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Minecraft:Bedrock Edition Preview 1.21.110.20

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Revision as of 19:21, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)
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Template:Infobox version


Beta 1.21.110.20 (ChromeOS, Android) or Preview 1.21.110.20 (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/Preview version for Minecraft:Bedrock Edition 1.21.111,Template:Note released on July 22, 2025,<ref>Template:Mcnet</ref><ref>Template:Cite</ref> which adds shelves and copper golem statues, changes Minecraft:dye textures, and fixes bugs.

Additions

Blocks

Script error: No such module "animate". Minecraft:Copper Golem Statue

  • Copper golem statue is a new type of decorative block which has waxed and oxidized variants.
  • Copper golem statue oxidizes over time and can be waxed like copper blocks.
  • The pose of the block can be changed by interacting with it.
  • If the copper golem statue has no oxidation when interacted with using an axe, the block will turn into a copper golem again.
  • When connected to a redstone comparator, the copper golem statue block emits a redstone signal based on its current pose.

Script error: No such module "animate". Minecraft:Shelf

  • The shelf is a new type of decorative block which comes in all wood variants.
  • The shelf can be crafted from six matching blocks of any stripped log, stripped stem, or block of stripped bamboo, filling the top and bottom row.
    • This recipe produces 6 shelves.

Template:Crafting

  • The shelf can store up to 3 item stacks:
    • Interacting with any of the 3 slots on its front swaps the player's main hand item with the content of that slot.
    • The shelf displays all items it contains in front of it, similar to an item frame.
  • While a shelf is powered by redstone, its front texture changes to reflect that it's powered; when placed next to each other, up to 3 powered shelves will connect.
    • Interacting with a single powered shelf swaps all its contents with the 3 rightmost items in the player's hotbar.
    • Interacting with two connected shelves swaps their contents with the 6 rightmost items in the player's hotbar.
    • Interacting with three connected shelves swaps their contents with all items in the player's hotbar.
    • It does not matter which of the connected shelves the player interacts with.

Changes

Blocks

Minecraft:Fire

  • Some blocks that could catch fire with flint and steel, like the top stone slab or wood stair, will now also catch fire during fire explosion, such as those from fireballs.
  • Glass blocks will now catch fire with flint and steel or fire explosion.

Items

Copper armor and tools

  • Hostile monsters now have a chance to spawn with copper armor equipped.
  • Hostile monsters can pick up and use copper weapons and armor.

Script error: No such module "animate". Minecraft:Dyes

  • Dye colors now have updated icons.
  • The goal with these is to enhance visual cohesion across the dye set while maintaining distinct shapes to support colorblind accessibility.

Mobs

Minecraft:Wolf

  • Wolves no longer start shaking off water if they are already shaking off water.

Copper Golem

  • If the copper golem has fully oxidized it will turn into a copper golem statue block.
  • When turned into a copper golem statue block, it will freeze in a random pose.
  • When turned into a copper golem statue the copper golem will drop any item it may be holding.
  • A copper golem turned into a copper golem statue will keep its name if named with a name tag.

General

Experiments

  • Removed the "Drop 3 2025" experimental toggle.

Graphical

  • Update volumetric fog configs for PC to have more consistent steps in performance impact, while also maximizing image quality for cost.
  • Added support for subsurface scattering on particle textures.
  • Updated max render distance to 28 on PC for Vibrant Visuals.
  • Increased thickness on block selection wireframe to make it more visible in Vibrant Visuals especially with TAAU enabled.

Minecraft:Realms

File:New UI - Edit World Realms Screen Menu (Bedrock Preview 1.21.110.20).png
The new "Edit World" screen in Minecraft Realms.
  • New Edit World page available to try:
    • To access, click "Settings" on the Realms tab to go to the Slots page. Then, select a world and click "Edit World." There will be a button at the top of the page that you can click to try the new design.
    • You can flip back and forth between the old and new designs as much as you want.
    • Resource and behavior packs will still have to be configured in the old design for now.

Technical

Add-Ons and Script Engine

  • Moved the properties
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API

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  • Added
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  • Added
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  • Enabled
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  • class
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    • Added readonly property
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  • Updated
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Minecraft:Biomes

  • Added content errors in server side biome components that were missing them to more easily identify issues and how to fix them.

Minecraft:Blocks

  • Custom block geometry no longer produces a warning when fully contained within the first or last 1/16ths of the unit cube volume in any axis.
    • A warning is still produced if the geometry doesn't have at least one corner overlapping the unit cube volume, not counting its boundary.

Components

  • Content warnings will log missing references in
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  • Content warnings will log missing references in
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  • Content warnings will log missing item references in
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  • Changes to
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    • Renamed to
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    • Removed upward movement behavior when holding the jump action from this component.
  • Added new component
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    • Adds the functionality of upward or downward movement when holding the jump action.
    • This component is automatically added to any entity that uses the old
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Template:Redr with format version 1.21.100 or older.

  • Updates to
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    • Renamed to
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Entity Components

  • Added
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Entity Event Responses

  • Added the
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Template:Redr entity event response, which allows an entity to drop its item in a given slot.

Graphical

  • Changed defaults for color grading contrast and saturation fields to 1. Previously the defaults were 1.2 and 1.05 respectively.

Minecraft:Items

  • Setting the
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Template:Redr is no longer treated or documented as an experimental feature.

  • The
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  • Added the
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    • If set to
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      • This causes textures with a resolution different from 16×16 to appear stretched.
    • If set to
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    • Defaults to
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Experimental

These additions and changes are accessible by enabling the "Beta APIs", and "Custom Biomes" experimental toggles.

Additions

Technical

API

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Template:Redr

  • Added methods to
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  • Added method
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Biomes

  • Added
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Template:Redr biome component for the swamp builder type. The component will set the search depth for how far below sea level to search for a surface to add a puddle.

Changes

Technical

API

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Template:Redr objects will now throw a

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Template:Redr if accessed after completion for support functions or during clean up for test based functions.

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  • Renamed enum
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  • Updated methods on Sentry to be callable in all contexts, including read-only (before events).

Biomes

  • Removed support for loading custom biomes for base game versions 1.21.100 and below.
  • Removed the 1.20.60 format version for server side biome JSON files. All server side biome JSON files should be version 1.21.110 or higher.
  • Updated the server side biome file format version to be 1.21.110.

Fixes

Script error: No such module "fixes". Other

  • Unwaxing or scraping the copper golem using an axe now affects the durability of the axe.
  • Copper golem now sorts differently named items of the same type together.
  • Copper golem chest interaction sounds now match the animation more closely.
  • The copper golem now turns its head when looking at the player.
  • Fixed an issue where the player sleeping animation would start before the player climbed into bed.
  • Fixed rain and snow lighting up far above the light source in Vibrant Visuals.
  • Fixed an issue causing chests to appear desaturated while held in hand in Vibrant Visuals.
  • Fixed an issue causing attachables such as bows to appear desaturated in Vibrant Visuals.
  • Fixed a bug where vanilla mob flame textures are missing.
  • Progress of leaves turning white in snow is now correctly set when entering a world, and this color change now works correctly in custom biomes.
  • Fixed unlit candles not casting shadows.
  • Fixed unlit cake candles not casting shadows.
  • Fixed glass block depth issues with candles.
  • Fixed water depth buffer issues with cake candles.
  • Fixed infinite duration blindness effect visuals.
  • The RTX and Marketplace Pass icon will no longer show up on the same item.
  • The RTX Chevron will now show up correctly on the Marketplace search screen.
  • Recipe book can no longer show duplicate icons if user has recipe book hidden when acquiring new recipes.
  • Fixed Marketplace pass chevron priority on hero row items.
  • Fixed Blade row missing Marketplace pass chevron.
  • Fixed a bug that caused default editor movement speed to initialize incorrectly.
  • Fixed the documentation of
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Template:Redr claiming the component only works on the Ender dragon, it works on all entities.

  • Fixed an issue where the player behaved incorrectly with the fixed boom camera when using the
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Template:Redr control scheme. Player movement is now consistent with the free camera in this scenario.

  • Fixed сandles not casting point light shadows.

Notes

Template:Notelist

References

<references group="">

 </references>

Navigation

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de:Bedrock Edition beta 1.21.110.20 ja:Bedrock Edition Preview 1.21.110.20 pt:Edição Bedrock Preview 1.21.110.20 ru:Preview 1.21.110.20 (Bedrock Edition) uk:Preview 1.21.110.20 (Bedrock Edition) zh:基岩版1.21.110.20