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Minecraft:Rarity

From SAS Gaming Wiki
Revision as of 11:12, 30 August 2026 by SyncBot (talk | contribs) (Sync: updated from Minecraft)

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Rarity is a statistic applied to Minecraft:items and Minecraft:blocks to signify their value and ease in obtaining. Rarity only affects the displayed color of an item name and has no effect on gameplay whatsoever.

There are four rarity tiers: Common, Uncommon, Rare, and Epic. The rarity of an item is generally based on the difficulty of getting it, the time it takes to obtain it and the ingredients used to craft it.

The rarity of an item can be increased by giving it Minecraft:enchantments. A Common or Uncommon becomes Rare, and a Rare item becomes Epic. Epic items stay Epic, since that is the maximum rarity. Adding enchantments multiple times does not increase the rarity of an item any further.

Displaying in game

Rarity In-game appearance Hex color Minecraft:Color code
Common Template:Rarity Template:Color §f
Uncommon Template:Rarity Template:Color §e
Rare Template:Rarity Template:Color §b
Epic Template:Rarity Template:Color §d

Rarity is intended to display anywhere the item name does.

It is shown in the following situations:

Rarity colors do not display in the following cases:

Tiers

According to Mojang, the rarity tier of an item is determined based on the following guidelines:<ref>Template:Snap</ref><ref>Template:Cite</ref>

"
  • Items and blocks become more rare depending on the following factors:
    • The chance of finding it in a loot table, including mob drops
    • The amount of travelling required to obtain it
    • The difficulty of any obstacle that must be overcome to obtain it
    • The possible amount of that item or block existing in the world
  • Any item or block that can be crafted must inherit the highest rarity of its crafting ingredients
    • For example, a Mace has an Epic rarity because one of its ingredients (the Heavy Core) has an Epic rarity
    • Likewise, any crafted item that has only Common crafting ingredients must also be Common

The rarity of an item are manually and individually determined. They may not necessarily reflect on the actual practical difficulty of obtaining, as there are several inconsistencies. For example:

In addition, there exist many blocks which can only be encountered as placed blocks in Survival mode, whereas their item forms are strictly Creative-only, which are nonetheless classified as Common anyway:

Player heads, despite being available only from the Creative inventory, are also simply Uncommon rather than a higher tier. The Minecraft:Potion of Luck and its splash, lingering and tipped-arrow variants, despite yet again being Creative-only, also carry the standard Common rating.

Common

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File:Rarity Common.png

The Common rarity applies to all items that do not have a dedicated rarity tier.

Template:IN, enchanted books are Common rarity.<ref name="books">Template:Bug</ref>

Uncommon

File:Rarity Uncommon.png

This tier mostly contains easier-to-obtain treasure items and materials, as well as some useful equipment.

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Rare

File:Rarity Rare.png

This tier mostly contains rare treasures, materials, and equipment that require more effort to obtain. Template:Columns-list

Epic

File:Rarity Epic.png

This tier is mostly reserved for extremely difficult-to-obtain treasures and powerful equipment based on game progression. In Template:El, most administrative items also belong here.

All items of base (no Minecraft:enchantments) Epic rarity are Minecraft:non-renewable.Template:Note

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Administrative

Template:Exclusive These items are Epic rarity Template:In, but are Common rarity (or do not exist) Template:In. Template:Columns-list

History

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Java Edition

Due to being the default rarity, items with the rarity of Common are not listed here when added to the game - such items will only be mentioned if their rarity changes.

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Bedrock Edition

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Legacy Console Edition

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Issues

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Trivia

Notes

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References

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Navigation

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