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Minecraft:Piglin

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Revision as of 15:59, 9 April 2026 by SyncBot (talk | contribs) (Remove broken links to missing pages)

Template:For Template:Infobox entity A piglin is a neutral mob found in Minecraft:the Nether. It is hostile to players unless they wear at least one piece of golden armor. It can be given gold ingots to barter for various Minecraft:items. It wields either a golden sword, golden spear, or Minecraft:crossbow and uses either melee, spear charge, or ranged attacks, respectively.

Baby piglins do not grow up, are passive, and take gold without giving anything in return.

Spawning

Piglins spawn in groups of 4 in nether wastes and 3-4 in crimson forest biomes at light levels of 11Template:Only or 7Template:Only and below. They can spawn on most blocks other than nether wart blocks and magma blocks.

Piglins spawn within bastion remnants upon generation.

Each piglin has a 20%Template:Only or 5%Template:Only chance to spawn as a baby.

Template:IN, piglins do not naturally spawn in the Peaceful difficulty except during Minecraft:world generation as part of bastions. However, they are passive.

Every adult piglin spawns with a weapon: either a golden sword (45% chance), a golden spear (5% chance) or a crossbow (50% chance). Adult piglins can also spawn with golden armor, with each armor slot independently having a 10% chance to be equipped. Therefore, each piglin has a 34.39% chance to spawn with at least 1 piece of armor, and a 0.01% chance to spawn with a full set. Baby piglins never spawn with weapons or armor.

A baby piglin can also be spawned by Template:Control a piglin spawn egg on an adult piglin.

Template:Mob spawn table

Drops

On death

Template:DropTable

If a piglin is killed in one hit while admiring a gold ingot, the ingot drops. However, if the piglin is hit and not killed, the piglin stops admiring the item. This causes the item to vanish from its hands and subsequently not drop when the piglin is killed.

Equipment

Adults have an 8.5% chance of dropping each naturally held or worn piece of equipment when killed by a player or tamed wolf. The dropped item has a random durability. Each level of Looting used to kill the piglin increases the drop chance for each piece of equipment by 1%.

Babies always spawn without equipment.

Weapons

A piglin naturally spawns with one of these weapons:

Armor

Adults sometimes Template:Info needed spawn with 1-4 normal or enchanted pieces of armor, which may be:

Picked up equipment

Piglins always drop picked-up equipment upon death.

Piglins can pick up any type of armor or weapon, as long as the new equipment is better than the current equipment. See Template:Slink.

Template:IN, a picked-up item always drops with the same durability as when picked up.

Template:IN, armor Template:Info needed picked up by piglins can lose durability and even break (if it takes enough damage).

Other picked up items

Piglins do not drop any gold ingots, raw porkchops, or cooked porkchops that they have picked up. However, any other items they have picked up are dropped.

Experience

Adults drop Template:Xp, which is not affected by armor, if killed by a player or tamed Minecraft:wolf. Baby piglins drop Template:XpTemplate:Only<ref>Template:Bug</ref> or Template:XpTemplate:Only<ref>Template:Bug</ref>.

Behavior

Piglins snort enviously while watching players holding a gold-related item.

Like Minecraft:villagers, piglins can open and close wooden and copper doors, but cannot open fence gates, Minecraft:trapdoors, or iron doors. They also cannot climb Minecraft:ladders.

Piglins cannot swim and can drown if submerged.<ref>Template:Bug</ref> They are not naturally immune to Minecraft:fire or Minecraft:lava.<ref>Template:Bug</ref>

Idle piglins retreat from zombified piglins, zoglins, soul fire, soul torches, soul lanterns, and lit soul campfires. Piglins ignore soul fire items when pursuing the player, but still run from zombified piglins and zoglins. Baby piglins additionally retreat from wither skeletons and Minecraft:withers.

Crossbow piglins do not reload their crossbows when spawned, unlike pillagers. They reload only when provoked.

Baby piglins are passive and play with baby hoglins, running around and riding upon them. Up to 3 baby piglins may stack on top of each other while riding a baby hoglin.

Baby piglins can be given gold, but they do not give anything in return and run away. Baby piglins can also pick up and wear armor as well as hold gold tools or weapons. However, they are unable to pick up Minecraft:leather.

Unlike many other mobs, piglins cannot be spawned holding any items in their off-hand; instead, the item in question is placed into their inventory or, if applicable, their main hand or an armor slot.<ref name="MC-172600">Template:Bug</ref> As a consequence, they cannot fire special ammunition from their crossbows, such as firework rockets or tipped arrows, and they cannot use a totem of undying alongside a melee weapon. If spawned with a gold ingot in their off-hand, the piglin immediately drops a random bartering good without examining the ingot.

As they are monsters, golden dandelions do not work on baby piglins.

Aggravation

Adult piglins are neutral if the player is wearing at least one piece of golden Minecraft:armor. Piglins are provoked by any player who:

  • Is not wearing any piece of gold armor.
    • Short range, light aggravation
  • Attacks a piglin or piglin brute, regardless of whether the player kills it in one hit or not.
    • Long range, heavy aggravation to the damaged piglin, medium aggravation to other piglins
  • Opens or breaks a Minecraft:chest, trapped chest, copper chest, ender chest,<ref>Template:Bug</ref> shulker box,<ref>Template:Bug</ref> Minecraft:barrel, minecart with chest, or boat with chest.
    • Opening is short range, medium aggravation
    • Breaking is mid-range, medium aggravation
  • Breaks a block of gold, gold ore, gilded blackstone, nether gold ore, block of raw gold, or deepslate gold ore.
    • Mid-range, medium aggravation

Aggravation range

File:Line of sight for piglins.png
Illustration of short range aggravation of piglins. Note that this is a spherical range and that piglins behind walls are not aggravated because their line of sight is blocked.
  • Short range: When a piglin has been aggravated by a player not wearing gold Minecraft:armor, or opening a container, piglins from up to around 15 blocks centered around the player become aggravated by the player if there is a straight line of sight to the player.
  • Mid range: When a piglin has been aggravated by a player breaking a Template:Tooltip or a container, piglins from up to 16 blocks from the player’s feet become aggravated. No line of sight is required.
  • Long range: When a piglin has been aggravated by a player damaging a piglin or piglin brute, piglins from up to 16 blocks from the damaged piglin (rather than the player) become aggravated. No line of sight is required.

Light aggravation

  • Light aggravation occurs when a piglin has been aggravated by a player not wearing gold Minecraft:armor.
  • The piglin can de-aggravate when the player puts on gold Minecraft:armor, distracts the piglin with gold, or the piglin loses a line of sight with the player.

Medium aggravation

  • Medium aggravation occurs when a piglin has been aggravated by a player opening/breaking a container or breaking a Template:Tooltip, or when a piglin witnesses a piglin brute or another piglin getting damaged by a player.
  • Piglins under medium aggravation can be distracted with gold.
  • A piglin already under light aggravation does not re-aggravate to medium aggravation. This means that if a piglin knows a player broke a Template:Tooltip near them after already going after them due to them not wearing gold Minecraft:armor, the player can de-aggravate that piglin by putting on gold armor or losing the line of sight even though the player broke the Template:Tooltip.

Heavy aggravation

  • Heavy aggravation occurs if a piglin is damaged.
  • The piglin cannot be distracted by gold and is unable to barter while under heavy aggravation.

Other

  • A player who is under the influence of the Minecraft:Invisibility effect can open containers in front of piglins without aggravating them. The player, while invisible, can also break containers or gold blocks without aggravating them.
  • Template:IN, a player under the Minecraft:Invisibility effect who is not wearing any armor can attack piglins without causing the piglins to retaliate. This is not the case with any other hostile or neutral mob because mobs attacked by an invisible player still attack the player.<ref>Template:Bug</ref>

Opening or breaking a Minecraft:hopper does not provoke piglins.<ref>Template:Bug</ref> Piglins do not react to the opening or breaking of other containers. Breaking a Minecraft:bell does not provoke them either, even though piglins admire them as gold.<ref>Template:Bug</ref>

When provoked, piglins remain hostile for 30 seconds.

Unlike other neutral mobs, piglins don't count towards the Template:Cd tag.<ref>Template:Bug</ref><ref>Template:Bug</ref><ref>Template:Bug</ref>

Attacking

Piglins have different attacking behavior based on the weapon they are wielding.

Using swords

Piglins wielding Minecraft:swords and most other Minecraft:items rush at the player. When attacking with a sword it holds its dominant arm and sword in front of it, similarly to a vindicator.

Using crossbows

When attacking with a Minecraft:crossbow, piglins shoot arrows every 2 seconds. Template:IN, they walk backward (stopping if at the edge of a drop) as soon as the target is close. Template:IN, their crossbows can break if it runs out of durability,<ref>Template:Bug</ref> making the piglins use their fists, while Template:In their crossbows never break.<ref>Template:Bug</ref> Unlike mobs armed with Minecraft:bows, they do not strafe from left to right while shooting. Also, unlike pillagers, piglins cannot fire firework rockets or special kinds of Minecraft:arrows, since they cannot hold them in their off-hand if spawned so.<ref name="MC-172600"/>

Using spears

Piglins wielding spears use the spear's charge attack while moving towards their target. They hold the charge through its full duration, using all 3 stages. Once the charge attack has ended or they get too close to their target, they walk away to increase the distance between them and their target before turning around to begin another charge. Piglins with spears are especially dangerous because they run towards their target instead of walking, increasing the damage of their charge attack.

Hostility

Adult piglins congregate within 16 blocks and attack in hordes. If a group of piglins successfully defeats their target, they gather at the site of their target's demise and emit "celebration sounds". However, piglins do not have a chance of dancing unless their target was a hoglin.

Adult piglins are hostile toward wither skeletons and Minecraft:withers.

Iron golems attack both adult and baby piglins; however, piglins do not attack iron golems without provocation.

The detection range of piglins is reduced to half of their normal range (17.5 blocks) when the player is wearing a piglin Minecraft:head.

Piglins also retaliate to being rammed by a goat.Template:Only<ref>Template:Bug</ref>

Hunting

File:Piglin celebrate hunt Revision 2.gif
Piglin celebrating dance.

Piglins sometimes attack hoglins, causing other piglins and piglin brutesTemplate:Only in that area to attack the targeted hoglin as well.

Adults do not immediately attack adult hoglins on sight, but a piglin has a random chance to decide to hunt a hoglin (this decision rarely happens if the piglin recently hunted, but other piglins can still start a hunt).Template:Verify Once that piglin attacks the hoglin, all other piglins and piglin brutesTemplate:Only in that area become hostile to the hoglin. If outnumbered by hoglins, the piglins flee, making "retreat" sounds. After defeating a hoglin (or any other entity), piglins have a 10% chance to do a "victory dance" by bobbing their heads, bodies and sticking out their arms like a T-pose.

Each piglin that sees a hoglin has a 10% chance of starting a hunt.Template:Verify Therefore, the more piglins there are, the larger the chance of a hunt occurring, as there are more opportunities for a hunt to begin.

After a hunt, any nearby piglins pick up the porkchops or cooked porkchops the hoglin dropped, but not the leather.

Piglins that spawned as part of a bastion remnant during world generation do not hunt.

Piglin brutes also join in hunts started by piglins, but do not start a hunt themselves.Template:Only

Being distracted

Piglins briefly stop attacking when given gold items. If the player offers a gold ingot, bartering then takes place as it normally would. They resume attacking once the barter is complete. If the player distracts them with a gold item and equips a piece of gold armor while the piglin is examining the item, then the piglin ceases hostility. They may also cease hostility if distracted enough times. If the player breaks any gold-related block or hurt/kill a piglin and then distracts the piglin up to 5 times with a piece of gold armor equipped, the piglin ceases hostility entirely.

Bartering

File:Piglin Bartering Nether.gif
A piglin bartering in a warped forest.

Template:Main Adult piglins take gold ingots, whether dropped nearby or when a player uses one while looking at them, and barter certain items for them. The piglin "examines" the ingot for sixTemplate:Only or eightTemplate:Only<ref>Template:Bug</ref> seconds, then drops a random item from the chart. However, baby piglins examine the ingot and then run away without dropping an item. Piglins can also pick up items dropped by a Minecraft:dispenser or Minecraft:dropper. Template:IN, the pool for what piglins can barter may be modified in a data pack.

Piglins can still barter while riding another mob.

Picking up items

Template:Main Piglins can pick up any Minecraft:items they come across, except for Minecraft:leather, and prefer gold-related items, which they actively seek out.

Each piglin has eight hidden Minecraft:inventory slots in which it can stack Minecraft:items. A piglin with a full inventory does not attempt to pick up gold-related items, except gold ingots.

Equipping

A piglin automatically equips any armor or weapon it can pick up, as long as the new equipment is better than its current equipment. When this happens, the previously held or worn item is dropped, giving players another way to easily recover their equipment. Piglins also prefer gold over other armors.

When a piglin picks up a gold-related piece of equipment, it has to inspect the item first before equipping it. Inspecting the item takes six seconds. However, non-gold equipment, if preferrable, is equipped instantly. Piglins do not pick up any items when the Template:Cmd is set to Template:Code.

Only a piglin with a crossbow can pick up crossbows.

A piglin picks up raw porkchops and cooked porkchops from 1 block, unless it has already done so within the last 10 seconds. However, a piglin does not seek out porkchops or go out of its way to collect them.

Piglin loved items

Items with the Template:Cd tag are the only items that piglins want and pick up. When a piglin picks up one of these items, the player who dropped it (if it was dropped by a player) is given the advancement/Minecraft:achievement "O(oo)h Shiny!", unless the item was a gold nugget. Piglins aren't interested in other items, and can't be distracted by other items, even if the items are related to gold in some way.

Items that piglins love: Template:Columns-list

Baby piglins attempt to pick up every itemTemplate:Only (except leather), regardless of whether they love it, and they admire gold ingots but do not barter any items.

Adult piglins can pick up gold nuggets, but won't inspect them for bartering. When killed, a piglin drops all of its items, except for gold ingots, raw porkchops, and cooked porkchops.

Despawning

Piglins that spawned in a bastion remnant during world generation, and piglins that have picked up or equipped items, do not despawn naturally.

Zombification

File:Piglin being zombified.gif
A piglin turning into a zombified piglin.

When in the Minecraft:Overworld or Minecraft:the End, piglins transform into zombified piglins after 15 seconds, retaining their armor, their name, and any items that they are holding. However, they cannot shoot a crossbow, using it instead as a melee weapon. Upon transformation, the spawned zombified piglin has the Nausea effect for 10 secondsTemplate:Only<ref>This does not happen in Bedrock Edition due to Template:Bug.</ref>; this is just a cosmetic effect. When a piglin transforms into a zombified piglin, it drops anything except equipped weapons and armor in its inventory; other items in its inventory disappear. In Bedrock Edition, if the game is set to Peaceful difficulty, the piglin despawns instead of transforming because hostile mobs do not exist in Peaceful difficulty. A piglin that returns to the Nether before 15 seconds remains unchanged, although the 15-second portal cooldown usually prevents them from returning during that time.

A piglin does not zombify outside the Nether if its Template:Cd tag is set to Template:Cd. Piglins with their Template:Cd tag set to Template:Cd also do not zombify.

In Java Edition, if a piglin is inspecting/admiring a gold ingot or a gold-related item and then gets zombified while inspecting, it drops the gold ingot or the gold-related item.

Sounds

Minecraft:Piglin/Sounds

Data values

ID

Template:Edition: Template:ID table Template:Edition: Template:ID table

Entity data

Piglins have entity data associated with them that contains various properties.

Template:El: Template:Main

<section begin="entity data"/>

<section end="entity data"/>

Template:El:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

Videos

Template:Yt

History

Template:See also Template:More images

Concept

Template:HistoryTable

Announcement

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • In Minecraft:Bedrock Edition, baby piglins make angry noises when any piglin gets angry.<ref>Template:Bug</ref>
  • Piglin sounds were made by blending sounds of a Swedish domestic pig known as a "Linderödssvin".<ref>Template:Tweet</ref>
  • The page for the Nether Update mentions that piglins have mined all of the netherite out leaving only the ancient debris behind.<ref>Template:Citation</ref>
  • During development of piglins, Henrik Kniberg thought piglins flopping their ears was a fun way of conveying emotion and played around with piglins having different ear animations for different emotions which included when in idle, piglin ears would move slowly from side to side, when the piglin is excited, the ears would flop quickly from side to side but this was scrapped due to it not being important and not worth going the last mile for it.<ref>Template:YouTube link</ref>

Gallery

Renders

Template:MoreImages

Armed

Screenshots

Mojang images

Textures

In other media

See also

References

Template:Reflist

External links

Navigation

Template:Navbox entities

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