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Minecraft:Bedrock Edition Preview 1.19.0.25

From SAS Gaming Wiki
Revision as of 15:24, 9 April 2026 by SyncBot (talk | contribs) (Remove broken links to missing pages)

Template:Infobox version

Beta 1.19.0.24 (Windows, Android, Xbox) or Preview 1.19.0.25 (Windows, iOS, iPadOS, Xbox) is the second beta/Preview version for Minecraft:Bedrock Edition 1.19.0, released on April 14, 2022,<ref>Template:Cite</ref> which adds echo shards and recovery compasses, along with the Swift Sneak enchantment, the removal of copper horn, and bug fixes.

Additions

Items

Echo shard

  • Currently cannot be found in Survival.
  • Can be used to craft recovery compasses.

Recovery compass

  • A new type of compass which can point to the last place where player died.
  • Randomly spins if not held by a player, the player hasn't died, or when the player is not in the same dimension of the death point.
  • Can be crafted with a Minecraft:compass surrounded by 8 echo shards.

Gameplay

Enchanting

  • Added the Swift Sneak enchantment.
    • Has three levels.
    • Can be applied only on Minecraft:leggings.
    • Allow the player to walk faster while sneaking.
    • Can be found in ancient city chests.

Changes

Blocks

Mangrove propagule

Minecraft:Mud

  • Now can convert into Minecraft:clay by placing mud above a block which has pointed dripstone underneath.

Reinforced deepslate

  • Can no longer be pushed by pistons.

Sculk sensor

  • Now drop experience when mined without Silk Touch.

Sculk shrieker

  • Added Template:Cd blockstate, which determines it summon a Minecraft:warden or not.
    • Set to Template:Cd by default for sculk shriekers placed via worldgen.
    • Set to Template:Cd by default for sculk shriekers placed by a player or generated via sculk spread.

Mobs

Allay

Wandering trader

Minecraft:Warden

  • Wardens now can sniff players from further away (from 16 to 24 blocks).

World generation

Mangrove swamp

  • Biome size and placement now matches Template:JE.
  • Mud now generates all the way from the surface down to stone.
  • Tall mangroves are far more common than short mangroves now.
  • Moss carpet now generates on top of some mangrove tree's roots.
  • Tropical fish now spawn in water.
  • Water color is now cyan instead of yellow like in the normal swamp.

General

Upgrading of old worlds

  • Several improvements to level chunk blending to match Template:JE.

Panorama

  • Changed to reflect The Wild Update, showing a mangrove swamp.
    • The changes are not shown due to the beta/preview panorama showing instead.

Experimental

These additions and changes are accessible by enabling the "Vanilla Experiments" experimental toggle.

Changes

Items

Copper horns

  • Removed from the game.

Goat horns

  • Sounds played with the tooting animation is now instant.
  • Removed the "Fly" and "Dream" sound variant.
  • More goat horn variations can be found inside pillager outposts chest.

Fixes

Sculk shrieker

  • Tweaked the shrieking particles of the sculk shrieker. (Template:Bug)
  • Sculk shriekers should not be triggered by redstone activation.
  • Added Template:Cd blockstate to sculk shriekers that determines whether a shrieker can trigger a warden to spawn. Only sculk shriekers placed during world generation in the deep dark and ancient cities have this state set to true. (Template:Bug)
  • Running away from a sculk shrieker during shrieking is no longer a viable way of preventing the summoning of a warden.
  • The sculk shrieker no longer attempts to spawn the Warden in Peaceful mode.
  • The sculk shrieker now spreads the highest threat level among players in the vicinity, not the threat level of the closest player.

Warden

  • Warden now has a hurt animation when taking damage. (Template:Bug)
  • Fixed a bug where the warden's ribcage UVs were overlapping their right tendril UVs. (Template:Bug)
  • Warden now prioritize players over mobs when angry.
  • Improved warden suspect tracking gameplay behavior, and increased the warden's "sniff" range.
  • Spawning a warden in Creative mode no longer applies the Darkness effect to the player. (Template:Bug)

Reinforced deepslate

  • Reinforced deepslate can no longer be pushed by pistons. (Template:Bug)

Frog

Goat horn

  • Goat Horn sound is now instant.
  • Added goat horn variations to the pillager outposts.

Touch controls

  • Player can now change hotbar item slot while in a boat. (Template:Bug)

Allay

  • Fixed a crash that could occur if a non-owner player takes an item from the allay while it was chasing its owner.
  • The allay now regenerates two health each second.

Boat with chest

  • The group of boats with chests now has the correct translation in the inventory. (Template:Bug)
  • Mangrove boat with chest now has a crafting recipe. (Template:Bug)

Mud bricks

  • Crafting mud bricks now correctly gives four mud bricks from one craft.

Gameplay

  • Set stack limit for brewing station result slot to 1, as to avoid getting input stacks being overwritten when the brew is complete.
  • Fix crash in block_placer component when the block parameter is an unknown block.
  • Blocks affected by gravity now fall correctly on replaceable blocks. (Template:Bug)
  • Slabs can now be placed continuously. (Template:Bug)

General

  • Fixed an issue where clicking on the top row of pixels of a button in the new Create New World screen didn't properly trigger its action. (Template:Bug)

Graphical

  • Fixed a bug causing the fire animation to flicker when the player is standing in a lava cauldron while in Creative mode. (Template:Bug)

Items

  • Fixed incorrect names for white dye, black dye, brown dye, and blue dye. (Template:Bug)

Stability and performance

  • Fixed enchantment option on Pocket UI Profile not being displayed.

Technical

  • Command selectors now correctly identify players by name instead of their name tag.
  • Title commands fired before a client was done joining now show instead of being ignored.
  • The Template:Cd filter now returns the correct value when an actor is moving.
  • Avoid crashes on certain devices when parsing Molang expressions with many OR or AND operators.
  • Tie consume animation to consume duration.

References

Template:Reflist

Navigation

Template:Navbox Bedrock Edition versions

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