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Minecraft:Bedrock Edition 1.19.0

From SAS Gaming Wiki

Template:Infobox version Template:Relevant guide

1.19.0 (Android, iOS, iPadOS, Fire, Windows, Xbox, PlayStation) or 1.19.1 (Nintendo Switch), the first release of Minecraft:The Wild Update, is a major update to Template:BE released on June 7, 2022.<ref>Template:Cite</ref> The update was first announced on October 16, 2021 during Minecraft:Minecraft Live 2021. It introduces the deep dark biome, the mangrove swamp biome, mobs like the Minecraft:allay, the Minecraft:frog, the Minecraft:tadpole, the Minecraft:warden, and some new items included like sculk blocks and other items that are useful and for decorations.

Additions

Template:Additions table

Blocks

Template:Animate Minecraft:Froglight

  • Dropped by small Minecraft:magma cubes when they are eaten by Minecraft:frogs.
  • Has three variants: pearlescent (purple), verdant (green), and ochre (yellow).
    • Which variant is dropped depends on the frog variant that eats the magma cube.
      • A pearlescent froglight is dropped if a warm (white) frog eats the magma cube.
      • A verdant froglight is dropped if a cold (green) frog eats the magma cube.
      • An ochre froglight is dropped if a temperate (orange) frog eats the magma cube.
  • Emits a light level of 15.

File:Frog Spawn BE2.png Minecraft:Frogspawn

  • Non-solid blocks that can be placed on the surface of Minecraft:water.
    • Disappears when water under the frogspawn is gone.
  • Can't be obtained in survival: does not drop upon breaking, even with Minecraft:Silk Touch.
  • Is laid by frogs after mating when they are bred with Minecraft:slimeballs.
  • Hatches Minecraft:tadpoles after some time.
    • Tadpole variant depends on the biome where it grows into a frog.

File:Mangrove Leaves.png Template:Text anchor

  • Generated in mangrove trees.
  • A decorative block.
  • Can grow mangrove propagules if Minecraft:bone meal is used on it.

File:Mangrove Log.png Template:Text anchor

  • Generated as a part of mangrove trees, which are located in mangrove Minecraft:swamps.
  • Can be crafted into mangrove planks and wood.
  • Has a stripped variant as well.

File:Mangrove Planks.png Template:Text anchor

File:Mangrove Propagule JE1 BE1.png Template:Text anchor<ref>Template:Ytl</ref>

  • A new type of sapling which grows into a mangrove tree when planted.
  • Grows underneath mangrove leaves.
    • Can be grown by applying Minecraft:bone meal to mangrove leaves, grows from the exposed bottom of it.
    • Propagules can also grow spontaneously from leaves, but only if they're naturally generated (not player placed leaves).
    • Have 4 stages to fully grown, can be accelerated with bone meal.
  • Can break off a fully grown one, plant it to growing a mangrove tree.
  • Can be planted both on land and underwater.
  • Can be placed in Minecraft:flower pots.
  • Minecraft:Bees can pollinate them.
  • Bees follow players holding them and can be bred with them.

File:Mangrove Roots.png Template:Text anchor

  • A see-through decorative block just like leaves, but can be waterlogged.
    • Water currently doesn't spread outwards like with other waterlogged blocks.
  • Mining faster when using Minecraft:axes.
  • Unlike leaves, it does not break when moved by a piston.
  • Has unique sounds.

File:Mangrove Wood.png Minecraft:Mangrove Wood

  • A new type of wood, as well as a stripped variant.
  • Can be used to craft mangrove planks.

File:Mud.png Minecraft:Mud

File:Mud Bricks JE1 BE1.png Minecraft:Mud Bricks

File:Muddy Mangrove Roots.png Template:Text anchor

  • Found in mangrove swamp biomes.
  • Can be crafted from 1 mud and 1 mangrove roots.
  • This is a full block, not like lichen.
  • Unlike regular roots, they are an opaque block that can't be waterlogged.

File:Packed Mud JE1 BE1.png Minecraft:Packed Mud

  • Can be crafted from 1 mud and 1 Minecraft:wheat.
  • Can be used to craft mud bricks.

File:Reinforced Deepslate.png Minecraft:Reinforced Deepslate

  • Is completely blast-resistant, is immune to Minecraft:withers and Minecraft:ender dragons, and takes an incredibly long amount of time to mine (82.5 seconds, which is almost 9 times longer than obsidian with a diamond pickaxe).
  • Cannot be moved with pistons.

File:Sculk BE1.gif Template:Text anchor

File:Sculk Catalyst.png Minecraft:Sculk Catalyst

  • Generates in the deep dark biome.
  • Emits soul particles after a mob dies within 8 blocks, and grows sculk related blocks.
    • Spreads sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
      • Even if the mob doesn't drop experience as it wasn't killed by a Minecraft:player, the blocks would still spread based on the amount of experience it normally drops.
      • Experience does not drop in these cases.
    • The charge decays over time, faster the furthest away from the catalyst it moves.
      • If a charge decays more than 4 blocks away from the catalyst, it has a chance of creating either a Minecraft:sculk sensor (90%) or a Minecraft:sculk shrieker (10%).
      • If a charge decays more than 24 blocks away from the catalyst, it merely vanishes.
  • Drops only Minecraft:experience when broken without Minecraft:Silk Touch.
  • Emits a light level of 6.
  • File:Sculk Catalyst Bloom.gif Blooms when activated.

File:Sculk Shrieker JE1 BE2.gif Minecraft:Sculk Shrieker

  • Generates in the deep dark biome.
  • Has two soul-shaped patterns in the center.
  • Has the ability to "shriek", emitting ring-like/sonic particles.
    • Is activated by a Minecraft:sculk sensor, Minecraft:redstone signal or player's stepping.
    • Gives players the Darkness effect when activated.
    • If activated three times, a warden is summoned from the ground.
      • Player has 4 levels of Template:Cd (0-3), everytime activated, the levels increased by 1, and never decrease.
      • If a player had successfully summoned a warden, only one attempt is required to summon a warden next time.
  • Drops only Minecraft:experience when broken without Minecraft:Silk Touch.
  • Has a Template:Cd blockstate, which determines it summon a Minecraft:warden or not.
    • Set to Template:Cd by default for sculk shriekers placed via worldgen.
    • Set to Template:Cd by default for sculk shriekers placed by a player or generated via sculk spread.

File:Sculk Vein BE1.gif Minecraft:Sculk Vein

  • Generates in the deep dark biome on the edge of sculk patches.
  • Generates in a layer on top of blocks, similar to Minecraft:snow.
  • Can be placed in all directions, like Minecraft:glow lichen.
  • Has an animated texture.
  • Drops nothing when broken without Minecraft:Silk Touch.
  • Some have parts that are transparent, allowing the player to see the block it is on top of.
  • Can be Minecraft:waterlogged.

Items

File:Bucket of Tadpole JE1 BE1.png Minecraft:Bucket of Tadpole

  • Added bucket of tadpole, can be obtained by catching a tadpole using a water bucket.

File:Disc Fragment 5 JE1 BE1.png Minecraft:Disc Fragment

File:Echo Shard JE1 BE1.png Minecraft:Echo Shard

File:Goat Horn.png Minecraft:Goat Horn

File:Music Disc 5 JE1 BE1.png Music Disc 5

  • A new music disc, by Minecraft:Samuel Åberg, titled "5".
  • Obtained by restoring it from a fragmented state: can be obtained only through crafting by using 9 "Disc Fragment 5"s.
  • Track is similar in nature to 11.

File:Recovery Compass JE1 BE1.gif Minecraft:Recovery Compass

  • A new type of compass which can point to the last place where player died.
  • Randomly spins if not held by a player, the player hasn't died, or when the player is not in the same dimension of the death point.
  • Can be crafted with a Minecraft:compass surrounded by 8 echo shards.

Minecraft:Spawn Eggs

Mobs

File:Allay.png Template:Text anchor

  • Voted to be in the update during Minecraft:Minecraft Live 2021.
  • Can find dropped blocks or items for a player, collecting the same items from the world as it holds in its hand.
  • If holding an item it got from a player, it follows that player.
    • It can be made to hold an item by interacting with the allay.
    • The item can also be removed by interacting with the allay while with an empty hand.
  • Able to drop items at nearby Minecraft:note blocks, and stay close to a note block that has been played near them.
  • When playing a note block near them, that note block becomes their favorite one for 30 seconds, and they attempt to drop off items at the note block rather than at the player.
    • Connecting with Minecraft:note blocks is visualized by the vibration particle.
    • Connecting with note blocks can be blocked by Minecraft:wool, by placing wool between the allay and the note block.
  • If they have items in their inventory, they attempt to give them to their owner.
  • Sometimes spawn in cages next to Minecraft:pillager outposts (similar to Minecraft:iron golem), and inside Minecraft:woodland mansions.
  • Has a delay for picking new items after delivering items (3 seconds).
  • Immune to damage from its owner while holding an item.
  • Have Template:Hp health points and a natural health regeneration of Template:Hp per second.

Template:Animate Template:Text anchor

  • Comes in three variants: temperate, warm, and cold.
    • The temperate variant is orange, the warm variant is white, and the cold variant is green.
  • Can croak, jump, swim, and slowly walk on land.
  • Are able to target specific mobs as food, using a base attack strength of 10.
  • Can be tempted and bred using slimeballs.
    • Lay eggs on water after mating.
  • Grow from Minecraft:tadpoles.
    • Variants depend on the temperature of the biome it turns from a tadpole to a frog in.
  • Have Template:Hp health points.

File:Tadpole.png Template:Text anchor

  • Grows up into a frog 20 minutes after birth, which can be sped up using slimeballs.
    • Frog type depends on which temperature it grows in.
  • Can be held in a Minecraft:water bucket.
  • Jump around like fish when on land, and eventually die.
    • Panics on land and pathfinds to a nearby water source.
  • Are hunted down by Minecraft:axolotls.
    • Also panics if there are axolotls nearby.
  • Have Template:Hp health points.

File:Warden JE1 BE1.png Minecraft:Warden

  • The first fully blind mob (bats have basic eyesight, both in-game and in the real world).
    • Because of this, it stumbles as it walks.
    • Has a sense of smell. It can detect and pathfind toward the general location of a player or mob through a "smelling" action.
      • Prioritizes smelling the player or mob that it is most suspicious of, rather than the one closest to it.
    • Has a sense of vibration. When sensing movement, it pathfinds toward the source of the movement.
      • It follows and attacks players, mobs, and other entities that make vibrations.<ref group="note">The Warden does not attack non-mob entities but it does follow the vibrations that they make.</ref>
        • It does not attack other wardens.
      • When it detects a vibration, the growths on its head rattle and light up, similar to the Minecraft:sculk sensor.
        • Seems to follow the same rules as the Minecraft:sculk sensor when detecting vibrations.
        • If any projectile (e.g. Minecraft:egg, Minecraft:snowball, Minecraft:arrow) lands near it, the warden inspects the location where the projectile landed, due to the projectile creating significant vibrations. This feature can be used in order to cause a distraction.
      • Does not detect players that are sneaking.
    • Can detect players or mobs that have the Minecraft:Invisibility effect.
  • Becomes more suspicious of a player or mob as it detects its location more through vibrations and/or smelling. When it suspects the target enough, it identifies its exact location, which aggravates it, causing it to pathfind toward the target to attack regardless of outside distractions.
  • Spawns in the deep dark biome, specifically when a player activates sculk shriekers four times.
    • It is the only mob that spawns in the deep dark biome.
  • "Emerges" from the ground when spawned by Minecraft:sculk shriekers.
    • Digs back into the ground when it doesn't sense any vibration after 60 seconds.
      • Like how Minecraft:name tags prevent despawning, name tags can also prevent wardens from being able to burrow back to the ground.
  • A mob designed to be extremely difficult, intended to be avoided and fled from.
  • Warden's chest has a glowing core that appears to brighten and dim in tandem with the Darkness effect.
    • The core creates a low throbbing or "heartbeat" sound as it pulses. The sound and animation speed up rapidly as the warden gets more suspicious of or closer to attacking a player or mob.
  • Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the Minecraft:iron golem and Minecraft:enderman in height and width (the same).
    • Wardens have long melee reach, being able to hit the player when on top of a four block pillar, thus making it capable of countering certain cheese tactics, such as pillaring.
  • Can charge a ranged attack when the player is building high, hiding behind walls or being out of range of their melee attack.
    • Their rib cages open up to shriek a sonically charged ranged attack that can penetrate walls and bypasses shields and armor.
    • The ranged attack deals Template:Hp damage in Normal and can hit at a horizontal distance of 15 blocks.
    • The ranged attack can hit only one target at a time.
  • Is immune to Minecraft:lava and knockback.
  • Drops a Minecraft:sculk catalyst upon death.

Non-mob entities

File:Mangrove Boat (item) JE2.pngMinecraft:Mangrove Boat

  • A new type of boat, crafted with mangrove planks.
File:BoatsWithChests MinecraftLive2021.png
An image of two variants of the Boat with Chest shown during Minecraft Live 2021

Template:Animate Minecraft:Boat with Chest

World generation

File:Ancient City SE.png Minecraft:Ancient City

Template:BiomeLink

  • New Minecraft:biome at the "deepest depths of the world".
  • Tends to generate under continental/mountainous areas, exclusively within the Minecraft:deepslate layer between Y=-1 and Y=-64.
  • Ancient Cities can generate here.
  • Wardens can spawn here through the activation of sculk shriekers.
  • The surface contains patches of sculk-related blocks.
  • With the exception of Minecraft:monster spawners, no mobs other than wardens can spawn there, similar to Minecraft:mushroom fields.

Template:BiomeLink

  • A new swamp Minecraft:biome with teal water that often generates in warmer clusters, usually next to jungles and deserts.
  • Contains mangrove trees, a new type of tree, and are the only trees that can generate there (unlike the regular swamp, that can also generate oak trees).
  • Naturally spawns warm Minecraft:frogs and Minecraft:slimes, but there are no sheep, cows, pigs or chickens.
  • Does not generate Minecraft:witch huts.
  • The floor is coated with a layer of Minecraft:mud which goes all the way from the surface down to stone.
  • Minecraft:Tropical fish can spawn in water.
  • Water fog color is pale green instead of yellow like in the normal swamp.

Template:Text anchor

Gameplay

Minecraft:Achievements Template:Load achievements

Minecraft:Death messages

  • Added new death messages to Minecraft:wardens' ranged attack:
    • "<player> was obliterated by a sonically-charged shriek".

Minecraft:Enchanting

Minecraft:Status effects

General

Minecraft:Music

Minecraft:Settings

  • A new accessibility slider has been added in the options menu called “Darkness Effect Strength”.

Minecraft:Particles

Minecraft:Splashes

  • Added the following splash text:
    • "Shriek like a Sculk Shrieker!"
    • "Who let the frogs out?"
    • "RIBBIT!"
    • "Croak team!"
    • "Nooooooooooooo!"
    • "Flower forest TM perfume"
    • "Hat Fridays!"

Changes

Blocks

Minecraft:Brewing stand

  • Slightly changed its texture, to make their arms connect to their bases.

Minecraft:End portal frame

Minecraft:End rod

  • Removed unused pixels in its texture.

Minecraft:Mycelium

  • Slightly changed its side texture, to match other dirt-based blocks.

Minecraft:Sculk sensor

  • Now available without enabling Minecraft:experimental gameplay.
  • Generates in the deep dark biome.
  • Can only be obtained with Minecraft:Silk Touch, otherwise it drops experience.
  • Detects vibrations 9 blocks or less away.
    • Cannot detect vibrations on any wool block or wool carpet.
    • Cannot detect players if they sneak.
      • Always activates when stepped on, even when sneaking.
  • Able to activate sculk shriekers when activated (spreads vibrations to the nearest shrieker).
    • Able to communicate with wardens by activating sculk shriekers.

Items

Minecraft:Boats

  • Changed item textures of all previously existing boats.

Mobs

Minecraft:Endermen, Minecraft:Skeletons, and Minecraft:Wither Skeletons

Minecraft:Goat

  • Now can drop 2 horns each.
    • The number of horns left to drop is represented on the model.

Minecraft:Parrots

Minecraft:Spiders and Minecraft:Cave spiders

  • Fixed texture mapping of both types of spiders.

Minecraft:Wandering trader

Non-mob entities

Minecraft:Minecart with Chest, Minecraft:Minecart with Furnace, Minecraft:Minecart with TNT and Minecraft:Minecart with Hopper

General

Minecraft:Music

  • The places where the following existing music can be played are changed:
    • "Stand Tall", "Wending", and "Infinite Amethyst" can no longer be played in the main menu.
    • "Left to Bloom" and "One More Day" can no longer be played in the main menu, can be played in all types of forests, jungles, and Minecraft:old growth taigas.
    • "Floating Dream" and "Comforting Memories" can be played in all types of forests, jungles, and old growth taigas.

Minecraft:Panorama

Fixes

Performance / Stability

  • Fixed several crashes that could occur during gameplay
  • Fixed a crash that could occur during splitscreen play
  • Fixed a crash that could occur when lightning hits a Lightning Rod in certain scenarios
  • Fixed several crashes that could occur on some Marketplace worlds
  • Fixed a crash that could occur when players are battling each other and both players are wearing Thorns enchanted armor (Template:Bug)
  • Fixed a crash that could occur when players died while affected by Wither
  • Fixed a crash which could occur when trading with a villager that last traded with a disconnected player
  • Fixed a crash that would occasionally occur in villages on iOS
  • Cleaned up leftover biome/block/light memory when leaving a world
  • Fixed an issue that caused Marketplace downloads to get stuck in queue (Template:Bug)
  • Fixed being unable to edit characters in the Dressing Room on Nintendo Switch (Template:Bug)

Gameplay

  • Fixed an issue that caused the player to take fall damage after getting into a bed while falling (Template:Bug)
  • Fixed an issue where the Invert Y Axis setting was not working correctly with touch controls
  • The player can now slide from movement directions to jump and not get interrupted when jump and sneak are swapped on 'Classic’ touch controls (Template:Bug)

World Generation

  • Several improvements to level chunk blending

Mobs

  • Fixed an issue causing baby llamas to fire llama spit from above their head (Template:Bug)
  • Mirrored the spider's left legs (Template:Bug)
  • Mobs do not get stuck into open trapdoors anymore (Template:Bug)
  • Fixed an issue causing the parrot's head to always face the player while riding the player. (Template:Bug)
  • Villagers will no longer begin sleeping while riding something near a bed
  • Illagers are now allowed to migrate to other villages and progress raids (Template:Bug)
  • Trader llamas can now breed after being fed hay bales
  • Trader llamas will no longer be persistent after being unleashed from the wandering trader (Template:Bug)

Blocks

  • Fences and walls no longer connect to bells and brewing stands (Template:Bug)
  • Fixed a bug where the brewing stand's arms textures did not touch the base (Template:Bug)
  • Moved the brewing stand's base UVs and updated the base texture
  • Fixed the brewing stand's arms rotation
  • Created a better transition between the End portal frame side texture and the End stone (Template:Bug)
  • Removed unused pixels in the End rod texture (Template:Bug)
  • Updated the mycelium's side texture to match other dirt-based textures (Template:Bug)
  • Fixed light blocks being destroyable from within while underwater (Template:Bug)
  • Fixed a bug where End crystal beams would point far above their target blocks
  • Blocks affected by gravity now fall correctly on replaceable blocks (Template:Bug)
  • Slabs can once again be placed continuously (Template:Bug)
  • Torches can no longer be placed on bells

Items

  • Updated boat item icon textures to make them consistent with Java Edition (Template:Bug)
  • Fixed incorrect names for white dye, black dye, brown dye, and blue dye (Template:Bug)
  • Fixed a bug where an undamaged tool, such as a pickaxe, when name-changed on an anvil, would fail to work correctly when used for the first time (Template:Bug)
  • The recipes for minecart with chest/hopper/TNT are now shapeless
  • Fixed a bug where the trident, bow, spyglass and crossbow would not render when picked up by a fox (Template:Bug)
  • Fixed a bug causing z-fighting to occur on bottom of player’s head while wearing a skull (Template:Bug)
  • Each minecart variant (chest/hopper/TNT) drops itself as a single item when broken, instead of splitting into two items (such as chest and minecart)

Graphical

  • Fixed an issue that caused Leads to render on top of glass (Template:Bug)
  • Fixed a bug causing the fire animation to flicker when the player is standing in a lava cauldron while in Creative mode (Template:Bug)
  • Fixed an issue that could cause severe visual glitches when using emotes more than once (Template:Bug)
  • Fixed graphical corruption issues on Android devices (Template:Bug)

User Interface

  • Minor changes have been made for Xbox players when switching accounts while the game is open. See this article for details
  • Shift-clicking items will once again combine items of same type into a stack (Template:Bug)
  • Added settings to change duration of notifications
  • The "Submit Feedback" button is now described as a link by Text-To-Speech
  • Added appropriate messaging when there is no internet connection on Xbox devices
  • Fixed enchantment option on Pocket UI Profile not being displayed
  • Fixed a bug where items could be dropped by clicking in the dark gray area of the left side of the player inventory when using a furnace, blast furnace, smoker, enchanting table, grindstone, brewing stand, anvil, beacon, and smithing table
  • Players can now sign in with a QR code on Nintendo Switch and PlayStation consoles
  • Featured Servers message text is no longer centered
  • "Controller lost connection" prompt will now be shown after the world generation screen if a controller was disconnected while on that screen

Wandering Trader

  • The wandering trader no longer opens or closes doors (Template:Bug)
  • The wandering trader now randomly moves around (Template:Bug)
  • The wandering trader now matches Java Edition's drinking sounds (Template:Bug)
  • The wandering trader now has disappear/reappear sound effects when gaining/losing the Invisibility effect
  • The wandering trader can now be named with a name tag (this will not prevent it from despawning)

Shulkers

  • Shulkers are now fire immune (Template:Bug)
  • Shulkers now remain in upright position in vehicles (Template:Bug)
  • Shulkers no longer fail to spawn when there’s another shulker at relative negative y and x axis

Notes

Template:Notelist

References

Template:Reflist

Navigation

Template:Navbox Bedrock Edition versions

Minecraft:de:Bedrock Edition 1.19.0 Minecraft:es:Bedrock Edition 1.19.0 Minecraft:ja:Bedrock Edition 1.19.0 Minecraft:pt:Edição Bedrock 1.19.0 Minecraft:ru:1.19.0 (Bedrock Edition) Minecraft:zh:基岩版1.19.0