonwilds:Flax, Dragonwilds:Corpse Cotton, Dragonwilds:Desert Weed, Dragonwilds:Bunny Cactus, Dragonwilds:Barrel Cactus, and Dragonwilds:Fibrous Pipe Cactus, and 5 for every other seed.
- SecateursYieldMultiplier = 1.25. The Dragonwilds:Iron Secateurs do not work with Dragonwilds:Uproot.
- CompostYieldMultiplier = 1.5 with Dragonwilds:Compost, and 1.75 with Dragonwilds:Super Compost.
- WaterYieldMultiplier = 1.15 with Dragonwilds:Clean Water or Dragonwilds:Dirty Water.
With maximal buffs, players can expect to receive 9 Dragonwilds:Flax, Dragonwilds:Corpse Cotton, Dragonwilds:Desert Weed, Dragonwilds:Bunny Cactus, Dragonwilds:Fibrous Pipe Cactus, Dragonwilds:Barrel Cactus or 15 of every other plant per harvest. Subsequent harvests of berry bushes will provide less.
The Dragonwilds:Uproot spell (and its upgraded version Dragonwilds:Harvester) can be used to harvest crops in a (larger) radius, but it does not work with the Dragonwilds:Iron Secateurs, and so may result in a lower yield.
The Harvest XP is modified by the yield as well as other factors, and can be modeled as so:
HarvestXP = ceil((BaseHarvestXP * (1 + Yield * HarvestXpFactor) * GlobalXPModifier) * GlobalReduction)
- BaseHarvestXP = 8
- HarvestXPFactor = 1 for Tier 1 (Brynmoor), 2 for Tier 2 (Ghornfell), and 3 for Tier 3 (Fellhollow and Umbral Sands).
- GlobalXPModifier = 1 for 0% XP Boosts, 1.1 * 1.05 for 15% XP Boosts, 1.1 * 1.05 * 1.15 for 30% XP Boosts, and 1.1 * 1.05 * 1.3 for 45% XP Boosts (Note that these values are multiplicative in formula, but written additively for legibility).
- GlobalReduction = 1 is the default, 0.05 for subsequent berry-bush harvests.
The Harvest XP is then listed below assuming maximum yield with Dragonwilds:Iron Secateurs, Dragonwilds:Super Compost, and Dragonwilds:Clean Water, and with the following XP Boosts:
| Harvest XP | 0% XP BOOST | 15% XP BOOST<ref>Note that XP Boosts are multiplicative and do not match these exact values in the header. This is with an Inspiring Ring of Farming (5%), and Knowledgable Nourishment (10%).</ref> | 30% XP BOOST<ref>Note that XP Boosts are multiplicative and do not match these exact values in the header. This is with an Inspiring Ring of Farming (5%), Knowledgable Nourishment (10%), and Focused Farming (15%).</ref> | 45% XP BOOST<ref>Note that XP Boosts are multiplicative and do not match these exact values in the header. This is with an Inspiring Ring of Farming (5%), Knowledgable Nourishment (10%), and Focused Farming II (30%).</ref> |
|---|---|---|---|---|
| Dragonwilds:Flax | 80 | 93 | 104 | 121 |
| Dragonwilds:Redberries<ref name="ReferenceA">Although berry bushes can be harvested repeatedly without replanting, they provide significantly reduced XP on subsequent harvests.</ref> | 128 (6) | 148 (7) | 167 (8) | 193 (9) |
| Dragonwilds:Cabbage | 128 | 148 | 167 | 193 |
| Dragonwilds:Potato | 128 | 148 | 167 | 193 |
| Dragonwilds:Wheat | 128 | 148 | 167 | 193 |
| Dragonwilds:Harralander | 188 | 218 | 245 | 283 |
| Dragonwilds:Marrentil | 188 | 218 | 245 | 283 |
| Dragonwilds:Kwuarm | 188 | 218 | 245 | 283 |
| Dragonwilds:Corpse Cotton | 224 | 259 | 292 | 337 |
| Dragonwilds:Desert Weed | 224 | 259 | 292 | 337 |
| Dragonwilds:Bunny Cactus | 224 | 259 | 292 | 337 |
| Dragonwilds:Barrel Cactus | 224 | 259 | 292 | 337 |
| Dragonwilds:Fibrous Pipe Cactus | 224 | 259 | 292 | 337 |
| Dragonwilds:Dwellberries<ref name="ReferenceA"/> | 248 (11) | 287 (13) | 323 (15) | 373 (17) |
| Dragonwilds:Onion | 248 | 287 | 323 | 373 |
| Dragonwilds:Tomato | 248 | 287 | 323 | 373 |
| Dragonwilds:Swamp Weed | 308 | 356 | 401 | 463 |
| Dragonwilds:Toadflax | 308 | 356 | 401 | 463 |
| Dragonwilds:Snapdragon | 308 | 356 | 401 | 463 |
| Dragonwilds:Cadavaberries<ref name="ReferenceA"/> | 368 (16) | 426 (19) | 479 (22) | 553 (25) |
| Dragonwilds:Watermelon | 368 | 426 | 479 | 553 |
| Dragonwilds:Pumpkin | 368 | 426 | 479 | 553 |
| Dragonwilds:Irit | 368 | 426 | 479 | 553 |
Boosts
Players can equip a Dragonwilds:Trinket, eat a Dragonwilds:Food, and consume a Dragonwilds:Potion to gain Dragonwilds:Perks that will boost their Farming experience gain.
Only one of each category can provide a benefit.
| Trinket | Description |
|---|---|
| Template:Plink | Increases the player's Dragonwilds:Experience gain in Farming by 5% |
| Food | Duration | Perk | Description |
|---|---|---|---|
| Template:Plink | 300s | Template:Plink | Increases the player's Dragonwilds:experience gain in all Dragonwilds:skills by 10% |
| Template:Plink | 600s | ||
| Template:Plink | 600s | ||
| Template:Plink | 600s | ||
| Template:Plink | 600s |
| Potion | Duration | Perk | Description |
|---|---|---|---|
| Template:Plink | 300s | Template:Plink | Grants a 15% XP BOOST for the FARMING Skill |
| Template:Plink | 600s | ||
| Template:Plink | 300s | Template:Plink | Grants a 30% XP BOOST for the FARMING Skill |
| Template:Pic link | 600s |
Level up table
See Dragonwilds:experience for a table of the experience required to reach each level.
Levelling up Farming grants access to both passive benefits as well as unlocking Dragonwilds:Spells and other abilities.
| Level | Ability | Type | Description |
|---|---|---|---|
| All | Template:Plink | Passive | Increases the chance to gather seeds from all plants by 0.3% per level, up to 29.4% at level 99. |
| 3 | Template:Plink | Recipe | Unlocks the ability to create Dragonwilds:Plant Cures at the Dragonwilds:Cooking Range! Use Plant Cures to heal your plants from Dragonwilds:disease. |
| 6 | Template:Plink | Recipe | Collects and filters rain water into usable Clean Water over time. |
| 10 | Template:Plink | Recipe | Unlocks the Dragonwilds:Compost Bin and Dragonwilds:Compost Bucket recipes. These allow for creating and using Normal Dragonwilds:Compost to boost the yield and disease resistance of your plants. |
| 15 | Template:Plink | Spell | Channelling the power of the earth, summon a spectral surge that gently coaxes ripe plants from the soil. Within a small radius, all fully grown crops and wild plants are instantly harvested and drawn towards you. |
| 20 | Template:Plink | Passive | You are skilled enough at farming to now grow Dragonwilds:Trees! Trees can be planted directly into the ground and seeds can be found while chopping down trees and from birds nests. |
| 24 | Template:Plink | Recipe | Unlocks the Dragonwilds:Water Barrel, which stores Clean or Dragonwilds:Dirty Water collected from Dragonwilds:Watering Cans for later use. |
| 28 | Template:Plink | Spell | Conjure Water magic to create a rain cloud that travels forward, instantly watering any Farming Plot that it passes over with Dragonwilds:Clean Water. |
| 32 | Template:Plink | Recipe | Unlocks the ability to build a Dragonwilds:Well! A Well provides a limited amount of Dragonwilds:Clean Water per day. Wells refill in the morning. |
| 36 | Template:Plink | Passive | With greater mastery over the land, the caster's reach extends even further. Harvester expands Dragonwilds:Uproot's range to a wider radius. |
| 39 | Template:Plink | Passive | You've become more adept at watering and composting your plants. You can now do so with less penalty to your movement speed! |
| 42 | Template:Plink | Recipe | A pair of gardening Secateurs that boost your harvesting yield while equipped. |
| 46 | Template:Plink | Recipe | Unlocks the Dragonwilds:Large Water Barrel, which stores even more Clean or Dragonwilds:Dirty Water collected from Dragonwilds:Watering Cans for later use. |
| 50 | Template:Plink | Passive | Upgrades the Dragonwilds:Humidify Spell, causing the conjured rain cloud to Dragonwilds:cure any diseased plants it passes over while watering them. |
| 55 | Template:Plink | Recipe | Unlocks the Dragonwilds:Scarecrow for protecting your farm from feathered annoyances. |
| 60 | Template:Plink | Recipe | Unlocks the Dragonwilds:Super Compost Bin which produces Dragonwilds:Super Compost, for an even better yield boost and disease resistance of your plants. |
| 99 | Template:Plink | Recipe | A true showcase of Skill Mastery. Unlocks the ability to craft and wear the Farming Skillcape. |
Gallery
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Concept art of tiered spades
-
In-development look at farming decorations
References
Template:Farming Template:Skills Template:Skill training guides