Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Bedrock Edition Preview 1.21.130.22

From SAS Gaming Wiki
Revision as of 19:22, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Template:Infobox version

Beta 1.21.130.22 (ChromeOS, Android) or Preview 1.21.130.22 (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/Preview version for Minecraft:Bedrock Edition 1.21.130, released on October 22, 2025,<ref>Template:Cite</ref> which fixes bugs.

Changes

Items

Script error: No such module "animate". Minecraft:Spear

Mobs

File:Camel JE1 BE2.png Camel

  • Now take fall damage starting 4 blocks higher when walking or dashing.

File:Nautilus BE1.png Nautilus

  • A tamed nautilus will now be tempted by all fish.
    • This includes buckets of fish.

File:Zombie Horse BE3.png Zombie Horse

  • The tooltip displayed when attempting to mount an untamed zombie horse has been changed from "Ride" to "Mount".
  • They once again have a baby variant, remaining unused.

File:Zombie Nautilus BE1.png Zombie Nautilus

  • An untamed zombie nautilus can now be tempted by pufferfish and bucket of pufferfish.
  • A tamed zombie nautilus will now be tempted by all fish.
    • This includes buckets of fish.
  • No longer suffocates out of water.

Technical

AI Goals

  • Added the
  1. REDIRECT Template:Code

Template:Redr AI goal

    • Description:
      • Allows a mob to make use of items with a
  1. REDIRECT Template:Code

Template:Redr item component.

      • The mob will approach the target before using the weapon and charging with it.
      • If the target gets too close, the mob will retreat and reposition before charging again.
      • Once all
  1. REDIRECT Template:Code

Template:Redr in the item's

  1. REDIRECT Template:Code

Template:Redr component have elapsed, the mob goes on cooldown and retreats before approaching again.

    • Fields:
  1. REDIRECT Template:Code

Template:Redr: The distance to the target within which the mob begins using its kinetic weapon.

  1. REDIRECT Template:Code

Template:Redr: The distance the mob retreats to once the target is closer than the midpoint of the item's

  1. REDIRECT Template:Code

Template:Redr component's minimum and maximum

  1. REDIRECT Template:Code

Template:Redr.

  1. REDIRECT Template:Code

Template:Redr: Multiplier applied to the mob's movement speed while repositioning.

  1. REDIRECT Template:Code

Template:Redr: The distance the mob retreats to after all of the item's

  1. REDIRECT Template:Code

Template:Redr component's

  1. REDIRECT Template:Code

Template:Redr values have elapsed.

  1. REDIRECT Template:Code

Template:Redr: Multiplier applied to the mob's movement speed while on cooldown.

  1. REDIRECT Template:Code

Template:Redr: Multiplier applied to the item's

  1. REDIRECT Template:Code

Template:Redr component's

  1. REDIRECT Template:Code

Template:Redr.

  1. REDIRECT Template:Code

Template:Redr: Multiplier applied to each

  1. REDIRECT Template:Code

Template:Redr and

  1. REDIRECT Template:Code

Template:Redr condition in the item's

  1. REDIRECT Template:Code

Template:Redr component.

  1. REDIRECT Template:Code

Template:Redr: Minimum base time, in seconds, before recalculating a new attack path to the target (before increases are applied).

  1. REDIRECT Template:Code

Template:Redr: Maximum base time, in seconds, before recalculating a new attack path to the target (before increases are applied).

  1. REDIRECT Template:Code

Template:Redr: Time, in seconds, added to the attack path recalculation interval when the mob cannot move along the current path.

  1. REDIRECT Template:Code

Template:Redr: Time, in seconds, added to the attack path recalculation interval when the target is beyond

  1. REDIRECT Template:Code

Template:Redr.

  1. REDIRECT Template:Code

Template:Redr: Time, in seconds, added to the attack path recalculation interval when the target is beyond

  1. REDIRECT Template:Code

Template:Redr.

  1. REDIRECT Template:Code

Template:Redr: Distance at which to increase attack path recalculation by

  1. REDIRECT Template:Code

Template:Redr.

  1. REDIRECT Template:Code

Template:Redr: Distance at which to increase attack path recalculation by

  1. REDIRECT Template:Code

Template:Redr.

  1. REDIRECT Template:Code

Template:Redr: Multiplier applied to the mob's movement speed when moving toward its target.

  1. REDIRECT Template:Code

Template:Redr: Specifies whether a full navigation path from the mob to the target is required.

  1. REDIRECT Template:Code

Template:Redr: Allows the mob to track its target even if it lacks a hard-coded sensing component.

  1. REDIRECT Template:Code

Template:Redr: Cooldown time, in seconds, between consecutive attacks.

  1. REDIRECT Template:Code

Template:Redr: Field of view, in degrees, used by the hard-coded sensing component to detect a valid attack target.

  1. REDIRECT Template:Code

Template:Redr: Maximum rotation, in degrees, on the X-axis while the mob is trying to look at its target.

  1. REDIRECT Template:Code

Template:Redr: Maximum rotation, in degrees, on the Y-axis while the mob is trying to look at its target.

  1. REDIRECT Template:Code

Template:Redr: Defines a 1-in-N chance for the mob to stop its current attack, where N equals

  1. REDIRECT Template:Code

Template:Redr.

  1. REDIRECT Template:Code

Template:Redr: Allows the mob to perform this melee attack behavior only once during its lifetime.

    • Requirements:
      • The mob must have an item with the
  1. REDIRECT Template:Code

Template:Redr item component

      • Must otherwise fulfill the same conditions as other melee attack goals.
  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr and

  1. REDIRECT Template:Code

Template:Redr now correctly apply their

  1. REDIRECT Template:Code

Template:Redr field.

API

  • Added new module
  1. REDIRECT Template:Code

Template:Redr to change graphics and rendering settings.

  • The
  1. REDIRECT Template:Command

Template:Redr command now fires

  1. REDIRECT Template:Code

Template:Redr beta API event for custom blocks overridden at source destination.

Minecraft:Biomes

  • The client side Molang queries
  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr, and

  1. REDIRECT Template:Code

Template:Redr no longer need the Upcoming Creator Features toggle to be used.

Block Components

  • The option
  1. REDIRECT Template:Code

Template:Redr in

  1. REDIRECT Template:Code

Template:Redr now requires the Upcoming Creator Features toggle again.

  • Modified
  1. REDIRECT Template:Code

Template:Redr block component.

  • Field emissive renamed to shaded to better describe what the field does.
  • Default value of shaded now true, when false the material ignores face_dimming and ambient occlusion.
  • Released field
  1. REDIRECT Template:Code

Template:Redr, formerly called

  1. REDIRECT Template:Code

Template:Redr from experimental.

Entity Components

  • Added new field,
  1. REDIRECT Template:Code

Template:Redr, to

  1. REDIRECT Template:Code

Template:Redr, which allows specifying an equipment slot that should provide protection from burning in daylight.

    • Valid values are
  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr, and

  1. REDIRECT Template:Code

Template:Redr.

    • Leaving this field unspecified will default to having the head armor slot provide protection from burning in daylight.
  • In the
  1. REDIRECT Template:Code

Template:Redr and

  1. REDIRECT Template:Code

Template:Redr components, the

  1. REDIRECT Template:Code

Template:Redr field has been renamed to

  1. REDIRECT Template:Code

Template:Redr.

    • This field is now defined for each item entry in each component's
  1. REDIRECT Template:Code

Template:Redr list, enabling item-specific transformations on use.

  • Added
  1. REDIRECT Template:Code

Template:Redr field to the items in the

  1. REDIRECT Template:Code

Template:Redr and

  1. REDIRECT Template:Code

Template:Redr components.

    • This field is defined for each item entry in the
  1. REDIRECT Template:Code

Template:Redr list.

Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features" experimental toggles.

Additions

Technical

Minecraft:Blocks

  • Added component
  1. REDIRECT Template:Code

Template:Redr behind the Upcoming Creator Features toggle, which allows custom blocks to define whether other blocks with connection behavior - such as Minecraft:fences, Minecraft:walls, Minecraft:bars, and glass panes - can try to create a connection.

  1. REDIRECT Template:Code

Template:Redr that can be used to identify a custom block as a block that creates connections like a fence; this tag is required to create connections between custom and Vanilla fences.

    • The component and tag can be used along with the
  1. REDIRECT Template:Code

Template:Redr block trait to make a custom fence that creates connections like a Vanilla fence.

Changes

Technical

API Infra

  • Modernized AvailableCommandsPacket serialization. Added these constraints:
    • Chained Subcommand Data / Name max size set to 512 characters.
    • Commands / Name max size set to 512 characters.
    • Commands / Description max size set to 1000 characters.
    • Commands / Chained Subcommand Indexes max size set to 250 elements.
    • Commands / Overloads max size set to 250 elements.
    • Constraints / Constraint Indices max size set to 250 elements.

Fixes

Script error: No such module "fixes". Other

  • Fixed custom blocks rendered in structure block GUI.
  • Fixed controller focus being cut off for the top of the Realms Timeline opted-out members list.
  • Fixed a bug where
  1. REDIRECT Template:Code

Template:Redr would cause the

  1. REDIRECT Template:Code

Template:Redr to be removed immediately.

  • Fixed a bug where the arrow head of the
  1. REDIRECT Template:Code

Template:Redr would look incorrect at certain rotations.

References

<references group="">

 </references>

Navigation

Template:BlockSprite Demo
(Guide)
Template:BlockSprite 0.1
(Guide)
Template:FileLink 0.2
(Guide)
Template:BlockSprite 0.3
(Guide)
Template:BlockSprite 0.4
(Guide)
Template:BlockSprite 0.5
(Guide)
Template:ItemSprite 0.6
(Guide)
Template:ItemSprite 0.7
(Guide)
v0.7.0
Template:LegacyItemSprite 0.8
(Guide)
v0.8.0
Template:LegacyBlockSprite 0.9
(Guide)
v0.9.0
Template:EnvSprite 0.10
(Guide)
v0.10.0
Template:ItemSprite 0.11
(Guide)
v0.11.0
Template:EnvSprite 0.12
(Guide)
v0.12.1
Template:ItemSprite 0.13
(Guide)
v0.13.0
Template:ItemSprite Overworld Update
(Guide)
v0.14.0
Template:EntitySprite Friendly Update
(Guide)
v0.15.0
Realms
v0.15.1
Template:ItemSprite Boss Update
(Guide)
v0.16.0
Template:EntitySprite Ender Update
(Guide)
1.0.0
1.0.3
1.0.4
1.0.5
1.0.6
Template:ItemSprite Discovery Update
(Guide)
1.1.0
1.1.1
1.1.3
Template:FileLink Better Together Update
(Guide)
1.2.0
1.2.3
1.2.5
1.2.6
1.2.10
1.2.13
Template:ItemSprite Update Aquatic (Phase One)
(Guide)
1.4.0
Template:BlockSprite Update Aquatic (Phase Two)
(Guide)
1.5.0
Template:EntitySprite 1.6
(Guide)
1.6.0
Template:BlockSprite 1.7
(Guide)
1.7.0
Template:EntitySprite 1.8
(Guide)
1.8.0
Template:EntitySprite 1.9
(Guide)
1.9.0
Template:BlockSprite Texture Update
(Guide)
1.10.0
Template:EffectSprite Village & Pillage
(Guide)
1.11.0
Template:BlockSprite 1.12
(Guide)
1.12.0
Template:EntitySprite 1.13
(Guide)
1.13.0
Template:EntitySprite Buzzy Bees
(Guide)
1.14.0
1.14.1
1.14.20
1.14.30
Template:ItemSprite Nether Update
(Guide)
1.16.0
1.16.20
1.16.100
1.16.200
RTX Beta
1.16.210
1.16.220
Template:BlockSprite Caves & Cliffs: Part I
(Guide)
1.17.0
1.17.10
1.17.30
1.17.40
Template:BlockSprite Caves & Cliffs: Part II
(Guide)
1.18.0
1.18.10
1.18.30
Template:BlockSprite The Wild Update
(Guide)
1.19.0
1.19.10
1.19.20
1.19.30
1.19.40
1.19.50
1.19.60
1.19.70
1.19.80
Template:ItemSprite Trails & Tales
(Guide)
1.20.0
1.20.10
1.20.30
1.20.40
Template:EntitySprite Bats and Pots
(Guide)
1.20.50
1.20.60
1.20.70
Template:EntitySprite Armored Paws
(Guide)
1.20.80
Template:ItemSprite Tricky Trials
(Guide)
1.21.0
1.21.20
1.21.30
Template:ItemSprite Bundles of Bravery
(Guide)
1.21.40
Template:BlockSprite The Garden Awakens
(Guide)
1.21.50
1.21.60
Template:BlockSprite Spring to Life
(Guide)
1.21.70
1.21.80
Template:EntitySprite Chase the Skies
(Guide)
1.21.90
1.21.100
Template:EntitySprite The Copper Age
(Guide)
1.21.111*
1.21.120
Template:ItemSprite Mounts of Mayhem
(Guide)
1.21.130
26.0
Template:Nowrap

Template:Article other

de:Bedrock Edition beta 1.21.130.22 es:Bedrock Edition Preview 1.21.130.22 pt:Edição Bedrock Preview 1.21.130.22 zh:基岩版1.21.130.22