Minecraft:Bedrock Edition Preview 1.21.20.22
More actions
Template:Infobox version Beta 1.21.20.22 (ChromeOS, Android) or Preview 1.21.20.22 (Windows, iOS, iPadOS, Xbox, PlayStation) is the seventh beta/Preview version for Minecraft:Bedrock Edition 1.21.20, released on July 10, 2024,<ref>Template:Cite</ref> which fixes bugs.
Additions
Gameplay
Game Tips
- Added a game tip that informs players on touch devices that they are sneaking in order to avoid having new players stuck in crouch.
- Added some minor tip interruption improvements for existing game tips.
General
Tags
- Added the
one_way_collidableblock tag: contains
- REDIRECT Template:Code
- Used to make mobs that are inside a block's collision box don't be pushed out.
Changes
Blocks
- The "open" sound of copper doors are now pitched differently.
- A damaged anvil block may now spawn in trail ruins, as it would in Java Edition.
- The different damage block states for the
anvilID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:Redr |
Template:Redr |
Template:Redr | |
Template:Redr | |
Template:Redr |
Quartz Block
- The different chisel type block states for the
quartz_blockID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:Redr |
Template:Redr |
Template:Redr | |
Template:Redr | |
Template:Redr |
- Pillar Quartz Block has been renamed to Quartz Pillar.
- The different block states for the
red_sandstoneID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:Redr |
Template:Redr |
Template:Redr | |
Template:Redr | |
Template:Redr |
Minecraft:Smooth Red Sandstone
- Its hardness changed from 0.8 to 2.
- The different block states for the
dirtID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:Redr |
Template:Redr |
Template:Redr |
- The different block states for the
sandID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:Redr |
Template:Redr |
Template:Redr |
General
- Player can now create up to 5 invite links per Realm.
- Invite links can be enabled or disabled at will, or set to have an expiration date in the future.
- Invite links can be deleted entirely.
- Newly created invite links codes will be 15 characters long (increased from 11).
- Existing Preview Realms will keep their existing invite links, but all new Preview Realms will start with 0 invite links by default moving forward.
- Removed an unnecessary warning from 2 Player realms subscription.
Technical
API
- Dimension
- Released method
- REDIRECT Template:Code
Template:Redr from
- REDIRECT Template:Code
- REDIRECT Template:Code
- Released interface
- REDIRECT Template:Code
Template:Redr from
- REDIRECT Template:Code
- REDIRECT Template:Code
- The
- REDIRECT Template:Code
Template:Redr files found in resource packs are now versioned.
- Overriding the block
- REDIRECT Template:Code
Template:Redr with a
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr or higher will assume the texture data in
- REDIRECT Template:Code
Template:Redr is flattened and not using an array.
- Overriding the block
- REDIRECT Template:Code
Template:Redr with a
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr or higher will assume the texture data in
- REDIRECT Template:Code
Template:Redr is flattened and not using an array.
- Overriding the block
- REDIRECT Template:Code
- REDIRECT Template:Code
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr, and
- REDIRECT Template:Code
Template:Redr with a
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr or higher will assume the texture data in
- REDIRECT Template:Code
Template:Redr is flattened and not using an array.
Entity Components
- Added the
- REDIRECT Template:Code
Template:Redr goal, which allows an entity to teleport to its owner.
- This goal is designed for emergency situations where
- REDIRECT Template:Code
Template:Redr could be too slow or too low priority.
- The
- REDIRECT Template:Code
Template:Redr field allows defining the conditions for teleportation using entity filters.
- The
- REDIRECT Template:Code
Template:Redr field allows defining how often the entity should attempt to teleport.
- REDIRECT Template:Code
Template:Redr has been renamed to
- REDIRECT Template:Code
Template:Redr to better describe what the goal does, since it can be used both for moving away from the target, but also to move toward a random position around the target.
Entity Filters
- Added new entity filter
- REDIRECT Template:Code
Template:Redr, which checks the distance of an entity from its owner.
Gameplay
- Modified
- REDIRECT Template:Code
Template:Redr packet by adding Trigger Type. This new value tells us if the packet is sent from a direct player input or the simulation tick from the button being held down.
General
- Entities that fail to load due to missing content will now be preserved inside the level. These entities will re-appear when the missing content becomes available (i.e removing and re-applying an Minecraft:add-on).
- Using
- REDIRECT Template:Code
Template:Redr with slot set to
- REDIRECT Template:Code
Template:Redr in combination with
- REDIRECT Template:Code
Template:Redr set to
- REDIRECT Template:Code
Template:Redr will now cause a content error.
Experimental
These additions and changes are accessible by enabling the "Beta APIs" experimental toggle.
Changes
Technical
API
- Camera
- Added
- REDIRECT Template:Code
Template:Redr to the options for the
- REDIRECT Template:Code
Template:Redr function in
- REDIRECT Template:Code
- New interface added to
- REDIRECT Template:Code
- Allows you to customize
- REDIRECT Template:Code
Template:Redr cameras only when the third person camera presets toggle is enabled.
- Introduces
- REDIRECT Template:Code
Template:Redr. This property allows you to change the offset of the camera relative to the player to create an over the shoulder effect.
Graphical
- Extended
- REDIRECT Template:Code
Template:Redr capabilities to support Items in the Deferred Technical Preview.
- Added the new bio-optical lighting model for water in the Deferred Technical Preview. The ability to customize and data-drive water will be made available in future updates.
- Added screen space reflections to the Deferred Technical Preview. These reflections are included as part of the Reflections quality slider in the Deferred graphics settings menu. On mobile devices, screen space reflections are only available when running at Ultra settings.
Fixes
Template:Fixes Other
- Fixed an issue where screen narration would not describe how to accept a game invitation on Android, iOS, and iPadOS.
- Text to speech for UI now reads the how to play screens by hovering over, tapping on or navigating to the respective headers and paragraphs.
- Trapdoors and fence gates no longer push players or mobs when activated by redstone.
- Mounts and vehicles are no longer given a slight velocity during a dismount.
- Fixed mob animations not playing when mobs were unloaded in split screen.
- Fixed an issue so that Marketplace content is properly imported before you create or start a world.
- Legacy worlds no longer have chunks at the edge of the world that don't render.
- Fixed fog JSON validation to allow for
- REDIRECT Template:Code
Template:Redr and
- REDIRECT Template:Code
Template:Redr values to range from (-64,320).
- Fixed issues with the Realms button sticking around when it shouldn't or not showing up when it should.
- Fixed a bug that locked players on an infinite loop after cancelling the process of joining a recently claimed preview Realm.
- Fixed a bug where players with a freshly installed Minecraft needed to restart before being able to see Realms Stories.
- Cleaned up the disabled Realms Stories button interface on the pause screen when playing as a second user in split screen.
- Fix so that pressing "Join Realm" on the new Play screen does not lead into an empty void.
- Fixed a crash with
- REDIRECT Template:Code
Template:Redr method on item stack when called on the air block item.
- Fixed a bug on iOS and iPadOS that resulted in undefined graphics behavior (such as no point lights or washed-out lighting) in the Deferred Technical Preview.
- Fixed a gamma-correction bug that caused the textures of candles, glass, ice, honey, slime, beacons, cauldrons and portals to be overly bright in the Deferred Technical Preview.
References
<references group="">
</references>
de:Bedrock Edition beta 1.21.20.22 es:Bedrock Edition Preview 1.21.20.22 pt:Edição Bedrock Preview 1.21.20.22 uk:Preview 1.21.20.22 (Bedrock Edition) zh:基岩版1.21.20.22