ProjectGorgon:Hardcore Living
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| Hardcore Living
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| File:Hardcore Living skill.png Skill in surviving as a Hardcore player. You earn XP in this skill by killing dangerous creatures while Hardcore. (The creatures' level must be higher than your Hardcore Living skill.) Note: if you stop being Hardcore, you will lose all levels in this skill.
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| Skill Type: | Other Skill
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| Max Level: | 90
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| Requirements: | N/A
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| Skill Trainers: | Vughal, Entity under Povus.
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"There's a new skill, "Hardcore Living". Hardcore players earn XP in this skill when you kill a monster whose level is at least as high as your Hardcore Living skill. There are already some inherent benefits to leveling this skill, but its primary purpose will come in the future: we plan to use it as a "gating skill" on Hardcore gear. Currently, Hardcore gear mostly uses Endurance as its gating skill, and that seems weird.
ProjectGorgon:Hardcore Living Overview
Hardcore Living is a skill leveled by players using Hardcore Mode.
In-Game Description
Skill in surviving as a Hardcore player. You earn XP in this skill by killing dangerous creatures while Hardcore. (The creatures' level must be higher than your Hardcore Living skill.)
Note: if you stop being Hardcore, you will lose all levels in this skill.
Training ProjectGorgon:Hardcore Living
- Hardcore Living will be earned automatically when you first defeat a foe capable of granting XP while in Hardcore mode.
- Vughal unlocks levels 51-60, 61-70, and 71-80.
- Levels 81-90 are unlocked by Serendipity Cheddar deep beneath Povus.
Connected Skills
Sub-Skills:
- N/A
Secondary Skills:
- N/A
Related Skills:
- Endurance - Hardcore Living is considered by some to be related to Endurance.
Synergy Levels:
There are no bonus Synergy Levels for Hardcore Living.
ProjectGorgon:Hardcore Living Mechanics
Skill Reset
Turning off Hardcore Mode resets experience earned to zero.
ProjectGorgon:Hardcore Living Level Up Rewards
Click Expand to view the Level Up Rewards for ProjectGorgon:Hardcore Living
| Level | Reward |
|---|---|
| 1 | +1 to Max Power (permanently) |
| 4 | +1% to Power Restored After Death-Avoidance (permanently) |
| 5 | +1 to Max Metabolism (permanently) |
| 6 | -10 to Seconds Before Death-Avoidance Resets (permanently) |
| 7 | +1 to Max Power (permanently) |
| 8 | +2% to Armor Restored After Death-Avoidance (permanently) |
| 9 | +1% to Power Restored After Death-Avoidance (permanently) |
| 10 | +1 to Inventory Slots (permanently) and +1 to Max Metabolism (permanently) |
| 11 | +1 to Max Power (permanently) |
| 12 | -10 to Seconds Before Death-Avoidance Resets (permanently) |
| 14 | +1% to Power Restored After Death-Avoidance (permanently) |
| 15 | +1 to Max Metabolism (permanently) |
| 17 | +1 to Max Power (permanently) |
| 18 | +2% to Armor Restored After Death-Avoidance (permanently) and -10 to Seconds Before Death-Avoidance Resets (permanently) |
| 19 | +1% to Power Restored After Death-Avoidance (permanently) |
| 20 | +1 to Inventory Slots (permanently) and +1 to Max Metabolism (permanently) |
| 21 | +1 to Max Power (permanently) |
| 24 | -10 to Seconds Before Death-Avoidance Resets (permanently) and +1% to Power Restored After Death-Avoidance (permanently) |
| 25 | +1 to Max Metabolism (permanently) |
| 27 | +1 to Max Power (permanently) |
| 28 | +2% to Armor Restored After Death-Avoidance (permanently) |
| 29 | +1% to Power Restored After Death-Avoidance (permanently) |
| 30 | +1 to Inventory Slots (permanently), -10 to Seconds Before Death-Avoidance Resets (permanently), and +1 to Max Metabolism (permanently) |
| 31 | +1 to Max Power (permanently) |
| 34 | +1% to Power Restored After Death-Avoidance (permanently) |
| 35 | +1 to Max Metabolism (permanently) |
| 36 | -10 to Seconds Before Death-Avoidance Resets (permanently) |
| 37 | +1 to Max Power (permanently) |
| 38 | +2% to Armor Restored After Death-Avoidance (permanently) |
| 39 | +1% to Power Restored After Death-Avoidance (permanently) |
| 40 | +1 to Inventory Slots (permanently) and +1 to Max Metabolism (permanently) |
| 41 | +1 to Max Power (permanently) |
From in-game Info tab. Levels 22, 23, 26, 32, 33 not shown in-game; may have no rewards or need verification. Levels 42+ update as you level.
ProjectGorgon:Hardcore Living Experience Table
Click Expand to view the Experience Table for ProjectGorgon:Hardcore Living
Trivia
The Hardcore Living skill was added in February 2024.