Minecraft:Bedrock Edition Preview 1.21.130.20
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Beta 1.21.130.20 (ChromeOS, Android) or Preview 1.21.130.20 (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/Preview version for Minecraft:Bedrock Edition 1.21.130, released on October 14, 2025,<ref>Template:Cite</ref> which adds features for Mounts of Mayhem and fixes bugs.
Additions
Items
Script error: No such module "animate". Minecraft:Nautilus Armor
- Equippable on nautiluses and zombie nautiluses.
- Has copper, iron, gold, diamond, and netherite variants.
- Copper, iron, golden, and diamond nautilus armor now have a chance to be found in the chests for the following structures:
- Buried treasure
- Ocean ruins
- Shipwreck
- Copper, iron and golden nautilus armor can be smelted into the respective nuggets.
- Copper, iron, golden, and diamond nautilus armor now have a chance to be found in the chests for the following structures:
Script error: No such module "animate". Minecraft:Spawn Eggs
- Added nautilus and zombie nautilus spawn eggs.
Script error: No such module "animate". Minecraft:Spear
- New weapon that can be crafted in wood, stone, copper, iron, gold, diamond and netherite versions.
- Each material has different stats for timing, influencing how fast they are to use.
- Copper, iron and golden spears can be smelted into the respective nuggets.
- Can be enchanted with the exclusive enchantment Lunge, in addition to the available enchantments for Minecraft:swords.
- Has a minimum reach for damage, being too close to a target will yield no damage.
- Has extended maximum reach compared to other tools and weapons.
- Minecraft:Zombies, Minecraft:husks, zombified piglins and Minecraft:piglins can spawn holding a spear.
- Has two attacks: jab and charge.
- Jab
- Used by quick-pressing the {{#vardefine: control | left click on mouse or right trigger on gamepad }}primary action button.
- Is a low-damage attack with knockback.
- Has a cooldown between attacks.
- Wooden spears have the fastest cooldown, while netherite has the slowest.
- Can hit multiple enemies.
- Charge
- Used by holding the {{#vardefine: control | right click on mouse or left trigger on gamepad }}secondary action button.
- Damage is based on spear material, the player’s view angle, and the velocity of both the player and the target.
- While holding down the button, the attack goes through three stages before returning to idle:
- Engaged: The spear can deal damage, knockback, and dismount mounted enemies if the speed is above the required thresholds.
- Tired: Indicated by the spear rotating to a vertical position and shaking. The spear can deal damage and knockback (but not dismount) if the speed is above the required thresholds.
- Disengaged: Indicated by the spear being lowered, pointing downwards. The Spear gives damage but not knockback or dismount if the speed is above the required threshold.
- The spear's range when used by mobs is half of that when used by players, but they can deal damage, dismount and knockback at lower speeds than the players.
- Jab
Mobs
File:Nautilus BE1.png Nautilus
- A new neutral Minecraft:aquatic mob.
- Spawns in all ocean biomes.
- Has Template:Hp health.
- Attacks using a dash attack, if provoked.
- Occasionally attacks pufferfish within range using the dash attack.
- Takes suffocation damage on land.
- Grants the Breath of the Nautilus effect to mounted players.
- Can be bred and tamed using a pufferfish or a bucket of pufferfish.
- A tamed nautilus can be equipped with a Minecraft:saddle, then the player can ride it.
- While riding it, the player can use its dash attack (similar to camels) by pressing the {{#vardefine: control | space bar on keyboard or bottom button on right side of gamepad }}jump button.
- Once tamed, has a roaming restriction around its home position of 16 blocks with a saddle, and 32 blocks without.
- Has a 5% (Template:Frac) chance of dropping a nautilus shell upon death, on a player kill, unaffected by Looting.
File:Zombie Nautilus BE1.png Zombie Nautilus
- A new neutral underwater mob that spawns with a drowned rider wielding a Minecraft:trident.
- Hostile only if ridden by a hostile mob.
- Behaves similar to the nautilus except that it cannot be bred.
- Burns in sunlight, like other Minecraft:undead mobs.
- Nautilus armor protects it from sunlight damage.
- Drops 0-3 rotten flesh when killed, on a player kill, unaffected by Looting.
Gameplay
Effects
- File:Breath of the Nautilus.png Breath of the Nautilus
- Effect that affects mounted players.
- Pauses player oxygen consumption (but does not replenish oxygen).
Enchantments
- Lunge
- A new enchantment that is unique to the Minecraft:spear.
- Only works with the jab attack.
- When doing a jab attack with Lunge, it propels the player horizontally in the view direction.
- The view angle needs to be perfectly leveled horizontally to achieve maximum lunge distance.
- Does significant durability damage to the spear.
General
- Added an option to adjust the size of the top buttons in the HUD for touch controls.
- Removed the "Customize Controls" toggle, the button now always appears.
- Added an option to the video settings to adjust screen tilting when taking damage.
- Added an option to Minecraft:options.txt to toggle the debug information on the top of the screen.
Graphical
- Added the ability to data-drive cubemap lighting and effects in Minecraft:Vibrant Visuals.
Changes
Audio
- The swimming sound no longer plays when flying underwater.
Biomes
- Pufferfish and tropical fish can now be caught when fishing in jungles.
Blocks
File:Hopper.png Minecraft:Hopper
- Hoppers now have a short cooldown after being moved by a Minecraft:piston that prevents interaction.
General
- The camera Y-sensitivity for D-Pad controls has been decreased.
- Add-Ons navigation buttons now have proper spacing between the icon and the text.
Graphical
- The first critical hit particle for Minecraft:arrows is now slightly delayed.
Mobs
File:Piglin.png Minecraft:Piglin
- Piglins can now spawn holding spears and use its jab attack.
- Piglins now consider golden spears as one of the items they like.
File:Pufferfish large.png Pufferfish
- Can now spawn in lukewarm oceans and deep lukewarm oceans.
Script error: No such module "animate". Minecraft:Zombie, Minecraft:Husk, and Zombified Piglin
- Zombies, husks and zombified piglins can now spawn holding spears and use its charge attack.
width=51x51 Zombie Horse
- Texture changed from width=50x50 to have a darker texture.
- Now spawns naturally, in plains and savanna biomes.
- Spawns in darkness, and burns in sunlight, like other Minecraft:undead mobs.
- Counts towards the hostile mob cap and spawns with other hostile mobs in the spawning cycle.
- Sometimes spawns with a Minecraft:zombie holding an iron spear and riding it, but the zombie horse can also spawn on its own.
- Has Template:Hp health.
- Can be healed and tempted using red mushrooms.
- Drops 2-3 rotten flesh when killed (instead of 0-2), with an extra 0-1 for each level of Looting.
- The boost from Looting is the same as it was before the update.
- Any zombie riding it now has a chance of dropping a red mushroom on death.
- An unridden zombie horse does not display any hostile behavior towards players.
- If it is ridden by a zombie, the zombie will control its pathfinding and therefore make it hostile.
- Untamed zombie horses despawn like other hostile mobs.
- Tamed zombie horses are persistent and do not despawn.
- Can be tamed in the same fashion as a regular Minecraft:horse, and can then be mounted and controlled by a player.
- Can be equipped with a Minecraft:saddle and horse armor.
- Horse armor protects it from sunlight damage.
- Has variable movement speed and jump strength, determined when it spawns.
Technical
AI Goals
- Made schemas for goals
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Template:Redr and
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Template:Redr stricter when parsing and will fail to load an entity json that has invalid data in versions 1.21.130 and newer. API
- Released AABB from
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- Released
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Template:Redr and
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Template:Redr from
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Template:Redr. Minecraft:Blocks
- The
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Template:Redr option in geometry files can no longer be disabled to render block-items larger than its frame from
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Template:Redr 1.21.130 onward. Components
- Updates to
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- Added new field
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Template:Redr that allows entities with this component to dash underwater. Entity Components
- Added the
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Template:Redr component, that causes the entity's body to automatically rotate to align with its mounted vehicle. Item Components
- Added the
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Template:Redr item component.
- Allows overriding the swing sounds emitted by the user.
- Fields:
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Template:Redr: sound played when an attack misses or deals no damage due to invulnerability.
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Template:Redr: sound played when an attack hits.
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Template:Redr: sound played when an attack hits and deals critical damage.
- Added the
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Template:Redr item component.
- Description:
- Allows an item to deal damage and other effects every tick while in use, to all unobstructed targets found in a straight line from the user's view vector.
- Damage is computed based on both the user's and target's velocity projected onto the view vector (via dot product).
- The more the user and target move toward each other and align with the view vector, the higher the damage.
- After applying
- Description:
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Template:Redr and
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Template:Redr, the resulting damage is floored to the nearest lower integer.
- Fields:
- Fields:
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Template:Redr: Ticks to wait before applying damage and effects.
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Template:Redr: Range along the view vector where entities can be hit.
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Template:Redr: Extra tolerance on the raycast to detect entities.
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Template:Redr: Multiplies the sum of the projected velocities.
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Template:Redr: Adds to the multiplied sum of the projected velocities.
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Template:Redr: Conditions that need to be satisfied for damage to be applied.
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Template:Redr: Conditions that need to be satisfied for knockback to be applied.
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Template:Redr: Conditions that need to be satisfied for riders to be dismounted.
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Template:Redr fields:
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Template:Redr: Time, in ticks, during which the effect can be applied after
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Template:Redr elapses.
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Template:Redr: Minimum user's speed (projected onto the view vector via a dot product) required for the effect to be applied.
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Template:Redr: Minimum relative speed of the user with respect to the target (projected onto the view vector via a dot product) required for the effect to be applied.
- Requirements:
- Requires the
- Requirements:
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Template:Redr item component on the same item.
- Added the
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Template:Redr item component.
- Description:
- Allows an item to deal damage to all entities detected in a straight line along the user's view vector.
- Items with this component cannot destroy blocks, as the attack action always takes priority, regardless of what the user is looking at.
- Fields:
- Description:
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Template:Redr: Range along the view vector where entities can be hit.
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Template:Redr: Extra tolerance on the raycast to detect entities.
- Requirements:
- The
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Template:Redr item component now supports a
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Template:Redr field.
- Values:
- Values:
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Template:Redr: puts the item on cooldown when used, preventing further use until it expires, but still allowing attacks, mining, and interaction.
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Template:Redr: puts the item on cooldown when attacking, preventing further attacks until it expires, but still allowing use, mining, and interaction. Minecraft:Molang
- Added four new Molang queries pertaining to the
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Template:Redr item component:
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Template:Redr, returns the delay value from the main-hand item's
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Template:Redr component, or 0 if the component is not present.
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Template:Redr, returns the damage_duration value from the main-hand item's
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Template:Redr component, or 0 if the component is not present.
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Template:Redr, returns the knockback_duration value from the main-hand item's
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Template:Redr component, or 0 if the component is not present.
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Template:Redr, returns the dismount_duration value from the main-hand item's
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Template:Redr component, or 0 if the component is not present.
- Added
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Template:Redr, which returns the
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Template:Redr value from the main-hand item's
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Template:Redr component, or 0 if the component is not present.
- Added
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Template:Redr, which returns the
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Template:Redr value of
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Template:Redr from the main-hand item's
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Template:Redr component, or 0 if the component is not present.
- Added
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Template:Redr, which returns the
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Template:Redr value of
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Template:Redr from the main-hand item's
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Template:Redr component, or 0 if the component is not present.
- Added
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Template:Redr, which returns the
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Template:Redr value of
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Template:Redr from the main-hand item's
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Template:Redr component, or 0 if the component is not present.
- Added
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Template:Redr, which returns the number of ticks elapsed since the user last hit something while using a kinetic weapon. Network
- Added
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- LevelSoundEventPacket modified:
- added
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Template:Redr and
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- ActorEventPacket modified:
- added
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Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features" experimental toggles.
Additions
Technical
API
- Released
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Template:Redr version 2.4.0.
- Added
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Template:Redr version 2.5.0-beta. API Infra
- Modernized
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Template:Redr serialization
- Max number of
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Template:Redr are now 100.
- Field
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Template:Redr, set max size to 512 characters.
- Max number of
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Template:Redr are now 512.
- Modernized
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Template:Redr serialization.
- Field
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Template:Redr, set max size to 39 characters. Minecraft:Blocks
- Added component
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- Added a new block trait,
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Template:Redr, to expose behavior like Minecraft:fences or glass panes where blocks connect to other blocks around them. Using this trait with the example below adds the bool states
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Template:Redr and
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Changes
Technical
API
- Debug drawing tech in
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Template:Redr now supports rendering shapes in different dimensions:
- Added
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Template:Redr: void method to DebugShape.
- The location property on
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Template:Redr has been changed to read only (use
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Template:Redr above to modify the location).
- Added dimension readonly property to
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- Changed the constructors of all the debug shapes to instead take a variant of
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Fixes
Template:Fixes Other
- Fixed an issue where the replacement biomes were not read for client-side chunk generation.
- Fixed large flipbook textures corrupting other textures.
- Fixed bug where camels could not dash when standing in water.
- Fixed Realm server selection behaving unpredictably.
- Fixed a bug where some achievements could not be manually removed from the In Progress list.
- Fixed disabling of building and mining abilities for players with operator permissions while in Creative mode.
- Fixed blocks using
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Template:Redr always being semi-transparent.
- Fixed blocks using
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Template:Redr and
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Template:Redr not having shaded sides in the inventory.
- Fixed triggering of
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Template:Redr to only happen on the start of a swing.
- Fixed an issue where
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Template:Redr and
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Template:Redr stopped working for some entities such as
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Template:Redr, ground items,
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- Fixed issue where onBreak beta API event would not fire if a Minecraft:piston was the breaking cause.
- Fixed Minecraft:bundle duplication with Minecraft:hoppers.
- Prevented a crash when trying to export structures in unsupported platforms.
References
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de:Bedrock Edition beta 1.21.130.20 es:Bedrock Edition Preview 1.21.130.20 pt:Edição Bedrock Preview 1.21.130.20 zh:基岩版1.21.130.20