Minecraft:Bedrock Edition Preview 26.20.20
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Beta 26.20.20 (ChromeOS, Android) or Preview 26.20.20 (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/Preview for Minecraft:Bedrock Edition 26.20, released on March 10, 2026,<ref>Template:Cite</ref> which fixes bugs.
Changes
Blocks
Grass block
- Can now create tall grass when fertilized with bone meal.
- Recipe can now be unlocked by acquiring either a Minecraft:stick, Minecraft:coal, Minecraft:charcoal, or any Minecraft:pickaxe.
General
Graphical
- The End flash is now visible on all graphics modes.
- Added MERS textures for all Minecraft:shelf blocks and nautilus armor variants.
- However, this change caused them to lose their texture.
Mobs
Baby mobs
- No longer show green growth particles when being fed if their growth is currently paused (due to using a golden dandelion).
Technical
AI Goals
- Made the schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer:
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- The
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Template:Redr float range field in
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Template:Redr now only accepts an object with
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Template:Redr and
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Template:Redr values. Other formats will fail to parse.
API
- Released
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Template:Redr version 2.7.0.
- Added
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Template:Redr version 2.8.0-beta.
- Released
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- A new field,
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Template:Redr, has been added to the schema of
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Template:Redr, which allows specifying whether the snapped feature should be embedded in the located surface.
Blocks
- The custom block json API has the following changes that will affect loading of block json with format version 1.26.20 and up:
- General:
- Namespace constraints have been tweaked but everything permitted before should still be valid.
- This can affect the identifiers used for the block, states and menu category groups.
- Namespace constraints have been tweaked but everything permitted before should still be valid.
- Block Traits:
- General:
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Template:Redr trait, validation change: The rotation offset does not accept a 0.5 tolerance anymore.
- Input value must be a multiple of
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- The value must be in the range
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Template:Redr inclusive.
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Template:Redr now requires
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Template:Redr to be one of the
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Template:Redr for the
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Template:Redr trait.
- Category:
- Category:
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Template:Redr, validation change: An empty
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Template:Redr value is not allowed.
- The
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Template:Redr field can either exist with a non-empty value or not exist at all.
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Template:Redr is now a required field, when using
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Template:Redr, validation change: It is restricted outside of root components object.
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Template:Redr, validation change: The constraint on the
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Template:Redr identifier is strictly enforced now.
- When using the minecraft namespace, the only currently available culling shape identifiers are:
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- When using no namespaces or a custom one, the names must start and end with an alpha-numeric character.
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Template:Redr and
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Template:Redr, validation change: They now strictly enforce the value to be between
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Template:Redr and
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Template:Redr inclusive.
- There is a breaking change to how tags are defined.
- As of version 1.26.20, tags cannot freely live as top level entities in the components array.
- They must live inside the
- As of version 1.26.20, tags cannot freely live as top level entities in the components array.
- There is a breaking change to how tags are defined.
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Template:Redr component, which accepts an array of tags of the format:
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- The values must have the format
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- They no longer need to be prefixed with
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- None of the changes mentioned above were actually applied in this preview.
Components
- The
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Template:Redr component
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Template:Redr field now supports an additional value:
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- Damage is not applied to the entity.
- Knockback and enchantments are applied.
- The attacker's weapon is used as normal.
- The entity does not flash red.
Entity components
- The behavior of the
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Template:Redr component now matches its description.
- The higher its value, the more friction affects an entity:
- The higher its value, the more friction affects an entity:
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Template:Redr means no friction.
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Template:Redr means regular friction.
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Template:Redr means double friction.
- The component now affects ground friction only, and no longer partially affects air or liquid drag.
- The legacy incorrect behavior can be re-enabled by adding the
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Template:Redr component.
- This component is automatically added to all entities with a format version lower than 1.26.20, to ensure their behavior stays unaltered.
- The component now properly works on players, and on other client-predicted entities.
- Added the
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Template:Redr component.
- When present, air drag is applied uniformly on both the vertical and horizontal axes, instead of being biased toward horizontal movement.
- Added the
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Template:Redr component, which allows executing entitiy events when items are equipped or unequipped in specific equipment slots.
- Contains a
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Template:Redr field with a list of entries, each with:
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Template:Redr, the equipment slot to monitor.
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Template:Redr, event to fire when a non-empty item is placed in the slot.
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Template:Redr, event to fire when the slot is cleared.
- When equipment changes, the first matching slot entry is used.
Entity filters
- Added the
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Template:Redr entity filter.
- Added the
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Template:Redr entity filter.
- Added a boolean
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Template:Redr field to the
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Template:Redr feature.
- When set to
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Template:Redr, it rotates the structure around its center when placing it in the world.
- Defaults to
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Template:Redr if omitted.
Graphical
- Added new version for the water configuration JSON file:
- New format version is
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- The fields
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Template:Redr and
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Template:Redr are now required.
Stability and Performance
- Improved sign-in speed on most platforms by triggering authentication earlier during game startup.
- Can now use
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Template:Redr in jigsaw structure template pools in order to place features.
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Template:Redrs can now connect to a Jigsaw block with any target name, rather than only
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- However, it only connects to internal vanilla features.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Render Dragon Features for Creators" experimental toggles.
Changes
Technical
API
- Adjusted
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Template:Redr to no longer run call backs from methods such as
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Template:Redr and
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Template:Redr after the test has already completed.
- In
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- Changed the
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Template:Redr property of
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- Added the
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Template:Redr property to
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- Added the
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Template:Redr property to
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- Added the
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Template:Redr property to
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- Added
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Template:Redr to the
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Template:Redr module in
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- Added new tech to support 3D world text objects and rendering to
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- Added new beta
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Template:Redr class used to add and remove text primitives to the world.
- Added new beta
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Template:Redr base class used to repesent 3D shape objects in the world.
- Added new beta
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Template:Redr class used to render 3D text shape objects in the world.
- Added new beta
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Template:Redr property to
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- Added localization support to
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Template:Redr constructor changed allow using either
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Template:Redr or string for the text parameter.
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Template:Redr changed to be a readonly property.
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Template:Redr method added which allows using either
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Template:Redr or string.
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Template:Redr property added to get the text if
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Template:Redr is used via
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- Changes to error types in
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Template:Redr has been renamed to
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Template:Redr has been renamed to
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Template:Redr has been renamed to
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Template:Redr has been renamed to
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Template:Redr configuration module permissions parameter
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Template:Redr has been renamed to
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- Added
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- Added
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- Added
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Template:Redr for accessing a player's ender chest to
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DDUI
- Added support for localization for dropdown items.
- Changed interface
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- Changed type for
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- New Signature:
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- Old Signature:
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- Changed type for
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- New Signature:
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- Old Signature:
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Graphical
- Point lights no longer fade out when past a certain distance from the camera.
Fixes
Template:Fixes Other
- Fixed a bug where emissive, metalness, and roughness values would not be loaded properly when switching to the Ray Traced graphics mode while in a world.
- Fixed baby zombified piglin snout texture to be front facing.
- Fixed adult rabbit textures which had a line under their heads.
- Fixed baby hoglin crest texture to be on both sides.
- Fixed baby goat and baby snifflet underside texture to be consistent with their adults.
- Fixed baby dolphin inconsistent backside head pixels.
- Fixed an issue where the save world modal would remain active after use.
- Fixed 'Create on Realms' button in the create new world screen.
- Fixed PS4/5 store logo not appearing after navigating to the sidebar pages.
- Fixed
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Template:Redr for blocks with the trait
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- Fixed an issue with mob projectile accuracy going negative on higher difficulty settings.
- Fixed a bug in
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Template:Redr where combining
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Template:Redr and
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Template:Redr would not equip the given item.
- Fixed a bug where the
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Template:Redr for custom entities was ignored.
- Fixed a bug where entering custom settings of a behavior pack screen disables the pack.
- Fixed an issue where text input areas are covered by the virtual keyboard on mobile platforms.
- Fixed players getting stuck and crashing when the DDUI screen is open.
- Fixed buttons getting clipped when in a focused state.
- Fixed an issue where showing forms (
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References
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de:Bedrock Edition beta 26.20.20 es:Bedrock Edition Preview 26.20.20 pt:Edição Bedrock Preview 26.20.20 th:รุ่น Bedrock Preview 26.20.20 zh:基岩版26.20.20 ru:Preview 26.20.20 (Bedrock Edition)